Fix that glsl nextpixel thing. fixes 3dfx shader blur

This commit is contained in:
leilei-
2014-05-03 00:03:15 -04:00
parent 74021abbf0
commit b4274edf64

View File

@@ -666,7 +666,7 @@ static void R_Bloom_RestoreScreen_Postprocessed( void ) {
if (program->u_ScreenSizeY > -1) R_GLSL_SetUniform_u_ScreenSizeY(program, glConfig.vidHeight);
if (program->u_ScreenToNextPixelX > -1) R_GLSL_SetUniform_u_ScreenToNextPixelX(program, 0.00125);
if (program->u_ScreenToNextPixelX > -1) R_GLSL_SetUniform_u_ScreenToNextPixelX(program, (float)1.0/(float)glConfig.vidWidth);
if (program->u_ScreenToNextPixelY > -1) R_GLSL_SetUniform_u_ScreenToNextPixelY(program, (float)1.0/(float)glConfig.vidHeight);