Files
illusion-arena-engine/code/renderer_oa/tr_shader.c
leilei- 04870d3a20 - r_roundImagesDown 2 - nonpowerof2 (NPOT) support. No extension checking added yet; use at your own risk! (intended for buffer effects)
- r_parseStageSimple - working towards pcx2 support by loading shader stages with the texture last, to approximate blending functions by processing them into having alpha channels (or not, for opaque surfaces). Because I can.
- leifx filter change - indicate number of passes to the shader, so the pixel blurring order can be tweaked to further perfection (ridding the left pixel check as that happens)
2015-04-03 05:53:02 -04:00

6161 lines
166 KiB
C
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "tr_local.h"
// tr_shader.c -- this file deals with the parsing and definition of shaders
static char *s_shaderText;
// the shader is parsed into these global variables, then copied into
// dynamically allocated memory if it is valid.
static shaderStage_t stages[MAX_SHADER_STAGES];
static shader_t shader;
static texModInfo_t texMods[MAX_SHADER_STAGES][TR_MAX_TEXMODS];
#define FILE_HASH_SIZE 1024
static shader_t* hashTable[FILE_HASH_SIZE];
#define MAX_SHADERTEXT_HASH 2048
static char **shaderTextHashTable[MAX_SHADERTEXT_HASH];
extern cvar_t *r_mockvr;
/*
================
return a hash value for the filename
================
*/
#ifdef __GNUCC__
#warning TODO: check if long is ok here
#endif
static long generateHashValue( const char *fname, const int size ) {
int i;
long hash;
char letter;
hash = 0;
i = 0;
while (fname[i] != '\0') {
letter = tolower(fname[i]);
if (letter =='.') break; // don't include extension
if (letter =='\\') letter = '/'; // damn path names
if (letter == PATH_SEP) letter = '/'; // damn path names
hash+=(long)(letter)*(i+119);
i++;
}
hash = (hash ^ (hash >> 10) ^ (hash >> 20));
hash &= (size-1);
return hash;
}
/*
* R_GLSL_GetProgramByHandle
* Return adress of program for supplied handle
static glslProgram_t *R_GLSL_GetProgramByHandle(qhandle_t index) {
glslProgram_t *program;
out of range gets the default program
if (index < 1 || index >= tr.numPrograms)
return tr.programs[0];
program = tr.programs[index];
return program;
}*/
/*
* R_GLSL_AllocProgram
* Reserve memory for program
*/
static glslProgram_t *R_GLSL_AllocProgram(void) {
glslProgram_t *program;
if (tr.numPrograms == MAX_PROGRAMS)
return NULL;
program = ri.Hunk_Alloc(sizeof(*tr.programs[tr.numPrograms]), h_low);
Com_Memset(program, 0, sizeof(*program));
program->index = tr.numPrograms;
program->u_AlphaGen = -1;
program->u_AmbientLight = -1;
program->u_DynamicLight = -1;
program->u_LightDistance = -1;
program->u_ColorGen = -1;
program->u_ConstantColor = -1;
program->u_DirectedLight = -1;
program->u_EntityColor = -1;
program->u_Greyscale = -1;
program->u_FogColor = -1;
program->u_IdentityLight = -1;
program->u_LightDirection = -1;
program->u_ModelViewMatrix = -1;
program->u_ModelViewProjectionMatrix = -1;
program->u_ProjectionMatrix = -1;
program->u_TCGen0 = -1;
program->u_TCGen1 = -1;
program->u_TexEnv = -1;
program->u_Texture0 = -1;
program->u_Texture1 = -1;
program->u_Texture2 = -1;
program->u_Texture3 = -1;
program->u_Texture4 = -1;
program->u_Texture5 = -1;
program->u_Texture6 = -1;
program->u_Texture7 = -1;
program->u_Time = -1;
program->u_ViewOrigin = -1;
program->u_ScreenSizeX = -1;
program->u_ScreenSizeY = -1;
program->u_ScreenToNextPixelX = -1;
program->u_ScreenToNextPixelY = -1;
program->u_zFar = -1;
program->u_MotionBlurX = -1;
program->u_MotionBlurY = -1;
program->u_mpasses = -1;
program->u_CC_Brightness = -1;
program->u_CC_Gamma = -1;
program->u_CC_Overbright = -1;
program->u_CC_Contrast = -1;
program->u_CC_Saturation = -1;
program->u_ActualScreenSizeX = -1;
program->u_ActualScreenSizeY = -1;
program->rubyInputSize = -1;
program->rubyOutputSize = -1;
program->rubyTextureSize = -1;
program->rubyFrameCount = -1;
tr.programs[tr.numPrograms] = program;
tr.numPrograms++;
return program;
}
/*
* R_GLSL_ParseProgram
* Parse program for uniform locations
*/
static void R_GLSL_ParseProgram(glslProgram_t *program, char *_text) {
char **text = &_text;
char *token;
token = COM_ParseExt(text, qtrue);
while (token[0]) {
if (!Q_stricmp(token, "uniform")) {
token = COM_ParseExt(text, qfalse);
if (!Q_stricmp(token, "int")) {
token = COM_ParseExt(text, qfalse);
if (!Q_stricmp(token, "u_AlphaGen;")) {
program->u_AlphaGen = qglGetUniformLocationARB(program->program, "u_AlphaGen");
} else if (!Q_stricmp(token, "u_ColorGen;")) {
program->u_ColorGen = qglGetUniformLocationARB(program->program, "u_ColorGen");
} else if (!Q_stricmp(token, "u_Greyscale;")) {
program->u_Greyscale = qglGetUniformLocationARB(program->program, "u_Greyscale");
} else if (!Q_stricmp(token, "u_TCGen0;")) {
program->u_TCGen0 = qglGetUniformLocationARB(program->program, "u_TCGen0");
} else if (!Q_stricmp(token, "u_TCGen1;")) {
program->u_TCGen1 = qglGetUniformLocationARB(program->program, "u_TCGen1");
} else if (!Q_stricmp(token, "u_TexEnv;")) {
program->u_TexEnv = qglGetUniformLocationARB(program->program, "u_TexEnv");
} else if (!Q_stricmp(token, "u_ScreenSizeX;")) {
program->u_ScreenSizeX = qglGetUniformLocationARB(program->program, "u_ScreenSizeX");
} else if (!Q_stricmp(token, "u_ScreenSizeY;")) {
program->u_ScreenSizeY = qglGetUniformLocationARB(program->program, "u_ScreenSizeY");
} else if (!Q_stricmp(token, "u_ActualScreenSizeX;")) {
program->u_ActualScreenSizeX = qglGetUniformLocationARB(program->program, "u_ActualScreenSizeX");
} else if (!Q_stricmp(token, "u_ActualScreenSizeY;")) {
program->u_ActualScreenSizeY = qglGetUniformLocationARB(program->program, "u_ActualScreenSizeY");
} else if (!Q_stricmp(token, "u_mpasses;")) {
program->u_mpasses = qglGetUniformLocationARB(program->program, "u_mpasses");
} else {
ri.Printf(PRINT_WARNING, "WARNING: uniform int %s unrecognized in program %s\n", token, program->name);
}
} else if (!Q_stricmp(token, "float")) {
token = COM_ParseExt(text, qfalse);
if (!Q_stricmp(token, "u_IdentityLight;")) {
program->u_IdentityLight = qglGetUniformLocationARB(program->program, "u_IdentityLight");
} else if (!Q_stricmp(token, "u_LightDistance;")) {
program->u_LightDistance = qglGetUniformLocationARB(program->program, "u_LightDistance");
} else if (!Q_stricmp(token, "u_Time;")) {
program->u_Time = qglGetUniformLocationARB(program->program, "u_Time");
} else if (!Q_stricmp(token, "u_ScreenToNextPixelX;")) {
program->u_ScreenToNextPixelX = qglGetUniformLocationARB(program->program, "u_ScreenToNextPixelX");
} else if (!Q_stricmp(token, "u_ScreenToNextPixelY;")) {
program->u_ScreenToNextPixelY = qglGetUniformLocationARB(program->program, "u_ScreenToNextPixelY");
} else if (!Q_stricmp(token, "u_zFar;")) {
program->u_zFar = qglGetUniformLocationARB(program->program, "u_zFar");
} else if (!Q_stricmp(token, "u_MotionBlurX;")) {
program->u_MotionBlurX = qglGetUniformLocationARB(program->program, "u_MotionBlurX");
} else if (!Q_stricmp(token, "u_MotionBlurY;")) {
program->u_MotionBlurY = qglGetUniformLocationARB(program->program, "u_MotionBlurY");
} else if (!Q_stricmp(token, "u_CC_Brightness;")) {
program->u_CC_Brightness = qglGetUniformLocationARB(program->program, "u_CC_Brightness");
} else if (!Q_stricmp(token, "u_CC_Overbright;")) {
program->u_CC_Overbright = qglGetUniformLocationARB(program->program, "u_CC_Overbright");
} else if (!Q_stricmp(token, "u_CC_Gamma;")) {
program->u_CC_Gamma = qglGetUniformLocationARB(program->program, "u_CC_Gamma");
} else if (!Q_stricmp(token, "u_CC_Contrast;")) {
program->u_CC_Contrast = qglGetUniformLocationARB(program->program, "u_CC_Contrast");
} else if (!Q_stricmp(token, "u_CC_Saturation;")) {
program->u_CC_Saturation = qglGetUniformLocationARB(program->program, "u_CC_Saturation");
} else {
ri.Printf(PRINT_WARNING, "WARNING: uniform float %s unrecognized in program %s\n", token, program->name);
}
} else if (!Q_stricmp(token, "mat4")) {
token = COM_ParseExt(text, qfalse);
if (!Q_stricmp(token, "u_ModelViewMatrix;")) {
program->u_ModelViewMatrix = qglGetUniformLocationARB(program->program, "u_ModelViewMatrix");
} else if (!Q_stricmp(token, "u_ModelViewProjectionMatrix;")) {
program->u_ModelViewProjectionMatrix = qglGetUniformLocationARB(program->program, "u_ModelViewProjectionMatrix");
} else if (!Q_stricmp(token, "u_ProjectionMatrix;")) {
program->u_ProjectionMatrix = qglGetUniformLocationARB(program->program, "u_ProjectionMatrix");
} else {
ri.Printf(PRINT_WARNING, "WARNING: uniform mat4 %s unrecognized in program %s\n", token, program->name);
}
} else if (!Q_stricmp(token, "sampler2D")) {
token = COM_ParseExt(text, qfalse);
if (!Q_stricmp(token, "u_Texture0;")) {
program->u_Texture0 = qglGetUniformLocationARB(program->program, "u_Texture0");
R_GLSL_SetUniform_Texture0(program, 0);
} else if (!Q_stricmp(token, "u_Texture1;")) {
program->u_Texture1 = qglGetUniformLocationARB(program->program, "u_Texture1");
R_GLSL_SetUniform_Texture1(program, 1);
} else if (!Q_stricmp(token, "u_Texture2;")) {
program->u_Texture2 = qglGetUniformLocationARB(program->program, "u_Texture2");
R_GLSL_SetUniform_Texture2(program, 2);
} else if (!Q_stricmp(token, "u_Texture3;")) {
program->u_Texture3 = qglGetUniformLocationARB(program->program, "u_Texture3");
R_GLSL_SetUniform_Texture3(program, 3);
} else if (!Q_stricmp(token, "u_Texture4;")) {
program->u_Texture4 = qglGetUniformLocationARB(program->program, "u_Texture4");
R_GLSL_SetUniform_Texture4(program, 4);
} else if (!Q_stricmp(token, "u_Texture5;")) {
program->u_Texture5 = qglGetUniformLocationARB(program->program, "u_Texture5");
R_GLSL_SetUniform_Texture5(program, 5);
} else if (!Q_stricmp(token, "u_Texture6;")) {
program->u_Texture6 = qglGetUniformLocationARB(program->program, "u_Texture6");
R_GLSL_SetUniform_Texture6(program, 6);
} else if (!Q_stricmp(token, "u_Texture7;")) {
program->u_Texture7 = qglGetUniformLocationARB(program->program, "u_Texture7");
R_GLSL_SetUniform_Texture7(program, 7);
} else {
ri.Printf(PRINT_WARNING, "WARNING: uniform sampler2D %s unrecognized in program %s\n", token, program->name);
}
} else if (!Q_stricmp(token, "vec2")) {
token = COM_ParseExt(text, qfalse);
if (!Q_stricmp(token, "rubyTextureSize;")) {
program->rubyTextureSize = qglGetUniformLocationARB(program->program, "rubyTextureSize");
} else if (!Q_stricmp(token, "rubyInputSize;")) {
program->rubyInputSize = qglGetUniformLocationARB(program->program, "rubyInputSize");
} else if (!Q_stricmp(token, "rubyOutputSize;")) {
program->rubyOutputSize = qglGetUniformLocationARB(program->program, "rubyOutputSize");
} else {
ri.Printf(PRINT_WARNING, "WARNING: uniform vec2 %s unrecognized in program %s\n", token, program->name);
}
} else if (!Q_stricmp(token, "vec3")) {
token = COM_ParseExt(text, qfalse);
if (!Q_stricmp(token, "u_AmbientLight;")) {
program->u_AmbientLight = qglGetUniformLocationARB(program->program, "u_AmbientLight");
} else if (!Q_stricmp(token, "u_DynamicLight;")) {
program->u_DynamicLight = qglGetUniformLocationARB(program->program, "u_DynamicLight");
} else if (!Q_stricmp(token, "u_DirectedLight;")) {
program->u_DirectedLight = qglGetUniformLocationARB(program->program, "u_DirectedLight");
} else if (!Q_stricmp(token, "u_LightDirection;")) {
program->u_LightDirection = qglGetUniformLocationARB(program->program, "u_LightDirection");
} else if (!Q_stricmp(token, "u_ViewOrigin;")) {
program->u_ViewOrigin = qglGetUniformLocationARB(program->program, "u_ViewOrigin");
} else {
ri.Printf(PRINT_WARNING, "WARNING: uniform vec3 %s unrecognized in program %s\n", token, program->name);
}
} else if (!Q_stricmp(token, "vec4")) {
token = COM_ParseExt(text, qfalse);
if (!Q_stricmp(token, "u_ConstantColor;")) {
program->u_ConstantColor = qglGetUniformLocationARB(program->program, "u_ConstantColor");
} else if (!Q_stricmp(token, "u_EntityColor;")) {
program->u_EntityColor = qglGetUniformLocationARB(program->program, "u_EntityColor");
} else if (!Q_stricmp(token, "u_FogColor;")) {
program->u_FogColor = qglGetUniformLocationARB(program->program, "u_FogColor");
} else {
ri.Printf(PRINT_WARNING, "WARNING: uniform vec4 %s unrecognized in program %s\n", token, program->name);
}
} else {
ri.Printf(PRINT_WARNING, "WARNING: uniform %s unrecognized in program %s\n", token, program->name);
}
}
token = COM_ParseExt(text, qtrue);
}
}
/*
* R_GLSL_LoadProgram
* Load, compile and link program
*/
static qboolean R_GLSL_LoadProgram(glslProgram_t *program, const char *name, const char *programVertexObjects, int numVertexObjects, const char *programFragmentObjects, int numFragmentObjects) {
GLcharARB *buffer_vp[MAX_PROGRAM_OBJECTS];
GLcharARB *buffer_fp[MAX_PROGRAM_OBJECTS];
GLcharARB *buffer;
GLhandleARB shader_vp;
GLhandleARB shader_fp;
GLint status;
char *str;
int size = 0;
int i;
/* create program */
program->program = qglCreateProgramObjectARB();
/* vertex program */
for (i = 0, str = (char *)programVertexObjects; i < numVertexObjects; i++, str += MAX_QPATH) {
ri.Printf(PRINT_DEVELOPER, "... loading '%s'\n", str);
size += ri.FS_ReadFile(str, (void **)&buffer_vp[i]);
if (!buffer_vp[i]) {
ri.Printf( PRINT_WARNING, "Couldn't load %s", str);
return qfalse;
}
/* compile vertex shader */
shader_vp = qglCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
qglShaderSourceARB(shader_vp, 1, (const GLcharARB **)&buffer_vp, NULL);
qglCompileShaderARB(shader_vp);
/* check for errors in vertex shader */
qglGetObjectParameterivARB(shader_vp, GL_OBJECT_COMPILE_STATUS_ARB, &status);
if (!status) {
int length;
char *msg;
/* print glsl error message */
qglGetObjectParameterivARB(shader_vp, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
msg = ri.Hunk_AllocateTempMemory(length);
qglGetInfoLogARB(shader_vp, length, &length, msg);
ri.Printf(PRINT_ALL, "Error:\n%s\n", msg);
ri.Hunk_FreeTempMemory(msg);
/* exit */
ri.Printf( PRINT_WARNING, "Couldn't compile vertex shader for program %s", name);
return qfalse;
}
/* attach vertex shader to program */
qglAttachObjectARB(program->program, shader_vp);
qglDeleteObjectARB(shader_vp);
}
/* fragment program */
for (i = 0, str = (char *)programFragmentObjects; i < numFragmentObjects; i++, str += MAX_QPATH) {
ri.Printf(PRINT_DEVELOPER, "... loading '%s'\n", str);
size += ri.FS_ReadFile(str, (void **)&buffer_fp[i]);
if (!buffer_fp[i]) {
ri.Printf( PRINT_WARNING, "Couldn't load %s", str);
return qfalse;
}
/* compile fragment shader */
shader_fp = qglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
qglShaderSourceARB(shader_fp, 1, (const GLcharARB **)&buffer_fp[i], NULL);
qglCompileShaderARB(shader_fp);
/* check for errors in fragment shader */
qglGetObjectParameterivARB(shader_fp, GL_OBJECT_COMPILE_STATUS_ARB, &status);
if (!status) {
int length;
char *msg;
/* print glsl error message */
qglGetObjectParameterivARB(shader_fp, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
msg = ri.Hunk_AllocateTempMemory(length);
qglGetInfoLogARB(shader_fp, length, &length, msg);
ri.Printf(PRINT_ALL, "Error:\n%s\n", msg);
ri.Hunk_FreeTempMemory(msg);
/* exit */
ri.Printf( PRINT_WARNING, "Couldn't compile fragment shader for program %s", name);
return qfalse;
}
/* attach fragment shader to program */
//qglBindRenderbufferEXT(shader_fp, 0);
//qglBindFramebufferEXT(shader_fp, 0);
qglAttachObjectARB(program->program, shader_fp);
qglDeleteObjectARB(shader_fp);
}
/* link complete program */
qglLinkProgramARB(program->program);
/* check for linking errors */
qglGetObjectParameterivARB(program->program, GL_OBJECT_LINK_STATUS_ARB, &status);
if (!status) {
int length;
char *msg;
/* print glsl error message */
qglGetObjectParameterivARB(program->program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
msg = ri.Hunk_AllocateTempMemory(length);
qglGetInfoLogARB(program->program, length, &length, msg);
ri.Printf(PRINT_ALL, "Error:\n%s\n", msg);
ri.Hunk_FreeTempMemory(msg);
/* exit */
ri.Printf( PRINT_WARNING, "Couldn't link shaders for program %s", name);
return qfalse;
}
/* build single large program file for parsing */
buffer = ri.Hunk_AllocateTempMemory(++size);
Q_strncpyz(buffer, buffer_vp[0], size);
for (i = 1; i < numVertexObjects; i++)
strncat(buffer, buffer_vp[i], size);
for (i = 0; i < numFragmentObjects; i++)
strncat(buffer, buffer_fp[i], size);
/* get uniform locations */
qglUseProgramObjectARB(program->program);
R_GLSL_ParseProgram(program, buffer);
qglUseProgramObjectARB(0);
/* clean up */
ri.Hunk_FreeTempMemory(buffer);
for (i = numFragmentObjects - 1; i >= 0; i--)
ri.FS_FreeFile(buffer_fp[i]);
for (i = numVertexObjects - 1; i >= 0; i--)
ri.FS_FreeFile(buffer_vp[i]);
return qtrue;
}
/*
* RE_GLSL_RegisterProgram
* Loads in a program of given name
*/
qhandle_t RE_GLSL_RegisterProgram(const char *name, const char *programVertexObjects, int numVertexObjects, const char *programFragmentObjects, int numFragmentObjects) {
glslProgram_t *program;
qhandle_t hProgram;
if (!vertexShaders)
return 0;
if (!name || !name[0]) {
ri.Printf(PRINT_ALL, "RE_GLSL_RegisterProgram: NULL name\n");
return 0;
}
if (strlen(name) >= MAX_QPATH) {
Com_Printf("Program name exceeds MAX_QPATH\n");
return 0;
}
/* search the currently loaded programs */
for (hProgram = 0; hProgram < tr.numPrograms; hProgram++) {
program = tr.programs[hProgram];
if (!strcmp(program->name, name)) {
if (!program->valid)
return 0;
return hProgram;
}
}
/* allocate a new glslProgram_t */
if ((program = R_GLSL_AllocProgram()) == NULL) {
ri.Printf(PRINT_WARNING, "RE_GLSL_RegisterProgram: R_GLSL_AllocProgram() failed for '%s'\n", name);
return 0;
}
/* only set the name after the program has successfully loaded */
Q_strncpyz(program->name, name, sizeof(program->name));
R_IssuePendingRenderCommands();
/* load the files */
if (!R_GLSL_LoadProgram(program, name, programVertexObjects, numVertexObjects, programFragmentObjects, numFragmentObjects)) {
qglDeleteObjectARB(program->program);
program->valid = qfalse;
//vertexShaders=0; //If program in error disable the glsl feature altogether
return 0;
}
program->valid = qtrue;
return program->index;
}
void R_RemapShader(const char *shaderName, const char *newShaderName, const char *timeOffset) {
char strippedName[MAX_QPATH];
int hash;
shader_t *sh, *sh2;
qhandle_t h;
sh = R_FindShaderByName( shaderName );
if (sh == NULL || sh == tr.defaultShader) {
h = RE_RegisterShaderLightMap(shaderName, 0);
sh = R_GetShaderByHandle(h);
}
if (sh == NULL || sh == tr.defaultShader) {
ri.Printf( PRINT_WARNING, "WARNING: R_RemapShader: shader %s not found\n", shaderName );
return;
}
sh2 = R_FindShaderByName( newShaderName );
if (sh2 == NULL || sh2 == tr.defaultShader) {
h = RE_RegisterShaderLightMap(newShaderName, 0);
sh2 = R_GetShaderByHandle(h);
}
if (sh2 == NULL || sh2 == tr.defaultShader) {
ri.Printf( PRINT_WARNING, "WARNING: R_RemapShader: new shader %s not found\n", newShaderName );
return;
}
// remap all the shaders with the given name
// even tho they might have different lightmaps
COM_StripExtension(shaderName, strippedName, sizeof(strippedName));
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
for (sh = hashTable[hash]; sh; sh = sh->next) {
if (Q_stricmp(sh->name, strippedName) == 0) {
if (sh != sh2) {
sh->remappedShader = sh2;
} else {
sh->remappedShader = NULL;
}
}
}
if (timeOffset) {
sh2->timeOffset = atof(timeOffset);
}
}
/*
===============
ParseVector
===============
*/
static qboolean ParseVector( char **text, int count, float *v ) {
char *token;
int i;
// FIXME: spaces are currently required after parens, should change parseext...
token = COM_ParseExt( text, qfalse );
if ( strcmp( token, "(" ) ) {
ri.Printf( PRINT_WARNING, "WARNING: missing parenthesis in shader '%s'\n", shader.name );
return qfalse;
}
for ( i = 0 ; i < count ; i++ ) {
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
ri.Printf( PRINT_WARNING, "WARNING: missing vector element in shader '%s'\n", shader.name );
return qfalse;
}
v[i] = atof( token );
}
token = COM_ParseExt( text, qfalse );
if ( strcmp( token, ")" ) ) {
ri.Printf( PRINT_WARNING, "WARNING: missing parenthesis in shader '%s'\n", shader.name );
return qfalse;
}
return qtrue;
}
/*
===============
NameToAFunc
===============
*/
static unsigned NameToAFunc( const char *funcname )
{
if ( !Q_stricmp( funcname, "GT0" ) )
{
return GLS_ATEST_GT_0;
}
else if ( !Q_stricmp( funcname, "LT128" ) )
{
return GLS_ATEST_LT_80;
}
else if ( !Q_stricmp( funcname, "GE128" ) )
{
return GLS_ATEST_GE_80;
}
ri.Printf( PRINT_WARNING, "WARNING: invalid alphaFunc name '%s' in shader '%s'\n", funcname, shader.name );
return 0;
}
/*
===============
NameToSrcBlendMode
===============
*/
static int NameToSrcBlendMode( const char *name )
{
if ( !Q_stricmp( name, "GL_ONE" ) )
{
return GLS_SRCBLEND_ONE;
}
else if ( !Q_stricmp( name, "GL_ZERO" ) )
{
return GLS_SRCBLEND_ZERO;
}
else if ( !Q_stricmp( name, "GL_DST_COLOR" ) )
{
return GLS_SRCBLEND_DST_COLOR;
}
else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_COLOR" ) )
{
return GLS_SRCBLEND_ONE_MINUS_DST_COLOR;
}
else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) )
{
return GLS_SRCBLEND_SRC_ALPHA;
}
else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) )
{
return GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA;
}
else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) )
{
return GLS_SRCBLEND_DST_ALPHA;
}
else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) )
{
return GLS_SRCBLEND_ONE_MINUS_DST_ALPHA;
}
else if ( !Q_stricmp( name, "GL_SRC_ALPHA_SATURATE" ) )
{
return GLS_SRCBLEND_ALPHA_SATURATE;
}
ri.Printf( PRINT_WARNING, "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name );
return GLS_SRCBLEND_ONE;
}
/*
===============
NameToDstBlendMode
===============
*/
static int NameToDstBlendMode( const char *name )
{
if ( !Q_stricmp( name, "GL_ONE" ) )
{
return GLS_DSTBLEND_ONE;
}
else if ( !Q_stricmp( name, "GL_ZERO" ) )
{
return GLS_DSTBLEND_ZERO;
}
else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) )
{
return GLS_DSTBLEND_SRC_ALPHA;
}
else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) )
{
return GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
}
else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) )
{
return GLS_DSTBLEND_DST_ALPHA;
}
else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) )
{
return GLS_DSTBLEND_ONE_MINUS_DST_ALPHA;
}
else if ( !Q_stricmp( name, "GL_SRC_COLOR" ) )
{
return GLS_DSTBLEND_SRC_COLOR;
}
else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_COLOR" ) )
{
return GLS_DSTBLEND_ONE_MINUS_SRC_COLOR;
}
ri.Printf( PRINT_WARNING, "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name );
return GLS_DSTBLEND_ONE;
}
/*
===============
NameToGenFunc
===============
*/
static genFunc_t NameToGenFunc( const char *funcname )
{
if ( !Q_stricmp( funcname, "sin" ) )
{
return GF_SIN;
}
else if ( !Q_stricmp( funcname, "square" ) )
{
return GF_SQUARE;
}
else if ( !Q_stricmp( funcname, "triangle" ) )
{
return GF_TRIANGLE;
}
else if ( !Q_stricmp( funcname, "sawtooth" ) )
{
return GF_SAWTOOTH;
}
else if ( !Q_stricmp( funcname, "inversesawtooth" ) )
{
return GF_INVERSE_SAWTOOTH;
}
else if ( !Q_stricmp( funcname, "noise" ) )
{
return GF_NOISE;
}
ri.Printf( PRINT_WARNING, "WARNING: invalid genfunc name '%s' in shader '%s'\n", funcname, shader.name );
return GF_SIN;
}
/*
===================
ParseWaveForm
===================
*/
static void ParseWaveForm( char **text, waveForm_t *wave )
{
char *token;
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name );
return;
}
wave->func = NameToGenFunc( token );
// BASE, AMP, PHASE, FREQ
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name );
return;
}
wave->base = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name );
return;
}
wave->amplitude = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name );
return;
}
wave->phase = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name );
return;
}
wave->frequency = atof( token );
}
/*
===================
ParseTexMod
===================
*/
static void ParseTexMod( char *_text, shaderStage_t *stage )
{
const char *token;
char **text = &_text;
texModInfo_t *tmi;
if ( stage->bundle[0].numTexMods == TR_MAX_TEXMODS ) {
ri.Error( ERR_DROP, "ERROR: too many tcMod stages in shader '%s'", shader.name );
return;
}
tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods];
stage->bundle[0].numTexMods++;
token = COM_ParseExt( text, qfalse );
//
// turb
//
if ( !Q_stricmp( token, "turb" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb parms in shader '%s'\n", shader.name );
return;
}
tmi->wave.base = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name );
return;
}
tmi->wave.amplitude = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name );
return;
}
tmi->wave.phase = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name );
return;
}
tmi->wave.frequency = atof( token );
tmi->type = TMOD_TURBULENT;
}
//
// scale
//
else if ( !Q_stricmp( token, "scale" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing scale parms in shader '%s'\n", shader.name );
return;
}
tmi->scale[0] = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing scale parms in shader '%s'\n", shader.name );
return;
}
tmi->scale[1] = atof( token );
tmi->type = TMOD_SCALE;
}
//
// scroll
//
else if ( !Q_stricmp( token, "scroll" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing scale scroll parms in shader '%s'\n", shader.name );
return;
}
tmi->scroll[0] = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing scale scroll parms in shader '%s'\n", shader.name );
return;
}
tmi->scroll[1] = atof( token );
tmi->type = TMOD_SCROLL;
}
//
// stretch
//
else if ( !Q_stricmp( token, "stretch" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name );
return;
}
tmi->wave.func = NameToGenFunc( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name );
return;
}
tmi->wave.base = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name );
return;
}
tmi->wave.amplitude = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name );
return;
}
tmi->wave.phase = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name );
return;
}
tmi->wave.frequency = atof( token );
tmi->type = TMOD_STRETCH;
}
else if ( !Q_stricmp( token, "lightscale" ) )
{
token = COM_ParseExt( text, qfalse );
tmi->type = TMOD_LIGHTSCALE;
}
//
// transform
//
else if ( !Q_stricmp( token, "transform" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name );
return;
}
tmi->matrix[0][0] = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name );
return;
}
tmi->matrix[0][1] = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name );
return;
}
tmi->matrix[1][0] = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name );
return;
}
tmi->matrix[1][1] = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name );
return;
}
tmi->translate[0] = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name );
return;
}
tmi->translate[1] = atof( token );
tmi->type = TMOD_TRANSFORM;
}
//
// rotate
//
else if ( !Q_stricmp( token, "rotate" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing tcMod rotate parms in shader '%s'\n", shader.name );
return;
}
tmi->rotateSpeed = atof( token );
tmi->type = TMOD_ROTATE;
}
//
// entityTranslate
//
else if ( !Q_stricmp( token, "entityTranslate" ) )
{
tmi->type = TMOD_ENTITY_TRANSLATE;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown tcMod '%s' in shader '%s'\n", token, shader.name );
}
}
/*
===================
ParseStage
===================
*/
qboolean ParseStageSimple( shaderStage_t *stage, char **text );
extern cvar_t *r_parseStageSimple; // Leilei - for debugging PVR only!
static qboolean ParseStage( shaderStage_t *stage, char **text )
{
char *token;
char programName[MAX_QPATH];
char programVertexObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH];
char programFragmentObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH];
int numVertexObjects = 0;
int numFragmentObjects = 0;
int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0;
qboolean depthMaskExplicit = qfalse;
qboolean stageMipmaps = !shader.noMipMaps;
// leilei - switch to simple for simple cards
if (r_parseStageSimple->integer){
return ParseStageSimple(stage, text);
}
stage->active = qtrue;
Com_Memset(programName, 0, sizeof(programName));
while ( 1 )
{
//stage->isBlend = 0;
token = COM_ParseExt( text, qtrue );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: no matching '}' found\n" );
return qfalse;
}
if ( token[0] == '}' )
{
if (programName[0]) {
if (!Q_stricmp(programName, "skip")) {
stage->program = tr.skipProgram;
} else {
if (!numVertexObjects) {
ri.Printf(PRINT_WARNING, "WARNING: no 'vertexProgram' specified for 'program %s' in shader '%s'\n", programName, shader.name);
return qfalse;
}
if (!numFragmentObjects) {
ri.Printf(PRINT_WARNING, "WARNING: no 'fragmentProgram' specified for 'program %s' in shader '%s'\n", programName, shader.name);
return qfalse;
}
stage->isGLSL=0;
stage->program = RE_GLSL_RegisterProgram(programName, (const char *)programVertexObjects, numVertexObjects, (const char *)programFragmentObjects, numFragmentObjects);
if (!stage->program) {
ri.Printf(PRINT_WARNING, "WARNING: RE_GLSL_RegisterProgram failed for 'program %s' in shader '%s'\n", programName, shader.name);
//return qfalse;
}
else
stage->isGLSL=1;
}
} else if (numVertexObjects) {
ri.Printf(PRINT_WARNING, "WARNING: no 'program' specified for 'vertexProgram' in shader '%s'\n", shader.name);
return qfalse;
} else if (numFragmentObjects) {
ri.Printf(PRINT_WARNING, "WARNING: no 'program' specified for 'fragmentProgram' in shader '%s'\n", shader.name);
return qfalse;
}
break;
}
//
// program <name>
//
else if (!Q_stricmp(token, "program")) {
token = COM_ParseExt(text, qfalse);
if (!vertexShaders)
continue;
if (!token[0]) {
ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'program' keyword in shader '%s'\n", shader.name);
return qfalse;
}
Q_strncpyz(programName, token, sizeof(programName));
}
//
// vertexProgram <path1> .... <pathN>
//
else if (!Q_stricmp(token, "vertexProgram")) {
token = COM_ParseExt(text, qfalse);
if (!vertexShaders) {
while (token[0])
token = COM_ParseExt(text, qfalse);
continue;
}
if (!token[0]) {
ri.Printf(PRINT_WARNING, "WARNING: missing parameter(s) for 'vertexProgram' keyword in shader '%s'\n", shader.name);
return qfalse;
}
// parse up to MAX_PROGRAM_OBJECTS files
for(;;) {
if (numVertexObjects < MAX_PROGRAM_OBJECTS) {
Q_strncpyz(programVertexObjects[numVertexObjects], token, sizeof(programVertexObjects[numVertexObjects]));
numVertexObjects++;
} else {
ri.Printf(PRINT_WARNING, "WARNING: Too many parameters for 'vertexProgram' keyword in shader '%s'\n", shader.name);
return qfalse;
}
token = COM_ParseExt(text, qfalse);
if (!token[0])
break;
}
}
//
// fragmentProgram <path1> .... <pathN>
//
else if (!Q_stricmp(token, "fragmentProgram")) {
token = COM_ParseExt(text, qfalse);
if (!vertexShaders) {
while (token[0])
token = COM_ParseExt(text, qfalse);
continue;
}
if (!token[0]) {
ri.Printf(PRINT_WARNING, "WARNING: missing parameter(s) for 'fragmentProgram' keyword in shader '%s'\n", shader.name);
return qfalse;
}
// parse up to MAX_PROGRAM_OBJECTS files
for(;;) {
if (numFragmentObjects < MAX_PROGRAM_OBJECTS) {
Q_strncpyz(programFragmentObjects[numFragmentObjects], token, sizeof(programFragmentObjects[numFragmentObjects]));
numFragmentObjects++;
} else {
ri.Printf(PRINT_WARNING, "WARNING: Too many parameters for 'fragmentProgram' keyword in shader '%s'\n", shader.name);
return qfalse;
}
token = COM_ParseExt(text, qfalse);
if (!token[0])
break;
}
}
else if ( !Q_stricmp( token, "mipOffset" ) ){
token = COM_ParseExt(text,qfalse);
stage->mipBias = atoi(token);
}
else if ( !Q_stricmp( token, "nomipmaps" ) ){
stageMipmaps = qfalse;
}
//
// map <name>
//
else if ( !Q_stricmp( token, "map" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "$whiteimage" ) )
{
stage->bundle[0].image[0] = tr.whiteImage;
continue;
}
else if ( !Q_stricmp( token, "$lightmap" ) )
{
stage->bundle[0].isLightmap = qtrue;
if ( shader.lightmapIndex < 0 || !tr.lightmaps ) {
stage->bundle[0].image[0] = tr.whiteImage;
} else {
stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex];
}
continue;
}
else
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_NONE;
if (!shader.noMipMaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[0].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[0].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
}
//
// map2 <name>
//
else if ( !Q_stricmp( token, "map2" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map2' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "$whiteimage" ) )
{
stage->bundle[2].image[0] = tr.whiteImage;
continue;
}
else if ( !Q_stricmp( token, "$lightmap" ) )
{
stage->bundle[2].isLightmap = qtrue;
if ( shader.lightmapIndex < 0 ) {
stage->bundle[2].image[0] = tr.whiteImage;
} else {
stage->bundle[2].image[0] = tr.lightmaps[shader.lightmapIndex];
}
continue;
}
else
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[2].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[2].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
}
//
// map3 <name>
//
else if ( !Q_stricmp( token, "map3" ) || (!Q_stricmp( token, "normalmap" ) && r_modelshader->integer))
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map3' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "$whiteimage" ) )
{
stage->bundle[3].image[0] = tr.whiteImage;
continue;
}
else if ( !Q_stricmp( token, "$lightmap" ) )
{
stage->bundle[3].isLightmap = qtrue;
if ( shader.lightmapIndex < 0 ) {
stage->bundle[3].image[0] = tr.whiteImage;
} else {
stage->bundle[3].image[0] = tr.lightmaps[shader.lightmapIndex];
}
continue;
}
else
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[3].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[3].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
}
//
// map4 <name>
//
else if ( !Q_stricmp( token, "map4" ) || (!Q_stricmp( token, "specmap" ) && r_modelshader->integer))
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map4' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "$whiteimage" ) )
{
stage->bundle[4].image[0] = tr.whiteImage;
continue;
}
else if ( !Q_stricmp( token, "$lightmap" ) )
{
stage->bundle[4].isLightmap = qtrue;
if ( shader.lightmapIndex < 0 ) {
stage->bundle[4].image[0] = tr.whiteImage;
} else {
stage->bundle[4].image[0] = tr.lightmaps[shader.lightmapIndex];
}
continue;
}
else
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[4].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[4].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
}
//
// map5 <name>
//
else if ( !Q_stricmp( token, "map5" ) || (!Q_stricmp( token, "shadeballmap" ) && r_modelshader->integer))
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map5' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "$whiteimage" ) )
{
stage->bundle[5].image[0] = tr.whiteImage;
continue;
}
else if ( !Q_stricmp( token, "$lightmap" ) )
{
stage->bundle[5].isLightmap = qtrue;
if ( shader.lightmapIndex < 0 ) {
stage->bundle[5].image[0] = tr.whiteImage;
} else {
stage->bundle[5].image[0] = tr.lightmaps[shader.lightmapIndex];
}
continue;
}
else
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[5].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[5].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
}
//
// map6 <name>
//
else if ( !Q_stricmp( token, "map6" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map6' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "$whiteimage" ) )
{
stage->bundle[6].image[0] = tr.whiteImage;
continue;
}
else if ( !Q_stricmp( token, "$lightmap" ) )
{
stage->bundle[6].isLightmap = qtrue;
if ( shader.lightmapIndex < 0 ) {
stage->bundle[6].image[0] = tr.whiteImage;
} else {
stage->bundle[6].image[0] = tr.lightmaps[shader.lightmapIndex];
}
continue;
}
else
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[6].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[6].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
}
//
// map7 <name>
//
else if ( !Q_stricmp( token, "map7" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map7' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "$whiteimage" ) )
{
stage->bundle[7].image[0] = tr.whiteImage;
continue;
}
else if ( !Q_stricmp( token, "$lightmap" ) )
{
stage->bundle[7].isLightmap = qtrue;
if ( shader.lightmapIndex < 0 ) {
stage->bundle[7].image[0] = tr.whiteImage;
} else {
stage->bundle[7].image[0] = tr.lightmaps[shader.lightmapIndex];
}
continue;
}
else
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[7].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[7].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
}
//
// clampmap <name>
//
else if ( !Q_stricmp( token, "clampmap" ) )
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if (!shader.noMipMaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[0].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[0].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
//
// clampmap2 <name>
//
else if ( !Q_stricmp( token, "clampmap2" ) )
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap2' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[2].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[2].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
//
// clampmap3 <name>
//
else if ( !Q_stricmp( token, "clampmap3" ) )
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap3' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[3].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[3].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
//
// clampmap4 <name>
//
else if ( !Q_stricmp( token, "clampmap4" ) )
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap4' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[4].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[4].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
//
// clampmap5 <name>
//
else if ( !Q_stricmp( token, "clampmap5" ) )
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap5' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[5].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[5].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
//
// clampmap6 <name>
//
else if ( !Q_stricmp( token, "clampmap6" ) )
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap6' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[6].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[6].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
//
// clampmap7 <name>
//
else if ( !Q_stricmp( token, "clampmap7" ) )
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap7' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[7].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[7].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
//
// animMap <frequency> <image1> .... <imageN>
//
else if ( !Q_stricmp( token, "animMap" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[0].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_NONE;
if (!shader.noMipMaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[0].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[0].numImageAnimations++;
}
}
}
//
// animMap2 <frequency> <image1> .... <imageN>
//
else if ( !Q_stricmp( token, "animMap2" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap2' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[2].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[2].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[2].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[2].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[2].numImageAnimations++;
}
}
}
//
// animMap3 <frequency> <image1> .... <imageN>
//
else if ( !Q_stricmp( token, "animMap3" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap3' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[3].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[3].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[3].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[3].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[3].numImageAnimations++;
}
}
}
//
// animMap4 <frequency> <image1> .... <imageN>
//
else if ( !Q_stricmp( token, "animMap4" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap4' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[4].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[4].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[4].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[4].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[4].numImageAnimations++;
}
}
}
//
// animMap5 <frequency> <image1> .... <imageN>
//
else if ( !Q_stricmp( token, "animMap5" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap5' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[5].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[5].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[5].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[5].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[5].numImageAnimations++;
}
}
}
//
// animMap6 <frequency> <image1> .... <imageN>
//
else if ( !Q_stricmp( token, "animMap6" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap6' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[6].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[6].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[6].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[6].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[6].numImageAnimations++;
}
}
}
//
// animMap7 <frequency> <image1> .... <imageN>
//
else if ( !Q_stricmp( token, "animMap7" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap7' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[7].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[7].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_NONE;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[7].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[7].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[7].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "clampAnimMap" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[0].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_SRGB;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[0].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[0].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "clampAnimMap2" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap2' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[2].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[2].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_SRGB;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[2].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[2].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[2].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "clampAnimMap3" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap3' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[3].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[3].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_SRGB;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[3].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[3].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[3].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "clampAnimMap4" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap4' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[4].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[4].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_SRGB;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[4].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[4].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[4].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "clampAnimMap5" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap5' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[5].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[5].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_SRGB;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[5].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[5].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[5].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "clampAnimMap6" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap6' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[6].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[6].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_SRGB;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[6].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[6].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[6].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "clampAnimMap7" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap7' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[7].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[7].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_SRGB;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[7].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[7].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[7].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "videoMap" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));
if (stage->bundle[0].videoMapHandle != -1) {
stage->bundle[0].isVideoMap = qtrue;
stage->bundle[0].image[0] = tr.scratchImage[stage->bundle[0].videoMapHandle];
}
}
//
// videoMap2 <name>
//
else if ( !Q_stricmp( token, "videoMap2" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap2' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[2].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));
if (stage->bundle[2].videoMapHandle != -1) {
stage->bundle[2].isVideoMap = qtrue;
stage->bundle[2].image[0] = tr.scratchImage[stage->bundle[2].videoMapHandle];
}
}
//
// videoMap3 <name>
//
else if ( !Q_stricmp( token, "videoMap3" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap3' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[3].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));
if (stage->bundle[3].videoMapHandle != -1) {
stage->bundle[3].isVideoMap = qtrue;
stage->bundle[3].image[0] = tr.scratchImage[stage->bundle[3].videoMapHandle];
}
}
//
// videoMap4 <name>
//
else if ( !Q_stricmp( token, "videoMap4" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap4' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[4].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));
if (stage->bundle[4].videoMapHandle != -1) {
stage->bundle[4].isVideoMap = qtrue;
stage->bundle[4].image[0] = tr.scratchImage[stage->bundle[4].videoMapHandle];
}
}
//
// videoMap5 <name>
//
else if ( !Q_stricmp( token, "videoMap5" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap5' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[5].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));
if (stage->bundle[5].videoMapHandle != -1) {
stage->bundle[5].isVideoMap = qtrue;
stage->bundle[5].image[0] = tr.scratchImage[stage->bundle[5].videoMapHandle];
}
}
//
// videoMap6 <name>
//
else if ( !Q_stricmp( token, "videoMap6" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap6' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[6].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));
if (stage->bundle[6].videoMapHandle != -1) {
stage->bundle[6].isVideoMap = qtrue;
stage->bundle[6].image[0] = tr.scratchImage[stage->bundle[6].videoMapHandle];
}
}
//
// videoMap7 <name>
//
else if ( !Q_stricmp( token, "videoMap7" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap7' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[7].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));
if (stage->bundle[7].videoMapHandle != -1) {
stage->bundle[7].isVideoMap = qtrue;
stage->bundle[7].image[0] = tr.scratchImage[stage->bundle[7].videoMapHandle];
}
}
//
// alphafunc <func>
//
else if ( !Q_stricmp( token, "alphaFunc" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'alphaFunc' keyword in shader '%s'\n", shader.name );
return qfalse;
}
atestBits = NameToAFunc( token );
}
//
// depthFunc <func>
//
else if ( !Q_stricmp( token, "depthfunc" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'depthfunc' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "lequal" ) )
{
depthFuncBits = 0;
}
else if ( !Q_stricmp( token, "equal" ) )
{
depthFuncBits = GLS_DEPTHFUNC_EQUAL;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown depthfunc '%s' in shader '%s'\n", token, shader.name );
continue;
}
}
//
// detail
//
else if ( !Q_stricmp( token, "detail" ) )
{
stage->isDetail = qtrue;
}
//
// blendfunc <srcFactor> <dstFactor>
// or blendfunc <add|filter|blend>
//
else if ( !Q_stricmp( token, "blendfunc" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name );
continue;
}
// check for "simple" blends first
if ( !Q_stricmp( token, "add" ) ) {
blendSrcBits = GLS_SRCBLEND_ONE;
blendDstBits = GLS_DSTBLEND_ONE;
} else if ( !Q_stricmp( token, "filter" ) ) {
blendSrcBits = GLS_SRCBLEND_DST_COLOR;
blendDstBits = GLS_DSTBLEND_ZERO;
} else if ( !Q_stricmp( token, "blend" ) ) {
blendSrcBits = GLS_SRCBLEND_SRC_ALPHA;
blendDstBits = GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
} else {
// complex double blends
blendSrcBits = NameToSrcBlendMode( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name );
continue;
}
blendDstBits = NameToDstBlendMode( token );
}
stage->isBlend = 1; // 2x2
// clear depth mask for blended surfaces
if ( !depthMaskExplicit )
{
depthMaskBits = 0;
}
}
//
// rgbGen
//
else if ( !Q_stricmp( token, "rgbGen" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameters for rgbGen in shader '%s'\n", shader.name );
continue;
}
if ( !Q_stricmp( token, "wave" ) )
{
ParseWaveForm( text, &stage->rgbWave );
stage->rgbGen = CGEN_WAVEFORM;
}
else if ( !Q_stricmp( token, "const" ) )
{
vec3_t color;
ParseVector( text, 3, color );
stage->constantColor[0] = 255 * color[0];
stage->constantColor[1] = 255 * color[1];
stage->constantColor[2] = 255 * color[2];
stage->rgbGen = CGEN_CONST;
}
else if ( !Q_stricmp( token, "identity" ) )
{
stage->rgbGen = CGEN_IDENTITY;
}
else if ( !Q_stricmp( token, "identityLighting" ) )
{
stage->rgbGen = CGEN_IDENTITY_LIGHTING;
}
else if ( !Q_stricmp( token, "entity" ) )
{
stage->rgbGen = CGEN_ENTITY;
}
else if ( !Q_stricmp( token, "oneMinusEntity" ) )
{
stage->rgbGen = CGEN_ONE_MINUS_ENTITY;
}
else if ( !Q_stricmp( token, "vertex" ) )
{
stage->rgbGen = CGEN_VERTEX;
if ( stage->alphaGen == 0 ) {
stage->alphaGen = AGEN_VERTEX;
}
}
else if ( !Q_stricmp( token, "exactVertex" ) )
{
stage->rgbGen = CGEN_EXACT_VERTEX;
}
else if ( !Q_stricmp( token, "vertexLighting" ) ) // leilei - vertex WITH a lighting pass after
{
stage->rgbGen = CGEN_VERTEX_LIT;
if ( stage->alphaGen == 0 ) {
stage->alphaGen = AGEN_VERTEX;
}
}
else if ( !Q_stricmp( token, "vertexLighting2" ) ) // leilei - second vertex color
{
stage->rgbGen = CGEN_VERTEX_LIT;
if ( stage->alphaGen == 0 ) {
stage->alphaGen = AGEN_VERTEX;
}
}
else if ( !Q_stricmp( token, "lightingDiffuse" ) )
{
stage->rgbGen = CGEN_LIGHTING_DIFFUSE;
}
else if ( !Q_stricmp( token, "lightingUniform" ) )
{
stage->rgbGen = CGEN_LIGHTING_UNIFORM;
}
else if ( !Q_stricmp( token, "lightingDynamic" ) )
{
stage->rgbGen = CGEN_LIGHTING_DYNAMIC;
}
else if ( !Q_stricmp( token, "flatAmbient" ) )
{
stage->rgbGen = CGEN_LIGHTING_FLAT_AMBIENT;
}
else if ( !Q_stricmp( token, "flatDirect" ) )
{
stage->rgbGen = CGEN_LIGHTING_FLAT_DIRECT;
}
else if ( !Q_stricmp( token, "oneMinusVertex" ) )
{
stage->rgbGen = CGEN_ONE_MINUS_VERTEX;
}
else if ( !Q_stricmp( token, "lightingSpecularDiffuse" ) ) // leilei - deprecated
{
stage->rgbGen = CGEN_LIGHTING_DIFFUSE;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown rgbGen parameter '%s' in shader '%s'\n", token, shader.name );
continue;
}
}
//
// alphaGen
//
else if ( !Q_stricmp( token, "alphaGen" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameters for alphaGen in shader '%s'\n", shader.name );
continue;
}
if ( !Q_stricmp( token, "wave" ) )
{
ParseWaveForm( text, &stage->alphaWave );
stage->alphaGen = AGEN_WAVEFORM;
}
else if ( !Q_stricmp( token, "const" ) )
{
token = COM_ParseExt( text, qfalse );
stage->constantColor[3] = 255 * atof( token );
stage->alphaGen = AGEN_CONST;
}
else if ( !Q_stricmp( token, "identity" ) )
{
stage->alphaGen = AGEN_IDENTITY;
}
else if ( !Q_stricmp( token, "entity" ) )
{
stage->alphaGen = AGEN_ENTITY;
}
else if ( !Q_stricmp( token, "oneMinusEntity" ) )
{
stage->alphaGen = AGEN_ONE_MINUS_ENTITY;
}
else if ( !Q_stricmp( token, "vertex" ) )
{
stage->alphaGen = AGEN_VERTEX;
}
else if ( !Q_stricmp( token, "lightingSpecular" ) )
{
stage->alphaGen = AGEN_LIGHTING_SPECULAR;
}
else if ( !Q_stricmp( token, "oneMinusVertex" ) )
{
stage->alphaGen = AGEN_ONE_MINUS_VERTEX;
}
else if ( !Q_stricmp( token, "portal" ) )
{
stage->alphaGen = AGEN_PORTAL;
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
shader.portalRange = 256;
ri.Printf( PRINT_WARNING, "WARNING: missing range parameter for alphaGen portal in shader '%s', defaulting to 256\n", shader.name );
}
else
{
shader.portalRange = atof( token );
}
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown alphaGen parameter '%s' in shader '%s'\n", token, shader.name );
continue;
}
}
//
// tcGen <function>
//
else if ( !Q_stricmp(token, "texgen") || !Q_stricmp( token, "tcGen" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing texgen parm in shader '%s'\n", shader.name );
continue;
}
if ( !Q_stricmp( token, "environment" ) )
{
stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED;
}
else if ( !Q_stricmp( token, "cel" ) )
{
stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_CELSHADE_MAPPED;
}
else if ( !Q_stricmp( token, "celshading" ) ) // leilei - my technique is different
{
stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_CELSHADE_LEILEI;
}
else if ( !Q_stricmp( token, "eyeleft" ) ) // leilei - eye tracking
{
stage->bundle[0].tcGen = TCGEN_EYE_LEFT;
}
else if ( !Q_stricmp( token, "eyeright" ) ) // leilei - eye tracking
{
stage->bundle[0].tcGen = TCGEN_EYE_RIGHT;
}
else if ( !Q_stricmp( token, "environmentWater" ) )
{
stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED_WATER; // leilei - water's envmaps
}
else if ( !Q_stricmp( token, "lightmap" ) )
{
stage->bundle[0].tcGen = TCGEN_LIGHTMAP;
}
else if ( !Q_stricmp( token, "texture" ) || !Q_stricmp( token, "base" ) )
{
stage->bundle[0].tcGen = TCGEN_TEXTURE;
}
else if ( !Q_stricmp( token, "vector" ) )
{
ParseVector( text, 3, stage->bundle[0].tcGenVectors[0] );
ParseVector( text, 3, stage->bundle[0].tcGenVectors[1] );
stage->bundle[0].tcGen = TCGEN_VECTOR;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown texgen parm in shader '%s'\n", shader.name );
}
}
//
// tcMod <type> <...>
//
else if ( !Q_stricmp( token, "tcMod" ) )
{
char buffer[1024] = "";
while ( 1 )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
break;
strcat( buffer, token );
strcat( buffer, " " );
}
ParseTexMod( buffer, stage );
continue;
}
//
// depthmask
//
else if ( !Q_stricmp( token, "depthwrite" ) )
{
depthMaskBits = GLS_DEPTHMASK_TRUE;
depthMaskExplicit = qtrue;
continue;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown parameter '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
// END DITHER TEST
}
//
// if cgen isn't explicitly specified, use either identity or identitylighting
//
if ( stage->rgbGen == CGEN_BAD ) {
if ( blendSrcBits == 0 ||
blendSrcBits == GLS_SRCBLEND_ONE ||
blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) {
stage->rgbGen = CGEN_IDENTITY_LIGHTING;
} else {
stage->rgbGen = CGEN_IDENTITY;
}
}
//
// implicitly assume that a GL_ONE GL_ZERO blend mask disables blending
//
if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) &&
( blendDstBits == GLS_DSTBLEND_ZERO ) )
{
blendDstBits = blendSrcBits = 0;
depthMaskBits = GLS_DEPTHMASK_TRUE;
}
// decide which agens we can skip
if ( stage->alphaGen == AGEN_IDENTITY ) {
if ( stage->rgbGen == CGEN_IDENTITY
|| stage->rgbGen == CGEN_LIGHTING_DIFFUSE
|| stage->rgbGen == CGEN_LIGHTING_UNIFORM
|| stage->rgbGen == CGEN_LIGHTING_DYNAMIC) {
stage->alphaGen = AGEN_SKIP;
}
}
//
// compute state bits
//
stage->stateBits = depthMaskBits |
blendSrcBits | blendDstBits |
atestBits |
depthFuncBits;
return qtrue;
}
/*
===================
ParseStageSimple
leilei - the purpose of this is to load textures after processing their blending properties,
so we can approximate effects on incapable hardware such as Matrox Mystique, S3 ViRGE,
PowerVR PCX2, software rendering...
A lot of things are stripped out (like GLSL and multitexture stuff)
===================
*/
extern int hackoperation;
extern int ismaptexture;
int surfaceflagsy;
qboolean ParseStageSimple( shaderStage_t *stage, char **text )
{
char *token;
char programName[MAX_QPATH];
char programVertexObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH];
char programFragmentObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH];
char imageName[MAX_QPATH]; // for loading later
char imageNameAnim0[MAX_QPATH];
char imageNameAnim1[MAX_QPATH];
char imageNameAnim2[MAX_QPATH];
char imageNameAnim3[MAX_QPATH];
char imageNameAnim4[MAX_QPATH];
char imageNameAnim5[MAX_QPATH];
char imageNameAnim6[MAX_QPATH];
char imageNameAnim7[MAX_QPATH];
char imageNameAnim8[MAX_QPATH];
imgType_t itype = IMGTYPE_COLORALPHA;
imgFlags_t iflags = IMGFLAG_NONE;
int numVertexObjects = 0;
int numFragmentObjects = 0;
int loadlater = 0;
int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0;
qboolean depthMaskExplicit = qfalse;
qboolean stageMipmaps = !shader.noMipMaps;
stage->active = qtrue;
Com_Memset(programName, 0, sizeof(programName));
hackoperation = 2; // reset the hackop
while ( 1 )
{
//stage->isBlend = 0;
token = COM_ParseExt( text, qtrue );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: no matching '}' found\n" );
return qfalse;
}
if ( token[0] == '}' )
{
if (programName[0]) {
if (!Q_stricmp(programName, "skip")) {
stage->program = tr.skipProgram;
} else {
if (!numVertexObjects) {
ri.Printf(PRINT_WARNING, "WARNING: no 'vertexProgram' specified for 'program %s' in shader '%s'\n", programName, shader.name);
return qfalse;
}
if (!numFragmentObjects) {
ri.Printf(PRINT_WARNING, "WARNING: no 'fragmentProgram' specified for 'program %s' in shader '%s'\n", programName, shader.name);
return qfalse;
}
stage->isGLSL=0;
stage->program = RE_GLSL_RegisterProgram(programName, (const char *)programVertexObjects, numVertexObjects, (const char *)programFragmentObjects, numFragmentObjects);
if (!stage->program) {
ri.Printf(PRINT_WARNING, "WARNING: RE_GLSL_RegisterProgram failed for 'program %s' in shader '%s'\n", programName, shader.name);
//return qfalse;
}
else
stage->isGLSL=1;
}
} else if (numVertexObjects) {
ri.Printf(PRINT_WARNING, "WARNING: no 'program' specified for 'vertexProgram' in shader '%s'\n", shader.name);
return qfalse;
} else if (numFragmentObjects) {
ri.Printf(PRINT_WARNING, "WARNING: no 'program' specified for 'fragmentProgram' in shader '%s'\n", shader.name);
return qfalse;
}
break;
}
//
// program <name>
//
else if (!Q_stricmp(token, "program")) {
token = COM_ParseExt(text, qfalse);
if (!vertexShaders)
continue;
if (!token[0]) {
ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'program' keyword in shader '%s'\n", shader.name);
return qfalse;
}
Q_strncpyz(programName, token, sizeof(programName));
}
//
// vertexProgram <path1> .... <pathN>
//
else if (!Q_stricmp(token, "vertexProgram")) {
token = COM_ParseExt(text, qfalse);
if (!vertexShaders) {
while (token[0])
token = COM_ParseExt(text, qfalse);
continue;
}
if (!token[0]) {
ri.Printf(PRINT_WARNING, "WARNING: missing parameter(s) for 'vertexProgram' keyword in shader '%s'\n", shader.name);
return qfalse;
}
// parse up to MAX_PROGRAM_OBJECTS files
for(;;) {
if (numVertexObjects < MAX_PROGRAM_OBJECTS) {
Q_strncpyz(programVertexObjects[numVertexObjects], token, sizeof(programVertexObjects[numVertexObjects]));
numVertexObjects++;
} else {
ri.Printf(PRINT_WARNING, "WARNING: Too many parameters for 'vertexProgram' keyword in shader '%s'\n", shader.name);
return qfalse;
}
token = COM_ParseExt(text, qfalse);
if (!token[0])
break;
}
}
//
// fragmentProgram <path1> .... <pathN>
//
else if (!Q_stricmp(token, "fragmentProgram")) {
token = COM_ParseExt(text, qfalse);
if (!vertexShaders) {
while (token[0])
token = COM_ParseExt(text, qfalse);
continue;
}
if (!token[0]) {
ri.Printf(PRINT_WARNING, "WARNING: missing parameter(s) for 'fragmentProgram' keyword in shader '%s'\n", shader.name);
return qfalse;
}
// parse up to MAX_PROGRAM_OBJECTS files
for(;;) {
if (numFragmentObjects < MAX_PROGRAM_OBJECTS) {
Q_strncpyz(programFragmentObjects[numFragmentObjects], token, sizeof(programFragmentObjects[numFragmentObjects]));
numFragmentObjects++;
} else {
ri.Printf(PRINT_WARNING, "WARNING: Too many parameters for 'fragmentProgram' keyword in shader '%s'\n", shader.name);
return qfalse;
}
token = COM_ParseExt(text, qfalse);
if (!token[0])
break;
}
}
else if ( !Q_stricmp( token, "mipOffset" ) ){
token = COM_ParseExt(text,qfalse);
stage->mipBias = atoi(token);
}
else if ( !Q_stricmp( token, "nomipmaps" ) ){
stageMipmaps = qfalse;
}
//
// map <name>
//
else if ( !Q_stricmp( token, "map" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "$whiteimage" ) )
{
stage->bundle[0].image[0] = tr.whiteImage;
continue;
}
else if ( !Q_stricmp( token, "$lightmap" ) )
{
stage->bundle[0].isLightmap = qtrue;
if ( shader.lightmapIndex < 0 || !tr.lightmaps ) {
stage->bundle[0].image[0] = tr.whiteImage;
} else {
stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex];
}
continue;
}
else
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_NONE;
if (!shader.noMipMaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
//stage->bundle[0].image[0] = R_FindImageFile( token, type, flags );
stage->bundle[0].image[0] = tr.whiteImage;
COM_StripExtension( token, imageName, MAX_QPATH );
itype = type; iflags = flags;
loadlater = 1;
// imageName = va("%s",token);
// if ( !stage->bundle[0].image[0] )
// {
// ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
// return qfalse;
// }
}
}
//
// clampmap <name>
//
else if ( !Q_stricmp( token, "clampmap" ) )
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if (!shader.noMipMaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[0].image[0] = tr.whiteImage;
COM_StripExtension( token, imageName, MAX_QPATH );
itype = type; iflags = flags;
loadlater = 1;
}
//
// animMap <frequency> <image1> .... <imageN>
//
else if ( !Q_stricmp( token, "animMap" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[0].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_NONE;
if (!shader.noMipMaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
//stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
stage->bundle[0].image[num] = tr.whiteImage;
if(num == 0) COM_StripExtension( token, imageNameAnim0, MAX_QPATH );
if(num == 1) COM_StripExtension( token, imageNameAnim1, MAX_QPATH );
if(num == 2) COM_StripExtension( token, imageNameAnim2, MAX_QPATH );
if(num == 3) COM_StripExtension( token, imageNameAnim3, MAX_QPATH );
if(num == 4) COM_StripExtension( token, imageNameAnim4, MAX_QPATH );
if(num == 5) COM_StripExtension( token, imageNameAnim5, MAX_QPATH );
if(num == 6) COM_StripExtension( token, imageNameAnim6, MAX_QPATH );
if(num == 7) COM_StripExtension( token, imageNameAnim7, MAX_QPATH );
if(num == 8) COM_StripExtension( token, imageNameAnim8, MAX_QPATH );
iflags = flags;
loadlater = 1;
stage->bundle[0].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "clampAnimMap" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].imageAnimationSpeed = atof( token );
// parse up to MAX_IMAGE_ANIMATIONS animations
while ( 1 ) {
int num;
token = COM_ParseExt( text, qfalse );
if ( !token[0] ) {
break;
}
num = stage->bundle[0].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
imgFlags_t flags = IMGFLAG_SRGB;
if (stageMipmaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[0].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
stage->bundle[0].numImageAnimations++;
}
}
}
else if ( !Q_stricmp( token, "videoMap" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));
if (stage->bundle[0].videoMapHandle != -1) {
stage->bundle[0].isVideoMap = qtrue;
stage->bundle[0].image[0] = tr.scratchImage[stage->bundle[0].videoMapHandle];
}
}
//
// alphafunc <func>
//
else if ( !Q_stricmp( token, "alphaFunc" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'alphaFunc' keyword in shader '%s'\n", shader.name );
return qfalse;
}
atestBits = NameToAFunc( token );
}
//
// depthFunc <func>
//
else if ( !Q_stricmp( token, "depthfunc" ) )
{
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'depthfunc' keyword in shader '%s'\n", shader.name );
return qfalse;
}
if ( !Q_stricmp( token, "lequal" ) )
{
depthFuncBits = 0;
}
else if ( !Q_stricmp( token, "equal" ) )
{
depthFuncBits = GLS_DEPTHFUNC_EQUAL;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown depthfunc '%s' in shader '%s'\n", token, shader.name );
continue;
}
}
//
// detail
//
else if ( !Q_stricmp( token, "detail" ) )
{
stage->isDetail = qtrue;
}
//
// blendfunc <srcFactor> <dstFactor>
// or blendfunc <add|filter|blend>
//
else if ( !Q_stricmp( token, "blendfunc" ) )
{
hackoperation = 0;
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name );
hackoperation = 0;
continue;
}
// check for "simple" blends first
if ( !Q_stricmp( token, "add" ) ) {
blendSrcBits = GLS_SRCBLEND_ONE;
blendDstBits = GLS_DSTBLEND_ONE;
hackoperation = 1;
} else if ( !Q_stricmp( token, "filter" ) ) {
blendSrcBits = GLS_SRCBLEND_DST_COLOR;
blendDstBits = GLS_DSTBLEND_ZERO;
// hackoperation = 4;
} else if ( !Q_stricmp( token, "blend" ) ) {
blendSrcBits = GLS_SRCBLEND_SRC_ALPHA;
blendDstBits = GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
hackoperation = 0;
} else {
// complex double blends
blendSrcBits = NameToSrcBlendMode( token );
hackoperation = 0;
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name );
continue;
}
blendDstBits = NameToDstBlendMode( token );
}
stage->isBlend = 1; // 2x2
// clear depth mask for blended surfaces
if ( !depthMaskExplicit )
{
depthMaskBits = 0;
}
}
//
// rgbGen
//
else if ( !Q_stricmp( token, "rgbGen" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameters for rgbGen in shader '%s'\n", shader.name );
continue;
}
if ( !Q_stricmp( token, "wave" ) )
{
ParseWaveForm( text, &stage->rgbWave );
stage->rgbGen = CGEN_WAVEFORM;
}
else if ( !Q_stricmp( token, "const" ) )
{
vec3_t color;
ParseVector( text, 3, color );
stage->constantColor[0] = 255 * color[0];
stage->constantColor[1] = 255 * color[1];
stage->constantColor[2] = 255 * color[2];
stage->rgbGen = CGEN_CONST;
}
else if ( !Q_stricmp( token, "identity" ) )
{
stage->rgbGen = CGEN_IDENTITY;
}
else if ( !Q_stricmp( token, "identityLighting" ) )
{
stage->rgbGen = CGEN_IDENTITY_LIGHTING;
}
else if ( !Q_stricmp( token, "entity" ) )
{
stage->rgbGen = CGEN_ENTITY;
}
else if ( !Q_stricmp( token, "oneMinusEntity" ) )
{
stage->rgbGen = CGEN_ONE_MINUS_ENTITY;
}
else if ( !Q_stricmp( token, "vertex" ) )
{
stage->rgbGen = CGEN_VERTEX;
if ( stage->alphaGen == 0 ) {
stage->alphaGen = AGEN_VERTEX;
}
}
else if ( !Q_stricmp( token, "exactVertex" ) )
{
stage->rgbGen = CGEN_EXACT_VERTEX;
}
else if ( !Q_stricmp( token, "vertexLighting" ) ) // leilei - vertex WITH a lighting pass after
{
stage->rgbGen = CGEN_VERTEX_LIT;
if ( stage->alphaGen == 0 ) {
stage->alphaGen = AGEN_VERTEX;
}
}
else if ( !Q_stricmp( token, "vertexLighting2" ) ) // leilei - second vertex color
{
stage->rgbGen = CGEN_VERTEX_LIT;
if ( stage->alphaGen == 0 ) {
stage->alphaGen = AGEN_VERTEX;
}
}
else if ( !Q_stricmp( token, "lightingDiffuse" ) )
{
stage->rgbGen = CGEN_LIGHTING_DIFFUSE;
}
else if ( !Q_stricmp( token, "lightingUniform" ) )
{
stage->rgbGen = CGEN_LIGHTING_UNIFORM;
}
else if ( !Q_stricmp( token, "lightingDynamic" ) )
{
stage->rgbGen = CGEN_LIGHTING_DYNAMIC;
}
else if ( !Q_stricmp( token, "flatAmbient" ) )
{
stage->rgbGen = CGEN_LIGHTING_FLAT_AMBIENT;
}
else if ( !Q_stricmp( token, "flatDirect" ) )
{
stage->rgbGen = CGEN_LIGHTING_FLAT_DIRECT;
}
else if ( !Q_stricmp( token, "oneMinusVertex" ) )
{
stage->rgbGen = CGEN_ONE_MINUS_VERTEX;
}
else if ( !Q_stricmp( token, "lightingSpecularDiffuse" ) ) // leilei - deprecated
{
stage->rgbGen = CGEN_LIGHTING_DIFFUSE;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown rgbGen parameter '%s' in shader '%s'\n", token, shader.name );
continue;
}
}
//
// alphaGen
//
else if ( !Q_stricmp( token, "alphaGen" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameters for alphaGen in shader '%s'\n", shader.name );
continue;
}
if ( !Q_stricmp( token, "wave" ) )
{
ParseWaveForm( text, &stage->alphaWave );
stage->alphaGen = AGEN_WAVEFORM;
}
else if ( !Q_stricmp( token, "const" ) )
{
token = COM_ParseExt( text, qfalse );
stage->constantColor[3] = 255 * atof( token );
stage->alphaGen = AGEN_CONST;
}
else if ( !Q_stricmp( token, "identity" ) )
{
stage->alphaGen = AGEN_IDENTITY;
}
else if ( !Q_stricmp( token, "entity" ) )
{
stage->alphaGen = AGEN_ENTITY;
}
else if ( !Q_stricmp( token, "oneMinusEntity" ) )
{
stage->alphaGen = AGEN_ONE_MINUS_ENTITY;
}
else if ( !Q_stricmp( token, "vertex" ) )
{
stage->alphaGen = AGEN_VERTEX;
}
else if ( !Q_stricmp( token, "lightingSpecular" ) )
{
stage->alphaGen = AGEN_LIGHTING_SPECULAR;
}
else if ( !Q_stricmp( token, "oneMinusVertex" ) )
{
stage->alphaGen = AGEN_ONE_MINUS_VERTEX;
}
else if ( !Q_stricmp( token, "portal" ) )
{
stage->alphaGen = AGEN_PORTAL;
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
shader.portalRange = 256;
ri.Printf( PRINT_WARNING, "WARNING: missing range parameter for alphaGen portal in shader '%s', defaulting to 256\n", shader.name );
}
else
{
shader.portalRange = atof( token );
}
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown alphaGen parameter '%s' in shader '%s'\n", token, shader.name );
continue;
}
}
//
// tcGen <function>
//
else if ( !Q_stricmp(token, "texgen") || !Q_stricmp( token, "tcGen" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing texgen parm in shader '%s'\n", shader.name );
continue;
}
if ( !Q_stricmp( token, "environment" ) )
{
stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED;
}
else if ( !Q_stricmp( token, "cel" ) )
{
stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_CELSHADE_MAPPED;
}
else if ( !Q_stricmp( token, "celshading" ) ) // leilei - my technique is different
{
stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_CELSHADE_LEILEI;
}
else if ( !Q_stricmp( token, "eyeleft" ) ) // leilei - eye tracking
{
stage->bundle[0].tcGen = TCGEN_EYE_LEFT;
}
else if ( !Q_stricmp( token, "eyeright" ) ) // leilei - eye tracking
{
stage->bundle[0].tcGen = TCGEN_EYE_RIGHT;
}
else if ( !Q_stricmp( token, "environmentWater" ) )
{
stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED_WATER; // leilei - water's envmaps
}
else if ( !Q_stricmp( token, "lightmap" ) )
{
stage->bundle[0].tcGen = TCGEN_LIGHTMAP;
}
else if ( !Q_stricmp( token, "texture" ) || !Q_stricmp( token, "base" ) )
{
stage->bundle[0].tcGen = TCGEN_TEXTURE;
}
else if ( !Q_stricmp( token, "vector" ) )
{
ParseVector( text, 3, stage->bundle[0].tcGenVectors[0] );
ParseVector( text, 3, stage->bundle[0].tcGenVectors[1] );
stage->bundle[0].tcGen = TCGEN_VECTOR;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown texgen parm in shader '%s'\n", shader.name );
}
}
//
// tcMod <type> <...>
//
else if ( !Q_stricmp( token, "tcMod" ) )
{
char buffer[1024] = "";
while ( 1 )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
break;
strcat( buffer, token );
strcat( buffer, " " );
}
ParseTexMod( buffer, stage );
continue;
}
//
// depthmask
//
else if ( !Q_stricmp( token, "depthwrite" ) )
{
depthMaskBits = GLS_DEPTHMASK_TRUE;
depthMaskExplicit = qtrue;
continue;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown parameter '%s' in shader '%s'\n", token, shader.name );
return qfalse;
}
}
//
// if cgen isn't explicitly specified, use either identity or identitylighting
//
if ( stage->rgbGen == CGEN_BAD ) {
if ( blendSrcBits == 0 ||
blendSrcBits == GLS_SRCBLEND_ONE ||
blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) {
stage->rgbGen = CGEN_IDENTITY_LIGHTING;
} else {
stage->rgbGen = CGEN_IDENTITY;
}
}
//
// implicitly assume that a GL_ONE GL_ZERO blend mask disables blending
//
if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) &&
( blendDstBits == GLS_DSTBLEND_ZERO ) )
{
blendDstBits = blendSrcBits = 0;
depthMaskBits = GLS_DEPTHMASK_TRUE;
}
// decide which agens we can skip
if ( stage->alphaGen == AGEN_IDENTITY ) {
if ( stage->rgbGen == CGEN_IDENTITY
|| stage->rgbGen == CGEN_LIGHTING_DIFFUSE
|| stage->rgbGen == CGEN_LIGHTING_UNIFORM
|| stage->rgbGen == CGEN_LIGHTING_DYNAMIC) {
stage->alphaGen = AGEN_SKIP;
}
}
//
// compute state bits
//
stage->stateBits = depthMaskBits |
blendSrcBits | blendDstBits |
atestBits |
depthFuncBits;
//
// now load our image!
//
//hackoperation = 2;
if (loadlater){
if (!blendDstBits) hackoperation = 2;
if (ismaptexture){
if (surfaceflagsy & CONTENTS_TRANSLUCENT)
hackoperation = 0;
else
hackoperation = 2;
}
if (blendSrcBits == GLS_SRCBLEND_ONE) hackoperation = 1;
if (blendDstBits == GLS_DSTBLEND_ONE) hackoperation = 1;
if (blendSrcBits == GLS_SRCBLEND_SRC_ALPHA) hackoperation = 0;
if (blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA) hackoperation = 0;
if (blendSrcBits == GLS_SRCBLEND_DST_COLOR &&
blendDstBits == GLS_DSTBLEND_SRC_COLOR)
hackoperation = 4;
if (blendSrcBits == GLS_SRCBLEND_DST_COLOR &&
blendDstBits == GLS_SRCBLEND_ONE)
hackoperation = 1;
if (blendSrcBits == GLS_SRCBLEND_SRC_ALPHA &&
blendDstBits == GLS_SRCBLEND_ONE) // additive, but blended away by alpha
hackoperation = 1;
if (!ismaptexture){
if (blendSrcBits == GLS_SRCBLEND_ZERO) hackoperation = 3;
//if (blendDstBits == GLS_DSTBLEND_ZERO) hackoperation = 3;
}
if (stage->bundle[0].numImageAnimations>0){
int n, o;
n= stage->bundle[0].numImageAnimations;
for (o=0; o<n;o++){
iflags = IMGFLAG_NONE;
//stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if(o == 0) COM_StripExtension( imageNameAnim0, imageName, MAX_QPATH );
if(o == 1) COM_StripExtension( imageNameAnim1, imageName, MAX_QPATH );
if(o == 2) COM_StripExtension( imageNameAnim2, imageName, MAX_QPATH );
if(o == 3) COM_StripExtension( imageNameAnim3, imageName, MAX_QPATH );
if(o == 4) COM_StripExtension( imageNameAnim4, imageName, MAX_QPATH );
if(o == 5) COM_StripExtension( imageNameAnim5, imageName, MAX_QPATH );
if(o == 6) COM_StripExtension( imageNameAnim6, imageName, MAX_QPATH );
if(o == 7) COM_StripExtension( imageNameAnim7, imageName, MAX_QPATH );
if(o == 8) COM_StripExtension( imageNameAnim8, imageName, MAX_QPATH );
stage->bundle[0].image[o] = R_FindImageFile( imageName, itype, iflags );
}
}
else
stage->bundle[0].image[0] = R_FindImageFile( imageName, itype, iflags );
stage->isBlend = hackoperation;
if (blendSrcBits == GLS_SRCBLEND_SRC_ALPHA &&
blendDstBits == GLS_SRCBLEND_ONE) // additive, but blended away by alpha
stage->isBlend = 0;
}
return qtrue;
}
/*
===============
ParseDeform
deformVertexes wave <spread> <waveform> <base> <amplitude> <phase> <frequency>
deformVertexes normal <frequency> <amplitude>
deformVertexes move <vector> <waveform> <base> <amplitude> <phase> <frequency>
deformVertexes bulge <bulgeWidth> <bulgeHeight> <bulgeSpeed>
deformVertexes projectionShadow
deformVertexes autoSprite
deformVertexes autoSprite2
deformVertexes text[0-7]
deformVertexes tessie // leilei
===============
*/
static void ParseDeform( char **text ) {
char *token;
deformStage_t *ds;
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing deform parm in shader '%s'\n", shader.name );
return;
}
if ( shader.numDeforms == MAX_SHADER_DEFORMS ) {
ri.Printf( PRINT_WARNING, "WARNING: MAX_SHADER_DEFORMS in '%s'\n", shader.name );
return;
}
ds = &shader.deforms[ shader.numDeforms ];
shader.numDeforms++;
if ( !Q_stricmp( token, "projectionShadow" ) ) {
ds->deformation = DEFORM_PROJECTION_SHADOW;
return;
}
if ( !Q_stricmp( token, "autosprite" ) ) {
ds->deformation = DEFORM_AUTOSPRITE;
return;
}
if ( !Q_stricmp( token, "autosprite2" ) ) {
ds->deformation = DEFORM_AUTOSPRITE2;
return;
}
if ( !Q_stricmpn( token, "text", 4 ) ) {
int n;
n = token[4] - '0';
if ( n < 0 || n > 7 ) {
n = 0;
}
ds->deformation = DEFORM_TEXT0 + n;
return;
}
if ( !Q_stricmp( token, "bulge" ) ) {
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name );
return;
}
ds->bulgeWidth = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name );
return;
}
ds->bulgeHeight = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name );
return;
}
ds->bulgeSpeed = atof( token );
ds->deformation = DEFORM_BULGE;
return;
}
if ( !Q_stricmp( token, "wave" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name );
return;
}
if ( atof( token ) != 0 )
{
ds->deformationSpread = 1.0f / atof( token );
}
else
{
ds->deformationSpread = 100.0f;
ri.Printf( PRINT_WARNING, "WARNING: illegal div value of 0 in deformVertexes command for shader '%s'\n", shader.name );
}
ParseWaveForm( text, &ds->deformationWave );
ds->deformation = DEFORM_WAVE;
return;
}
if ( !Q_stricmp( token, "normal" ) )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name );
return;
}
ds->deformationWave.amplitude = atof( token );
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name );
return;
}
ds->deformationWave.frequency = atof( token );
ds->deformation = DEFORM_NORMALS;
return;
}
if ( !Q_stricmp( token, "move" ) ) {
int i;
for ( i = 0 ; i < 3 ; i++ ) {
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 ) {
ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name );
return;
}
ds->moveVector[i] = atof( token );
}
ParseWaveForm( text, &ds->deformationWave );
ds->deformation = DEFORM_MOVE;
return;
}
ri.Printf( PRINT_WARNING, "WARNING: unknown deformVertexes subtype '%s' found in shader '%s'\n", token, shader.name );
}
/*
===============
ParseSkyParms
skyParms <outerbox> <cloudheight> <innerbox>
===============
*/
static void ParseSkyParms( char **text ) {
char *token;
static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
char pathname[MAX_QPATH];
int i;
imgFlags_t imgFlags = IMGFLAG_MIPMAP | IMGFLAG_PICMIP;
// outerbox
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 ) {
ri.Printf( PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name );
return;
}
if ( strcmp( token, "-" ) ) {
for (i=0 ; i<6 ; i++) {
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga"
, token, suf[i] );
shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, imgFlags | IMGFLAG_CLAMPTOEDGE );
if ( !shader.sky.outerbox[i] ) {
shader.sky.outerbox[i] = tr.defaultImage;
}
}
}
// cloudheight
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 ) {
ri.Printf( PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name );
return;
}
shader.sky.cloudHeight = atof( token );
if ( !shader.sky.cloudHeight ) {
shader.sky.cloudHeight = 512;
}
R_InitSkyTexCoords( shader.sky.cloudHeight );
// innerbox
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 ) {
ri.Printf( PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name );
return;
}
if ( strcmp( token, "-" ) ) {
for (i=0 ; i<6 ; i++) {
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga"
, token, suf[i] );
shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, imgFlags );
if ( !shader.sky.innerbox[i] ) {
shader.sky.innerbox[i] = tr.defaultImage;
}
}
}
shader.isSky = qtrue;
}
/*
=================
ParseSort
=================
*/
void ParseSort( char **text ) {
char *token;
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 ) {
ri.Printf( PRINT_WARNING, "WARNING: missing sort parameter in shader '%s'\n", shader.name );
return;
}
if ( !Q_stricmp( token, "portal" ) ) {
shader.sort = SS_PORTAL;
} else if ( !Q_stricmp( token, "sky" ) ) {
shader.sort = SS_ENVIRONMENT;
} else if ( !Q_stricmp( token, "opaque" ) ) {
shader.sort = SS_OPAQUE;
}else if ( !Q_stricmp( token, "decal" ) ) {
shader.sort = SS_DECAL;
} else if ( !Q_stricmp( token, "seeThrough" ) ) {
shader.sort = SS_SEE_THROUGH;
} else if ( !Q_stricmp( token, "banner" ) ) {
shader.sort = SS_BANNER;
} else if ( !Q_stricmp( token, "additive" ) ) {
shader.sort = SS_BLEND1;
} else if ( !Q_stricmp( token, "nearest" ) ) {
shader.sort = SS_NEAREST;
} else if ( !Q_stricmp( token, "underwater" ) ) {
shader.sort = SS_UNDERWATER;
} else {
shader.sort = atof( token );
}
}
// this table is also present in q3map
typedef struct {
char *name;
int clearSolid, surfaceFlags, contents;
} infoParm_t;
infoParm_t infoParms[] = {
// server relevant contents
{"water", 1, 0, CONTENTS_WATER },
{"slime", 1, 0, CONTENTS_SLIME }, // mildly damaging
{"lava", 1, 0, CONTENTS_LAVA }, // very damaging
{"playerclip", 1, 0, CONTENTS_PLAYERCLIP },
{"monsterclip", 1, 0, CONTENTS_MONSTERCLIP },
{"nodrop", 1, 0, CONTENTS_NODROP }, // don't drop items or leave bodies (death fog, lava, etc)
{"nonsolid", 1, SURF_NONSOLID, 0}, // clears the solid flag
// utility relevant attributes
{"origin", 1, 0, CONTENTS_ORIGIN }, // center of rotating brushes
{"trans", 0, 0, CONTENTS_TRANSLUCENT }, // don't eat contained surfaces
{"detail", 0, 0, CONTENTS_DETAIL }, // don't include in structural bsp
{"structural", 0, 0, CONTENTS_STRUCTURAL }, // force into structural bsp even if trnas
{"areaportal", 1, 0, CONTENTS_AREAPORTAL }, // divides areas
{"clusterportal", 1,0, CONTENTS_CLUSTERPORTAL }, // for bots
{"donotenter", 1, 0, CONTENTS_DONOTENTER }, // for bots
{"fog", 1, 0, CONTENTS_FOG}, // carves surfaces entering
{"sky", 0, SURF_SKY, 0 }, // emit light from an environment map
{"lightfilter", 0, SURF_LIGHTFILTER, 0 }, // filter light going through it
{"alphashadow", 0, SURF_ALPHASHADOW, 0 }, // test light on a per-pixel basis
{"hint", 0, SURF_HINT, 0 }, // use as a primary splitter
// server attributes
{"slick", 0, SURF_SLICK, 0 },
{"noimpact", 0, SURF_NOIMPACT, 0 }, // don't make impact explosions or marks
{"nomarks", 0, SURF_NOMARKS, 0 }, // don't make impact marks, but still explode
{"ladder", 0, SURF_LADDER, 0 },
{"nodamage", 0, SURF_NODAMAGE, 0 },
{"metalsteps", 0, SURF_METALSTEPS,0 },
{"flesh", 0, SURF_FLESH, 0 },
{"nosteps", 0, SURF_NOSTEPS, 0 },
// drawsurf attributes
{"nodraw", 0, SURF_NODRAW, 0 }, // don't generate a drawsurface (or a lightmap)
{"pointlight", 0, SURF_POINTLIGHT, 0 }, // sample lighting at vertexes
{"nolightmap", 0, SURF_NOLIGHTMAP,0 }, // don't generate a lightmap
{"nodlight", 0, SURF_NODLIGHT, 0 }, // don't ever add dynamic lights
{"dust", 0, SURF_DUST, 0} // leave a dust trail when walking on this surface
};
/*
===============
ParseSurfaceParm
surfaceparm <name>
===============
*/
static void ParseSurfaceParm( char **text ) {
char *token;
int numInfoParms = ARRAY_LEN( infoParms );
int i;
token = COM_ParseExt( text, qfalse );
for ( i = 0 ; i < numInfoParms ; i++ ) {
if ( !Q_stricmp( token, infoParms[i].name ) ) {
shader.surfaceFlags |= infoParms[i].surfaceFlags;
shader.contentFlags |= infoParms[i].contents;
#if 0
if ( infoParms[i].clearSolid ) {
si->contents &= ~CONTENTS_SOLID;
}
#endif
break;
}
}
}
/*
=================
ParseShader
The current text pointer is at the explicit text definition of the
shader. Parse it into the global shader variable. Later functions
will optimize it.
=================
*/
static qboolean ParseShader( char **text )
{
char *token;
int s;
s = 0;
token = COM_ParseExt( text, qtrue );
if ( token[0] != '{' )
{
ri.Printf( PRINT_WARNING, "WARNING: expecting '{', found '%s' instead in shader '%s'\n", token, shader.name );
return qfalse;
}
while ( 1 )
{
token = COM_ParseExt( text, qtrue );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: no concluding '}' in shader %s\n", shader.name );
return qfalse;
}
// end of shader definition
if ( token[0] == '}' )
{
break;
}
// stage definition
else if ( token[0] == '{' )
{
if ( s >= MAX_SHADER_STAGES ) {
ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name );
return qfalse;
}
if ( !ParseStage( &stages[s], text ) )
{
return qfalse;
}
stages[s].active = qtrue;
s++;
continue;
}
// skip stuff that only the QuakeEdRadient needs
else if ( !Q_stricmpn( token, "qer", 3 ) ) {
SkipRestOfLine( text );
continue;
}
// sun parms
else if ( !Q_stricmp( token, "q3map_sun" ) ) {
float a, b;
token = COM_ParseExt( text, qfalse );
tr.sunLight[0] = atof( token );
token = COM_ParseExt( text, qfalse );
tr.sunLight[1] = atof( token );
token = COM_ParseExt( text, qfalse );
tr.sunLight[2] = atof( token );
VectorNormalize( tr.sunLight );
token = COM_ParseExt( text, qfalse );
a = atof( token );
VectorScale( tr.sunLight, a, tr.sunLight);
token = COM_ParseExt( text, qfalse );
a = atof( token );
a = a / 180 * M_PI;
token = COM_ParseExt( text, qfalse );
b = atof( token );
b = b / 180 * M_PI;
tr.sunDirection[0] = cos( a ) * cos( b );
tr.sunDirection[1] = sin( a ) * cos( b );
tr.sunDirection[2] = sin( b );
}
else if ( !Q_stricmp( token, "deformVertexes" ) ) {
ParseDeform( text );
continue;
}
else if ( !Q_stricmp( token, "tesssize" ) ) {
SkipRestOfLine( text );
continue;
}
else if ( !Q_stricmp( token, "clampTime" ) ) {
token = COM_ParseExt( text, qfalse );
if (token[0]) {
shader.clampTime = atof(token);
}
}
// skip stuff that only the q3map needs
else if ( !Q_stricmpn( token, "q3map", 5 ) ) {
SkipRestOfLine( text );
continue;
}
// skip stuff that only q3map or the server needs
else if ( !Q_stricmp( token, "surfaceParm" ) ) {
ParseSurfaceParm( text );
continue;
}
// no mip maps
else if ( !Q_stricmp( token, "nomipmaps" ) )
{
shader.noMipMaps = qtrue;
shader.noPicMip = qtrue;
continue;
}
// no picmip adjustment
else if ( !Q_stricmp( token, "nopicmip" ) )
{
shader.noPicMip = qtrue;
continue;
}
// polygonOffset
else if ( !Q_stricmp( token, "polygonOffset" ) )
{
shader.polygonOffset = qtrue;
continue;
}
// entityMergable, allowing sprite surfaces from multiple entities
// to be merged into one batch. This is a savings for smoke
// puffs and blood, but can't be used for anything where the
// shader calcs (not the surface function) reference the entity color or scroll
else if ( !Q_stricmp( token, "entityMergable" ) )
{
shader.entityMergable = qtrue;
continue;
}
// fogParms
else if ( !Q_stricmp( token, "fogParms" ) )
{
if ( !ParseVector( text, 3, shader.fogParms.color ) ) {
return qfalse;
}
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parm for 'fogParms' keyword in shader '%s'\n", shader.name );
continue;
}
shader.fogParms.depthForOpaque = atof( token );
// skip any old gradient directions
SkipRestOfLine( text );
continue;
}
// portal
else if ( !Q_stricmp(token, "portal") )
{
shader.sort = SS_PORTAL;
continue;
}
// skyparms <cloudheight> <outerbox> <innerbox>
else if ( !Q_stricmp( token, "skyparms" ) )
{
ParseSkyParms( text );
continue;
}
// light <value> determines flaring in q3map, not needed here
else if ( !Q_stricmp(token, "light") )
{
(void)COM_ParseExt( text, qfalse );
continue;
}
// cull <face>
else if ( !Q_stricmp( token, "cull") )
{
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 )
{
ri.Printf( PRINT_WARNING, "WARNING: missing cull parms in shader '%s'\n", shader.name );
continue;
}
if ( !Q_stricmp( token, "none" ) || !Q_stricmp( token, "twosided" ) || !Q_stricmp( token, "disable" ) )
{
shader.cullType = CT_TWO_SIDED;
}
else if ( !Q_stricmp( token, "back" ) || !Q_stricmp( token, "backside" ) || !Q_stricmp( token, "backsided" ) )
{
shader.cullType = CT_BACK_SIDED;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: invalid cull parm '%s' in shader '%s'\n", token, shader.name );
}
continue;
}
// sort
else if ( !Q_stricmp( token, "sort" ) )
{
ParseSort( text );
continue;
}
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown general shader parameter '%s' in '%s'\n", token, shader.name );
return qfalse;
}
}
//
// ignore shaders that don't have any stages, unless it is a sky or fog
//
if ( s == 0 && !shader.isSky && !(shader.contentFlags & CONTENTS_FOG ) ) {
return qfalse;
}
shader.explicitlyDefined = qtrue;
surfaceflagsy = shader.surfaceFlags;
return qtrue;
}
/*
========================================================================================
SHADER OPTIMIZATION AND FOGGING
========================================================================================
*/
/*
===================
ComputeStageIteratorFunc
See if we can use on of the simple fastpath stage functions,
otherwise set to the generic stage function
===================
*/
static void ComputeStageIteratorFunc( void )
{
if (vertexShaders)
shader.optimalStageIteratorFunc = RB_GLSL_StageIteratorGeneric;
else
shader.optimalStageIteratorFunc = RB_StageIteratorGeneric;
//
// see if this should go into the sky path
//
if ( shader.isSky )
{
shader.optimalStageIteratorFunc = RB_StageIteratorSky;
return;
}
if ( r_ignoreFastPath->integer )
{
return;
}
if (r_leifx->integer) // try not to use the multitexture shaders so we can blend
return; // lightmaps with a different dithering table
//
// see if this can go into the vertex lit fast path
//
if ( shader.numUnfoggedPasses == 1 )
{
if ( stages[0].rgbGen == CGEN_LIGHTING_DIFFUSE || stages[0].rgbGen == CGEN_LIGHTING_UNIFORM || stages[0].rgbGen == CGEN_LIGHTING_DYNAMIC)
{
if ( stages[0].alphaGen == AGEN_IDENTITY )
{
if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE )
{
if ( !shader.polygonOffset )
{
if ( !shader.multitextureEnv )
{
if ( !shader.numDeforms )
{
if (vertexShaders)
shader.optimalStageIteratorFunc = RB_GLSL_StageIteratorVertexLitTexture;
else
shader.optimalStageIteratorFunc = RB_StageIteratorVertexLitTexture;
return;
}
}
}
}
}
}
}
//
// see if this can go into an optimized LM, multitextured path
//
if ( shader.numUnfoggedPasses == 1 )
{
if ( ( stages[0].rgbGen == CGEN_IDENTITY ) && ( stages[0].alphaGen == AGEN_IDENTITY ) )
{
if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE &&
stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP )
{
if ( !shader.polygonOffset )
{
if ( !shader.numDeforms )
{
if ( shader.multitextureEnv )
{
if (vertexShaders)
shader.optimalStageIteratorFunc = RB_GLSL_StageIteratorLightmappedMultitexture;
else
shader.optimalStageIteratorFunc = RB_StageIteratorLightmappedMultitexture;
}
}
}
}
}
}
}
typedef struct {
int blendA;
int blendB;
int multitextureEnv;
int multitextureBlend;
} collapse_t;
static collapse_t collapse[] = {
{ 0, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO,
GL_MODULATE, 0 },
{ 0, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR,
GL_MODULATE, 0 },
{ GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR,
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
{ GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR,
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
{ GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO,
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
{ GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO,
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
{ 0, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE,
GL_ADD, 0 },
{ GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE,
GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE },
#if 0
{ 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA,
GL_DECAL, 0 },
#endif
{ -1 }
};
/*
================
CollapseMultitexture
Attempt to combine two stages into a single multitexture stage
FIXME: I think modulated add + modulated add collapses incorrectly
=================
*/
static qboolean CollapseMultitexture( void ) {
int abits, bbits;
int i;
textureBundle_t tmpBundle;
if ( !qglActiveTextureARB ) {
return qfalse;
}
if (r_leifx->integer > 1)
return qfalse; // don't do this for leifx mode
// make sure both stages are active
if ( !stages[0].active || !stages[1].active ) {
return qfalse;
}
// on voodoo2, don't combine different tmus
if ( glConfig.driverType == GLDRV_VOODOO || r_leifx->integer ) {
if ( stages[0].bundle[0].image[0]->TMU ==
stages[1].bundle[0].image[0]->TMU ) {
return qfalse;
}
}
abits = stages[0].stateBits;
bbits = stages[1].stateBits;
// make sure that both stages have identical state other than blend modes
if ( ( abits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) !=
( bbits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) ) {
return qfalse;
}
abits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS );
bbits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS );
// search for a valid multitexture blend function
for ( i = 0; collapse[i].blendA != -1 ; i++ ) {
if ( abits == collapse[i].blendA
&& bbits == collapse[i].blendB ) {
break;
}
}
// nothing found
if ( collapse[i].blendA == -1 ) {
return qfalse;
}
// GL_ADD is a separate extension
if ( collapse[i].multitextureEnv == GL_ADD && !glConfig.textureEnvAddAvailable ) {
return qfalse;
}
// make sure waveforms have identical parameters
if ( ( stages[0].rgbGen != stages[1].rgbGen ) ||
( stages[0].alphaGen != stages[1].alphaGen ) ) {
return qfalse;
}
// an add collapse can only have identity colors
if ( collapse[i].multitextureEnv == GL_ADD && stages[0].rgbGen != CGEN_IDENTITY ) {
return qfalse;
}
if ( stages[0].rgbGen == CGEN_WAVEFORM )
{
if ( memcmp( &stages[0].rgbWave,
&stages[1].rgbWave,
sizeof( stages[0].rgbWave ) ) )
{
return qfalse;
}
}
if ( stages[0].alphaGen == AGEN_WAVEFORM )
{
if ( memcmp( &stages[0].alphaWave,
&stages[1].alphaWave,
sizeof( stages[0].alphaWave ) ) )
{
return qfalse;
}
}
// make sure that lightmaps are in bundle 1 for 3dfx
if ( stages[0].bundle[0].isLightmap )
{
tmpBundle = stages[0].bundle[0];
stages[0].bundle[0] = stages[1].bundle[0];
stages[0].bundle[1] = tmpBundle;
}
else
{
stages[0].bundle[1] = stages[1].bundle[0];
}
// set the new blend state bits
shader.multitextureEnv = collapse[i].multitextureEnv;
stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS );
stages[0].stateBits |= collapse[i].multitextureBlend;
//
// move down subsequent shaders
//
memmove( &stages[1], &stages[2], sizeof( stages[0] ) * ( MAX_SHADER_STAGES - 2 ) );
Com_Memset( &stages[MAX_SHADER_STAGES-1], 0, sizeof( stages[0] ) );
return qtrue;
}
/*
=============
FixRenderCommandList
https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493
Arnout: this is a nasty issue. Shaders can be registered after drawsurfaces are generated
but before the frame is rendered. This will, for the duration of one frame, cause drawsurfaces
to be rendered with bad shaders. To fix this, need to go through all render commands and fix
sortedIndex.
==============
*/
static void FixRenderCommandList( int newShader ) {
renderCommandList_t *cmdList = &backEndData->commands;
if( cmdList ) {
const void *curCmd = cmdList->cmds;
while ( 1 ) {
curCmd = PADP(curCmd, sizeof(void *));
switch ( *(const int *)curCmd ) {
case RC_SET_COLOR:
{
const setColorCommand_t *sc_cmd = (const setColorCommand_t *)curCmd;
curCmd = (const void *)(sc_cmd + 1);
break;
}
case RC_STRETCH_PIC:
{
const stretchPicCommand_t *sp_cmd = (const stretchPicCommand_t *)curCmd;
curCmd = (const void *)(sp_cmd + 1);
break;
}
case RC_DRAW_SURFS:
{
int i;
drawSurf_t *drawSurf;
shader_t *shader;
int fogNum;
int entityNum;
int dlightMap;
int sortedIndex;
const drawSurfsCommand_t *ds_cmd = (const drawSurfsCommand_t *)curCmd;
for( i = 0, drawSurf = ds_cmd->drawSurfs; i < ds_cmd->numDrawSurfs; i++, drawSurf++ ) {
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlightMap );
sortedIndex = (( drawSurf->sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1));
if( sortedIndex >= newShader ) {
sortedIndex++;
drawSurf->sort = (sortedIndex << QSORT_SHADERNUM_SHIFT) | entityNum | ( fogNum << QSORT_FOGNUM_SHIFT ) | (int)dlightMap;
}
}
curCmd = (const void *)(ds_cmd + 1);
break;
}
case RC_DRAW_BUFFER:
{
const drawBufferCommand_t *db_cmd = (const drawBufferCommand_t *)curCmd;
curCmd = (const void *)(db_cmd + 1);
break;
}
case RC_SWAP_BUFFERS:
{
const swapBuffersCommand_t *sb_cmd = (const swapBuffersCommand_t *)curCmd;
curCmd = (const void *)(sb_cmd + 1);
break;
}
case RC_END_OF_LIST:
default:
return;
}
}
}
}
/*
==============
SortNewShader
Positions the most recently created shader in the tr.sortedShaders[]
array so that the shader->sort key is sorted relative to the other
shaders.
Sets shader->sortedIndex
==============
*/
static void SortNewShader( void ) {
int i;
float sort;
shader_t *newShader;
newShader = tr.shaders[ tr.numShaders - 1 ];
sort = newShader->sort;
for ( i = tr.numShaders - 2 ; i >= 0 ; i-- ) {
if ( tr.sortedShaders[ i ]->sort <= sort ) {
break;
}
tr.sortedShaders[i+1] = tr.sortedShaders[i];
tr.sortedShaders[i+1]->sortedIndex++;
}
// Arnout: fix rendercommandlist
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493
FixRenderCommandList( i+1 );
newShader->sortedIndex = i+1;
tr.sortedShaders[i+1] = newShader;
}
/*
====================
GeneratePermanentShader
====================
*/
static shader_t *GeneratePermanentShader( void ) {
shader_t *newShader;
int i, b;
int size, hash;
if ( tr.numShaders == MAX_SHADERS ) {
ri.Printf( PRINT_WARNING, "WARNING: GeneratePermanentShader - MAX_SHADERS hit\n");
return tr.defaultShader;
}
newShader = ri.Hunk_Alloc( sizeof( shader_t ), h_low );
*newShader = shader;
if ( shader.sort <= SS_OPAQUE ) {
newShader->fogPass = FP_EQUAL;
} else if ( shader.contentFlags & CONTENTS_FOG ) {
newShader->fogPass = FP_LE;
}
tr.shaders[ tr.numShaders ] = newShader;
newShader->index = tr.numShaders;
tr.sortedShaders[ tr.numShaders ] = newShader;
newShader->sortedIndex = tr.numShaders;
tr.numShaders++;
for ( i = 0 ; i < newShader->numUnfoggedPasses ; i++ ) {
if ( !stages[i].active ) {
break;
}
newShader->stages[i] = ri.Hunk_Alloc( sizeof( stages[i] ), h_low );
*newShader->stages[i] = stages[i];
for ( b = 0 ; b < NUM_TEXTURE_BUNDLES ; b++ ) {
size = newShader->stages[i]->bundle[b].numTexMods * sizeof( texModInfo_t );
newShader->stages[i]->bundle[b].texMods = ri.Hunk_Alloc( size, h_low );
Com_Memcpy( newShader->stages[i]->bundle[b].texMods, stages[i].bundle[b].texMods, size );
}
}
SortNewShader();
hash = generateHashValue(newShader->name, FILE_HASH_SIZE);
newShader->next = hashTable[hash];
hashTable[hash] = newShader;
return newShader;
}
/*
=================
VertexLightingCollapse
If vertex lighting is enabled, only render a single
pass, trying to guess which is the correct one to best aproximate
what it is supposed to look like.
=================
*/
static void VertexLightingCollapse( void ) {
int stage;
shaderStage_t *bestStage;
int bestImageRank;
int rank;
// if we aren't opaque, just use the first pass
if ( shader.sort == SS_OPAQUE ) {
// pick the best texture for the single pass
bestStage = &stages[0];
bestImageRank = -999999;
for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) {
shaderStage_t *pStage = &stages[stage];
if ( !pStage->active ) {
break;
}
rank = 0;
if ( pStage->bundle[0].isLightmap ) {
rank -= 100;
}
if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) {
rank -= 5;
}
if ( pStage->bundle[0].numTexMods ) {
rank -= 5;
}
if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) {
rank -= 3;
}
if ( rank > bestImageRank ) {
bestImageRank = rank;
bestStage = pStage;
}
}
stages[0].bundle[0] = bestStage->bundle[0];
stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS );
stages[0].stateBits |= GLS_DEPTHMASK_TRUE;
if ( shader.lightmapIndex == LIGHTMAP_NONE ) {
stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE;
} else {
stages[0].rgbGen = CGEN_EXACT_VERTEX;
}
stages[0].alphaGen = AGEN_SKIP;
} else {
// don't use a lightmap (tesla coils)
if ( stages[0].bundle[0].isLightmap ) {
stages[0] = stages[1];
}
// if we were in a cross-fade cgen, hack it to normal
if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) {
stages[0].rgbGen = CGEN_IDENTITY_LIGHTING;
}
if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_SAWTOOTH )
&& ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_INVERSE_SAWTOOTH ) ) {
stages[0].rgbGen = CGEN_IDENTITY_LIGHTING;
}
if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_INVERSE_SAWTOOTH )
&& ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_SAWTOOTH ) ) {
stages[0].rgbGen = CGEN_IDENTITY_LIGHTING;
}
}
for ( stage = 1; stage < MAX_SHADER_STAGES; stage++ ) {
shaderStage_t *pStage = &stages[stage];
if ( !pStage->active ) {
break;
}
Com_Memset( pStage, 0, sizeof( *pStage ) );
}
}
/*
=========================
FinishShader
Returns a freshly allocated shader with all the needed info
from the current global working shader
=========================
*/
static shader_t *FinishShader( void ) {
int stage;
qboolean hasLightmapStage;
qboolean vertexLightmap;
hasLightmapStage = qfalse;
vertexLightmap = qfalse;
//
// set sky stuff appropriate
//
if ( shader.isSky ) {
shader.sort = SS_ENVIRONMENT;
}
//
// set polygon offset
//
if ( shader.polygonOffset && !shader.sort ) {
shader.sort = SS_DECAL;
}
//
// set appropriate stage information
//
for ( stage = 0; stage < MAX_SHADER_STAGES; ) {
shaderStage_t *pStage = &stages[stage];
if ( !pStage->active ) {
break;
}
// Try to use leifx dither here instead of postprocess for more authentic overdraw artifacts
if (r_leifx->integer > 1)
{
if (pStage->isBlend == 1){
pStage->program = RE_GLSL_RegisterProgram("leifxify2", "glsl/leifxify2_vp.glsl", 1, "glsl/leifxify2_fp.glsl", 1); // 2x2 dither blend for vertex colors, 4x4 for texture
ri.Printf( PRINT_DEVELOPER, "picking blended\n");
}
else
pStage->program = RE_GLSL_RegisterProgram("leifxify", "glsl/leifxify2_vp.glsl", 1, "glsl/leifxify_fp.glsl", 1); // 4x4 dither blend for both color and texture
pStage->isGLSL=1;
}
// Mockvr faking of the filtering and alpha precision of PCX2 cards
if ((r_mockvr->integer > 1))
{
pStage->program = RE_GLSL_RegisterProgram("leivrify", "glsl/leivrify_vp.glsl", 1, "glsl/leivrify_fp.glsl", 1);
pStage->isGLSL=1;
// pass texture width/height (filtering etc)
if(!pStage->imgWidth) pStage->imgWidth = 128;
if(!pStage->imgHeight) pStage->imgHeight = 128;
// R_GLSL_SetUniform_u_ScreenSizeX(pStage->program, pStage->imgWidth);
// R_GLSL_SetUniform_u_ScreenSizeY(pStage->program, pStage->imgHeight);
// R_GLSL_SetUniform_u_ScreenToNextPixelX(pStage->program, (float)1.0/(float)pStage->imgWidth);
// R_GLSL_SetUniform_u_ScreenToNextPixelY(pStage->program, (float)1.0/(float)pStage->imgHeight);
}
// check for a missing texture
if ( !pStage->bundle[0].image[0] ) {
ri.Printf( PRINT_WARNING, "Shader %s has a stage with no image\n", shader.name );
pStage->active = qfalse;
stage++;
continue;
}
//
// ditch this stage if it's detail and detail textures are disabled
//
if ( pStage->isDetail && !r_detailTextures->integer )
{
int index;
for(index = stage + 1; index < MAX_SHADER_STAGES; index++)
{
if(!stages[index].active)
break;
}
if(index < MAX_SHADER_STAGES)
memmove(pStage, pStage + 1, sizeof(*pStage) * (index - stage));
else
{
if(stage + 1 < MAX_SHADER_STAGES)
memmove(pStage, pStage + 1, sizeof(*pStage) * (index - stage - 1));
Com_Memset(&stages[index - 1], 0, sizeof(*stages));
}
continue;
}
//
// default texture coordinate generation
//
if ( pStage->bundle[0].isLightmap ) {
if ( pStage->bundle[0].tcGen == TCGEN_BAD ) {
pStage->bundle[0].tcGen = TCGEN_LIGHTMAP;
}
hasLightmapStage = qtrue;
} else {
if ( pStage->bundle[0].tcGen == TCGEN_BAD ) {
pStage->bundle[0].tcGen = TCGEN_TEXTURE;
}
}
// not a true lightmap but we want to leave existing
// behaviour in place and not print out a warning
//if (pStage->rgbGen == CGEN_VERTEX) {
// vertexLightmap = qtrue;
//}
// leilei - force new phong on lightdiffuse and lightdiffusespecular models
if ((r_modelshader->integer) && (pStage->isGLSL==0) && (r_ext_vertex_shader->integer) && ((pStage->rgbGen == CGEN_LIGHTING_DIFFUSE) || (pStage->rgbGen == CGEN_LIGHTING_DIFFUSE_SPECULAR)))
{
pStage->program = RE_GLSL_RegisterProgram("leishade", "glsl/leishade_vp.glsl", 1, "glsl/leishade_fp.glsl", 1);
pStage->isGLSL=1;
pStage->isLeiShade=1;
}
//
// determine sort order and fog color adjustment
//
if ( ( pStage->stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) &&
( stages[0].stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) ) {
int blendSrcBits = pStage->stateBits & GLS_SRCBLEND_BITS;
int blendDstBits = pStage->stateBits & GLS_DSTBLEND_BITS;
// fog color adjustment only works for blend modes that have a contribution
// that aproaches 0 as the modulate values aproach 0 --
// GL_ONE, GL_ONE
// GL_ZERO, GL_ONE_MINUS_SRC_COLOR
// GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
// modulate, additive
if ( ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE ) ) ||
( ( blendSrcBits == GLS_SRCBLEND_ZERO ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ) ) ) {
pStage->adjustColorsForFog = ACFF_MODULATE_RGB;
}
// strict blend
else if ( ( blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) )
{
pStage->adjustColorsForFog = ACFF_MODULATE_ALPHA;
}
// premultiplied alpha
else if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) )
{
pStage->adjustColorsForFog = ACFF_MODULATE_RGBA;
} else {
// we can't adjust this one correctly, so it won't be exactly correct in fog
}
// don't screw with sort order if this is a portal or environment
if ( !shader.sort ) {
// see through item, like a grill or grate
if ( pStage->stateBits & GLS_DEPTHMASK_TRUE ) {
shader.sort = SS_SEE_THROUGH;
} else {
shader.sort = SS_BLEND0;
}
}
}
stage++;
}
// there are times when you will need to manually apply a sort to
// opaque alpha tested shaders that have later blend passes
if ( !shader.sort ) {
shader.sort = SS_OPAQUE;
}
//
// if we are in r_vertexLight mode, never use a lightmap texture
//
if ( stage > 1 && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) ) {
VertexLightingCollapse();
stage = 1;
hasLightmapStage = qfalse;
}
//
// look for multitexture potential
//
if (!r_leifx->integer)
if ( stage > 1 && CollapseMultitexture() ) {
stage--;
}
if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) {
if (vertexLightmap) {
ri.Printf( PRINT_DEVELOPER, "WARNING: shader '%s' has VERTEX forced lightmap!\n", shader.name );
} else {
ri.Printf( PRINT_DEVELOPER, "WARNING: shader '%s' has lightmap but no lightmap stage!\n", shader.name );
shader.lightmapIndex = LIGHTMAP_NONE;
}
}
//
// compute number of passes
//
shader.numUnfoggedPasses = stage;
// fogonly shaders don't have any normal passes
if (stage == 0 && !shader.isSky)
shader.sort = SS_FOG;
// determine which stage iterator function is appropriate
ComputeStageIteratorFunc();
return GeneratePermanentShader();
}
//========================================================================================
/*
====================
FindShaderInShaderText
Scans the combined text description of all the shader files for
the given shader name.
return NULL if not found
If found, it will return a valid shader
=====================
*/
static char *FindShaderInShaderText( const char *shadername ) {
char *token, *p;
int i, hash;
hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH);
if(shaderTextHashTable[hash])
{
for (i = 0; shaderTextHashTable[hash][i]; i++)
{
p = shaderTextHashTable[hash][i];
token = COM_ParseExt(&p, qtrue);
if(!Q_stricmp(token, shadername))
return p;
}
}
p = s_shaderText;
if ( !p ) {
return NULL;
}
// look for label
while ( 1 ) {
token = COM_ParseExt( &p, qtrue );
if ( token[0] == 0 ) {
break;
}
if ( !Q_stricmp( token, shadername ) ) {
return p;
}
else {
// skip the definition
SkipBracedSection( &p, 0 );
}
}
return NULL;
}
/*
==================
R_FindShaderByName
Will always return a valid shader, but it might be the
default shader if the real one can't be found.
==================
*/
shader_t *R_FindShaderByName( const char *name ) {
char strippedName[MAX_QPATH];
int hash;
shader_t *sh;
if ( (name==NULL) || (name[0] == 0) ) {
return tr.defaultShader;
}
COM_StripExtension(name, strippedName, sizeof(strippedName));
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
//
// see if the shader is already loaded
//
for (sh=hashTable[hash]; sh; sh=sh->next) {
// NOTE: if there was no shader or image available with the name strippedName
// then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we
// have to check all default shaders otherwise for every call to R_FindShader
// with that same strippedName a new default shader is created.
if (Q_stricmp(sh->name, strippedName) == 0) {
// match found
return sh;
}
}
return tr.defaultShader;
}
/*
===============
R_FindShader
Will always return a valid shader, but it might be the
default shader if the real one can't be found.
In the interest of not requiring an explicit shader text entry to
be defined for every single image used in the game, three default
shader behaviors can be auto-created for any image:
If lightmapIndex == LIGHTMAP_NONE, then the image will have
dynamic diffuse lighting applied to it, as apropriate for most
entity skin surfaces.
If lightmapIndex == LIGHTMAP_2D, then the image will be used
for 2D rendering unless an explicit shader is found
If lightmapIndex == LIGHTMAP_BY_VERTEX, then the image will use
the vertex rgba modulate values, as apropriate for misc_model
pre-lit surfaces.
Other lightmapIndex values will have a lightmap stage created
and src*dest blending applied with the texture, as apropriate for
most world construction surfaces.
Leilei TODO - and if it has a lightmapindex and no detail texture please
try to generate a generic detail stage for the sake of consistency with
the other textures with details so there's one big grainy world
(only if r_detailTextures 3)
TODO: if r_detailTextures 2, try to move the detail texture before the lightmap
stage and use filterblend , so we can use the multitexturing
pass performance advantage
===============
*/
static int sugthem;
shader_t *R_FindShaderReal( const char *name, int lightmapIndex, qboolean mipRawImage ) {
char strippedName[MAX_QPATH];
int i, hash;
char *shaderText;
image_t *image;
shader_t *sh;
//
// LEILEI's DETAIL TEXTURE STUFFS
//
int material; // leilei - for picking detail texture
int shouldIDetail = 0; // leilei - checking if I should detail.
int wi, hi; // leilei - for determining detail texture size by uploaded texture
int detailScale; // leilei - detail scale hack
int detailLayer; // leilei - detail layer hack
// leilei - for adjusting detail textures
if ( r_detailTextureScale->integer > 0)
detailScale = r_detailTextureScale->integer;
else
detailScale = 8;
if ( r_detailTextureLayers->integer > 0)
detailLayer = r_detailTextureLayers->integer;
else
detailLayer = 1; // one usual layer
if (detailLayer > 6) detailLayer = 6; // limit 6 for now
//
//
//
if ( name[0] == 0 ) {
return tr.defaultShader;
}
// use (fullbright) vertex lighting if the bsp file doesn't have
// lightmaps
if ( lightmapIndex >= 0 && lightmapIndex >= tr.numLightmaps ) {
lightmapIndex = LIGHTMAP_BY_VERTEX;
} else if ( lightmapIndex < LIGHTMAP_2D ) {
// negative lightmap indexes cause stray pointers (think tr.lightmaps[lightmapIndex])
ri.Printf( PRINT_WARNING, "WARNING: shader '%s' has invalid lightmap index of %d\n", name, lightmapIndex );
lightmapIndex = LIGHTMAP_BY_VERTEX;
}
COM_StripExtension(name, strippedName, sizeof(strippedName));
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
//
// see if the shader is already loaded
//
for (sh = hashTable[hash]; sh; sh = sh->next) {
// NOTE: if there was no shader or image available with the name strippedName
// then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we
// have to check all default shaders otherwise for every call to R_FindShader
// with that same strippedName a new default shader is created.
if ( (sh->lightmapIndex == lightmapIndex || sh->defaultShader) &&
!Q_stricmp(sh->name, strippedName)) {
// match found
return sh;
}
}
// clear the global shader
Com_Memset( &shader, 0, sizeof( shader ) );
Com_Memset( &stages, 0, sizeof( stages ) );
Q_strncpyz(shader.name, strippedName, sizeof(shader.name));
shader.lightmapIndex = lightmapIndex;
for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) {
stages[i].bundle[0].texMods = texMods[i];
}
// FIXME: set these "need" values apropriately
shader.needsNormal = qtrue;
shader.needsST1 = qtrue;
shader.needsST2 = qtrue;
shader.needsColor = qtrue;
//
// attempt to define shader from an explicit parameter file
//
shaderText = FindShaderInShaderText( strippedName );
if ( shaderText ) {
// enable this when building a pak file to get a global list
// of all explicit shaders
if ( r_printShaders->integer ) {
ri.Printf( PRINT_ALL, "*SHADER* %s\n", name );
}
if ( !ParseShader( &shaderText ) ) {
// had errors, so use default shader
shader.defaultShader = qtrue;
}
if (shader.surfaceFlags || SURF_METALSTEPS)
material = 1;
// leilei - SUPER detail hack to existing shaders,very aggressive and won't look good on 100% of shaders
if((shader.lightmapIndex != LIGHTMAP_WHITEIMAGE && shader.lightmapIndex != LIGHTMAP_BY_VERTEX && shader.lightmapIndex != LIGHTMAP_2D && shader.lightmapIndex != LIGHTMAP_NONE) ){
if (r_detailTextures->integer)
{
image_t *imageDetail; // for snagging it into more layers if we find a defined one
int e = 0;
int f = 0;
int gotdetailalready = 0;
int hasaDetailImage = 0;
int thisstage = 0;
material = 0;
wi = hi = 32; // reset to none....
shouldIDetail = 0; //yeah
for (f=0;f<detailLayer;f++){
for (e=0;e<(MAX_SHADER_STAGES-1);e++)
{
if (shader.defaultShader)
break; // DON'T! This fixes a crash, trying to stage up placeholder/default textures
// Pick the first free stage to do, hopefully the last
if (stages[e].active == qfalse){ thisstage = e; shouldIDetail = 1; break;}
// find detail texture scale by determining which of the stages have the largest image
if (stages[e].bundle[0].image[0]->uploadHeight > wi) wi = stages[e].bundle[0].image[0]->uploadWidth;
if (stages[e].bundle[0].image[0]->uploadHeight > hi) hi = stages[e].bundle[0].image[0]->uploadHeight;
// for adjusting the detail textures and skipping some redundancy
if (stages[e].isDetail){
if (f < 1){ gotdetailalready = 1; shouldIDetail = 0;
imageDetail = stages[e].bundle[0].image[0]; // this is it
hasaDetailImage = 1;
}
if (r_detailTextureScale->integer){
if (stages[e].bundle[0].texMods[0].type == TMOD_SCALE)
{
wi = 0.25 * wi / (detailScale / (f + 1));
hi = 0.25 * hi / (detailScale / (f + 1));
stages[e].bundle[0].texMods[0].scale[0] = wi;
stages[e].bundle[0].texMods[0].scale[1] = hi;
}
}
}
}
if (r_detailTextures->integer < 3) shouldIDetail = 0; // don't add detail for low settings
if ((!gotdetailalready || thisstage) && (shouldIDetail)){
// detail it up because i don't care.
{
wi = 0.25 * (f + 1) * wi / detailScale;
hi = 0.25 * (f + 1) * hi / detailScale;
if (material == 1) // metalsteps
stages[thisstage].bundle[0].image[0] = R_FindImageFile( "gfx/fx/detail/d_genericmetal.tga", IMGFLAG_MIPMAP , IMGFLAG_MIPMAP);
else if (hasaDetailImage && imageDetail)
stages[thisstage].bundle[0].image[0] = imageDetail;
else
stages[thisstage].bundle[0].image[0] = R_FindImageFile( "gfx/fx/detail/d_generic.tga", IMGFLAG_MIPMAP , IMGFLAG_MIPMAP);
stages[thisstage].active = qtrue;
stages[thisstage].rgbGen = CGEN_IDENTITY;
stages[thisstage].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_SRC_COLOR | GLS_DEPTHFUNC_EQUAL;
stages[thisstage].bundle[0].texMods[0].scale[0] = wi;
stages[thisstage].bundle[0].texMods[0].scale[1] = hi;
stages[thisstage].bundle[0].texMods[0].type = TMOD_SCALE;
stages[thisstage].isDetail = qtrue;
stages[thisstage].bundle[0].numTexMods = 1;
}
}
}
}
}
sh = FinishShader();
return sh;
}
//
// if not defined in the in-memory shader descriptions,
// look for a single supported image file
//
{
imgFlags_t flags;
flags = IMGFLAG_NONE;
if (mipRawImage)
{
flags |= IMGFLAG_MIPMAP | IMGFLAG_PICMIP;
}
else
{
flags |= IMGFLAG_CLAMPTOEDGE;
}
image = R_FindImageFile( name, IMGTYPE_COLORALPHA, flags );
if ( !image ) {
ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name );
shader.defaultShader = qtrue;
return FinishShader();
}
}
//
// create the default shading commands
//
if (r_parseStageSimple->integer){ // leilei - for powervr
hackoperation = 0;
if ( shader.lightmapIndex == LIGHTMAP_NONE ) {
// dynamic colors at vertexes
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE;
stages[0].stateBits = GLS_DEFAULT;
} else if ( shader.lightmapIndex == LIGHTMAP_BY_VERTEX ) {
// explicit colors at vertexes
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_EXACT_VERTEX;
stages[0].alphaGen = AGEN_SKIP;
stages[0].stateBits = GLS_DEFAULT;
} else if ( shader.lightmapIndex == LIGHTMAP_2D ) {
// GUI elements
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_VERTEX;
stages[0].alphaGen = AGEN_VERTEX;
stages[0].stateBits = GLS_DEPTHTEST_DISABLE;
stages[0].isBlend = 0;
hackoperation = 0;
} else if ( shader.lightmapIndex == LIGHTMAP_WHITEIMAGE ) {
// fullbright level
stages[1].bundle[0].image[0] = tr.whiteImage;
stages[1].active = qtrue;
stages[1].rgbGen = CGEN_IDENTITY_LIGHTING;
stages[1].stateBits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_DST_ALPHA;
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_IDENTITY;
stages[0].stateBits = GLS_DEFAULT;
} else {
// two pass lightmap
hackoperation = 0;
stages[0].isBlend = 0;
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_IDENTITY;
stages[0].stateBits = GLS_DEFAULT;
hackoperation = 4;
stages[1].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex];
stages[1].bundle[0].isLightmap = qtrue;
stages[1].active = qtrue;
stages[1].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation
stages[1].isBlend = 1;
// for identitylight
stages[1].stateBits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_DST_ALPHA;
}
}
else // normal
{
if ( shader.lightmapIndex == LIGHTMAP_NONE ) {
// dynamic colors at vertexes
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE;
stages[0].stateBits = GLS_DEFAULT;
} else if ( shader.lightmapIndex == LIGHTMAP_BY_VERTEX ) {
// explicit colors at vertexes
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_EXACT_VERTEX;
stages[0].alphaGen = AGEN_SKIP;
stages[0].stateBits = GLS_DEFAULT;
} else if ( shader.lightmapIndex == LIGHTMAP_2D ) {
// GUI elements
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_VERTEX;
stages[0].alphaGen = AGEN_VERTEX;
stages[0].stateBits = GLS_DEPTHTEST_DISABLE |
GLS_SRCBLEND_SRC_ALPHA |
GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
} else if ( shader.lightmapIndex == LIGHTMAP_WHITEIMAGE ) {
// fullbright level
stages[0].bundle[0].image[0] = tr.whiteImage;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_IDENTITY_LIGHTING;
stages[0].stateBits = GLS_DEFAULT;
stages[1].bundle[0].image[0] = image;
stages[1].active = qtrue;
stages[1].rgbGen = CGEN_IDENTITY;
stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO;
} else {
// leilei - automatic detail adding hack
if (r_detailTextures->integer > 2){
// three pass lightmap with a detail after the texture. slow but is how U did it
stages[0].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex];
stages[0].bundle[0].isLightmap = qtrue;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation
// for identitylight
stages[0].stateBits = GLS_DEFAULT;
stages[1].bundle[0].image[0] = image;
stages[1].active = qtrue;
stages[1].rgbGen = CGEN_IDENTITY;
stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO;
// detail
{
int f;
if (r_parseStageSimple->integer) hackoperation = 4;
for (f=0;f<detailLayer;f++){
if (f+2 > MAX_SHADER_STAGES) break;// don't exceed limit!
stages[2+f].bundle[0].image[0] = R_FindImageFile( "gfx/fx/detail/d_generic.tga", IMGFLAG_MIPMAP , IMGFLAG_MIPMAP); // TODO: use metal detail for metal surfaces
// determine detail size first, our detail textures are typically 128x128
wi = 0.25 * (f + 1) * stages[1].bundle[0].image[0]->uploadWidth / detailScale;
hi = 0.25 * (f + 1) * stages[1].bundle[0].image[0]->uploadHeight / detailScale;
stages[2+f].active = qtrue;
stages[2+f].rgbGen = CGEN_IDENTITY;
stages[2+f].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_SRC_COLOR;
stages[2+f].bundle[0].texMods[0].scale[0] = wi;
stages[2+f].bundle[0].texMods[0].scale[1] = hi;
stages[2+f].bundle[0].texMods[0].type = TMOD_SCALE;
stages[2+f].bundle[0].numTexMods = 1;
stages[2+f].isDetail = qtrue;
}
}
}
else
{
// two pass lightmap
stages[0].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex];
stages[0].bundle[0].isLightmap = qtrue;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation
// for identitylight
stages[0].stateBits = GLS_DEFAULT;
stages[1].bundle[0].image[0] = image;
stages[1].active = qtrue;
stages[1].rgbGen = CGEN_IDENTITY;
stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO;
}
}
// leilei - handle image height
int y;
for(y=0;y<MAX_SHADER_STAGES;y++){
stages[y].imgWidth = 128;
stages[y].imgHeight = 128;
}
}
return FinishShader();
}
// leilei - rather stupid way to do a cel wrapper to work for all textures
shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage ) {
shader_t *sh;
shader_t *ahsh;
/* // Sadly, I have deprecated the old cel hack. I am leaving it here. It breaks 2D textures BTW!!! :(
if (r_anime->integer){
sh = R_FindShaderReal(va("%s_cel",name), lightmapIndex, mipRawImage);
if ( sh->defaultShader )
sh = R_FindShaderReal(name, lightmapIndex, mipRawImage);
return sh;
}
else*/
// load real shader first?
sh = R_FindShaderReal(name, lightmapIndex, mipRawImage);
if (!Q_strncmp( name, "models/player", 13) ){ // restrict to players; speedup
if (r_suggestiveThemes->integer < 1) // find safe textures/shaders if available
{
sugthem = 1;
ahsh = R_FindShaderReal(va("%s_safe",name), lightmapIndex, mipRawImage);
if ( ahsh->defaultShader ){
return sh;
}
else
return ahsh;
}
else if (r_suggestiveThemes->integer > 1) // find lewd textures/shaders if available
{
sugthem = 2;
ahsh = R_FindShaderReal(va("%s_lewd",name), lightmapIndex, mipRawImage);
if ( ahsh->defaultShader ){
return sh;
}
else
return ahsh;
}
else // if just normally suggestive or an otherwise normal shader, default
return sh;
}
else
return sh;
}
qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage) {
int i, hash;
shader_t *sh;
hash = generateHashValue(name, FILE_HASH_SIZE);
// probably not necessary since this function
// only gets called from tr_font.c with lightmapIndex == LIGHTMAP_2D
// but better safe than sorry.
if ( lightmapIndex >= tr.numLightmaps ) {
lightmapIndex = LIGHTMAP_WHITEIMAGE;
}
//
// see if the shader is already loaded
//
for (sh=hashTable[hash]; sh; sh=sh->next) {
// NOTE: if there was no shader or image available with the name strippedName
// then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we
// have to check all default shaders otherwise for every call to R_FindShader
// with that same strippedName a new default shader is created.
if ( (sh->lightmapIndex == lightmapIndex || sh->defaultShader) &&
// index by name
!Q_stricmp(sh->name, name)) {
// match found
return sh->index;
}
}
// clear the global shader
Com_Memset( &shader, 0, sizeof( shader ) );
Com_Memset( &stages, 0, sizeof( stages ) );
Q_strncpyz(shader.name, name, sizeof(shader.name));
shader.lightmapIndex = lightmapIndex;
for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) {
stages[i].bundle[0].texMods = texMods[i];
}
// FIXME: set these "need" values apropriately
shader.needsNormal = qtrue;
shader.needsST1 = qtrue;
shader.needsST2 = qtrue;
shader.needsColor = qtrue;
//
// create the default shading commands
//
if ( shader.lightmapIndex == LIGHTMAP_NONE ) {
// dynamic colors at vertexes
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE;
stages[0].stateBits = GLS_DEFAULT;
} else if ( shader.lightmapIndex == LIGHTMAP_BY_VERTEX ) {
// explicit colors at vertexes
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_EXACT_VERTEX;
stages[0].alphaGen = AGEN_SKIP;
stages[0].stateBits = GLS_DEFAULT;
} else if ( shader.lightmapIndex == LIGHTMAP_2D ) {
// GUI elements
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_VERTEX;
stages[0].alphaGen = AGEN_VERTEX;
stages[0].stateBits = GLS_DEPTHTEST_DISABLE |
GLS_SRCBLEND_SRC_ALPHA |
GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
} else if ( shader.lightmapIndex == LIGHTMAP_WHITEIMAGE ) {
// fullbright level
stages[0].bundle[0].image[0] = tr.whiteImage;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_IDENTITY_LIGHTING;
stages[0].stateBits = GLS_DEFAULT;
stages[1].bundle[0].image[0] = image;
stages[1].active = qtrue;
stages[1].rgbGen = CGEN_IDENTITY;
stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO;
} else {
// two pass lightmap
stages[0].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex];
stages[0].bundle[0].isLightmap = qtrue;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation
// for identitylight
stages[0].stateBits = GLS_DEFAULT;
stages[1].bundle[0].image[0] = image;
stages[1].active = qtrue;
stages[1].rgbGen = CGEN_IDENTITY;
stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO;
}
sh = FinishShader();
return sh->index;
}
/*
====================
RE_RegisterShader
This is the exported shader entry point for the rest of the system
It will always return an index that will be valid.
This should really only be used for explicit shaders, because there is no
way to ask for different implicit lighting modes (vertex, lightmap, etc)
====================
*/
qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex ) {
shader_t *sh;
if ( strlen( name ) >= MAX_QPATH ) {
ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" );
return 0;
}
sh = R_FindShader( name, lightmapIndex, qtrue );
// we want to return 0 if the shader failed to
// load for some reason, but R_FindShader should
// still keep a name allocated for it, so if
// something calls RE_RegisterShader again with
// the same name, we don't try looking for it again
if ( sh->defaultShader ) {
return 0;
}
return sh->index;
}
/*
====================
RE_RegisterShader
This is the exported shader entry point for the rest of the system
It will always return an index that will be valid.
This should really only be used for explicit shaders, because there is no
way to ask for different implicit lighting modes (vertex, lightmap, etc)
====================
*/
qhandle_t RE_RegisterShader( const char *name ) {
shader_t *sh;
if ( strlen( name ) >= MAX_QPATH ) {
ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" );
return 0;
}
sh = R_FindShader( name, LIGHTMAP_2D, qtrue );
// we want to return 0 if the shader failed to
// load for some reason, but R_FindShader should
// still keep a name allocated for it, so if
// something calls RE_RegisterShader again with
// the same name, we don't try looking for it again
if ( sh->defaultShader ) {
return 0;
}
return sh->index;
}
/*
====================
RE_RegisterShaderNoMip
For menu graphics that should never be picmiped
====================
*/
qhandle_t RE_RegisterShaderNoMip( const char *name ) {
shader_t *sh;
if ( strlen( name ) >= MAX_QPATH ) {
ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" );
return 0;
}
sh = R_FindShader( name, LIGHTMAP_2D, qfalse );
// we want to return 0 if the shader failed to
// load for some reason, but R_FindShader should
// still keep a name allocated for it, so if
// something calls RE_RegisterShader again with
// the same name, we don't try looking for it again
if ( sh->defaultShader ) {
return 0;
}
return sh->index;
}
/*
====================
R_GetShaderByHandle
When a handle is passed in by another module, this range checks
it and returns a valid (possibly default) shader_t to be used internally.
====================
*/
shader_t *R_GetShaderByHandle( qhandle_t hShader ) {
if ( hShader < 0 ) {
ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader );
return tr.defaultShader;
}
if ( hShader >= tr.numShaders ) {
ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader );
return tr.defaultShader;
}
return tr.shaders[hShader];
}
/*
===============
R_ShaderList_f
Dump information on all valid shaders to the console
A second parameter will cause it to print in sorted order
===============
*/
void R_ShaderList_f (void) {
int i;
int count;
shader_t *shader;
ri.Printf (PRINT_ALL, "-----------------------\n");
count = 0;
for ( i = 0 ; i < tr.numShaders ; i++ ) {
if ( ri.Cmd_Argc() > 1 ) {
shader = tr.sortedShaders[i];
} else {
shader = tr.shaders[i];
}
ri.Printf( PRINT_ALL, "%i ", shader->numUnfoggedPasses );
if (shader->lightmapIndex >= 0 ) {
ri.Printf (PRINT_ALL, "L ");
} else {
ri.Printf (PRINT_ALL, " ");
}
if ( shader->multitextureEnv == GL_ADD ) {
ri.Printf( PRINT_ALL, "MT(a) " );
} else if ( shader->multitextureEnv == GL_MODULATE ) {
ri.Printf( PRINT_ALL, "MT(m) " );
} else if ( shader->multitextureEnv == GL_DECAL ) {
ri.Printf( PRINT_ALL, "MT(d) " );
} else {
ri.Printf( PRINT_ALL, " " );
}
if ( shader->explicitlyDefined ) {
ri.Printf( PRINT_ALL, "E " );
} else {
ri.Printf( PRINT_ALL, " " );
}
if ( shader->optimalStageIteratorFunc == RB_StageIteratorGeneric ) {
ri.Printf( PRINT_ALL, "gen " );
} else if ( shader->optimalStageIteratorFunc == RB_StageIteratorSky ) {
ri.Printf( PRINT_ALL, "sky " );
} else if ( shader->optimalStageIteratorFunc == RB_StageIteratorLightmappedMultitexture ) {
ri.Printf( PRINT_ALL, "lmmt" );
} else if ( shader->optimalStageIteratorFunc == RB_StageIteratorVertexLitTexture ) {
ri.Printf( PRINT_ALL, "vlt " );
} else {
ri.Printf( PRINT_ALL, " " );
}
if ( shader->defaultShader ) {
ri.Printf (PRINT_ALL, ": %s (DEFAULTED)\n", shader->name);
} else {
ri.Printf (PRINT_ALL, ": %s\n", shader->name);
}
count++;
}
ri.Printf (PRINT_ALL, "%i total shaders\n", count);
ri.Printf (PRINT_ALL, "------------------\n");
}
/*
====================
ScanAndLoadShaderFiles
Finds and loads all .shader files, combining them into
a single large text block that can be scanned for shader names
=====================
*/
#define MAX_SHADER_FILES 4096
static void ScanAndLoadShaderFiles( void )
{
char **shaderFiles;
char *buffers[MAX_SHADER_FILES];
char *p;
int numShaderFiles;
int i;
char *oldp, *token, *hashMem, *textEnd;
int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size;
char shaderName[MAX_QPATH];
int shaderLine;
long sum = 0, summand;
// scan for shader files
shaderFiles = ri.FS_ListFiles( "scripts", ".shader", &numShaderFiles );
if ( !shaderFiles || !numShaderFiles )
{
ri.Printf( PRINT_WARNING, "WARNING: no shader files found\n" );
return;
}
if ( numShaderFiles > MAX_SHADER_FILES ) {
numShaderFiles = MAX_SHADER_FILES;
}
// load and parse shader files
for ( i = 0; i < numShaderFiles; i++ )
{
char filename[MAX_QPATH];
Com_sprintf( filename, sizeof( filename ), "scripts/%s", shaderFiles[i] );
ri.Printf( PRINT_DEVELOPER, "...loading '%s'\n", filename );
summand = ri.FS_ReadFile( filename, (void **)&buffers[i] );
if ( !buffers[i] )
ri.Error( ERR_DROP, "Couldn't load %s", filename );
// Do a simple check on the shader structure in that file to make sure one bad shader file cannot fuck up all other shaders.
p = buffers[i];
COM_BeginParseSession(filename);
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(!*token)
break;
Q_strncpyz(shaderName, token, sizeof(shaderName));
shaderLine = COM_GetCurrentParseLine();
token = COM_ParseExt(&p, qtrue);
if(token[0] != '{' || token[1] != '\0')
{
ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing opening brace",
filename, shaderName, shaderLine);
if (token[0])
{
ri.Printf(PRINT_WARNING, " (found \"%s\" on line %d)", token, COM_GetCurrentParseLine());
}
ri.Printf(PRINT_WARNING, ".\n");
ri.FS_FreeFile(buffers[i]);
buffers[i] = NULL;
break;
}
if(!SkipBracedSection(&p, 1))
{
ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n",
filename, shaderName, shaderLine);
ri.FS_FreeFile(buffers[i]);
buffers[i] = NULL;
break;
}
}
if (buffers[i])
sum += summand;
}
// build single large buffer
s_shaderText = ri.Hunk_Alloc( sum + numShaderFiles*2, h_low );
s_shaderText[ 0 ] = '\0';
textEnd = s_shaderText;
// free in reverse order, so the temp files are all dumped
for ( i = numShaderFiles - 1; i >= 0 ; i-- )
{
if ( !buffers[i] )
continue;
strcat( textEnd, buffers[i] );
strcat( textEnd, "\n" );
textEnd += strlen( textEnd );
ri.FS_FreeFile( buffers[i] );
}
COM_Compress( s_shaderText );
// free up memory
ri.FS_FreeFileList( shaderFiles );
Com_Memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes));
size = 0;
p = s_shaderText;
// look for shader names
while ( 1 ) {
token = COM_ParseExt( &p, qtrue );
if ( token[0] == 0 ) {
break;
}
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTableSizes[hash]++;
size++;
SkipBracedSection(&p, 0);
}
size += MAX_SHADERTEXT_HASH;
hashMem = ri.Hunk_Alloc( size * sizeof(char *), h_low );
for (i = 0; i < MAX_SHADERTEXT_HASH; i++) {
shaderTextHashTable[i] = (char **) hashMem;
hashMem = ((char *) hashMem) + ((shaderTextHashTableSizes[i] + 1) * sizeof(char *));
}
Com_Memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes));
p = s_shaderText;
// look for shader names
while ( 1 ) {
oldp = p;
token = COM_ParseExt( &p, qtrue );
if ( token[0] == 0 ) {
break;
}
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp;
SkipBracedSection(&p, 0);
}
return;
}
/*
====================
CreateInternalShaders
====================
*/
static void CreateInternalShaders( void ) {
tr.numShaders = 0;
// init the default shader
Com_Memset( &shader, 0, sizeof( shader ) );
Com_Memset( &stages, 0, sizeof( stages ) );
Q_strncpyz( shader.name, "<default>", sizeof( shader.name ) );
shader.lightmapIndex = LIGHTMAP_NONE;
stages[0].bundle[0].image[0] = tr.defaultImage;
stages[0].active = qtrue;
stages[0].stateBits = GLS_DEFAULT;
tr.defaultShader = FinishShader();
// shadow shader is just a marker
Q_strncpyz( shader.name, "<stencil shadow>", sizeof( shader.name ) );
shader.sort = SS_STENCIL_SHADOW;
tr.shadowShader = FinishShader();
}
static void CreateExternalShaders( void ) {
// leilei - placeholder shaders
tr.placeholderTextureAvail = 0;
tr.placeholderModelAvail = 0;
tr.placeholderAvail = 0;
tr.placeholderSkyAvail = 0;
tr.placeholderWaterAvail = 0;
tr.placeholderLavaAvail = 0;
tr.placeholderSlimeAvail = 0;
tr.placeholderFogAvail = 0;
tr.projectionShadowShader = R_FindShader( "projectionShadow", LIGHTMAP_NONE, qtrue );
tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue );
tr.flareShaderAtlas = R_FindShader( "flareShaderAtlas", LIGHTMAP_NONE, qtrue ); // leilei - lens reflection
// Hack to make fogging work correctly on flares. Fog colors are calculated
// in tr_flare.c already.
if(!tr.flareShader->defaultShader)
{
int index;
for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++)
{
tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE;
tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE;
}
}
if(!tr.flareShaderAtlas->defaultShader)
{
int index;
for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++)
{
tr.flareShaderAtlas->stages[index]->adjustColorsForFog = ACFF_NONE;
tr.flareShaderAtlas->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE;
}
}
tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue );
// leilei - placeholder shaders
tr.placeholderTextureShader = R_FindShader( "placeholder_texture", LIGHTMAP_NONE, qtrue );
tr.placeholderModelShader = R_FindShader( "placeholder_model", LIGHTMAP_NONE, qtrue );
tr.placeholderSkyShader = R_FindShader( "placeholder_sky_retro", LIGHTMAP_NONE, qtrue );
tr.placeholderWaterShader = R_FindShader( "placeholder_water", LIGHTMAP_NONE, qtrue );
tr.placeholderSlimeShader = R_FindShader( "placeholder_slime", LIGHTMAP_NONE, qtrue );
tr.placeholderLavaShader = R_FindShader( "placeholder_lava", LIGHTMAP_NONE, qtrue );
tr.placeholderFogShader = R_FindShader( "placeholder_fog", LIGHTMAP_NONE, qtrue );
tr.placeholderShader = R_FindShader( "placeholder_model", LIGHTMAP_NONE, qtrue );
if(!tr.placeholderTextureShader->defaultShader) tr.placeholderTextureAvail = 1;
if(!tr.placeholderModelShader->defaultShader) tr.placeholderModelAvail = 1;
if(!tr.placeholderShader->defaultShader) tr.placeholderAvail = 1;
if(!tr.placeholderSkyShader->defaultShader) tr.placeholderSkyAvail = 1;
if(!tr.placeholderWaterShader->defaultShader) tr.placeholderWaterAvail = 1;
if(!tr.placeholderLavaShader->defaultShader) tr.placeholderLavaAvail = 1;
if(!tr.placeholderSlimeShader->defaultShader) tr.placeholderSlimeAvail = 1;
if(!tr.placeholderFogShader->defaultShader) tr.placeholderFogAvail = 1;
}
/*
==================
R_InitShaders
==================
*/
void R_InitShaders( void ) {
ri.Printf( PRINT_ALL, "Initializing Shaders\n" );
Com_Memset(hashTable, 0, sizeof(hashTable));
CreateInternalShaders();
ScanAndLoadShaderFiles();
CreateExternalShaders();
}