Commit Graph

15 Commits

Author SHA1 Message Date
leilei-
04870d3a20 - r_roundImagesDown 2 - nonpowerof2 (NPOT) support. No extension checking added yet; use at your own risk! (intended for buffer effects)
- r_parseStageSimple - working towards pcx2 support by loading shader stages with the texture last, to approximate blending functions by processing them into having alpha channels (or not, for opaque surfaces). Because I can.
- leifx filter change - indicate number of passes to the shader, so the pixel blurring order can be tweaked to further perfection (ridding the left pixel check as that happens)
2015-04-03 05:53:02 -04:00
leilei-
3597b3cefa - r_tvMode is now r_virtualMode
- r_virtualMode now takes the same modes from r_mode, rather than specifically 640x480 and 320x240
- cleaning up a bunch of warnings and general code refactoring
- r_lightmapBits - specify color depth of the lightmap
- added a few more r_modes
- r_iconBits - specify the color depth of icon elements, saves a bit of vram and the loss is questionably perceptable with all those flat colors anyway
- r_textureDither - work in progress dither for 16-bit textures
- deprecate r_shadeSpecular
- safelewd: load from models/player, so we can hit models/playerfs/ directory
2015-03-16 02:10:19 -04:00
leilei-
fd5f8bc4a6 - Detail texture forcing; adds detail texture layers to shaders that don't specify for one. Slightly broken and still needs work.
- Detail texture scale and layesr also adjust the amplification and density of this effect
- Detail mip fade fixed
- r_suggestiveThemes 0 properly loads models and shaders and textures from models/player only. speedup a bit
- r_suggestiveThemes 2 loads _lewd models, shaders and textures.  To keep 'safe' and 'sexy' safe from autodownloaded lewd that respect the prefix.
- removing r_anime _cel loading, which conflicts with the above system and i'm going all out shader on that anyway
- even more waterimage removal
- r_leifx no longer allows trilinear filter. closer to actual real world voodoo behavior
2015-03-01 04:57:37 -05:00
leilei-
05433b5c7e - stupid hack to do leifx texture shaders
- some less waterimage stuff
2014-12-18 05:22:04 -05:00
leilei-
1609c8732a - aspect correction for r_tvmode
- timedemo finishing writes to cl_timedemoResult (for UI3)
- support for screen palletizing shader
- Additional placeholder textures (not yet used)
- trying to make r_film more dynamic
- more model shading crap you should ignore
- also, ignore the
2014-11-11 06:03:45 -05:00
leilei-
f619c08fd9 - Deprecating r_shadeMode and r_envMode
- Added lightingSpecularDiffuse which is like diffuse, but clamps and does a specular calc for the overbrights, and this is also disableable with the new r_shadeSpecular cvar
- Added tcGen environmentWater which is more suitable for water
- Faster bulge code from JK2
- Shutting up TGA loading fatal errors for warnings instead (to hunt down bad TGAs easier)
2014-09-06 09:23:10 -04:00
leilei-
2c07195887 - an attempt at sorting and restructuring tr_bloom.c
- NTSC filter support
- added some rgbGen that has entity colors AND lighting, so colorable players don't have to glow
- broken image loading time for imagelist
2014-07-24 02:19:26 -04:00
leilei-
43d6a97c43 - Fixed crash for fragment shader effects being loaded for unsupported hardware
- unfinished texture dumping mode, r_texdump would save jpegs of any texture that loads....upside down. The purpose of this is to make compact content builds with only the used textures (without bloat)
- the eager beginning of a water refraction/reflection buffer
- some map texture listing fixes
- very unfinished revolution environment maps
- very unfinished 'crazy' lighting changes
- some pointless whitepsaces added for no reason other than to open file, add something, remove it later, and leave it changed
2014-06-14 07:30:15 -04:00
leilei-
5451917a76 - r_tvMode - forces 640x480 rendering no matter what res
- r_retroAA - old 2000 console style anti-aliasing (if you can call it that)
- XMP uses mixer's sample rate.
2014-05-31 00:29:57 -04:00
leilei-
04f656565d - r_suggestiveThemes cvar - loads _safe (for work) models if set to 0, and if they're available.
- similarly, r_anime looks for _cel prefixed shaders and loads them instead
- r_iconmip - resizes 2D icons (that have nopicmip) to save some inches of video memory/texture cache.
- Don't allocate motionblur textures if motionblur is off
- Motionblur variable passes hack
- remove debug lines from the wip shading mode
2014-05-26 01:24:51 -04:00
leilei-
0f734a2ed2 - Eye tracking
- GLSL Color control WIP
- 'crazy' lighitng WIP
- GLSL Motion blur WIP. Currently VRAM heavy
- Attempt at fallback shaders, which doesn't work right now.
2014-05-18 17:04:26 -04:00
leilei-
c4f5beb32d - Some changes to support the anime glsl/texture map hack i'm doing. Cvar will be r_anime
- r_envmode 2 replaced with JK2 envmapping
- r_leidebug because I need it
2014-04-10 08:47:44 -04:00
leilei-
ea3b975543 - External placeholder shader feature - for wiping the ugly squares off of maps
- slight paletted texture cleanup.
2014-04-04 05:49:36 -04:00
leilei-
08bb01ec0b Flare enhancements
- Moved tcpp flare enabling to different flare cvar values (2, 3, 4)
- added more lens flare types (5, 6, 7, 8)
- Sun improvements including a flare for the sun (r_flareSun)
2014-03-17 05:03:48 -04:00
hairball
4e532eddcd Client/server engine changes for OpenArena 0.8.8 2014-02-07 04:34:20 +00:00