Fix renderer names in README.md
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README.md
12
README.md
@@ -52,15 +52,17 @@ load. ioquake3 assumes a naming convention renderer_*_.
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Example:
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Example:
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# Enable the default ioquake3 renderer.
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# Enable the default OpenArena renderer with GLSL, bloom support and more.
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$ ./openarena.x86_64 +set cl_renderer renderergl1
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# This is based on the renderergl1 code.
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# Enable the OpenArena renderer with GLSL, bloom support and more.
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$ ./openarena.x86_64 +set cl_renderer openarena1
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$ ./openarena.x86_64 +set cl_renderer openarena1
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# Enable the default ioquake3 renderer (renderergl1).
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# If you are having trouble with OA's renderer, this is a safe alternative.
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$ ./openarena.x86_64 +set cl_renderer opengl1
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# Enable renderergl2 which is now in upstream
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# Enable renderergl2 which is now in upstream
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# It doesn't work with OpenArena yet
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# It doesn't work with OpenArena yet
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$ ./openarena.x86_64 +set cl_renderer renderergl2
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$ ./openarena.x86_64 +set cl_renderer opengl2
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## Changes from 0.8.8 release ##
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## Changes from 0.8.8 release ##
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