Nailgun isn't ready for Instantgib yet
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@@ -1987,23 +1987,14 @@ else
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ent->health = client->ps.stats[STAT_ARMOR] = g_elimination_startArmor.integer; //client->ps.stats[STAT_MAX_HEALTH]*2;
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ent->health = client->ps.stats[STAT_HEALTH] = g_elimination_startHealth.integer; //client->ps.stats[STAT_MAX_HEALTH]*2;
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// ent->health = client->ps.stats[STAT_HEALTH] = 0;
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}
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//Instantgib mode, replace weapons with rail (and maybe gauntlet)
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//alternatively, nailgun
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if(g_instantgib.integer)
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{
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if(g_instantgib.integer) {
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client->ps.stats[STAT_WEAPONS] = ( 1 << WP_RAILGUN );
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client->ps.ammo[WP_RAILGUN] = -1; //Don't display any ammo
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if(g_instantgib.integer == 2) {
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if(g_instantgib.integer > 1) {
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client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GAUNTLET );
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client->ps.ammo[WP_GAUNTLET] = -1;
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}
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if(g_instantgib.integer == 3) {
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client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NAILGUN );
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client->ps.ammo[WP_NAILGUN] = -1;
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client->ps.ammo[WP_GAUNTLET] = -1;
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}
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}
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if (g_weaponarena.integer == 1) {
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