Files
illusion-arena/code/game/challenges.h
2025-07-15 15:01:00 -03:00

104 lines
3.6 KiB
C

/*
===========================================================================
Copyright (C) 2008-2009 Poul Sander
This file is part of Open Arena source code.
Open Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Open Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/**
* This is a list of challenges that a player can only complete while playing
* against human opponents, either LAN or Internet.
*
* Hopefully this will make it a little more fun to play online even if you
* are not good enough to win you can still track your progress.
*/
#define CHALLENGES_MAX_COUNT MAX_INT-1
#define CHALLENGES_MAX 2048
#define GENERAL_TEST 0
#define GENERAL_TOTALKILLS 1
#define GENERAL_TOTALDEATHS 2
#define GENERAL_TOTALGAMES 3
//Gametypes
#define GAMETYPES_FFA_WINS 101
#define GAMETYPES_TOURNEY_WINS 102
#define GAMETYPES_TDM_WINS 103
#define GAMETYPES_CTF_WINS 104
#define GAMETYPES_1FCTF_WINS 105
#define GAMETYPES_OVERLOAD_WINS 106
#define GAMETYPES_HARVESTER_WINS 107
#define GAMETYPES_ELIMINATION_WINS 108
#define GAMETYPES_CTF_ELIMINATION_WINS 109
#define GAMETYPES_LMS_WINS 110
#define GAMETYPES_DD_WINS 111
#define GAMETYPES_DOM_WINS 112
//Weapons
#define WEAPON_GAUNTLET_KILLS 201
#define WEAPON_MACHINEGUN_KILLS 202
#define WEAPON_SHOTGUN_KILLS 203
#define WEAPON_GRANADE_KILLS 204
#define WEAPON_ROCKET_KILLS 205
#define WEAPON_LIGHTNING_KILLS 206
#define WEAPON_PLASMA_KILLS 207
#define WEAPON_RAIL_KILLS 208
#define WEAPON_BFG_KILLS 209
#define WEAPON_GRAPPLE_KILLS 210
#define WEAPON_CHAINGUN_KILLS 211
#define WEAPON_NAILGUN_KILLS 212
#define WEAPON_MINE_KILLS 213
#define WEAPON_PUSH_KILLS 214
#define WEAPON_INSTANT_RAIL_KILLS 215
#define WEAPON_TELEFRAG_KILLS 216
#define WEAPON_CRUSH_KILLS 217
//Awards
//Gauntlet is not here as it is the same as WEAPON_GAUNTLET_KILLS
#define AWARD_IMPRESSIVE 301
#define AWARD_EXCELLENT 302
#define AWARD_CAPTURE 303
#define AWARD_ASSIST 304
#define AWARD_DEFENCE 305
//Powerups
#define POWERUP_QUAD_KILL 401
#define POWERUP_SPEED_KILL 402
#define POWERUP_FLIGHT_KILL 403
#define POWERUP_INVIS_KILL 404
#define POWERUP_MULTI_KILL 405
#define POWERUP_COUNTER_QUAD 406
#define POWERUP_COUNTER_SPEED 407
#define POWERUP_COUNTER_FLIGHT 408
#define POWERUP_COUNTER_INVIS 409
#define POWERUP_COUNTER_ENVIR 410
#define POWERUP_COUNTER_REGEN 411
#define POWERUP_COUNTER_MULTI 412
//FFA awards
#define FFA_TOP3 501
//From behind, enemy gets fraglimit-1, player has at most fraglimit-2 but wins anyway
#define FFA_FROMBEHIND 502
//BetterThan: loose a match but have a positive kill ratio against the winner
#define FFA_BETTERTHAN 503
//Get at least half of your kills for players in the best half of the scoreboard
#define FFA_JUDGE 504
//The oppesite
#define FFA_CHEAPKILLER 505