/* =========================================================================== Copyright (C) 2008-2009 Poul Sander This file is part of Open Arena source code. Open Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Open Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Open Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /** * This is a list of challenges that a player can only complete while playing * against human opponents, either LAN or Internet. * * Hopefully this will make it a little more fun to play online even if you * are not good enough to win you can still track your progress. */ #define CHALLENGES_MAX_COUNT MAX_INT-1 #define CHALLENGES_MAX 2048 #define GENERAL_TEST 0 #define GENERAL_TOTALKILLS 1 #define GENERAL_TOTALDEATHS 2 #define GENERAL_TOTALGAMES 3 //Gametypes #define GAMETYPES_FFA_WINS 101 #define GAMETYPES_TOURNEY_WINS 102 #define GAMETYPES_TDM_WINS 103 #define GAMETYPES_CTF_WINS 104 #define GAMETYPES_1FCTF_WINS 105 #define GAMETYPES_OVERLOAD_WINS 106 #define GAMETYPES_HARVESTER_WINS 107 #define GAMETYPES_ELIMINATION_WINS 108 #define GAMETYPES_CTF_ELIMINATION_WINS 109 #define GAMETYPES_LMS_WINS 110 #define GAMETYPES_DD_WINS 111 #define GAMETYPES_DOM_WINS 112 //Weapons #define WEAPON_GAUNTLET_KILLS 201 #define WEAPON_MACHINEGUN_KILLS 202 #define WEAPON_SHOTGUN_KILLS 203 #define WEAPON_GRANADE_KILLS 204 #define WEAPON_ROCKET_KILLS 205 #define WEAPON_LIGHTNING_KILLS 206 #define WEAPON_PLASMA_KILLS 207 #define WEAPON_RAIL_KILLS 208 #define WEAPON_BFG_KILLS 209 #define WEAPON_GRAPPLE_KILLS 210 #define WEAPON_CHAINGUN_KILLS 211 #define WEAPON_NAILGUN_KILLS 212 #define WEAPON_MINE_KILLS 213 #define WEAPON_PUSH_KILLS 214 #define WEAPON_INSTANT_RAIL_KILLS 215 #define WEAPON_TELEFRAG_KILLS 216 #define WEAPON_CRUSH_KILLS 217 //Awards //Gauntlet is not here as it is the same as WEAPON_GAUNTLET_KILLS #define AWARD_IMPRESSIVE 301 #define AWARD_EXCELLENT 302 #define AWARD_CAPTURE 303 #define AWARD_ASSIST 304 #define AWARD_DEFENCE 305 //Powerups #define POWERUP_QUAD_KILL 401 #define POWERUP_SPEED_KILL 402 #define POWERUP_FLIGHT_KILL 403 #define POWERUP_INVIS_KILL 404 #define POWERUP_MULTI_KILL 405 #define POWERUP_COUNTER_QUAD 406 #define POWERUP_COUNTER_SPEED 407 #define POWERUP_COUNTER_FLIGHT 408 #define POWERUP_COUNTER_INVIS 409 #define POWERUP_COUNTER_ENVIR 410 #define POWERUP_COUNTER_REGEN 411 #define POWERUP_COUNTER_MULTI 412 //FFA awards #define FFA_TOP3 501 //From behind, enemy gets fraglimit-1, player has at most fraglimit-2 but wins anyway #define FFA_FROMBEHIND 502 //BetterThan: loose a match but have a positive kill ratio against the winner #define FFA_BETTERTHAN 503 //Get at least half of your kills for players in the best half of the scoreboard #define FFA_JUDGE 504 //The oppesite #define FFA_CHEAPKILLER 505