Use original color scheme and shaders

This commit is contained in:
2025-07-15 15:54:34 -03:00
parent cf31d9ac2b
commit f712c5a321

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@@ -39,7 +39,6 @@ static qhandle_t sliderButton_0;
static qhandle_t sliderButton_1;
// Original colors
/*
vec4_t menu_text_color = {1.0f, 1.0f, 1.0f, 1.0f};
vec4_t menu_dim_color = {0.0f, 0.0f, 0.0f, 0.75f};
vec4_t color_black = {0.00f, 0.00f, 0.00f, 1.00f};
@@ -51,34 +50,13 @@ vec4_t color_orange = {1.00f, 0.43f, 0.00f, 1.00f};
vec4_t color_red = {1.00f, 0.00f, 0.00f, 1.00f};
vec4_t color_dim = {0.00f, 0.00f, 0.00f, 0.25f};
vec4_t pulse_color = {1.00f, 1.00f, 1.00f, 1.00f};
vec4_t pulse_color = {1.00f, 1.00f, 1.00f, 1.00f};
vec4_t text_color_disabled = {0.50f, 0.50f, 0.50f, 1.00f}; // light gray
vec4_t text_color_normal = {1.00f, 0.43f, 0.00f, 1.00f}; // light orange
vec4_t text_color_highlight = {1.00f, 1.00f, 0.00f, 1.00f}; // bright yellow
vec4_t listbar_color = {1.00f, 0.43f, 0.00f, 0.30f}; // transluscent orange
vec4_t text_color_status = {1.00f, 1.00f, 1.00f, 1.00f}; // bright white
*/
// NEW AND IMPLOVED colors
vec4_t menu_text_color = {1.0f, 1.0f, 1.0f, 1.0f};
vec4_t menu_dim_color = {0.0f, 0.0f, 0.0f, 0.75f};
vec4_t color_black = {0.00f, 0.00f, 0.00f, 1.00f};
vec4_t color_white = {1.00f, 1.00f, 1.00f, 1.00f};
vec4_t color_yellow = {1.00f, 1.00f, 0.00f, 1.00f};
vec4_t color_blue = {0.00f, 0.00f, 1.00f, 1.00f};
vec4_t color_lightOrange = {0.30f, 0.45f, 0.58f, 1.00f };
vec4_t color_orange = {0.30f, 0.45f, 0.58f, 1.00f};
vec4_t color_red = {0.55f, 0.65f, 0.73f, 1.00f};
vec4_t color_dim = {0.00f, 0.00f, 0.00f, 0.25f};
// current color scheme
vec4_t pulse_color = {1.00f, 1.00f, 1.00f, 1.00f};
vec4_t text_color_disabled = {0.35f, 0.24f, 0.29f, 1.00f}; // light gray
vec4_t text_color_normal = {0.30f, 0.45f, 0.58f, 1.00f}; // light orange
vec4_t text_color_highlight = {0.76f, 0.89f, 0.93f, 1.00f}; // bright yellow
vec4_t listbar_color = {0.13f, 0.26f, 0.38f, 0.30f}; // transluscent orange
vec4_t text_color_status = {1.00f, 1.00f, 1.00f, 1.00f}; // bright white
// action widget
static void Action_Init( menuaction_s *a );
static void Action_Draw( menuaction_s *a );
@@ -1731,9 +1709,9 @@ void Menu_Cache( void )
// the blend effect turns to shit with the normal
uis.menuBackShader = trap_R_RegisterShaderNoMip( "menubackRagePro" );
} else {
uis.menuBackShader = trap_R_RegisterShaderNoMip( "menuback_blueish" );
uis.menuBackShader = trap_R_RegisterShaderNoMip( "menuback" );
}
uis.menuBackNoLogoShader = trap_R_RegisterShaderNoMip( "menubacknologo_blueish" );
uis.menuBackNoLogoShader = trap_R_RegisterShaderNoMip( "menubacknologo" );
menu_in_sound = trap_S_RegisterSound( "sound/misc/menu1.wav", qfalse );
menu_move_sound = trap_S_RegisterSound( "sound/misc/menu2.wav", qfalse );