Use original color scheme and shaders
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@@ -39,7 +39,6 @@ static qhandle_t sliderButton_0;
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static qhandle_t sliderButton_1;
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// Original colors
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/*
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vec4_t menu_text_color = {1.0f, 1.0f, 1.0f, 1.0f};
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vec4_t menu_dim_color = {0.0f, 0.0f, 0.0f, 0.75f};
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vec4_t color_black = {0.00f, 0.00f, 0.00f, 1.00f};
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@@ -51,34 +50,13 @@ vec4_t color_orange = {1.00f, 0.43f, 0.00f, 1.00f};
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vec4_t color_red = {1.00f, 0.00f, 0.00f, 1.00f};
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vec4_t color_dim = {0.00f, 0.00f, 0.00f, 0.25f};
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vec4_t pulse_color = {1.00f, 1.00f, 1.00f, 1.00f};
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vec4_t pulse_color = {1.00f, 1.00f, 1.00f, 1.00f};
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vec4_t text_color_disabled = {0.50f, 0.50f, 0.50f, 1.00f}; // light gray
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vec4_t text_color_normal = {1.00f, 0.43f, 0.00f, 1.00f}; // light orange
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vec4_t text_color_highlight = {1.00f, 1.00f, 0.00f, 1.00f}; // bright yellow
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vec4_t listbar_color = {1.00f, 0.43f, 0.00f, 0.30f}; // transluscent orange
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vec4_t text_color_status = {1.00f, 1.00f, 1.00f, 1.00f}; // bright white
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*/
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// NEW AND IMPLOVED colors
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vec4_t menu_text_color = {1.0f, 1.0f, 1.0f, 1.0f};
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vec4_t menu_dim_color = {0.0f, 0.0f, 0.0f, 0.75f};
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vec4_t color_black = {0.00f, 0.00f, 0.00f, 1.00f};
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vec4_t color_white = {1.00f, 1.00f, 1.00f, 1.00f};
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vec4_t color_yellow = {1.00f, 1.00f, 0.00f, 1.00f};
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vec4_t color_blue = {0.00f, 0.00f, 1.00f, 1.00f};
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vec4_t color_lightOrange = {0.30f, 0.45f, 0.58f, 1.00f };
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vec4_t color_orange = {0.30f, 0.45f, 0.58f, 1.00f};
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vec4_t color_red = {0.55f, 0.65f, 0.73f, 1.00f};
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vec4_t color_dim = {0.00f, 0.00f, 0.00f, 0.25f};
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// current color scheme
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vec4_t pulse_color = {1.00f, 1.00f, 1.00f, 1.00f};
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vec4_t text_color_disabled = {0.35f, 0.24f, 0.29f, 1.00f}; // light gray
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vec4_t text_color_normal = {0.30f, 0.45f, 0.58f, 1.00f}; // light orange
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vec4_t text_color_highlight = {0.76f, 0.89f, 0.93f, 1.00f}; // bright yellow
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vec4_t listbar_color = {0.13f, 0.26f, 0.38f, 0.30f}; // transluscent orange
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vec4_t text_color_status = {1.00f, 1.00f, 1.00f, 1.00f}; // bright white
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// action widget
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static void Action_Init( menuaction_s *a );
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static void Action_Draw( menuaction_s *a );
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@@ -1731,9 +1709,9 @@ void Menu_Cache( void )
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// the blend effect turns to shit with the normal
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uis.menuBackShader = trap_R_RegisterShaderNoMip( "menubackRagePro" );
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} else {
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uis.menuBackShader = trap_R_RegisterShaderNoMip( "menuback_blueish" );
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uis.menuBackShader = trap_R_RegisterShaderNoMip( "menuback" );
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}
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uis.menuBackNoLogoShader = trap_R_RegisterShaderNoMip( "menubacknologo_blueish" );
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uis.menuBackNoLogoShader = trap_R_RegisterShaderNoMip( "menubacknologo" );
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menu_in_sound = trap_S_RegisterSound( "sound/misc/menu1.wav", qfalse );
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menu_move_sound = trap_S_RegisterSound( "sound/misc/menu2.wav", qfalse );
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