Being in the land of the dead is the same as being dead
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@@ -236,11 +236,11 @@ UI_AddBotsMenu_Init
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=================
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*/
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static const char *skillNames[] = {
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"I Can Win",
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"Bring It On",
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"Hurt Me Plenty",
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"Hardcore",
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"Nightmare!",
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"Beginner",
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"Easy",
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"Normal",
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"Hard",
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"Lunatic!",
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NULL
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};
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@@ -228,7 +228,7 @@ static void UI_SPSkillMenu_Init( void ) {
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skillMenuInfo.item_baby.generic.y = 170;
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skillMenuInfo.item_baby.generic.callback = UI_SPSkillMenu_SkillEvent;
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skillMenuInfo.item_baby.generic.id = ID_BABY;
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skillMenuInfo.item_baby.string = "I Can Win";
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skillMenuInfo.item_baby.string = "Beginner";
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skillMenuInfo.item_baby.color = color_red;
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skillMenuInfo.item_baby.style = UI_CENTER;
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@@ -238,7 +238,7 @@ static void UI_SPSkillMenu_Init( void ) {
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skillMenuInfo.item_easy.generic.y = 198;
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skillMenuInfo.item_easy.generic.callback = UI_SPSkillMenu_SkillEvent;
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skillMenuInfo.item_easy.generic.id = ID_EASY;
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skillMenuInfo.item_easy.string = "Bring It On";
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skillMenuInfo.item_easy.string = "Easy";
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skillMenuInfo.item_easy.color = color_red;
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skillMenuInfo.item_easy.style = UI_CENTER;
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@@ -248,7 +248,7 @@ static void UI_SPSkillMenu_Init( void ) {
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skillMenuInfo.item_medium.generic.y = 227;
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skillMenuInfo.item_medium.generic.callback = UI_SPSkillMenu_SkillEvent;
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skillMenuInfo.item_medium.generic.id = ID_MEDIUM;
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skillMenuInfo.item_medium.string = "Hurt Me Plenty";
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skillMenuInfo.item_medium.string = "Normal";
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skillMenuInfo.item_medium.color = color_red;
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skillMenuInfo.item_medium.style = UI_CENTER;
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@@ -258,7 +258,7 @@ static void UI_SPSkillMenu_Init( void ) {
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skillMenuInfo.item_hard.generic.y = 255;
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skillMenuInfo.item_hard.generic.callback = UI_SPSkillMenu_SkillEvent;
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skillMenuInfo.item_hard.generic.id = ID_HARD;
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skillMenuInfo.item_hard.string = "Hardcore";
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skillMenuInfo.item_hard.string = "Hard";
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skillMenuInfo.item_hard.color = color_red;
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skillMenuInfo.item_hard.style = UI_CENTER;
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@@ -268,7 +268,7 @@ static void UI_SPSkillMenu_Init( void ) {
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skillMenuInfo.item_nightmare.generic.y = 283;
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skillMenuInfo.item_nightmare.generic.callback = UI_SPSkillMenu_SkillEvent;
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skillMenuInfo.item_nightmare.generic.id = ID_NIGHTMARE;
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skillMenuInfo.item_nightmare.string = "NIGHTMARE!";
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skillMenuInfo.item_nightmare.string = "Lunatic!";
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skillMenuInfo.item_nightmare.color = color_red;
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skillMenuInfo.item_nightmare.style = UI_CENTER;
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@@ -802,15 +802,15 @@ static const char *playerTeam_list[] = {
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};
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static const char *botSkill_list[] = {
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"I Can Win",
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"Bring It On",
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"Hurt Me Plenty",
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"Hardcore",
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"Nightmare!",
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"Beginner",
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"Easy",
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"Normal",
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"Hard",
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"Lunatic!",
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NULL
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};
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//Elimiantion - LMS mode
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//Elimination - LMS mode
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static const char *lmsMode_list[] = {
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"Round+OT",
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"Round-OT",
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@@ -44,11 +44,11 @@ static const char *MonthAbbrev[] = {
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static const char *skillLevels[] = {
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"I Can Win",
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"Bring It On",
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"Hurt Me Plenty",
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"Hardcore",
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"Nightmare"
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"Beginner",
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"Easy",
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"Normal",
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"Hard",
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"Lunatic!"
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};
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static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*);
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@@ -132,7 +132,7 @@ static char* netnames[] = {
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};
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#ifndef MISSIONPACK // bk001206
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static char quake3worldMessage[] = "Visit www.openarena.ws - News, Community, Events, Files";
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static char quake3worldMessage[] = "Visit illusion-arena.twilightparadox.com - News, Community, Events, Files";
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#endif
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static int gamecodetoui[] = {4,2,3,0,5,1,6};
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