104 lines
3.6 KiB
C
104 lines
3.6 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 2008-2009 Poul Sander
|
|
|
|
This file is part of Open Arena source code.
|
|
|
|
Open Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Open Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Open Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
/**
|
|
* This is a list of challenges that a player can only complete while playing
|
|
* against human opponents, either LAN or Internet.
|
|
*
|
|
* Hopefully this will make it a little more fun to play online even if you
|
|
* are not good enough to win you can still track your progress.
|
|
*/
|
|
|
|
#define CHALLENGES_MAX_COUNT MAX_INT-1
|
|
#define CHALLENGES_MAX 2048
|
|
|
|
#define GENERAL_TEST 0
|
|
#define GENERAL_TOTALKILLS 1
|
|
#define GENERAL_TOTALDEATHS 2
|
|
#define GENERAL_TOTALGAMES 3
|
|
|
|
//Gametypes
|
|
#define GAMETYPES_FFA_WINS 101
|
|
#define GAMETYPES_TOURNEY_WINS 102
|
|
#define GAMETYPES_TDM_WINS 103
|
|
#define GAMETYPES_CTF_WINS 104
|
|
#define GAMETYPES_1FCTF_WINS 105
|
|
#define GAMETYPES_OVERLOAD_WINS 106
|
|
#define GAMETYPES_HARVESTER_WINS 107
|
|
#define GAMETYPES_ELIMINATION_WINS 108
|
|
#define GAMETYPES_CTF_ELIMINATION_WINS 109
|
|
#define GAMETYPES_LMS_WINS 110
|
|
#define GAMETYPES_DD_WINS 111
|
|
#define GAMETYPES_DOM_WINS 112
|
|
|
|
//Weapons
|
|
#define WEAPON_GAUNTLET_KILLS 201
|
|
#define WEAPON_MACHINEGUN_KILLS 202
|
|
#define WEAPON_SHOTGUN_KILLS 203
|
|
#define WEAPON_GRANADE_KILLS 204
|
|
#define WEAPON_ROCKET_KILLS 205
|
|
#define WEAPON_LIGHTNING_KILLS 206
|
|
#define WEAPON_PLASMA_KILLS 207
|
|
#define WEAPON_RAIL_KILLS 208
|
|
#define WEAPON_BFG_KILLS 209
|
|
#define WEAPON_GRAPPLE_KILLS 210
|
|
#define WEAPON_CHAINGUN_KILLS 211
|
|
#define WEAPON_NAILGUN_KILLS 212
|
|
#define WEAPON_MINE_KILLS 213
|
|
#define WEAPON_PUSH_KILLS 214
|
|
#define WEAPON_INSTANT_RAIL_KILLS 215
|
|
#define WEAPON_TELEFRAG_KILLS 216
|
|
#define WEAPON_CRUSH_KILLS 217
|
|
|
|
//Awards
|
|
//Gauntlet is not here as it is the same as WEAPON_GAUNTLET_KILLS
|
|
#define AWARD_IMPRESSIVE 301
|
|
#define AWARD_EXCELLENT 302
|
|
#define AWARD_CAPTURE 303
|
|
#define AWARD_ASSIST 304
|
|
#define AWARD_DEFENCE 305
|
|
|
|
//Powerups
|
|
#define POWERUP_QUAD_KILL 401
|
|
#define POWERUP_SPEED_KILL 402
|
|
#define POWERUP_FLIGHT_KILL 403
|
|
#define POWERUP_INVIS_KILL 404
|
|
#define POWERUP_MULTI_KILL 405
|
|
#define POWERUP_COUNTER_QUAD 406
|
|
#define POWERUP_COUNTER_SPEED 407
|
|
#define POWERUP_COUNTER_FLIGHT 408
|
|
#define POWERUP_COUNTER_INVIS 409
|
|
#define POWERUP_COUNTER_ENVIR 410
|
|
#define POWERUP_COUNTER_REGEN 411
|
|
#define POWERUP_COUNTER_MULTI 412
|
|
|
|
//FFA awards
|
|
#define FFA_TOP3 501
|
|
//From behind, enemy gets fraglimit-1, player has at most fraglimit-2 but wins anyway
|
|
#define FFA_FROMBEHIND 502
|
|
//BetterThan: loose a match but have a positive kill ratio against the winner
|
|
#define FFA_BETTERTHAN 503
|
|
//Get at least half of your kills for players in the best half of the scoreboard
|
|
#define FFA_JUDGE 504
|
|
//The oppesite
|
|
#define FFA_CHEAPKILLER 505
|