Being in the land of the dead is the same as being dead

This commit is contained in:
2025-07-20 15:39:48 -03:00
parent f78e3b1164
commit 95ec0e83fa
4 changed files with 22 additions and 22 deletions

View File

@@ -236,11 +236,11 @@ UI_AddBotsMenu_Init
================= =================
*/ */
static const char *skillNames[] = { static const char *skillNames[] = {
"I Can Win", "Beginner",
"Bring It On", "Easy",
"Hurt Me Plenty", "Normal",
"Hardcore", "Hard",
"Nightmare!", "Lunatic!",
NULL NULL
}; };

View File

@@ -228,7 +228,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_baby.generic.y = 170; skillMenuInfo.item_baby.generic.y = 170;
skillMenuInfo.item_baby.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_baby.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_baby.generic.id = ID_BABY; skillMenuInfo.item_baby.generic.id = ID_BABY;
skillMenuInfo.item_baby.string = "I Can Win"; skillMenuInfo.item_baby.string = "Beginner";
skillMenuInfo.item_baby.color = color_red; skillMenuInfo.item_baby.color = color_red;
skillMenuInfo.item_baby.style = UI_CENTER; skillMenuInfo.item_baby.style = UI_CENTER;
@@ -238,7 +238,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_easy.generic.y = 198; skillMenuInfo.item_easy.generic.y = 198;
skillMenuInfo.item_easy.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_easy.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_easy.generic.id = ID_EASY; skillMenuInfo.item_easy.generic.id = ID_EASY;
skillMenuInfo.item_easy.string = "Bring It On"; skillMenuInfo.item_easy.string = "Easy";
skillMenuInfo.item_easy.color = color_red; skillMenuInfo.item_easy.color = color_red;
skillMenuInfo.item_easy.style = UI_CENTER; skillMenuInfo.item_easy.style = UI_CENTER;
@@ -248,7 +248,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_medium.generic.y = 227; skillMenuInfo.item_medium.generic.y = 227;
skillMenuInfo.item_medium.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_medium.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_medium.generic.id = ID_MEDIUM; skillMenuInfo.item_medium.generic.id = ID_MEDIUM;
skillMenuInfo.item_medium.string = "Hurt Me Plenty"; skillMenuInfo.item_medium.string = "Normal";
skillMenuInfo.item_medium.color = color_red; skillMenuInfo.item_medium.color = color_red;
skillMenuInfo.item_medium.style = UI_CENTER; skillMenuInfo.item_medium.style = UI_CENTER;
@@ -258,7 +258,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_hard.generic.y = 255; skillMenuInfo.item_hard.generic.y = 255;
skillMenuInfo.item_hard.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_hard.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_hard.generic.id = ID_HARD; skillMenuInfo.item_hard.generic.id = ID_HARD;
skillMenuInfo.item_hard.string = "Hardcore"; skillMenuInfo.item_hard.string = "Hard";
skillMenuInfo.item_hard.color = color_red; skillMenuInfo.item_hard.color = color_red;
skillMenuInfo.item_hard.style = UI_CENTER; skillMenuInfo.item_hard.style = UI_CENTER;
@@ -268,7 +268,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_nightmare.generic.y = 283; skillMenuInfo.item_nightmare.generic.y = 283;
skillMenuInfo.item_nightmare.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_nightmare.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_nightmare.generic.id = ID_NIGHTMARE; skillMenuInfo.item_nightmare.generic.id = ID_NIGHTMARE;
skillMenuInfo.item_nightmare.string = "NIGHTMARE!"; skillMenuInfo.item_nightmare.string = "Lunatic!";
skillMenuInfo.item_nightmare.color = color_red; skillMenuInfo.item_nightmare.color = color_red;
skillMenuInfo.item_nightmare.style = UI_CENTER; skillMenuInfo.item_nightmare.style = UI_CENTER;

View File

@@ -802,15 +802,15 @@ static const char *playerTeam_list[] = {
}; };
static const char *botSkill_list[] = { static const char *botSkill_list[] = {
"I Can Win", "Beginner",
"Bring It On", "Easy",
"Hurt Me Plenty", "Normal",
"Hardcore", "Hard",
"Nightmare!", "Lunatic!",
NULL NULL
}; };
//Elimiantion - LMS mode //Elimination - LMS mode
static const char *lmsMode_list[] = { static const char *lmsMode_list[] = {
"Round+OT", "Round+OT",
"Round-OT", "Round-OT",

View File

@@ -44,11 +44,11 @@ static const char *MonthAbbrev[] = {
static const char *skillLevels[] = { static const char *skillLevels[] = {
"I Can Win", "Beginner",
"Bring It On", "Easy",
"Hurt Me Plenty", "Normal",
"Hardcore", "Hard",
"Nightmare" "Lunatic!"
}; };
static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*); static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*);
@@ -132,7 +132,7 @@ static char* netnames[] = {
}; };
#ifndef MISSIONPACK // bk001206 #ifndef MISSIONPACK // bk001206
static char quake3worldMessage[] = "Visit www.openarena.ws - News, Community, Events, Files"; static char quake3worldMessage[] = "Visit illusion-arena.twilightparadox.com - News, Community, Events, Files";
#endif #endif
static int gamecodetoui[] = {4,2,3,0,5,1,6}; static int gamecodetoui[] = {4,2,3,0,5,1,6};