# # ioq3 Makefile # Modified for Illusion Arena # GNU Make required # COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]') COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/) ifeq ($(COMPILE_PLATFORM),sunos) # Solaris uname and GNU uname differ COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) endif ifeq ($(COMPILE_PLATFORM),darwin) # Apple does some things a little differently... COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) endif ifeq ($(COMPILE_PLATFORM),mingw32) ifeq ($(COMPILE_ARCH),i386) COMPILE_ARCH=x86 endif endif ############################################################################# # # If you require a different configuration from the defaults below, create a # new file named "Makefile.local" in the same directory as this file and define # your parameters there. This allows you to change configuration without # causing problems with keeping up to date with the repository. # ############################################################################# -include Makefile.local ifndef PLATFORM PLATFORM=$(COMPILE_PLATFORM) endif export PLATFORM ifeq ($(COMPILE_ARCH),powerpc) COMPILE_ARCH=ppc endif ifeq ($(COMPILE_ARCH),powerpc64) COMPILE_ARCH=ppc64 endif ifeq ($(COMPILE_ARCH),amd64) COMPILE_ARCH=x86_64 endif ifndef ARCH ARCH=$(COMPILE_ARCH) endif export ARCH ifneq ($(PLATFORM),$(COMPILE_PLATFORM)) CROSS_COMPILING=1 else CROSS_COMPILING=0 ifneq ($(ARCH),$(COMPILE_ARCH)) CROSS_COMPILING=1 endif endif export CROSS_COMPILING ifndef COPYDIR COPYDIR="/usr/local/games/illusion" endif ifndef MOUNT_DIR MOUNT_DIR=code endif ifndef BUILD_DIR BUILD_DIR=build endif ifndef GENERATE_DEPENDENCIES GENERATE_DEPENDENCIES=1 endif ifneq ($(MOD_OA),1) ifneq ($(MOD_Q3),0) MOD_Q3=1 CFLAGS+=-DMOD_Q3A endif endif ifneq ($(MOD_Q3),1) ifneq ($(MOD_OA),0) MOD_OA=1 CFLAGS+=-DMOD_OA endif endif ############################################################################# BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH) RDIR=$(MOUNT_DIR)/renderer CMDIR=$(MOUNT_DIR)/qcommon GDIR=$(MOUNT_DIR)/game CGDIR=$(MOUNT_DIR)/cgame BLIBDIR=$(MOUNT_DIR)/botlib UIDIR=$(MOUNT_DIR)/ui Q3UIDIR=$(MOUNT_DIR)/q3_ui Q3ASMDIR=$(MOUNT_DIR)/tools/asm LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src TEMPDIR=/tmp # version info VERSION=$(shell git rev-list --all | wc -l) ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# ## Defaults LIB=lib INSTALL=install MKDIR=mkdir ifeq ($(PLATFORM),linux) ifeq ($(ARCH),alpha) ARCH=axp else ifeq ($(ARCH),x86_64) LIB=lib64 else ifeq ($(ARCH),ppc64) LIB=lib64 else ifeq ($(ARCH),s390x) LIB=lib64 endif endif endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer ifeq ($(ARCH),x86_64) OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -fstrength-reduce # experimental x86_64 jit compiler! you need GNU as HAVE_VM_COMPILED = true else ifeq ($(ARCH),i386) OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \ -funroll-loops -falign-loops=2 -falign-jumps=2 \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true else ifeq ($(ARCH),ppc) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),sparc) OPTIMIZE += -mtune=ultrasparc3 -mv8plus HAVE_VM_COMPILED=true endif endif endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-ldl -lm ifeq ($(ARCH),i386) # linux32 make ... BASE_CFLAGS += -m32 else ifeq ($(ARCH),ppc64) BASE_CFLAGS += -m64 endif endif DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) else # ifeq Linux ############################################################################# # SETUP AND BUILD -- MAC OS X ############################################################################# ifeq ($(PLATFORM),darwin) HAVE_VM_COMPILED=true CLIENT_LIBS= OPTIMIZE= BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes ifeq ($(ARCH),ppc) BASE_CFLAGS += -faltivec OPTIMIZE += -O3 endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -faltivec endif ifeq ($(ARCH),i386) OPTIMIZE += -march=prescott -mfpmath=sse # x86 vm will crash without -mstackrealign since MMX instructions will be # used no matter what and they corrupt the frame pointer in VM calls BASE_CFLAGS += -mstackrealign endif BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe BASE_CFLAGS += -D_THREAD_SAFE=1 OPTIMIZE += -ffast-math -falign-loops=16 ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=dylib SHLIBCFLAGS=-fPIC -fno-common SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) NOTSHLIBCFLAGS=-mdynamic-no-pic TOOLS_CFLAGS += -DMACOS_X else # ifeq darwin ############################################################################# # SETUP AND BUILD -- MINGW32 ############################################################################# ifeq ($(PLATFORM),mingw32) ifndef WINDRES WINDRES=windres endif ARCH=x86 BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -DUSE_ICON # In the absence of wspiapi.h, require Windows XP or later ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1) BASE_CFLAGS += -DWINVER=0x501 endif OPTIMIZE = -O3 -march=i586 -fno-omit-frame-pointer -ffast-math \ -falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \ -fstrength-reduce HAVE_VM_COMPILED = true SHLIBEXT=dll SHLIBCFLAGS= SHLIBLDFLAGS=-shared $(LDFLAGS) LIBS= -lws2_32 -lwinmm CLIENT_LDFLAGS = -mwindows CLIENT_LIBS = -lgdi32 -lole32 -lopengl32 ifeq ($(ARCH),x86) # build 32bit BASE_CFLAGS += -m32 endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) else # ifeq mingw32 ############################################################################# # SETUP AND BUILD -- FREEBSD ############################################################################# ifeq ($(PLATFORM),freebsd) ifneq (,$(findstring alpha,$(shell uname -m))) ARCH=axp else #default to i386 ARCH=i386 endif #alpha test BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON $(SDL_CFLAGS) ifeq ($(ARCH),axp) BASE_CFLAGS += -DNO_VM_COMPILED RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations else ifeq ($(ARCH),i386) RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \ -march=pentium -fomit-frame-pointer -pipe -ffast-math \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -funroll-loops -fstrength-reduce HAVE_VM_COMPILED=true else BASE_CFLAGS += -DNO_VM_COMPILED endif endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread # don't need -ldl (FreeBSD) LIBS=-lm else # ifeq freebsd ############################################################################# # SETUP AND BUILD -- OPENBSD ############################################################################# ifeq ($(PLATFORM),openbsd) #default to i386, no tests done on anything else ARCH=i386 BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -DUSE_ICON $(SDL_CFLAGS) BASE_CFLAGS += -DNO_VM_COMPILED -I/usr/X11R6/include -I/usr/local/include RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \ -march=pentium -fomit-frame-pointer -pipe -ffast-math \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -funroll-loops -fstrength-reduce HAVE_VM_COMPILED=false DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-lm else # ifeq openbsd ############################################################################# # SETUP AND BUILD -- NETBSD ############################################################################# ifeq ($(PLATFORM),netbsd) ifeq ($(shell uname -m),i386) ARCH=i386 endif ifeq ($(shell uname -m),amd64) ARCH=x86_64 endif LIBS=-lm SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes DEBUG_CFLAGS=$(BASE_CFLAGS) -g else # ifeq netbsd ############################################################################# # SETUP AND BUILD -- IRIX ############################################################################# ifeq ($(PLATFORM),irix64) ARCH=mips #default to MIPS CC = c99 MKDIR = mkdir -p BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \ -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS= SHLIBLDFLAGS=-shared LIBS=-ldl -lm -lgen # FIXME: The X libraries probably aren't necessary? CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) -lGL \ -lX11 -lXext -lm else # ifeq IRIX ############################################################################# # SETUP AND BUILD -- SunOS ############################################################################# ifeq ($(PLATFORM),sunos) CC=gcc INSTALL=ginstall MKDIR=gmkdir COPYDIR="/usr/local/share/games/illusion" ifneq (,$(findstring i86pc,$(shell uname -m))) ARCH=i386 else #default to sparc ARCH=sparc endif ifneq ($(ARCH),i386) ifneq ($(ARCH),sparc) $(error arch $(ARCH) is currently not supported) endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON OPTIMIZE = -O3 -ffast-math -funroll-loops ifeq ($(ARCH),sparc) OPTIMIZE = -O3 -ffast-math \ -fstrength-reduce -falign-functions=2 \ -mtune=ultrasparc3 -mv8plus -mno-faster-structs \ -funroll-loops #-mv8plus HAVE_VM_COMPILED=true else ifeq ($(ARCH),i386) OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \ -funroll-loops -falign-loops=2 -falign-jumps=2 \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true BASE_CFLAGS += -m32 BASE_CFLAGS += -I/usr/X11/include/NVIDIA CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA endif endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-lsocket -lnsl -ldl -lm BOTCFLAGS=-O0 else # ifeq sunos ############################################################################# # SETUP AND BUILD -- GENERIC ############################################################################# BASE_CFLAGS=-DNO_VM_COMPILED DEBUG_CFLAGS=$(BASE_CFLAGS) -g RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared endif #Linux endif #darwin endif #mingw32 endif #FreeBSD endif #OpenBSD endif #NetBSD endif #IRIX endif #SunOS TARGETS = ifneq ($(BUILD_GAME_SO),0) TARGETS += \ $(B)/baseia/cgame$(ARCH).$(SHLIBEXT) \ $(B)/baseia/qagame$(ARCH).$(SHLIBEXT) \ $(B)/baseia/ui$(ARCH).$(SHLIBEXT) endif ifneq ($(BUILD_GAME_QVM),0) ifneq ($(CROSS_COMPILING),1) TARGETS += \ $(B)/baseia/vm/cgame.qvm \ $(B)/baseia/vm/qagame.qvm \ $(B)/baseia/vm/ui.qvm endif endif ifdef DEFAULT_BASEDIR BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" endif ifeq ($(GENERATE_DEPENDENCIES),1) DEPEND_CFLAGS = -MMD else DEPEND_CFLAGS = endif BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\" ifeq ($(V),1) echo_cmd=@: Q= else echo_cmd=@echo Q=@ endif ifeq ($(GENERATE_DEPENDENCIES),1) DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d) endif define DO_SHLIB_CC $(echo_cmd) "SHLIB_CC $<" $(Q)$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_GAME_CC $(echo_cmd) "GAME_CC $<" $(Q)$(CC) -DQAGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC $(echo_cmd) "CGAME_CC $<" $(Q)$(CC) -DCGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_UI_CC $(echo_cmd) "UI_CC $<" $(Q)$(CC) -DUI $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_AS $(echo_cmd) "AS $<" $(Q)$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< endef ############################################################################# # MAIN TARGETS ############################################################################# default: release all: debug release debug: @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEPEND_CFLAGS) \ $(DEBUG_CFLAGS)" V=$(V) release: @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(DEPEND_CFLAGS) \ $(RELEASE_CFLAGS)" V=$(V) # Create the build directories, check libraries and print out # an informational message, then start building targets: makedirs @echo "" @echo "Building Illusion Arena in $(B):" @echo " PLATFORM: $(PLATFORM)" @echo " ARCH: $(ARCH)" @echo " VERSION: $(VERSION)" @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)" @echo " COMPILE_ARCH: $(COMPILE_ARCH)" @echo " CC: $(CC)" @echo "" ifneq ($(TARGETS),) @$(MAKE) $(TARGETS) V=$(V) endif makedirs: @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/baseia ];then $(MKDIR) $(B)/baseia;fi @if [ ! -d $(B)/baseia/cgame ];then $(MKDIR) $(B)/baseia/cgame;fi @if [ ! -d $(B)/baseia/game ];then $(MKDIR) $(B)/baseia/game;fi @if [ ! -d $(B)/baseia/ui ];then $(MKDIR) $(B)/baseia/ui;fi @if [ ! -d $(B)/baseia/qcommon ];then $(MKDIR) $(B)/baseia/qcommon;fi @if [ ! -d $(B)/baseia/vm ];then $(MKDIR) $(B)/baseia/vm;fi @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi ############################################################################# # QVM BUILD TOOLS ############################################################################# TOOLS_OPTIMIZE = -g -O2 -Wall -fno-strict-aliasing TOOLS_CFLAGS = $(TOOLS_OPTIMIZE) \ -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \ -I$(Q3LCCSRCDIR) \ -I$(LBURGDIR) TOOLS_LIBS = TOOLS_LDFLAGS = ifeq ($(GENERATE_DEPENDENCIES),1) TOOLS_CFLAGS += -MMD endif define DO_TOOLS_CC $(echo_cmd) "TOOLS_CC $<" $(Q)$(CC) $(TOOLS_CFLAGS) -o $@ -c $< endef define DO_TOOLS_CC_DAGCHECK $(echo_cmd) "TOOLS_CC_DAGCHECK $<" $(Q)$(CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $< endef LBURG = $(B)/tools/lburg/lburg$(BINEXT) DAGCHECK_C = $(B)/tools/rcc/dagcheck.c Q3RCC = $(B)/tools/q3rcc$(BINEXT) Q3CPP = $(B)/tools/q3cpp$(BINEXT) Q3LCC = $(B)/tools/q3lcc$(BINEXT) Q3ASM = $(B)/tools/q3asm$(BINEXT) LBURGOBJ= \ $(B)/tools/lburg/lburg.o \ $(B)/tools/lburg/gram.o $(B)/tools/lburg/%.o: $(LBURGDIR)/%.c $(DO_TOOLS_CC) $(LBURG): $(LBURGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3RCCOBJ = \ $(B)/tools/rcc/alloc.o \ $(B)/tools/rcc/bind.o \ $(B)/tools/rcc/bytecode.o \ $(B)/tools/rcc/dag.o \ $(B)/tools/rcc/dagcheck.o \ $(B)/tools/rcc/decl.o \ $(B)/tools/rcc/enode.o \ $(B)/tools/rcc/error.o \ $(B)/tools/rcc/event.o \ $(B)/tools/rcc/expr.o \ $(B)/tools/rcc/gen.o \ $(B)/tools/rcc/init.o \ $(B)/tools/rcc/inits.o \ $(B)/tools/rcc/input.o \ $(B)/tools/rcc/lex.o \ $(B)/tools/rcc/list.o \ $(B)/tools/rcc/main.o \ $(B)/tools/rcc/null.o \ $(B)/tools/rcc/output.o \ $(B)/tools/rcc/prof.o \ $(B)/tools/rcc/profio.o \ $(B)/tools/rcc/simp.o \ $(B)/tools/rcc/stmt.o \ $(B)/tools/rcc/string.o \ $(B)/tools/rcc/sym.o \ $(B)/tools/rcc/symbolic.o \ $(B)/tools/rcc/trace.o \ $(B)/tools/rcc/tree.o \ $(B)/tools/rcc/types.o $(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md" $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@ $(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C) $(DO_TOOLS_CC_DAGCHECK) $(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c $(DO_TOOLS_CC) $(Q3RCC): $(Q3RCCOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3CPPOBJ = \ $(B)/tools/cpp/cpp.o \ $(B)/tools/cpp/lex.o \ $(B)/tools/cpp/nlist.o \ $(B)/tools/cpp/tokens.o \ $(B)/tools/cpp/macro.o \ $(B)/tools/cpp/eval.o \ $(B)/tools/cpp/include.o \ $(B)/tools/cpp/hideset.o \ $(B)/tools/cpp/getopt.o \ $(B)/tools/cpp/unix.o $(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c $(DO_TOOLS_CC) $(Q3CPP): $(Q3CPPOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3LCCOBJ = \ $(B)/tools/etc/lcc.o \ $(B)/tools/etc/bytecode.o $(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c $(DO_TOOLS_CC) $(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS) define DO_Q3LCC $(echo_cmd) "Q3LCC $<" $(Q)$(Q3LCC) -o $@ $< endef define DO_CGAME_Q3LCC $(echo_cmd) "CGAME_Q3LCC $<" $(Q)$(Q3LCC) -DCGAME -o $@ $< endef define DO_GAME_Q3LCC $(echo_cmd) "GAME_Q3LCC $<" $(Q)$(Q3LCC) -DQAGAME -o $@ $< endef define DO_UI_Q3LCC $(echo_cmd) "UI_Q3LCC $<" $(Q)$(Q3LCC) -DUI -o $@ $< endef Q3ASMOBJ = \ $(B)/tools/asm/q3asm.o \ $(B)/tools/asm/cmdlib.o $(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c $(DO_TOOLS_CC) $(Q3ASM): $(Q3ASMOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) ############################################################################# ## BASEQ3 CGAME ############################################################################# Q3CGOBJ_ = \ $(B)/baseia/cgame/cg_main.o \ $(B)/baseia/game/bg_misc.o \ $(B)/baseia/game/bg_lib.o \ $(B)/baseia/game/bg_pmove.o \ $(B)/baseia/game/bg_slidemove.o \ $(B)/baseia/cgame/cg_challenges.o \ $(B)/baseia/cgame/cg_consolecmds.o \ $(B)/baseia/cgame/cg_draw.o \ $(B)/baseia/cgame/cg_drawtools.o \ $(B)/baseia/cgame/cg_effects.o \ $(B)/baseia/cgame/cg_ents.o \ $(B)/baseia/cgame/cg_event.o \ $(B)/baseia/cgame/cg_info.o \ $(B)/baseia/cgame/cg_localents.o \ $(B)/baseia/cgame/cg_marks.o \ $(B)/baseia/cgame/cg_players.o \ $(B)/baseia/cgame/cg_playerstate.o \ $(B)/baseia/cgame/cg_predict.o \ $(B)/baseia/cgame/cg_scoreboard.o \ $(B)/baseia/cgame/cg_servercmds.o \ $(B)/baseia/cgame/cg_snapshot.o \ $(B)/baseia/cgame/cg_unlagged.o \ $(B)/baseia/cgame/cg_view.o \ $(B)/baseia/cgame/cg_weapons.o \ \ $(B)/baseia/qcommon/q_math.o \ $(B)/baseia/qcommon/q_shared.o Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseia/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseia/cgame$(ARCH).$(SHLIBEXT): $(Q3CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseia/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## BASEQ3 GAME ############################################################################# Q3GOBJ_ = \ $(B)/baseia/game/g_main.o \ $(B)/baseia/game/ai_chat.o \ $(B)/baseia/game/ai_cmd.o \ $(B)/baseia/game/ai_dmnet.o \ $(B)/baseia/game/ai_dmq3.o \ $(B)/baseia/game/ai_main.o \ $(B)/baseia/game/ai_team.o \ $(B)/baseia/game/bg_misc.o \ $(B)/baseia/game/bg_lib.o \ $(B)/baseia/game/bg_pmove.o \ $(B)/baseia/game/bg_slidemove.o \ $(B)/baseia/game/g_active.o \ $(B)/baseia/game/g_arenas.o \ $(B)/baseia/game/g_admin.o \ $(B)/baseia/game/g_bot.o \ $(B)/baseia/game/g_client.o \ $(B)/baseia/game/g_cmds.o \ $(B)/baseia/game/g_cmds_ext.o \ $(B)/baseia/game/g_combat.o \ $(B)/baseia/game/g_items.o \ $(B)/baseia/game/bg_alloc.o \ $(B)/baseia/game/g_fileops.o \ $(B)/baseia/game/g_killspree.o \ $(B)/baseia/game/g_misc.o \ $(B)/baseia/game/g_missile.o \ $(B)/baseia/game/g_mover.o \ $(B)/baseia/game/g_playerstore.o \ $(B)/baseia/game/g_session.o \ $(B)/baseia/game/g_spawn.o \ $(B)/baseia/game/g_svcmds.o \ $(B)/baseia/game/g_svcmds_ext.o \ $(B)/baseia/game/g_target.o \ $(B)/baseia/game/g_team.o \ $(B)/baseia/game/g_trigger.o \ $(B)/baseia/game/g_unlagged.o \ $(B)/baseia/game/g_utils.o \ $(B)/baseia/game/g_vote.o \ $(B)/baseia/game/g_weapon.o \ \ $(B)/baseia/qcommon/q_math.o \ $(B)/baseia/qcommon/q_shared.o Q3GOBJ = $(Q3GOBJ_) $(B)/baseia/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseia/qagame$(ARCH).$(SHLIBEXT): $(Q3GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseia/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## BASEQ3 UI ############################################################################# Q3UIOBJ_ = \ $(B)/baseia/ui/ui_main.o \ $(B)/baseia/game/bg_misc.o \ $(B)/baseia/game/bg_lib.o \ $(B)/baseia/ui/ui_addbots.o \ $(B)/baseia/ui/ui_atoms.o \ $(B)/baseia/ui/ui_cdkey.o \ $(B)/baseia/ui/ui_challenges.o \ $(B)/baseia/ui/ui_cinematics.o \ $(B)/baseia/ui/ui_confirm.o \ $(B)/baseia/ui/ui_connect.o \ $(B)/baseia/ui/ui_controls2.o \ $(B)/baseia/ui/ui_credits.o \ $(B)/baseia/ui/ui_demo2.o \ $(B)/baseia/ui/ui_display.o \ $(B)/baseia/ui/ui_firstconnect.o \ $(B)/baseia/ui/ui_gameinfo.o \ $(B)/baseia/ui/ui_ingame.o \ $(B)/baseia/ui/ui_loadconfig.o \ $(B)/baseia/ui/ui_menu.o \ $(B)/baseia/ui/ui_mfield.o \ $(B)/baseia/ui/ui_mods.o \ $(B)/baseia/ui/ui_network.o \ $(B)/baseia/ui/ui_options.o \ $(B)/baseia/ui/ui_password.o \ $(B)/baseia/ui/ui_playermodel.o \ $(B)/baseia/ui/ui_players.o \ $(B)/baseia/ui/ui_playersettings.o \ $(B)/baseia/ui/ui_preferences.o \ $(B)/baseia/ui/ui_qmenu.o \ $(B)/baseia/ui/ui_removebots.o \ $(B)/baseia/ui/ui_saveconfig.o \ $(B)/baseia/ui/ui_serverinfo.o \ $(B)/baseia/ui/ui_servers2.o \ $(B)/baseia/ui/ui_setup.o \ $(B)/baseia/ui/ui_sound.o \ $(B)/baseia/ui/ui_sparena.o \ $(B)/baseia/ui/ui_specifyserver.o \ $(B)/baseia/ui/ui_splevel.o \ $(B)/baseia/ui/ui_sppostgame.o \ $(B)/baseia/ui/ui_spskill.o \ $(B)/baseia/ui/ui_startserver.o \ $(B)/baseia/ui/ui_team.o \ $(B)/baseia/ui/ui_teamorders.o \ $(B)/baseia/ui/ui_video.o \ $(B)/baseia/ui/ui_votemenu.o \ $(B)/baseia/ui/ui_votemenu_fraglimit.o \ $(B)/baseia/ui/ui_votemenu_timelimit.o \ $(B)/baseia/ui/ui_votemenu_gametype.o \ $(B)/baseia/ui/ui_votemenu_kick.o \ $(B)/baseia/ui/ui_votemenu_map.o \ $(B)/baseia/ui/ui_votemenu_custom.o \ \ $(B)/baseia/qcommon/q_math.o \ $(B)/baseia/qcommon/q_shared.o Q3UIOBJ = $(Q3UIOBJ_) Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseia/ui$(ARCH).$(SHLIBEXT): $(Q3UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/baseia/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## GAME MODULE RULES ############################################################################# $(B)/baseia/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC) $(B)/baseia/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC) $(B)/baseia/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/baseia/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/baseia/game/%.o: $(GDIR)/%.c $(DO_GAME_CC) $(B)/baseia/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC) $(B)/baseia/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC) $(B)/baseia/ui/%.o: $(Q3UIDIR)/%.c $(DO_UI_CC) $(B)/baseia/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/baseia/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/baseia/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) $(B)/baseia/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC) ############################################################################# # MISC ############################################################################# OBJ = $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \ $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) copyfiles: release @if [ ! -d $(COPYDIR)/code ]; then echo "You need to set COPYDIR to where your I::A data is!"; fi -$(MKDIR) -p -m 0755 $(COPYDIR)/code ifneq ($(BUILD_GAME_SO),0) $(INSTALL) -s -m 0755 $(BR)/baseia/cgame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseia/. $(INSTALL) -s -m 0755 $(BR)/baseia/qagame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseia/. $(INSTALL) -s -m 0755 $(BR)/baseia/ui$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseia/. endif clean: clean-debug clean-release clean-debug: @$(MAKE) clean2 B=$(BD) clean-release: @$(MAKE) clean2 B=$(BR) clean2: @echo "CLEAN $(B)" @rm -f $(OBJ) @rm -f $(OBJ_D_FILES) @rm -f $(TARGETS) toolsclean: toolsclean-debug toolsclean-release toolsclean-debug: @$(MAKE) toolsclean2 B=$(BD) toolsclean-release: @$(MAKE) toolsclean2 B=$(BR) toolsclean2: @echo "TOOLS_CLEAN $(B)" @rm -f $(TOOLSOBJ) @rm -f $(TOOLSOBJ_D_FILES) @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM) distclean: clean toolsclean @rm -rf $(BUILD_DIR) dist: rm -rf ia-$(VERSION) svn export . ia-$(VERSION) tar --owner=root --group=root --force-local -cjf ia-$(VERSION).tar.bz2 ia-$(VERSION) rm -rf ia-$(VERSION) ############################################################################# # DEPENDENCIES ############################################################################# OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d)) TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d)) -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) .PHONY: all clean clean2 clean-debug clean-release copyfiles \ debug default dist distclean installer makedirs \ release targets \ toolsclean toolsclean2 toolsclean-debug toolsclean-release