changed this from a warning to a devmsg because these *really* spam up the console in OA3 and is generally a useless warning to the player.
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@@ -119,7 +119,7 @@ void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts
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}
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if ( !hShader ) {
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ri.Printf( PRINT_WARNING, "WARNING: RE_AddPolyToScene: NULL poly shader\n");
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ri.Printf( PRINT_DEVELOPER, "WARNING: RE_AddPolyToScene: NULL poly shader\n"); // leilei - changed this to PRINT_DEVELOPER
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return;
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}
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