No use for these scripts, remove them

This commit is contained in:
2025-07-15 15:09:51 -03:00
parent e8a6db7830
commit 603c2d65e6
19 changed files with 0 additions and 668 deletions

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@@ -1,27 +0,0 @@
#Tip: You can create a supermake.local file and this script will get the variable from there!
BINNAME=openarena
MODNAME=oax
#ARCH should be either i386 (32 bit) or x86_64 (64 bit)
ARCH=i386
if [ -r ./supermake.local ] ; then
source ./supermake.local
fi
if [ -r $BINNAME ] ; then
echo $BINNAME found
else
echo $BINNAME not found! Check the variables in the script
exit 1
fi
#Create the mod dir
mkdir -p ~/.openarena/$MODNAME
pushd ..
#Build, pak it and start
make && cd build/release-linux-$ARCH/baseq3 && zip -r ~/.openarena/$MODNAME/$MODNAME.pk3 vm && $BINNAME +set fs_game $MODNAME +set debug 1 +set sv_pure 0 +vm_ui 2 +vm_game 2 +vm_cgame 2
popd

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@@ -1,26 +0,0 @@
#Tip: You can create a supermake.local file and this script will get the variable from there!
BINNAME=openarena
MODNAME=oax
#ARCH should be either i386 (32 bit) or x86_64 (64 bit)
ARCH=i386
if [ -r ./supermake.local ] ; then
source ./supermake.local
fi
if [ -r $BINNAME ] ; then
echo $BINNAME found
else
echo $BINNAME not found! Check the variables in the script
exit 1
fi
#Create the mod dir
mkdir -p ~/.openarena/$MODNAME
pushd ..
#Build, pak it and start
make && cd build/release-linux-$ARCH/baseq3 && cp *.so ~/.openarena/$MODNAME/ && $BINNAME +set fs_game $MODNAME +set debug 1 +set sv_pure 0 +vm_ui 0 +vm_game 0 +vm_cgame 0
popd

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@@ -1,28 +0,0 @@
-o "../../baseoa/vm/cgame"
cg_main
..\cg_syscalls
cg_challenges
cg_consolecmds
cg_draw
cg_drawtools
cg_effects
cg_ents
cg_event
cg_info
cg_localents
cg_marks
cg_players
cg_playerstate
cg_predict
cg_scoreboard
cg_servercmds
cg_snapshot
cg_unlagged
cg_view
cg_weapons
bg_slidemove
bg_pmove
bg_lib
bg_misc
q_math
q_shared

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@@ -1,30 +0,0 @@
-o "../../missionpack/vm/cgame"
cg_main
..\cg_syscalls
cg_challenges
cg_consolecmds
cg_newdraw
cg_draw
cg_drawtools
cg_effects
cg_ents
cg_event
cg_info
cg_localents
cg_marks
cg_players
cg_playerstate
cg_predict
cg_scoreboard
cg_servercmds
cg_snapshot
cg_unlagged
cg_view
cg_weapons
bg_slidemove
bg_pmove
bg_lib
bg_misc
q_math
q_shared
ui_shared

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@@ -1,43 +0,0 @@
-o "../../baseoa/vm/qagame.qvm"
g_main
..\g_syscalls
bg_misc
bg_lib
bg_pmove
bg_slidemove
q_math
q_shared
ai_dmnet
ai_dmq3
ai_team
ai_main
ai_chat
ai_cmd
ai_vcmd
g_active
g_admin
g_arenas
g_bot
g_client
g_cmds
g_cmds_ext
g_combat
g_items
bg_alloc
g_fileops
g_killspree
g_misc
g_missile
g_mover
g_playerstore
g_session
g_spawn
g_svcmds
g_svcmds_ext
g_target
g_team
g_trigger
g_unlagged
g_utils
g_vote
g_weapon

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@@ -1,43 +0,0 @@
-o "../../missionpack/vm/qagame.qvm"
g_main
..\g_syscalls
bg_misc
bg_lib
bg_pmove
bg_slidemove
q_math
q_shared
ai_dmnet
ai_dmq3
ai_team
ai_main
ai_chat
ai_cmd
ai_vcmd
g_active
g_admin
g_arenas
g_bot
g_client
g_cmds
g_cmds_ext
g_combat
g_items
bg_alloc
g_fileops
g_killspree
g_misc
g_missile
g_mover
g_playerstore
g_session
g_spawn
g_svcmds
g_svcmds_ext
g_target
g_team
g_trigger
g_unlagged
g_utils
g_vote
g_weapon

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@@ -1,53 +0,0 @@
-o "../../baseoa/vm/ui"
ui_main
..\ui_syscalls
ui_gameinfo
ui_atoms
ui_cinematics
ui_connect
ui_controls2
ui_challenges
ui_demo2
ui_mfield
ui_credits
ui_menu
ui_ingame
ui_confirm
ui_setup
ui_options
ui_display
ui_firstconnect
ui_sound
ui_network
ui_password
ui_playermodel
ui_players
ui_playersettings
ui_preferences
ui_qmenu
ui_serverinfo
ui_servers2
ui_sparena
ui_specifyserver
ui_sppostgame
ui_splevel
ui_spskill
ui_startserver
ui_team
ui_video
ui_addbots
ui_removebots
ui_teamorders
ui_cdkey
ui_mods
ui_votemenu
ui_votemenu_custom
ui_votemenu_gametype
ui_votemenu_fraglimit
ui_votemenu_kick
ui_votemenu_map
ui_votemenu_timelimit
bg_misc
bg_lib
q_math
q_shared

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@@ -1,11 +0,0 @@
-o "../../missionpack/vm/ui"
ui_main
..\ui_syscalls
ui_gameinfo
ui_atoms
ui_players
ui_shared
bg_misc
bg_lib
q_math
q_shared

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@@ -1,56 +0,0 @@
cd ..
mkdir windows
mkdir windows\build
mkdir windows\baseoa
mkdir windows\baseoa\vm
mkdir windows\build\cgame
copy windows_scripts\lcc.exe windows\build\cgame\
copy windows_scripts\q3cpp.exe windows\build\cgame\
copy windows_scripts\q3rcc.exe windows\build\cgame\
copy windows_scripts\q3asm.exe windows\build\cgame\
copy windows_scripts\cgame.q3asm windows\build\
set LIBRARY=
set INCLUDE=
set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\..\code\cgame -I..\..\..\code\qcommon %1
cd windows\build\cgame
%cc% ../../../code/cgame/cg_challenges.c
%cc% ../../../code/cgame/cg_consolecmds.c
%cc% ../../../code/cgame/cg_draw.c
%cc% ../../../code/cgame/cg_drawtools.c
%cc% ../../../code/cgame/cg_effects.c
%cc% ../../../code/cgame/cg_ents.c
%cc% ../../../code/cgame/cg_event.c
%cc% ../../../code/cgame/cg_info.c
%cc% ../../../code/cgame/cg_localents.c
%cc% ../../../code/cgame/cg_main.c
%cc% ../../../code/cgame/cg_marks.c
%cc% ../../../code/cgame/cg_newdraw.c
%cc% ../../../code/cgame/cg_particles.c
%cc% ../../../code/cgame/cg_players.c
%cc% ../../../code/cgame/cg_playerstate.c
%cc% ../../../code/cgame/cg_predict.c
%cc% ../../../code/cgame/cg_scoreboard.c
%cc% ../../../code/cgame/cg_servercmds.c
%cc% ../../../code/cgame/cg_snapshot.c
%cc% ../../../code/cgame/cg_unlagged.c
%cc% ../../../code/cgame/cg_view.c
%cc% ../../../code/cgame/cg_weapons.c
%cc% ../../../code/game/bg_lib.c
%cc% ../../../code/game/bg_misc.c
%cc% ../../../code/game/bg_pmove.c
%cc% ../../../code/game/bg_slidemove.c
copy ..\..\..\code\cgame\cg_syscalls.asm ..
%cc% ../../../code/qcommon/q_math.c
%cc% ../../../code/qcommon/q_shared.c
q3asm -f ../cgame
cd ..\..\..
pause

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@@ -1,58 +0,0 @@
cd ..
mkdir windows
mkdir windows\build
mkdir windows\missionpack
mkdir windows\missionpack\vm
mkdir windows\build\cgame
copy windows_scripts\lcc.exe windows\build\cgame\
copy windows_scripts\q3cpp.exe windows\build\cgame\
copy windows_scripts\q3rcc.exe windows\build\cgame\
copy windows_scripts\q3asm.exe windows\build\cgame\
copy windows_scripts\cgame_mp.q3asm windows\build\cgame.q3asm
set LIBRARY=
set INCLUDE=
set cc=lcc -DMISSIONPACK -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\..\code\cgame -I..\..\..\code\ui -I..\..\..\code\qcommon %1
cd windows\build\cgame
%cc% ../../../code/cgame/cg_challenges.c
%cc% ../../../code/cgame/cg_consolecmds.c
%cc% ../../../code/cgame/cg_draw.c
%cc% ../../../code/cgame/cg_drawtools.c
%cc% ../../../code/cgame/cg_effects.c
%cc% ../../../code/cgame/cg_ents.c
%cc% ../../../code/cgame/cg_event.c
%cc% ../../../code/cgame/cg_info.c
%cc% ../../../code/cgame/cg_localents.c
%cc% ../../../code/cgame/cg_main.c
%cc% ../../../code/cgame/cg_marks.c
%cc% ../../../code/cgame/cg_newdraw.c
%cc% ../../../code/cgame/cg_particles.c
%cc% ../../../code/cgame/cg_players.c
%cc% ../../../code/cgame/cg_playerstate.c
%cc% ../../../code/cgame/cg_predict.c
%cc% ../../../code/cgame/cg_scoreboard.c
%cc% ../../../code/cgame/cg_servercmds.c
%cc% ../../../code/cgame/cg_snapshot.c
%cc% ../../../code/cgame/cg_unlagged.c
%cc% ../../../code/cgame/cg_view.c
%cc% ../../../code/cgame/cg_weapons.c
%cc% ../../../code/game/bg_lib.c
%cc% ../../../code/game/bg_misc.c
%cc% ../../../code/game/bg_pmove.c
%cc% ../../../code/game/bg_slidemove.c
copy ..\..\..\code\cgame\cg_syscalls.asm ..
%cc% ../../../code/qcommon/q_math.c
%cc% ../../../code/qcommon/q_shared.c
%cc% ../../../code/ui/ui_shared.c
q3asm -f ../cgame
cd ..\..\..
pause

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@@ -1,69 +0,0 @@
cd ..
mkdir windows
mkdir windows\build
mkdir windows\baseoa
mkdir windows\baseoa\vm
mkdir windows\build\game
copy windows_scripts\lcc.exe windows\build\game\
copy windows_scripts\q3cpp.exe windows\build\game\
copy windows_scripts\q3rcc.exe windows\build\game\
copy windows_scripts\q3asm.exe windows\build\game\
copy windows_scripts\game.q3asm windows\build\
set LIBRARY=
set INCLUDE=
set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\..\code\game -I..\..\..\code\qcommon %1
cd windows\build\game
%cc% ../../../code/game/ai_chat.c
%cc% ../../../code/game/ai_cmd.c
%cc% ../../../code/game/ai_dmnet.c
%cc% ../../../code/game/ai_dmq3.c
%cc% ../../../code/game/ai_main.c
%cc% ../../../code/game/ai_team.c
%cc% ../../../code/game/ai_vcmd.c
%cc% ../../../code/game/bg_lib.c
%cc% ../../../code/game/bg_misc.c
%cc% ../../../code/game/bg_pmove.c
%cc% ../../../code/game/bg_slidemove.c
%cc% ../../../code/game/g_active.c
%cc% ../../../code/game/g_admin.c
%cc% ../../../code/game/g_arenas.c
%cc% ../../../code/game/g_bot.c
%cc% ../../../code/game/g_client.c
%cc% ../../../code/game/g_cmds.c
%cc% ../../../code/game/g_cmds_ext.c
%cc% ../../../code/game/g_combat.c
%cc% ../../../code/game/g_items.c
%cc% ../../../code/game/g_main.c
%cc% ../../../code/game/bg_alloc.c
%cc% ../../../code/game/g_fileops.c
%cc% ../../../code/game/g_killspree.c
%cc% ../../../code/game/g_misc.c
%cc% ../../../code/game/g_missile.c
%cc% ../../../code/game/g_mover.c
%cc% ../../../code/game/g_playerstore.c
rem %cc% ../../../code/game/g_rankings.c
%cc% ../../../code/game/g_session.c
%cc% ../../../code/game/g_spawn.c
%cc% ../../../code/game/g_svcmds.c
%cc% ../../../code/game/g_svcmds_ext.c
rem %cc% ../../../code/game/g_syscalls.c
copy ..\..\..\code\game\g_syscalls.asm ..
%cc% ../../../code/game/g_target.c
%cc% ../../../code/game/g_team.c
%cc% ../../../code/game/g_trigger.c
%cc% ../../../code/game/g_unlagged.c
%cc% ../../../code/game/g_utils.c
%cc% ../../../code/game/g_vote.c
%cc% ../../../code/game/g_weapon.c
%cc% ../../../code/qcommon/q_math.c
%cc% ../../../code/qcommon/q_shared.c
q3asm -f ../game
cd ..\..\..
pause

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@@ -1,69 +0,0 @@
cd ..
mkdir windows
mkdir windows\build
mkdir windows\missionpack
mkdir windows\missionpack\vm
mkdir windows\build\game
copy windows_scripts\lcc.exe windows\build\game\
copy windows_scripts\q3cpp.exe windows\build\game\
copy windows_scripts\q3rcc.exe windows\build\game\
copy windows_scripts\q3asm.exe windows\build\game\
copy windows_scripts\game_mp.q3asm windows\build\game.q3asm
set LIBRARY=
set INCLUDE=
set cc=lcc -DQ3_VM -DMISSIONPACK -S -Wf-target=bytecode -Wf-g -I..\..\..\code\game -I..\..\..\code\qcommon %1
cd windows\build\game
%cc% ../../../code/game/ai_chat.c
%cc% ../../../code/game/ai_cmd.c
%cc% ../../../code/game/ai_dmnet.c
%cc% ../../../code/game/ai_dmq3.c
%cc% ../../../code/game/ai_main.c
%cc% ../../../code/game/ai_team.c
%cc% ../../../code/game/ai_vcmd.c
%cc% ../../../code/game/bg_lib.c
%cc% ../../../code/game/bg_misc.c
%cc% ../../../code/game/bg_pmove.c
%cc% ../../../code/game/bg_slidemove.c
%cc% ../../../code/game/g_active.c
%cc% ../../../code/game/g_admin.c
%cc% ../../../code/game/g_arenas.c
%cc% ../../../code/game/g_bot.c
%cc% ../../../code/game/g_client.c
%cc% ../../../code/game/g_cmds.c
%cc% ../../../code/game/g_cmds_ext.c
%cc% ../../../code/game/g_combat.c
%cc% ../../../code/game/g_items.c
%cc% ../../../code/game/g_main.c
%cc% ../../../code/game/bg_alloc.c
%cc% ../../../code/game/g_fileops.c
%cc% ../../../code/game/g_killspree.c
%cc% ../../../code/game/g_misc.c
%cc% ../../../code/game/g_missile.c
%cc% ../../../code/game/g_mover.c
%cc% ../../../code/game/g_playerstore.c
rem %cc% ../../../code/game/g_rankings.c
%cc% ../../../code/game/g_session.c
%cc% ../../../code/game/g_spawn.c
%cc% ../../../code/game/g_svcmds.c
%cc% ../../../code/game/g_svcmds_ext.c
rem %cc% ../../../code/game/g_syscalls.c
copy ..\..\..\code\game\g_syscalls.asm ..
%cc% ../../../code/game/g_target.c
%cc% ../../../code/game/g_team.c
%cc% ../../../code/game/g_trigger.c
%cc% ../../../code/game/g_unlagged.c
%cc% ../../../code/game/g_utils.c
%cc% ../../../code/game/g_vote.c
%cc% ../../../code/game/g_weapon.c
%cc% ../../../code/qcommon/q_math.c
%cc% ../../../code/qcommon/q_shared.c
q3asm -f ../game
cd ..\..\..
pause

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@@ -1,87 +0,0 @@
cd ..
mkdir windows
mkdir windows\build
mkdir windows\baseoa
mkdir windows\baseoa\vm
mkdir windows\build\q3_ui
copy windows_scripts\lcc.exe windows\build\q3_ui\
copy windows_scripts\q3cpp.exe windows\build\q3_ui\
copy windows_scripts\q3rcc.exe windows\build\q3_ui\
copy windows_scripts\q3asm.exe windows\build\q3_ui\
copy windows_scripts\q3_ui.q3asm windows\build\
set LIBRARY=
set INCLUDE=
set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\..\code\q3_ui -I..\..\..\code\qcommon %1
cd windows\build\q3_ui
%cc% ../../../code/q3_ui/ui_addbots.c
%cc% ../../../code/q3_ui/ui_atoms.c
%cc% ../../../code/q3_ui/ui_cdkey.c
%cc% ../../../code/q3_ui/ui_challenges.c
%cc% ../../../code/q3_ui/ui_cinematics.c
%cc% ../../../code/q3_ui/ui_confirm.c
%cc% ../../../code/q3_ui/ui_connect.c
%cc% ../../../code/q3_ui/ui_controls2.c
%cc% ../../../code/q3_ui/ui_credits.c
%cc% ../../../code/q3_ui/ui_demo2.c
%cc% ../../../code/q3_ui/ui_display.c
%cc% ../../../code/q3_ui/ui_firstconnect.c
%cc% ../../../code/q3_ui/ui_gameinfo.c
%cc% ../../../code/q3_ui/ui_ingame.c
%cc% ../../../code/q3_ui/ui_loadconfig.c
%cc% ../../../code/q3_ui/ui_login.c
%cc% ../../../code/q3_ui/ui_main.c
%cc% ../../../code/q3_ui/ui_menu.c
%cc% ../../../code/q3_ui/ui_mfield.c
%cc% ../../../code/q3_ui/ui_mods.c
%cc% ../../../code/q3_ui/ui_network.c
%cc% ../../../code/q3_ui/ui_options.c
%cc% ../../../code/q3_ui/ui_password.c
%cc% ../../../code/q3_ui/ui_playermodel.c
%cc% ../../../code/q3_ui/ui_players.c
%cc% ../../../code/q3_ui/ui_playersettings.c
%cc% ../../../code/q3_ui/ui_preferences.c
%cc% ../../../code/q3_ui/ui_qmenu.c
%cc% ../../../code/q3_ui/ui_rankings.c
%cc% ../../../code/q3_ui/ui_rankstatus.c
%cc% ../../../code/q3_ui/ui_removebots.c
%cc% ../../../code/q3_ui/ui_saveconfig.c
%cc% ../../../code/q3_ui/ui_serverinfo.c
%cc% ../../../code/q3_ui/ui_servers2.c
%cc% ../../../code/q3_ui/ui_setup.c
rem %cc% ../../../code/q3_ui/ui_signup.c
%cc% ../../../code/q3_ui/ui_sound.c
%cc% ../../../code/q3_ui/ui_sparena.c
%cc% ../../../code/q3_ui/ui_specifyleague.c
%cc% ../../../code/q3_ui/ui_specifyserver.c
%cc% ../../../code/q3_ui/ui_splevel.c
%cc% ../../../code/q3_ui/ui_sppostgame.c
%cc% ../../../code/q3_ui/ui_spreset.c
%cc% ../../../code/q3_ui/ui_spskill.c
%cc% ../../../code/q3_ui/ui_startserver.c
%cc% ../../../code/q3_ui/ui_team.c
%cc% ../../../code/q3_ui/ui_teamorders.c
%cc% ../../../code/q3_ui/ui_video.c
%cc% ../../../code/q3_ui/ui_votemenu.c
%cc% ../../../code/q3_ui/ui_votemenu_fraglimit.c
%cc% ../../../code/q3_ui/ui_votemenu_custom.c
%cc% ../../../code/q3_ui/ui_votemenu_gametype.c
%cc% ../../../code/q3_ui/ui_votemenu_kick.c
%cc% ../../../code/q3_ui/ui_votemenu_map.c
%cc% ../../../code/q3_ui/ui_votemenu_timelimit.c
copy ..\..\..\code\ui\ui_syscalls.asm ..
%cc% ../../../code/game/bg_lib.c
%cc% ../../../code/game/bg_misc.c
%cc% ../../../code/qcommon/q_math.c
%cc% ../../../code/qcommon/q_shared.c
q3asm -f ../q3_ui
cd ..\..\..
pause

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@@ -1,31 +0,0 @@
2009-04-27 Sago007
You can now compile the OpenArena mod SDK in Windows!
use the batch files for baseoa:
windows_compile_game.bat
windows_compile_cgame.bat
windows_compile_q3_ui.bat
Follwing for missionpack:
windows_compile_game_missionpack.bat
windows_compile_cgame_missionpack.bat
windows_compile_ui_missionpack.bat
The qvm files will be placed in:
windows\baseoa\vm
or
windows\missionpack\vm
The batch files has no error checking so you need to read the output. Feel free to improve the scripts.
The binary blobs:
lcc.exe
q3cpp.exe
q3rpp.exe
q3asm.exe
id software provided both the source and precompiled binaries so I guess they knew how hard these files are to compile. If you succed in compiling them please tell how. I would really apreciate if anyone can get ioquake3's improved qvm tools compiled as those provided here has some bugs.

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@@ -1,37 +0,0 @@
cd ..
mkdir windows
mkdir windows\build
mkdir windows\missionpack
mkdir windows\missionpack\vm
mkdir windows\build\ui
copy windows_scripts\lcc.exe windows\build\ui\
copy windows_scripts\q3cpp.exe windows\build\ui\
copy windows_scripts\q3rcc.exe windows\build\ui\
copy windows_scripts\q3asm.exe windows\build\ui\
copy windows_scripts\ui.q3asm windows\build\
set LIBRARY=
set INCLUDE=
set cc=lcc -DMISSIONPACK -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\..\code\ui -I..\..\..\code\qcommon %1
cd windows\build\ui
%cc% ../../../code/ui/ui_atoms.c
%cc% ../../../code/ui/ui_gameinfo.c
%cc% ../../../code/ui/ui_main.c
%cc% ../../../code/ui/ui_players.c
%cc% ../../../code/ui/ui_shared.c
copy ..\..\..\code\ui\ui_syscalls.asm ..
%cc% ../../../code/game/bg_lib.c
%cc% ../../../code/game/bg_misc.c
%cc% ../../../code/qcommon/q_math.c
%cc% ../../../code/qcommon/q_shared.c
q3asm -f ../ui
cd ..\..\..
pause