1057 lines
26 KiB
Makefile
1057 lines
26 KiB
Makefile
#
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# ioq3 Makefile
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# Modified for Illusion Arena
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# GNU Make required
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#
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COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
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COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/)
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ifeq ($(COMPILE_PLATFORM),sunos)
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# Solaris uname and GNU uname differ
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COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
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endif
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ifeq ($(COMPILE_PLATFORM),darwin)
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# Apple does some things a little differently...
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COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
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endif
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ifeq ($(COMPILE_PLATFORM),mingw32)
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ifeq ($(COMPILE_ARCH),i386)
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COMPILE_ARCH=x86
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endif
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endif
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#############################################################################
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#
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# If you require a different configuration from the defaults below, create a
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# new file named "Makefile.local" in the same directory as this file and define
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# your parameters there. This allows you to change configuration without
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# causing problems with keeping up to date with the repository.
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#
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#############################################################################
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-include Makefile.local
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ifndef PLATFORM
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PLATFORM=$(COMPILE_PLATFORM)
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endif
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export PLATFORM
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ifeq ($(COMPILE_ARCH),powerpc)
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COMPILE_ARCH=ppc
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endif
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ifeq ($(COMPILE_ARCH),powerpc64)
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COMPILE_ARCH=ppc64
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endif
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ifeq ($(COMPILE_ARCH),amd64)
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COMPILE_ARCH=x86_64
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endif
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ifndef ARCH
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ARCH=$(COMPILE_ARCH)
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endif
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export ARCH
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ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
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CROSS_COMPILING=1
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else
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CROSS_COMPILING=0
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ifneq ($(ARCH),$(COMPILE_ARCH))
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CROSS_COMPILING=1
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endif
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endif
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export CROSS_COMPILING
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ifndef COPYDIR
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COPYDIR="/usr/local/games/illusion"
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endif
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ifndef MOUNT_DIR
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MOUNT_DIR=code
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endif
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ifndef BUILD_DIR
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BUILD_DIR=build
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endif
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ifndef GENERATE_DEPENDENCIES
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GENERATE_DEPENDENCIES=1
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endif
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ifneq ($(MOD_OA),1)
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ifneq ($(MOD_Q3),0)
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MOD_Q3=1
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CFLAGS+=-DMOD_Q3A
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endif
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endif
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ifneq ($(MOD_Q3),1)
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ifneq ($(MOD_OA),0)
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MOD_OA=1
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CFLAGS+=-DMOD_OA
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endif
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endif
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#############################################################################
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BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
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BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
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RDIR=$(MOUNT_DIR)/renderer
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CMDIR=$(MOUNT_DIR)/qcommon
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GDIR=$(MOUNT_DIR)/game
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CGDIR=$(MOUNT_DIR)/cgame
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BLIBDIR=$(MOUNT_DIR)/botlib
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UIDIR=$(MOUNT_DIR)/ui
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Q3UIDIR=$(MOUNT_DIR)/q3_ui
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Q3ASMDIR=$(MOUNT_DIR)/tools/asm
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LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
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Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
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Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
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Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
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TEMPDIR=/tmp
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# version info
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VERSION=$(shell git rev-list --all | wc -l)
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#############################################################################
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# SETUP AND BUILD -- LINUX
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#############################################################################
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## Defaults
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LIB=lib
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INSTALL=install
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MKDIR=mkdir
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ifeq ($(PLATFORM),linux)
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ifeq ($(ARCH),alpha)
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ARCH=axp
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else
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ifeq ($(ARCH),x86_64)
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LIB=lib64
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else
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ifeq ($(ARCH),ppc64)
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LIB=lib64
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else
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ifeq ($(ARCH),s390x)
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LIB=lib64
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endif
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endif
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endif
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endif
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BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON
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OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer
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ifeq ($(ARCH),x86_64)
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OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \
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-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
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-fstrength-reduce
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# experimental x86_64 jit compiler! you need GNU as
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HAVE_VM_COMPILED = true
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else
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ifeq ($(ARCH),i386)
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OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
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-funroll-loops -falign-loops=2 -falign-jumps=2 \
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-falign-functions=2 -fstrength-reduce
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HAVE_VM_COMPILED=true
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else
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ifeq ($(ARCH),ppc)
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BASE_CFLAGS += -maltivec
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HAVE_VM_COMPILED=true
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endif
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ifeq ($(ARCH),ppc64)
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BASE_CFLAGS += -maltivec
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HAVE_VM_COMPILED=true
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endif
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ifeq ($(ARCH),sparc)
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OPTIMIZE += -mtune=ultrasparc3 -mv8plus
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HAVE_VM_COMPILED=true
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endif
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endif
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endif
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ifneq ($(HAVE_VM_COMPILED),true)
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BASE_CFLAGS += -DNO_VM_COMPILED
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endif
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared $(LDFLAGS)
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THREAD_LIBS=-lpthread
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LIBS=-ldl -lm
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ifeq ($(ARCH),i386)
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# linux32 make ...
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BASE_CFLAGS += -m32
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else
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ifeq ($(ARCH),ppc64)
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BASE_CFLAGS += -m64
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endif
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endif
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DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
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else # ifeq Linux
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#############################################################################
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# SETUP AND BUILD -- MAC OS X
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#############################################################################
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ifeq ($(PLATFORM),darwin)
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HAVE_VM_COMPILED=true
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CLIENT_LIBS=
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OPTIMIZE=
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BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes
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ifeq ($(ARCH),ppc)
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BASE_CFLAGS += -faltivec
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OPTIMIZE += -O3
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endif
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ifeq ($(ARCH),ppc64)
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BASE_CFLAGS += -faltivec
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endif
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ifeq ($(ARCH),i386)
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OPTIMIZE += -march=prescott -mfpmath=sse
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# x86 vm will crash without -mstackrealign since MMX instructions will be
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# used no matter what and they corrupt the frame pointer in VM calls
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BASE_CFLAGS += -mstackrealign
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endif
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BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
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BASE_CFLAGS += -D_THREAD_SAFE=1
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OPTIMIZE += -ffast-math -falign-loops=16
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ifneq ($(HAVE_VM_COMPILED),true)
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BASE_CFLAGS += -DNO_VM_COMPILED
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endif
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DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
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SHLIBEXT=dylib
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SHLIBCFLAGS=-fPIC -fno-common
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SHLIBLDFLAGS=-dynamiclib $(LDFLAGS)
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NOTSHLIBCFLAGS=-mdynamic-no-pic
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TOOLS_CFLAGS += -DMACOS_X
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else # ifeq darwin
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#############################################################################
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# SETUP AND BUILD -- MINGW32
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#############################################################################
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ifeq ($(PLATFORM),mingw32)
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ifndef WINDRES
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WINDRES=windres
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endif
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ARCH=x86
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BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -DUSE_ICON
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# In the absence of wspiapi.h, require Windows XP or later
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ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1)
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BASE_CFLAGS += -DWINVER=0x501
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endif
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OPTIMIZE = -O3 -march=i586 -fno-omit-frame-pointer -ffast-math \
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-falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
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-fstrength-reduce
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HAVE_VM_COMPILED = true
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SHLIBEXT=dll
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SHLIBCFLAGS=
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SHLIBLDFLAGS=-shared $(LDFLAGS)
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LIBS= -lws2_32 -lwinmm
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CLIENT_LDFLAGS = -mwindows
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CLIENT_LIBS = -lgdi32 -lole32 -lopengl32
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ifeq ($(ARCH),x86)
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# build 32bit
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BASE_CFLAGS += -m32
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endif
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
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else # ifeq mingw32
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#############################################################################
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# SETUP AND BUILD -- FREEBSD
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#############################################################################
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ifeq ($(PLATFORM),freebsd)
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ifneq (,$(findstring alpha,$(shell uname -m)))
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ARCH=axp
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else #default to i386
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ARCH=i386
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endif #alpha test
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BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
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-DUSE_ICON $(SDL_CFLAGS)
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ifeq ($(ARCH),axp)
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BASE_CFLAGS += -DNO_VM_COMPILED
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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else
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ifeq ($(ARCH),i386)
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
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-march=pentium -fomit-frame-pointer -pipe -ffast-math \
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-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
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-funroll-loops -fstrength-reduce
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HAVE_VM_COMPILED=true
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else
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BASE_CFLAGS += -DNO_VM_COMPILED
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endif
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endif
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared $(LDFLAGS)
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THREAD_LIBS=-lpthread
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# don't need -ldl (FreeBSD)
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LIBS=-lm
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else # ifeq freebsd
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#############################################################################
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# SETUP AND BUILD -- OPENBSD
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#############################################################################
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ifeq ($(PLATFORM),openbsd)
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#default to i386, no tests done on anything else
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ARCH=i386
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BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -DUSE_ICON $(SDL_CFLAGS)
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BASE_CFLAGS += -DNO_VM_COMPILED -I/usr/X11R6/include -I/usr/local/include
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \
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-march=pentium -fomit-frame-pointer -pipe -ffast-math \
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-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
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-funroll-loops -fstrength-reduce
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HAVE_VM_COMPILED=false
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared $(LDFLAGS)
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THREAD_LIBS=-lpthread
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LIBS=-lm
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else # ifeq openbsd
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#############################################################################
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# SETUP AND BUILD -- NETBSD
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#############################################################################
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ifeq ($(PLATFORM),netbsd)
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ifeq ($(shell uname -m),i386)
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ARCH=i386
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endif
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ifeq ($(shell uname -m),amd64)
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ARCH=x86_64
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endif
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LIBS=-lm
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared $(LDFLAGS)
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THREAD_LIBS=-lpthread
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BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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else # ifeq netbsd
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#############################################################################
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# SETUP AND BUILD -- IRIX
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#############################################################################
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ifeq ($(PLATFORM),irix64)
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ARCH=mips #default to MIPS
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CC = c99
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MKDIR = mkdir -p
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BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
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-I. -I$(ROOT)/usr/include -DNO_VM_COMPILED
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RELEASE_CFLAGS=$(BASE_CFLAGS) -O3
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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SHLIBEXT=so
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SHLIBCFLAGS=
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SHLIBLDFLAGS=-shared
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LIBS=-ldl -lm -lgen
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# FIXME: The X libraries probably aren't necessary?
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CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) -lGL \
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-lX11 -lXext -lm
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else # ifeq IRIX
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#############################################################################
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# SETUP AND BUILD -- SunOS
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#############################################################################
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ifeq ($(PLATFORM),sunos)
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CC=gcc
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INSTALL=ginstall
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MKDIR=gmkdir
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COPYDIR="/usr/local/share/games/illusion"
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ifneq (,$(findstring i86pc,$(shell uname -m)))
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ARCH=i386
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else #default to sparc
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ARCH=sparc
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endif
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ifneq ($(ARCH),i386)
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ifneq ($(ARCH),sparc)
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$(error arch $(ARCH) is currently not supported)
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endif
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endif
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BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON
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OPTIMIZE = -O3 -ffast-math -funroll-loops
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ifeq ($(ARCH),sparc)
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OPTIMIZE = -O3 -ffast-math \
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-fstrength-reduce -falign-functions=2 \
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-mtune=ultrasparc3 -mv8plus -mno-faster-structs \
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-funroll-loops #-mv8plus
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HAVE_VM_COMPILED=true
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else
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ifeq ($(ARCH),i386)
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OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
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-funroll-loops -falign-loops=2 -falign-jumps=2 \
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-falign-functions=2 -fstrength-reduce
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HAVE_VM_COMPILED=true
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BASE_CFLAGS += -m32
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BASE_CFLAGS += -I/usr/X11/include/NVIDIA
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CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA
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endif
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endif
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ifneq ($(HAVE_VM_COMPILED),true)
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BASE_CFLAGS += -DNO_VM_COMPILED
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endif
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DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared $(LDFLAGS)
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THREAD_LIBS=-lpthread
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LIBS=-lsocket -lnsl -ldl -lm
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BOTCFLAGS=-O0
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else # ifeq sunos
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#############################################################################
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# SETUP AND BUILD -- GENERIC
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#############################################################################
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BASE_CFLAGS=-DNO_VM_COMPILED
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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|
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endif #Linux
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endif #darwin
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endif #mingw32
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endif #FreeBSD
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endif #OpenBSD
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endif #NetBSD
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endif #IRIX
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endif #SunOS
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TARGETS =
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|
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ifneq ($(BUILD_GAME_SO),0)
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TARGETS += \
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$(B)/baseia/cgame$(ARCH).$(SHLIBEXT) \
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$(B)/baseia/qagame$(ARCH).$(SHLIBEXT) \
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$(B)/baseia/ui$(ARCH).$(SHLIBEXT)
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endif
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|
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ifneq ($(BUILD_GAME_QVM),0)
|
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ifneq ($(CROSS_COMPILING),1)
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TARGETS += \
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$(B)/baseia/vm/cgame.qvm \
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$(B)/baseia/vm/qagame.qvm \
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$(B)/baseia/vm/ui.qvm
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endif
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endif
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|
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ifdef DEFAULT_BASEDIR
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BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
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endif
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|
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ifeq ($(GENERATE_DEPENDENCIES),1)
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DEPEND_CFLAGS = -MMD
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else
|
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DEPEND_CFLAGS =
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endif
|
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|
|
BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
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|
|
ifeq ($(V),1)
|
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echo_cmd=@:
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Q=
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else
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echo_cmd=@echo
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Q=@
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endif
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|
|
ifeq ($(GENERATE_DEPENDENCIES),1)
|
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DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
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endif
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|
|
|
define DO_SHLIB_CC
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|
$(echo_cmd) "SHLIB_CC $<"
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|
$(Q)$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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|
$(Q)$(DO_QVM_DEP)
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|
endef
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|
|
|
define DO_GAME_CC
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|
$(echo_cmd) "GAME_CC $<"
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|
$(Q)$(CC) -DQAGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
|
$(Q)$(DO_QVM_DEP)
|
|
endef
|
|
|
|
define DO_CGAME_CC
|
|
$(echo_cmd) "CGAME_CC $<"
|
|
$(Q)$(CC) -DCGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
|
$(Q)$(DO_QVM_DEP)
|
|
endef
|
|
|
|
define DO_UI_CC
|
|
$(echo_cmd) "UI_CC $<"
|
|
$(Q)$(CC) -DUI $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
|
$(Q)$(DO_QVM_DEP)
|
|
endef
|
|
|
|
define DO_AS
|
|
$(echo_cmd) "AS $<"
|
|
$(Q)$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
|
|
endef
|
|
|
|
#############################################################################
|
|
# MAIN TARGETS
|
|
#############################################################################
|
|
|
|
default: release
|
|
all: debug release
|
|
|
|
debug:
|
|
@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEPEND_CFLAGS) \
|
|
$(DEBUG_CFLAGS)" V=$(V)
|
|
|
|
release:
|
|
@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(DEPEND_CFLAGS) \
|
|
$(RELEASE_CFLAGS)" V=$(V)
|
|
|
|
# Create the build directories, check libraries and print out
|
|
# an informational message, then start building
|
|
targets: makedirs
|
|
@echo ""
|
|
@echo "Building Illusion Arena in $(B):"
|
|
@echo " PLATFORM: $(PLATFORM)"
|
|
@echo " ARCH: $(ARCH)"
|
|
@echo " VERSION: $(VERSION)"
|
|
@echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
|
|
@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
|
|
@echo " CC: $(CC)"
|
|
@echo ""
|
|
ifneq ($(TARGETS),)
|
|
@$(MAKE) $(TARGETS) V=$(V)
|
|
endif
|
|
|
|
makedirs:
|
|
@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
|
|
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
|
|
@if [ ! -d $(B)/baseia ];then $(MKDIR) $(B)/baseia;fi
|
|
@if [ ! -d $(B)/baseia/cgame ];then $(MKDIR) $(B)/baseia/cgame;fi
|
|
@if [ ! -d $(B)/baseia/game ];then $(MKDIR) $(B)/baseia/game;fi
|
|
@if [ ! -d $(B)/baseia/ui ];then $(MKDIR) $(B)/baseia/ui;fi
|
|
@if [ ! -d $(B)/baseia/qcommon ];then $(MKDIR) $(B)/baseia/qcommon;fi
|
|
@if [ ! -d $(B)/baseia/vm ];then $(MKDIR) $(B)/baseia/vm;fi
|
|
@if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
|
|
@if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
|
|
@if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
|
|
@if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi
|
|
@if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi
|
|
@if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi
|
|
|
|
#############################################################################
|
|
# QVM BUILD TOOLS
|
|
#############################################################################
|
|
|
|
TOOLS_OPTIMIZE = -g -O2 -Wall -fno-strict-aliasing
|
|
TOOLS_CFLAGS = $(TOOLS_OPTIMIZE) \
|
|
-DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \
|
|
-I$(Q3LCCSRCDIR) \
|
|
-I$(LBURGDIR)
|
|
TOOLS_LIBS =
|
|
TOOLS_LDFLAGS =
|
|
|
|
ifeq ($(GENERATE_DEPENDENCIES),1)
|
|
TOOLS_CFLAGS += -MMD
|
|
endif
|
|
|
|
define DO_TOOLS_CC
|
|
$(echo_cmd) "TOOLS_CC $<"
|
|
$(Q)$(CC) $(TOOLS_CFLAGS) -o $@ -c $<
|
|
endef
|
|
|
|
define DO_TOOLS_CC_DAGCHECK
|
|
$(echo_cmd) "TOOLS_CC_DAGCHECK $<"
|
|
$(Q)$(CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $<
|
|
endef
|
|
|
|
LBURG = $(B)/tools/lburg/lburg$(BINEXT)
|
|
DAGCHECK_C = $(B)/tools/rcc/dagcheck.c
|
|
Q3RCC = $(B)/tools/q3rcc$(BINEXT)
|
|
Q3CPP = $(B)/tools/q3cpp$(BINEXT)
|
|
Q3LCC = $(B)/tools/q3lcc$(BINEXT)
|
|
Q3ASM = $(B)/tools/q3asm$(BINEXT)
|
|
|
|
LBURGOBJ= \
|
|
$(B)/tools/lburg/lburg.o \
|
|
$(B)/tools/lburg/gram.o
|
|
|
|
$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c
|
|
$(DO_TOOLS_CC)
|
|
|
|
$(LBURG): $(LBURGOBJ)
|
|
$(echo_cmd) "LD $@"
|
|
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
|
|
|
|
Q3RCCOBJ = \
|
|
$(B)/tools/rcc/alloc.o \
|
|
$(B)/tools/rcc/bind.o \
|
|
$(B)/tools/rcc/bytecode.o \
|
|
$(B)/tools/rcc/dag.o \
|
|
$(B)/tools/rcc/dagcheck.o \
|
|
$(B)/tools/rcc/decl.o \
|
|
$(B)/tools/rcc/enode.o \
|
|
$(B)/tools/rcc/error.o \
|
|
$(B)/tools/rcc/event.o \
|
|
$(B)/tools/rcc/expr.o \
|
|
$(B)/tools/rcc/gen.o \
|
|
$(B)/tools/rcc/init.o \
|
|
$(B)/tools/rcc/inits.o \
|
|
$(B)/tools/rcc/input.o \
|
|
$(B)/tools/rcc/lex.o \
|
|
$(B)/tools/rcc/list.o \
|
|
$(B)/tools/rcc/main.o \
|
|
$(B)/tools/rcc/null.o \
|
|
$(B)/tools/rcc/output.o \
|
|
$(B)/tools/rcc/prof.o \
|
|
$(B)/tools/rcc/profio.o \
|
|
$(B)/tools/rcc/simp.o \
|
|
$(B)/tools/rcc/stmt.o \
|
|
$(B)/tools/rcc/string.o \
|
|
$(B)/tools/rcc/sym.o \
|
|
$(B)/tools/rcc/symbolic.o \
|
|
$(B)/tools/rcc/trace.o \
|
|
$(B)/tools/rcc/tree.o \
|
|
$(B)/tools/rcc/types.o
|
|
|
|
$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md
|
|
$(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md"
|
|
$(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@
|
|
|
|
$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C)
|
|
$(DO_TOOLS_CC_DAGCHECK)
|
|
|
|
$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c
|
|
$(DO_TOOLS_CC)
|
|
|
|
$(Q3RCC): $(Q3RCCOBJ)
|
|
$(echo_cmd) "LD $@"
|
|
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
|
|
|
|
Q3CPPOBJ = \
|
|
$(B)/tools/cpp/cpp.o \
|
|
$(B)/tools/cpp/lex.o \
|
|
$(B)/tools/cpp/nlist.o \
|
|
$(B)/tools/cpp/tokens.o \
|
|
$(B)/tools/cpp/macro.o \
|
|
$(B)/tools/cpp/eval.o \
|
|
$(B)/tools/cpp/include.o \
|
|
$(B)/tools/cpp/hideset.o \
|
|
$(B)/tools/cpp/getopt.o \
|
|
$(B)/tools/cpp/unix.o
|
|
|
|
$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c
|
|
$(DO_TOOLS_CC)
|
|
|
|
$(Q3CPP): $(Q3CPPOBJ)
|
|
$(echo_cmd) "LD $@"
|
|
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
|
|
|
|
Q3LCCOBJ = \
|
|
$(B)/tools/etc/lcc.o \
|
|
$(B)/tools/etc/bytecode.o
|
|
|
|
$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c
|
|
$(DO_TOOLS_CC)
|
|
|
|
$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP)
|
|
$(echo_cmd) "LD $@"
|
|
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS)
|
|
|
|
define DO_Q3LCC
|
|
$(echo_cmd) "Q3LCC $<"
|
|
$(Q)$(Q3LCC) -o $@ $<
|
|
endef
|
|
|
|
define DO_CGAME_Q3LCC
|
|
$(echo_cmd) "CGAME_Q3LCC $<"
|
|
$(Q)$(Q3LCC) -DCGAME -o $@ $<
|
|
endef
|
|
|
|
define DO_GAME_Q3LCC
|
|
$(echo_cmd) "GAME_Q3LCC $<"
|
|
$(Q)$(Q3LCC) -DQAGAME -o $@ $<
|
|
endef
|
|
|
|
define DO_UI_Q3LCC
|
|
$(echo_cmd) "UI_Q3LCC $<"
|
|
$(Q)$(Q3LCC) -DUI -o $@ $<
|
|
endef
|
|
|
|
Q3ASMOBJ = \
|
|
$(B)/tools/asm/q3asm.o \
|
|
$(B)/tools/asm/cmdlib.o
|
|
|
|
$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c
|
|
$(DO_TOOLS_CC)
|
|
|
|
$(Q3ASM): $(Q3ASMOBJ)
|
|
$(echo_cmd) "LD $@"
|
|
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
|
|
|
|
#############################################################################
|
|
## BASEQ3 CGAME
|
|
#############################################################################
|
|
|
|
Q3CGOBJ_ = \
|
|
$(B)/baseia/cgame/cg_main.o \
|
|
$(B)/baseia/game/bg_misc.o \
|
|
$(B)/baseia/game/bg_lib.o \
|
|
$(B)/baseia/game/bg_pmove.o \
|
|
$(B)/baseia/game/bg_slidemove.o \
|
|
$(B)/baseia/cgame/cg_challenges.o \
|
|
$(B)/baseia/cgame/cg_consolecmds.o \
|
|
$(B)/baseia/cgame/cg_draw.o \
|
|
$(B)/baseia/cgame/cg_drawtools.o \
|
|
$(B)/baseia/cgame/cg_effects.o \
|
|
$(B)/baseia/cgame/cg_ents.o \
|
|
$(B)/baseia/cgame/cg_event.o \
|
|
$(B)/baseia/cgame/cg_info.o \
|
|
$(B)/baseia/cgame/cg_localents.o \
|
|
$(B)/baseia/cgame/cg_marks.o \
|
|
$(B)/baseia/cgame/cg_players.o \
|
|
$(B)/baseia/cgame/cg_playerstate.o \
|
|
$(B)/baseia/cgame/cg_predict.o \
|
|
$(B)/baseia/cgame/cg_scoreboard.o \
|
|
$(B)/baseia/cgame/cg_servercmds.o \
|
|
$(B)/baseia/cgame/cg_snapshot.o \
|
|
$(B)/baseia/cgame/cg_unlagged.o \
|
|
$(B)/baseia/cgame/cg_view.o \
|
|
$(B)/baseia/cgame/cg_weapons.o \
|
|
\
|
|
$(B)/baseia/qcommon/q_math.o \
|
|
$(B)/baseia/qcommon/q_shared.o
|
|
|
|
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseia/cgame/cg_syscalls.o
|
|
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm)
|
|
|
|
$(B)/baseia/cgame$(ARCH).$(SHLIBEXT): $(Q3CGOBJ)
|
|
$(echo_cmd) "LD $@"
|
|
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
|
|
|
|
$(B)/baseia/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
|
|
$(echo_cmd) "Q3ASM $@"
|
|
$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
|
|
|
|
#############################################################################
|
|
## BASEQ3 GAME
|
|
#############################################################################
|
|
|
|
Q3GOBJ_ = \
|
|
$(B)/baseia/game/g_main.o \
|
|
$(B)/baseia/game/ai_chat.o \
|
|
$(B)/baseia/game/ai_cmd.o \
|
|
$(B)/baseia/game/ai_dmnet.o \
|
|
$(B)/baseia/game/ai_dmq3.o \
|
|
$(B)/baseia/game/ai_main.o \
|
|
$(B)/baseia/game/ai_team.o \
|
|
$(B)/baseia/game/bg_misc.o \
|
|
$(B)/baseia/game/bg_lib.o \
|
|
$(B)/baseia/game/bg_pmove.o \
|
|
$(B)/baseia/game/bg_slidemove.o \
|
|
$(B)/baseia/game/g_active.o \
|
|
$(B)/baseia/game/g_arenas.o \
|
|
$(B)/baseia/game/g_admin.o \
|
|
$(B)/baseia/game/g_bot.o \
|
|
$(B)/baseia/game/g_client.o \
|
|
$(B)/baseia/game/g_cmds.o \
|
|
$(B)/baseia/game/g_cmds_ext.o \
|
|
$(B)/baseia/game/g_combat.o \
|
|
$(B)/baseia/game/g_items.o \
|
|
$(B)/baseia/game/bg_alloc.o \
|
|
$(B)/baseia/game/g_fileops.o \
|
|
$(B)/baseia/game/g_killspree.o \
|
|
$(B)/baseia/game/g_misc.o \
|
|
$(B)/baseia/game/g_missile.o \
|
|
$(B)/baseia/game/g_mover.o \
|
|
$(B)/baseia/game/g_playerstore.o \
|
|
$(B)/baseia/game/g_session.o \
|
|
$(B)/baseia/game/g_spawn.o \
|
|
$(B)/baseia/game/g_svcmds.o \
|
|
$(B)/baseia/game/g_svcmds_ext.o \
|
|
$(B)/baseia/game/g_target.o \
|
|
$(B)/baseia/game/g_team.o \
|
|
$(B)/baseia/game/g_trigger.o \
|
|
$(B)/baseia/game/g_unlagged.o \
|
|
$(B)/baseia/game/g_utils.o \
|
|
$(B)/baseia/game/g_vote.o \
|
|
$(B)/baseia/game/g_weapon.o \
|
|
\
|
|
$(B)/baseia/qcommon/q_math.o \
|
|
$(B)/baseia/qcommon/q_shared.o
|
|
|
|
Q3GOBJ = $(Q3GOBJ_) $(B)/baseia/game/g_syscalls.o
|
|
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm)
|
|
|
|
$(B)/baseia/qagame$(ARCH).$(SHLIBEXT): $(Q3GOBJ)
|
|
$(echo_cmd) "LD $@"
|
|
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
|
|
|
|
$(B)/baseia/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
|
|
$(echo_cmd) "Q3ASM $@"
|
|
$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
|
|
|
|
#############################################################################
|
|
## BASEQ3 UI
|
|
#############################################################################
|
|
|
|
Q3UIOBJ_ = \
|
|
$(B)/baseia/ui/ui_main.o \
|
|
$(B)/baseia/game/bg_misc.o \
|
|
$(B)/baseia/game/bg_lib.o \
|
|
$(B)/baseia/ui/ui_addbots.o \
|
|
$(B)/baseia/ui/ui_atoms.o \
|
|
$(B)/baseia/ui/ui_cdkey.o \
|
|
$(B)/baseia/ui/ui_challenges.o \
|
|
$(B)/baseia/ui/ui_cinematics.o \
|
|
$(B)/baseia/ui/ui_confirm.o \
|
|
$(B)/baseia/ui/ui_connect.o \
|
|
$(B)/baseia/ui/ui_controls2.o \
|
|
$(B)/baseia/ui/ui_credits.o \
|
|
$(B)/baseia/ui/ui_demo2.o \
|
|
$(B)/baseia/ui/ui_display.o \
|
|
$(B)/baseia/ui/ui_firstconnect.o \
|
|
$(B)/baseia/ui/ui_gameinfo.o \
|
|
$(B)/baseia/ui/ui_ingame.o \
|
|
$(B)/baseia/ui/ui_loadconfig.o \
|
|
$(B)/baseia/ui/ui_menu.o \
|
|
$(B)/baseia/ui/ui_mfield.o \
|
|
$(B)/baseia/ui/ui_mods.o \
|
|
$(B)/baseia/ui/ui_network.o \
|
|
$(B)/baseia/ui/ui_options.o \
|
|
$(B)/baseia/ui/ui_password.o \
|
|
$(B)/baseia/ui/ui_playermodel.o \
|
|
$(B)/baseia/ui/ui_players.o \
|
|
$(B)/baseia/ui/ui_playersettings.o \
|
|
$(B)/baseia/ui/ui_preferences.o \
|
|
$(B)/baseia/ui/ui_qmenu.o \
|
|
$(B)/baseia/ui/ui_removebots.o \
|
|
$(B)/baseia/ui/ui_saveconfig.o \
|
|
$(B)/baseia/ui/ui_serverinfo.o \
|
|
$(B)/baseia/ui/ui_servers2.o \
|
|
$(B)/baseia/ui/ui_setup.o \
|
|
$(B)/baseia/ui/ui_sound.o \
|
|
$(B)/baseia/ui/ui_sparena.o \
|
|
$(B)/baseia/ui/ui_specifyserver.o \
|
|
$(B)/baseia/ui/ui_splevel.o \
|
|
$(B)/baseia/ui/ui_sppostgame.o \
|
|
$(B)/baseia/ui/ui_spskill.o \
|
|
$(B)/baseia/ui/ui_startserver.o \
|
|
$(B)/baseia/ui/ui_team.o \
|
|
$(B)/baseia/ui/ui_teamorders.o \
|
|
$(B)/baseia/ui/ui_video.o \
|
|
$(B)/baseia/ui/ui_votemenu.o \
|
|
$(B)/baseia/ui/ui_votemenu_fraglimit.o \
|
|
$(B)/baseia/ui/ui_votemenu_timelimit.o \
|
|
$(B)/baseia/ui/ui_votemenu_gametype.o \
|
|
$(B)/baseia/ui/ui_votemenu_kick.o \
|
|
$(B)/baseia/ui/ui_votemenu_map.o \
|
|
$(B)/baseia/ui/ui_votemenu_custom.o \
|
|
\
|
|
$(B)/baseia/qcommon/q_math.o \
|
|
$(B)/baseia/qcommon/q_shared.o
|
|
|
|
Q3UIOBJ = $(Q3UIOBJ_)
|
|
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
|
|
|
|
$(B)/baseia/ui$(ARCH).$(SHLIBEXT): $(Q3UIOBJ)
|
|
$(echo_cmd) "LD $@"
|
|
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
|
|
|
|
$(B)/baseia/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
|
|
$(echo_cmd) "Q3ASM $@"
|
|
$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
|
|
|
|
#############################################################################
|
|
## GAME MODULE RULES
|
|
#############################################################################
|
|
|
|
$(B)/baseia/cgame/bg_%.o: $(GDIR)/bg_%.c
|
|
$(DO_CGAME_CC)
|
|
|
|
$(B)/baseia/cgame/%.o: $(CGDIR)/%.c
|
|
$(DO_CGAME_CC)
|
|
|
|
$(B)/baseia/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
|
|
$(DO_CGAME_Q3LCC)
|
|
|
|
$(B)/baseia/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
|
|
$(DO_CGAME_Q3LCC)
|
|
|
|
$(B)/baseia/game/%.o: $(GDIR)/%.c
|
|
$(DO_GAME_CC)
|
|
|
|
$(B)/baseia/game/%.asm: $(GDIR)/%.c $(Q3LCC)
|
|
$(DO_GAME_Q3LCC)
|
|
|
|
$(B)/baseia/ui/bg_%.o: $(GDIR)/bg_%.c
|
|
$(DO_UI_CC)
|
|
|
|
$(B)/baseia/ui/%.o: $(Q3UIDIR)/%.c
|
|
$(DO_UI_CC)
|
|
|
|
$(B)/baseia/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
|
|
$(DO_UI_Q3LCC)
|
|
|
|
$(B)/baseia/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC)
|
|
$(DO_UI_Q3LCC)
|
|
|
|
$(B)/baseia/qcommon/%.o: $(CMDIR)/%.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(B)/baseia/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
|
|
$(DO_Q3LCC)
|
|
|
|
#############################################################################
|
|
# MISC
|
|
#############################################################################
|
|
|
|
OBJ = $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \
|
|
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
|
|
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
|
|
TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
|
|
|
|
|
|
copyfiles: release
|
|
@if [ ! -d $(COPYDIR)/code ]; then echo "You need to set COPYDIR to where your I::A data is!"; fi
|
|
-$(MKDIR) -p -m 0755 $(COPYDIR)/code
|
|
|
|
ifneq ($(BUILD_GAME_SO),0)
|
|
$(INSTALL) -s -m 0755 $(BR)/baseia/cgame$(ARCH).$(SHLIBEXT) \
|
|
$(COPYDIR)/baseia/.
|
|
$(INSTALL) -s -m 0755 $(BR)/baseia/qagame$(ARCH).$(SHLIBEXT) \
|
|
$(COPYDIR)/baseia/.
|
|
$(INSTALL) -s -m 0755 $(BR)/baseia/ui$(ARCH).$(SHLIBEXT) \
|
|
$(COPYDIR)/baseia/.
|
|
endif
|
|
|
|
clean: clean-debug clean-release
|
|
|
|
clean-debug:
|
|
@$(MAKE) clean2 B=$(BD)
|
|
|
|
clean-release:
|
|
@$(MAKE) clean2 B=$(BR)
|
|
|
|
clean2:
|
|
@echo "CLEAN $(B)"
|
|
@rm -f $(OBJ)
|
|
@rm -f $(OBJ_D_FILES)
|
|
@rm -f $(TARGETS)
|
|
|
|
toolsclean: toolsclean-debug toolsclean-release
|
|
|
|
toolsclean-debug:
|
|
@$(MAKE) toolsclean2 B=$(BD)
|
|
|
|
toolsclean-release:
|
|
@$(MAKE) toolsclean2 B=$(BR)
|
|
|
|
toolsclean2:
|
|
@echo "TOOLS_CLEAN $(B)"
|
|
@rm -f $(TOOLSOBJ)
|
|
@rm -f $(TOOLSOBJ_D_FILES)
|
|
@rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM)
|
|
|
|
distclean: clean toolsclean
|
|
@rm -rf $(BUILD_DIR)
|
|
|
|
dist:
|
|
rm -rf ia-$(VERSION)
|
|
svn export . ia-$(VERSION)
|
|
tar --owner=root --group=root --force-local -cjf ia-$(VERSION).tar.bz2 ia-$(VERSION)
|
|
rm -rf ia-$(VERSION)
|
|
|
|
#############################################################################
|
|
# DEPENDENCIES
|
|
#############################################################################
|
|
|
|
OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d))
|
|
TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d))
|
|
-include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
|
|
|
|
.PHONY: all clean clean2 clean-debug clean-release copyfiles \
|
|
debug default dist distclean installer makedirs \
|
|
release targets \
|
|
toolsclean toolsclean2 toolsclean-debug toolsclean-release
|