タイプミスを正しく、ランダム化された死のメッセージを追加します (「Haste」さん、ありがとうございます!)
This commit is contained in:
@@ -314,5 +314,5 @@ void CG_InitConsoleCommands( void ) {
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trap_AddCommand ("teamvote");
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trap_AddCommand ("stats");
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trap_AddCommand ("teamtask");
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trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo
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trap_AddCommand ("loaddeferred");
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}
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@@ -87,6 +87,10 @@ static void CG_Obituary( entityState_t *ent ) {
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gender_t gender;
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clientInfo_t *ci;
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// Haste/AF
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static int seed = 0x4A;
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int r;
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target = ent->otherEntityNum;
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attacker = ent->otherEntityNum2;
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mod = ent->eventParm;
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@@ -111,6 +115,9 @@ static void CG_Obituary( entityState_t *ent ) {
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strcat( targetName, S_COLOR_WHITE );
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message2 = "";
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// Haste/AF
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r = abs( Q_rand( &seed ) ) % 3;
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// check for single client messages
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@@ -250,48 +257,109 @@ static void CG_Obituary( entityState_t *ent ) {
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message = "was caught by";
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break;
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case MOD_GAUNTLET:
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message = "was pummeled by";
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if (r == 0) {
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message = "was pummeled by";
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} else if (r == 1) {
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message = "dies from a thousand cuts from";
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} else if (r == 2) {
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message = "got slashed by";
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}
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break;
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case MOD_MACHINEGUN:
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message = "was machinegunned by";
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if (r == 0) {
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message = "was perforated by";
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message2 = "'s greaser";
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} else if (r == 1) {
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message = "was ripped through by";
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message2 = "'s Pseudo Stradivarius";
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} else if (r == 2) {
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message = "was shot up by";
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}
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break;
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case MOD_SHOTGUN:
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message = "was gunned down by";
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if (r == 0) {
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message = "chewed on";
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message2 = "'s broomstick";
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} else if (r == 1) {
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message = "took a fistful of";
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message2 = "'s buckshot";
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} else if (r == 2) {
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message = "paletted a peck of";
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message2 = "'s pellets";
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}
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break;
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case MOD_GRENADE:
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message = "ate";
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message2 = "'s grenade";
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if (r == 0) {
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message = "ate";
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message2 = "'s pineapple";
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} else if (r == 1) {
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message = "couldn't stomach";
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message2 = "'s grenade";
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} else if (r == 2) {
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message = "ingested an explosive gift from";
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}
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break;
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case MOD_GRENADE_SPLASH:
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message = "was shredded by";
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message2 = "'s shrapnel";
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if (r == 0) {
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message = "was shredded by";
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message2 = "'s shrapnel";
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} else if (r == 1) {
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message = "got too close to";
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message2 = "'s ticker";
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} else if (r == 2) {
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message = "was deformed by";
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message2 = "'s metal bits";
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}
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break;
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case MOD_ROCKET:
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message = "ate";
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message2 = "'s rocket";
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if (r == 0) {
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message = "ate";
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message2 = "'s Magic Drain Missile";
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} else if (r == 1) {
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message = "was masticated by";
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message2 = "'s Mimi-chan";
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} else if (r == 2) {
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message = "didn't dodge";
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message2 = "'s Aerial Torpedo";
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}
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break;
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case MOD_ROCKET_SPLASH:
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message = "almost dodged";
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message2 = "'s rocket";
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message2 = "'s Stardust Missile";
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break;
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case MOD_PLASMA:
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message = "was melted by";
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message2 = "'s plasmagun";
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break;
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case MOD_PLASMA_SPLASH:
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message = "was melted by";
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message2 = "'s plasmagun";
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message2 = "'s blue-hot plasma";
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break;
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case MOD_RAILGUN:
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message = "was railed by";
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if (r == 0) {
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message = "was ripped apart by";
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message2 = "'s Illusion Laser";
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} else if (r == 1) {
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message = "was brutally battered by";
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message2 = "'s Luminary Shot";
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} else if (r == 2) {
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message = "swallowed";
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message2 = "'s Dual Spark";
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}
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break;
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case MOD_LIGHTNING:
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message = "was electrocuted by";
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if (r == 0) {
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message = "was vaporized by";
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message2 = "'s Thunderbolt";
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} else if (r == 1) {
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message = "was negatively charged by";
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} else if (r == 2) {
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message = "was turned into ash by";
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}
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break;
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case MOD_BFG:
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message = "was reduced to nothing by";
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message2 = "'s Shooting Star";
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case MOD_BFG_SPLASH:
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message = "was blasted by";
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message2 = "'s BFG";
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message = "was obliterated by";
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message2 = "'s Break Sun";
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break;
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case MOD_NAIL:
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message = "was nailed by";
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@@ -1119,7 +1119,7 @@ static void CG_ServerCommand( void ) {
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}
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// loaddeferred can be both a servercmd and a consolecmd
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if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo
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if ( !strcmp( cmd, "loaddeferred" ) ) {
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CG_LoadDeferredPlayers();
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return;
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}
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@@ -763,7 +763,7 @@ void Svcmd_AddBot_f( void ) {
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// go ahead and load the bot's media immediately
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if ( level.time - level.startTime > 1000 &&
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trap_Cvar_VariableIntegerValue( "cl_running" ) ) {
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trap_SendServerCommand( -1, "loaddefered\n" ); // FIXME: spelled wrong, but not changing for demo
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trap_SendServerCommand( -1, "loaddeferred\n" );
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}
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}
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@@ -1987,9 +1987,6 @@ else
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ent->health = client->ps.stats[STAT_ARMOR] = g_elimination_startArmor.integer; //client->ps.stats[STAT_MAX_HEALTH]*2;
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ent->health = client->ps.stats[STAT_HEALTH] = g_elimination_startHealth.integer; //client->ps.stats[STAT_MAX_HEALTH]*2;
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// ent->health = client->ps.stats[STAT_HEALTH] = 0;
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}
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//Instantgib mode, replace weapons with rail (and maybe gauntlet)
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if(g_instantgib.integer)
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@@ -2055,11 +2052,6 @@ else
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if ( (ent->client->sess.sessionTeam == TEAM_SPECTATOR) || ((client->ps.pm_type == PM_SPECTATOR || client->isEliminated) &&
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(g_gametype.integer == GT_ELIMINATION || g_gametype.integer == GT_CTF_ELIMINATION || g_gametype.integer == GT_LMS) ) ) {
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//Sago: Lets see if this fixes the bots only bug - loose all point on dead bug. (It didn't)
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/*if(g_gametype.integer == GT_ELIMINATION || g_gametype.integer == GT_CTF_ELIMINATION || g_gametype.integer == GT_LMS) {
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G_KillBox( ent );
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trap_LinkEntity (ent);
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}*/
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} else {
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G_KillBox( ent );
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trap_LinkEntity (ent);
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@@ -338,7 +338,7 @@ static cvarTable_t gameCvarTable[] = {
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// Instagib
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{ &g_instantgib, "g_instantgib", "0", CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse },
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// True Bullet Hell
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{ &g_danmaku, "g_danmaku", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_NORESTART, 0, qtrue },
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{ &g_danmaku, "g_danmaku", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_NORESTART, 0, qfalse },
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// Vampire
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{ &g_vampire, "g_vampire", "0.0", CVAR_NORESTART, 0, qtrue },
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{ &g_vampireMaxHealth, "g_vampire_max_health", "500", CVAR_NORESTART, 0, qtrue },
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@@ -2223,7 +2223,7 @@ void CheckElimination(void) {
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else if(((double)countsLiving[TEAM_RED])/((double)level.roundRedPlayers)>((double)countsLiving[TEAM_BLUE])/((double)level.roundBluePlayers))
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{
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//Red team has higher procentage survivors
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trap_SendServerCommand( -1, "print \"Red team has most survivers!\n\"");
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trap_SendServerCommand( -1, "print \"Red team has most survivors!\n\"");
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AddTeamScore(level.intermission_origin,TEAM_RED,1);
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if(g_gametype.integer == GT_ELIMINATION) {
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G_LogPrintf( "ELIMINATION: %i %i %i: %s wins round %i due to more survivors!\n", level.roundNumber, TEAM_RED, 2, TeamName(TEAM_RED), level.roundNumber );
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@@ -2234,7 +2234,7 @@ void CheckElimination(void) {
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else if(((double)countsLiving[TEAM_RED])/((double)level.roundRedPlayers)<((double)countsLiving[TEAM_BLUE])/((double)level.roundBluePlayers))
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{
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//Blue team has higher procentage survivors
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trap_SendServerCommand( -1, "print \"Blue team has most survivers!\n\"");
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trap_SendServerCommand( -1, "print \"Blue team has most survivors!\n\"");
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AddTeamScore(level.intermission_origin,TEAM_BLUE,1);
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if(g_gametype.integer == GT_ELIMINATION) {
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G_LogPrintf( "ELIMINATION: %i %i %i: %s wins round %i due to more survivors!\n", level.roundNumber, TEAM_BLUE, 2, TeamName(TEAM_BLUE), level.roundNumber );
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@@ -895,8 +895,6 @@ void CalcMuzzlePointOrigin ( gentity_t *ent, vec3_t origin, vec3_t forward, vec3
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SnapVector( muzzlePoint );
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}
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/*
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===============
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FireWeapon
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@@ -205,7 +205,6 @@ static void Main_MenuDraw( void ) {
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UI_DrawProportionalString( 320, 372, "", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawString( 320, 400, "Illusion Arena (c) 2025 Yakumo Laboratories", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawString( 320, 414, "Based on OpenArena (c) 2005-2012 OpenArena Team", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawString( 0, 480-14, va("^7Protocol: %i",(int)trap_Cvar_VariableValue("protocol")), UI_SMALLFONT, color);
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}
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@@ -756,18 +756,10 @@ typedef struct {
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int newBotIndex;
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char newBotName[16];
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//menulist_s punkbuster;
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} serveroptions_t;
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static serveroptions_t s_serveroptions;
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/*static const char *dedicated_list[] = {
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"No",
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"LAN",
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"Internet",
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NULL
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};*/
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static const char *playerType_list[] = {
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"Open",
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"Bot",
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@@ -860,13 +852,13 @@ static void ServerOptions_Start( void ) {
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timelimit = atoi( s_serveroptions.timelimit.field.buffer );
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fraglimit = atoi( s_serveroptions.fraglimit.field.buffer );
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flaglimit = atoi( s_serveroptions.flaglimit.field.buffer );
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friendlyfire = s_serveroptions.friendlyfire.curvalue;
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friendlyfire = s_serveroptions.friendlyfire.curvalue;
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pure = s_serveroptions.pure.curvalue;
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lan = s_serveroptions.lan.curvalue;
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pmove = s_serveroptions.pmove.curvalue;
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instantgib = s_serveroptions.instantgib.curvalue;
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rockets = s_serveroptions.rockets.curvalue;
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danmaku = s_serveroptions.danmaku.curvalue;
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danmaku = s_serveroptions.danmaku.curvalue;
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oneway = s_serveroptions.oneway.curvalue;
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//Sago: For some reason you need to add 1 to curvalue to get the UI to show the right thing (fixed?)
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lmsMode = s_serveroptions.lmsMode.curvalue; //+1;
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@@ -898,43 +890,41 @@ static void ServerOptions_Start( void ) {
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case GT_TEAM:
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trap_Cvar_SetValue( "ui_team_fraglimit", fraglimit );
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trap_Cvar_SetValue( "ui_team_timelimit", timelimit );
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trap_Cvar_SetValue( "ui_team_friendlt", friendlyfire );
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trap_Cvar_SetValue( "ui_team_friendly", friendlyfire );
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break;
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case GT_CTF:
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trap_Cvar_SetValue( "ui_ctf_fraglimit", fraglimit );
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trap_Cvar_SetValue( "ui_ctf_timelimit", timelimit );
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trap_Cvar_SetValue( "ui_ctf_friendlt", friendlyfire );
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trap_Cvar_SetValue( "ui_ctf_friendly", friendlyfire );
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break;
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case GT_1FCTF:
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trap_Cvar_SetValue( "ui_1fctf_capturelimit", fraglimit );
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trap_Cvar_SetValue( "ui_1fctf_timelimit", timelimit );
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trap_Cvar_SetValue( "ui_1fctf_friendlt", friendlyfire );
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trap_Cvar_SetValue( "ui_1fctf_friendly", friendlyfire );
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break;
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case GT_OBELISK:
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trap_Cvar_SetValue( "ui_overload_capturelimit", fraglimit );
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trap_Cvar_SetValue( "ui_overload_timelimit", timelimit );
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trap_Cvar_SetValue( "ui_overload_friendlt", friendlyfire );
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trap_Cvar_SetValue( "ui_overload_friendly", friendlyfire );
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break;
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case GT_HARVESTER:
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trap_Cvar_SetValue( "ui_harvester_capturelimit", fraglimit );
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trap_Cvar_SetValue( "ui_harvester_timelimit", timelimit );
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trap_Cvar_SetValue( "ui_harvester_friendlt", friendlyfire );
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trap_Cvar_SetValue( "ui_harvester_friendly", friendlyfire );
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break;
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case GT_ELIMINATION:
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trap_Cvar_SetValue( "ui_elimination_capturelimit", fraglimit );
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trap_Cvar_SetValue( "ui_elimination_timelimit", timelimit );
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//trap_Cvar_SetValue( "ui_elimination_friendlt", friendlyfire );
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break;
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case GT_CTF_ELIMINATION:
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trap_Cvar_SetValue( "ui_ctf_elimination_capturelimit", fraglimit );
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trap_Cvar_SetValue( "ui_ctf_elimination_timelimit", timelimit );
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//trap_Cvar_SetValue( "ui_ctf_elimination_friendlt", friendlyfire );
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break;
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case GT_LMS:
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@@ -945,12 +935,11 @@ static void ServerOptions_Start( void ) {
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case GT_DOUBLE_D:
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trap_Cvar_SetValue( "ui_dd_capturelimit", fraglimit );
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trap_Cvar_SetValue( "ui_dd_timelimit", timelimit );
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trap_Cvar_SetValue( "ui_dd_friendlt", friendlyfire );
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trap_Cvar_SetValue( "ui_dd_friendly", friendlyfire );
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break;
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}
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trap_Cvar_SetValue( "sv_maxclients", Com_Clamp( 0, 12, maxclients ) );
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// trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, dedicated ) );
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trap_Cvar_SetValue ("timelimit", Com_Clamp( 0, timelimit, timelimit ) );
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trap_Cvar_SetValue ("fraglimit", Com_Clamp( 0, fraglimit, fraglimit ) );
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trap_Cvar_SetValue ("capturelimit", Com_Clamp( 0, flaglimit, flaglimit ) );
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Block a user