Remove commented out lines for unused assets
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@@ -867,7 +867,6 @@ void CG_RegisterWeapon( int weaponNum ) {
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cgs.media.grappleShader = trap_R_RegisterShader( "grappleRope");
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weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/grapple/grapfire.wav", qfalse );
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weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/grapple/grappull.wav", qfalse );
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//cgs.media.lightningShader = trap_R_RegisterShader( "lightningBoltNew");
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break;
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case WP_CHAINGUN:
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@@ -936,7 +935,6 @@ void CG_RegisterWeapon( int weaponNum ) {
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case WP_NAILGUN:
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weaponInfo->ejectBrassFunc = CG_NailgunEjectBrass;
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weaponInfo->missileTrailFunc = CG_NailTrail;
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// weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/nailgun/wnalflit.wav", qfalse );
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weaponInfo->trailRadius = 16;
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weaponInfo->wiTrailTime = 250;
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weaponInfo->missileModel = trap_R_RegisterModel( "models/weaphits/nail.md3" );
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@@ -945,7 +943,6 @@ void CG_RegisterWeapon( int weaponNum ) {
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break;
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case WP_PLASMAGUN:
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// weaponInfo->missileModel = cgs.media.invulnerabilityPowerupModel;
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weaponInfo->missileTrailFunc = CG_PlasmaTrail;
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weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/plasma/lasfly.wav", qfalse );
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MAKERGB( weaponInfo->flashDlightColor, 0.6f, 0.6f, 1.0f );
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