システムの更新をビルドし、readmeを書き直します
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24
Makefile
24
Makefile
@@ -609,30 +609,6 @@ targets: makedirs
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@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
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@echo " CC: $(CC)"
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@echo ""
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ifneq ($(TARGETS),)
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@$(MAKE) $(TARGETS) V=$(V)
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endif
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13
Makefile.local
Normal file
13
Makefile.local
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@@ -0,0 +1,13 @@
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# Build-time settings for Illusion Arena
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#
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# Current variables handled:
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# BUILD_GAME_QVM: build virtual machine data files
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# BUILD_GAME_SO: build shared objects
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# BUILD_WRAPPER: generate wrapper scripts
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# MOD_OA: build for OpenArena
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# MOD_Q3A: build for Quake III Arena (default)
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BUILD_GAME_QVM=1
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BUILD_GAME_SO=0
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BUILD_WRAPPER=0
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MOD_Q3A=1
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@@ -1,3 +1,6 @@
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# Illusion Arena
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```
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_______________________________
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( Welcome to the Illusion Arena )
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-------------------------------
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@@ -35,22 +38,31 @@
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*@, ,@*
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*#,_,#*
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=== Description ===
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```
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## Description
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For now, this is just a fork of OpenArena, version 0.8.8 with some UI/UX changes.
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In the long term however, my plan for this project is to turn it into a Touhou Project fan game,
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not unlike Touhou DOOM, running on id Tech 3.
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As for licensing, remains under GPLv2+, although any newer material may or may not use the same license.
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=== Building ===
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## Building
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Simply run `make` (`gmake` if you use *BSD), it builds a [Quake III Arena](https://wikipedia.org/wiki/en:Quake_III_Arena) mod by default, but see `Makefile.local`
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$ gmake release
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==== Requirements ===
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* An existing installation of ioquake3 (either of OpenArena and Quake III Arena are okay, too)
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### Requirements
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* An [ioquake3](https://ioquake3.org)-compatible engine (the OA fork in particular can work well, too)
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* GNU make
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=== Roadmap ===
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- [ ] Maps covering the currently known Touhou locations (Hakurei Shrine, Moriya Shrine, Human Village, Netherworld, Underground, Youkai Mountain)
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- [ ] Player models, including team-based ones
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- [ ] More detailed UI/UX changes
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## Roadmap
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* [ ] Maps covering the currently known Touhou locations
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* [ ] Hakurei Shrine
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* [ ] Human Village
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* [ ] Moriya Shrine
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* [ ] Netherworld
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* [ ] Underground
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* [ ] Youkai Mountain
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* [ ] Player models, including team-based ones
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* [ ] More detailed UI/UX changes
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