diff --git a/code/q3_ui/ui_addbots.c b/code/q3_ui/ui_addbots.c index dd2a64a..ce3a658 100644 --- a/code/q3_ui/ui_addbots.c +++ b/code/q3_ui/ui_addbots.c @@ -236,11 +236,11 @@ UI_AddBotsMenu_Init ================= */ static const char *skillNames[] = { - "I Can Win", - "Bring It On", - "Hurt Me Plenty", - "Hardcore", - "Nightmare!", + "Beginner", + "Easy", + "Normal", + "Hard", + "Lunatic!", NULL }; diff --git a/code/q3_ui/ui_spskill.c b/code/q3_ui/ui_spskill.c index d8d5c78..2ba8c84 100644 --- a/code/q3_ui/ui_spskill.c +++ b/code/q3_ui/ui_spskill.c @@ -228,7 +228,7 @@ static void UI_SPSkillMenu_Init( void ) { skillMenuInfo.item_baby.generic.y = 170; skillMenuInfo.item_baby.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_baby.generic.id = ID_BABY; - skillMenuInfo.item_baby.string = "I Can Win"; + skillMenuInfo.item_baby.string = "Beginner"; skillMenuInfo.item_baby.color = color_red; skillMenuInfo.item_baby.style = UI_CENTER; @@ -238,7 +238,7 @@ static void UI_SPSkillMenu_Init( void ) { skillMenuInfo.item_easy.generic.y = 198; skillMenuInfo.item_easy.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_easy.generic.id = ID_EASY; - skillMenuInfo.item_easy.string = "Bring It On"; + skillMenuInfo.item_easy.string = "Easy"; skillMenuInfo.item_easy.color = color_red; skillMenuInfo.item_easy.style = UI_CENTER; @@ -248,7 +248,7 @@ static void UI_SPSkillMenu_Init( void ) { skillMenuInfo.item_medium.generic.y = 227; skillMenuInfo.item_medium.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_medium.generic.id = ID_MEDIUM; - skillMenuInfo.item_medium.string = "Hurt Me Plenty"; + skillMenuInfo.item_medium.string = "Normal"; skillMenuInfo.item_medium.color = color_red; skillMenuInfo.item_medium.style = UI_CENTER; @@ -258,7 +258,7 @@ static void UI_SPSkillMenu_Init( void ) { skillMenuInfo.item_hard.generic.y = 255; skillMenuInfo.item_hard.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_hard.generic.id = ID_HARD; - skillMenuInfo.item_hard.string = "Hardcore"; + skillMenuInfo.item_hard.string = "Hard"; skillMenuInfo.item_hard.color = color_red; skillMenuInfo.item_hard.style = UI_CENTER; @@ -268,7 +268,7 @@ static void UI_SPSkillMenu_Init( void ) { skillMenuInfo.item_nightmare.generic.y = 283; skillMenuInfo.item_nightmare.generic.callback = UI_SPSkillMenu_SkillEvent; skillMenuInfo.item_nightmare.generic.id = ID_NIGHTMARE; - skillMenuInfo.item_nightmare.string = "NIGHTMARE!"; + skillMenuInfo.item_nightmare.string = "Lunatic!"; skillMenuInfo.item_nightmare.color = color_red; skillMenuInfo.item_nightmare.style = UI_CENTER; diff --git a/code/q3_ui/ui_startserver.c b/code/q3_ui/ui_startserver.c index 30856b5..05e989c 100644 --- a/code/q3_ui/ui_startserver.c +++ b/code/q3_ui/ui_startserver.c @@ -802,15 +802,15 @@ static const char *playerTeam_list[] = { }; static const char *botSkill_list[] = { - "I Can Win", - "Bring It On", - "Hurt Me Plenty", - "Hardcore", - "Nightmare!", + "Beginner", + "Easy", + "Normal", + "Hard", + "Lunatic!", NULL }; -//Elimiantion - LMS mode +//Elimination - LMS mode static const char *lmsMode_list[] = { "Round+OT", "Round-OT", diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c index fd5505a..2182ae9 100644 --- a/code/ui/ui_main.c +++ b/code/ui/ui_main.c @@ -44,11 +44,11 @@ static const char *MonthAbbrev[] = { static const char *skillLevels[] = { - "I Can Win", - "Bring It On", - "Hurt Me Plenty", - "Hardcore", - "Nightmare" + "Beginner", + "Easy", + "Normal", + "Hard", + "Lunatic!" }; static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*); @@ -132,7 +132,7 @@ static char* netnames[] = { }; #ifndef MISSIONPACK // bk001206 -static char quake3worldMessage[] = "Visit www.openarena.ws - News, Community, Events, Files"; +static char quake3worldMessage[] = "Visit illusion-arena.twilightparadox.com - News, Community, Events, Files"; #endif static int gamecodetoui[] = {4,2,3,0,5,1,6};