No longer crashes on Linux 64 bit.

I did not know why "cg_leiEnhancement 1" caused the game to crash.

Before I started debugging I just ran through tr_particles.c and fixed a lot of warnings. This also fixed my problem.
I think the critical part was:
```
-int reallyactive;
+particle_t* reallyactive;
```

The diff makes it a bit hard but another change was:
```
else if (p->colortype = P_INDEXED)
```
to
```
else if (p->colortype == P_INDEXED)
```
and:
```
-vec3_t		color;
+vec4_t		color;
```
This commit is contained in:
sago007
2016-11-26 21:14:39 +01:00
parent f62b262b27
commit dd2ce7ca1a

File diff suppressed because it is too large Load Diff