Fix renderering TrueType Fonts in Rend2
Reported by Axel Isouard (exidl)
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@@ -492,7 +492,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
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}
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//Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
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image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP_TO_EDGE);
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image = R_CreateImage(name, imageBuff, 256, 256, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
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h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse);
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for (j = lastStart; j < i; j++) {
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font->glyphs[j].glyph = h;
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