Add more syntax highlighting to README.md
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30
README.md
30
README.md
@@ -13,10 +13,12 @@ will break in the middle of the build.
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If you are on Ubuntu or Debian, the easiest way to compile this is to install
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the build dependencies for the "ioquake3" package.
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$ sudo aptitude build-dep ioquake3
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$ git clone git://github.com/OpenArena/engine.git
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$ cd engine
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$ make
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```sh
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$ sudo aptitude build-dep ioquake3
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$ git clone git://github.com/OpenArena/engine.git
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$ cd engine
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$ make
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```
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You may want to change a few things in Makefile.local. Other than installing
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the build dependencies, you shouldn't need to do anything else. By default it
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@@ -52,17 +54,19 @@ load. ioquake3 assumes a naming convention renderer_*_.
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Example:
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# Enable the default OpenArena renderer with GLSL, bloom support and more.
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# This is based on the renderergl1 code.
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$ ./openarena.x86_64 +set cl_renderer openarena1
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```sh
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# Enable the default OpenArena renderer with GLSL, bloom support and more.
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# This is based on the renderergl1 code.
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$ ./openarena.x86_64 +set cl_renderer openarena1
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# Enable the default ioquake3 renderer (renderergl1).
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# If you are having trouble with OA's renderer, this is a safe alternative.
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$ ./openarena.x86_64 +set cl_renderer opengl1
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# Enable the default ioquake3 renderer (renderergl1).
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# If you are having trouble with OA's renderer, this is a safe alternative.
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$ ./openarena.x86_64 +set cl_renderer opengl1
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# Enable renderergl2 which is now in upstream
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# It doesn't work with OpenArena yet
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$ ./openarena.x86_64 +set cl_renderer opengl2
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# Enable renderergl2 which is now in upstream
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# It doesn't work with OpenArena yet
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$ ./openarena.x86_64 +set cl_renderer opengl2
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```
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## TODO ##
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