Remove commented out lines for unused assets

This commit is contained in:
2025-07-07 11:11:24 -03:00
parent 1db638e3e6
commit c62d354e15

View File

@@ -867,7 +867,6 @@ void CG_RegisterWeapon( int weaponNum ) {
cgs.media.grappleShader = trap_R_RegisterShader( "grappleRope");
weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/grapple/grapfire.wav", qfalse );
weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/grapple/grappull.wav", qfalse );
//cgs.media.lightningShader = trap_R_RegisterShader( "lightningBoltNew");
break;
case WP_CHAINGUN:
@@ -936,7 +935,6 @@ void CG_RegisterWeapon( int weaponNum ) {
case WP_NAILGUN:
weaponInfo->ejectBrassFunc = CG_NailgunEjectBrass;
weaponInfo->missileTrailFunc = CG_NailTrail;
// weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/nailgun/wnalflit.wav", qfalse );
weaponInfo->trailRadius = 16;
weaponInfo->wiTrailTime = 250;
weaponInfo->missileModel = trap_R_RegisterModel( "models/weaphits/nail.md3" );
@@ -945,7 +943,6 @@ void CG_RegisterWeapon( int weaponNum ) {
break;
case WP_PLASMAGUN:
// weaponInfo->missileModel = cgs.media.invulnerabilityPowerupModel;
weaponInfo->missileTrailFunc = CG_PlasmaTrail;
weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/plasma/lasfly.wav", qfalse );
MAKERGB( weaponInfo->flashDlightColor, 0.6f, 0.6f, 1.0f );