Fix renderer names in README.md

This commit is contained in:
hairball
2014-02-10 11:42:43 +00:00
parent a547ebbf73
commit b837a76be2

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@@ -52,15 +52,17 @@ load. ioquake3 assumes a naming convention renderer_*_.
Example: Example:
# Enable the default ioquake3 renderer. # Enable the default OpenArena renderer with GLSL, bloom support and more.
$ ./openarena.x86_64 +set cl_renderer renderergl1 # This is based on the renderergl1 code.
# Enable the OpenArena renderer with GLSL, bloom support and more.
$ ./openarena.x86_64 +set cl_renderer openarena1 $ ./openarena.x86_64 +set cl_renderer openarena1
# Enable the default ioquake3 renderer (renderergl1).
# If you are having trouble with OA's renderer, this is a safe alternative.
$ ./openarena.x86_64 +set cl_renderer opengl1
# Enable renderergl2 which is now in upstream # Enable renderergl2 which is now in upstream
# It doesn't work with OpenArena yet # It doesn't work with OpenArena yet
$ ./openarena.x86_64 +set cl_renderer renderergl2 $ ./openarena.x86_64 +set cl_renderer opengl2
## Changes from 0.8.8 release ## ## Changes from 0.8.8 release ##