Formatting changes

This commit is contained in:
sago007
2016-11-27 11:46:04 +01:00
parent f5c2b2d71b
commit 8a0c6dd04b

View File

@@ -193,10 +193,10 @@ cvar_t *r_lensReflectionBrightness;
// leilei
cvar_t *r_flareMethod; // method of flare intensity
cvar_t *r_flareQuality; // testing quality of the flares.
cvar_t *r_flareQuality; // testing quality of the flares.
cvar_t *r_flareSun; // type of flare to use for the sun
cvar_t *r_flareDelay; // time delay for medium quality flare testing
cvar_t *r_flaresMotionBlur; // Stretch blur
cvar_t *r_flareDelay; // time delay for medium quality flare testing
cvar_t *r_flaresMotionBlur; // Stretch blur
cvar_t *r_specMode;
//cvar_t *r_waveMode;
@@ -210,7 +210,7 @@ cvar_t *r_alternateBrightness; // leilei - linux overbright fix
cvar_t *r_mockvr; // Leilei - for debugging PVR only!
cvar_t *r_parseStageSimple; // Leilei - for debugging PVR only!
cvar_t *r_leifx; // Leilei - leifx nostalgia filter
cvar_t *r_modelshader; // Leilei
cvar_t *r_modelshader; // Leilei
cvar_t *r_particles; // Leilei - particle effects motif
cvar_t *r_ntsc; // Leilei - ntsc / composite signals
@@ -284,11 +284,10 @@ static void InitOpenGL( void )
// - r_ignorehwgamma
// - r_gamma
//
if ( glConfig.vidWidth == 0 )
{
if ( glConfig.vidWidth == 0 ) {
GLint temp;
GLimp_Init();
GLimp_InitExtraExtensions();
@@ -300,8 +299,7 @@ static void InitOpenGL( void )
glConfig.maxTextureSize = temp;
// stubbed or broken drivers may have reported 0...
if ( glConfig.maxTextureSize <= 0 )
{
if ( glConfig.maxTextureSize <= 0 ) {
glConfig.maxTextureSize = 0;
}
}
@@ -315,7 +313,8 @@ static void InitOpenGL( void )
GL_CheckErrors
==================
*/
void GL_CheckErrors( void ) {
void GL_CheckErrors( void )
{
int err;
char s[64];
@@ -327,27 +326,27 @@ void GL_CheckErrors( void ) {
return;
}
switch( err ) {
case GL_INVALID_ENUM:
strcpy( s, "GL_INVALID_ENUM" );
break;
case GL_INVALID_VALUE:
strcpy( s, "GL_INVALID_VALUE" );
break;
case GL_INVALID_OPERATION:
strcpy( s, "GL_INVALID_OPERATION" );
break;
case GL_STACK_OVERFLOW:
strcpy( s, "GL_STACK_OVERFLOW" );
break;
case GL_STACK_UNDERFLOW:
strcpy( s, "GL_STACK_UNDERFLOW" );
break;
case GL_OUT_OF_MEMORY:
strcpy( s, "GL_OUT_OF_MEMORY" );
break;
default:
Com_sprintf( s, sizeof(s), "%i", err);
break;
case GL_INVALID_ENUM:
strcpy( s, "GL_INVALID_ENUM" );
break;
case GL_INVALID_VALUE:
strcpy( s, "GL_INVALID_VALUE" );
break;
case GL_INVALID_OPERATION:
strcpy( s, "GL_INVALID_OPERATION" );
break;
case GL_STACK_OVERFLOW:
strcpy( s, "GL_STACK_OVERFLOW" );
break;
case GL_STACK_UNDERFLOW:
strcpy( s, "GL_STACK_UNDERFLOW" );
break;
case GL_OUT_OF_MEMORY:
strcpy( s, "GL_OUT_OF_MEMORY" );
break;
default:
Com_sprintf( s, sizeof(s), "%i", err);
break;
}
ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s );
@@ -357,15 +356,13 @@ void GL_CheckErrors( void ) {
/*
** R_GetModeInfo
*/
typedef struct vidmode_s
{
typedef struct vidmode_s {
const char *description;
int width, height;
float pixelAspect; // pixel width / height
} vidmode_t;
vidmode_t r_vidModes[] =
{
vidmode_t r_vidModes[] = {
{ "Mode 0: 320x240", 320, 240, 1 },
{ "Mode 1: 400x300", 400, 300, 1 },
{ "Mode 2: 512x384", 512, 384, 1 },
@@ -397,7 +394,8 @@ vidmode_t r_vidModes[] =
};
static int s_numVidModes = ARRAY_LEN( r_vidModes );
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) {
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode )
{
vidmode_t *vm;
float pixelAspect;
@@ -412,7 +410,8 @@ qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode )
*width = r_customwidth->integer;
*height = r_customheight->integer;
pixelAspect = r_customPixelAspect->value;
} else {
}
else {
vm = &r_vidModes[mode];
*width = vm->width;
@@ -433,18 +432,17 @@ static void R_ModeList_f( void )
int i;
ri.Printf( PRINT_ALL, "\n" );
for ( i = 0; i < s_numVidModes; i++ )
{
for ( i = 0; i < s_numVidModes; i++ ) {
ri.Printf( PRINT_ALL, "%s\n", r_vidModes[i].description );
}
ri.Printf( PRINT_ALL, "\n" );
}
/*
==============================================================================
SCREEN SHOTS
/*
==============================================================================
SCREEN SHOTS
NOTE TTimo
some thoughts about the screenshots system:
@@ -457,11 +455,11 @@ we use statics to store a count and start writing the first screenshot/screensho
(with FS_FileExists / FS_FOpenFileWrite calls)
FIXME: the statics don't get a reinit between fs_game changes
==============================================================================
*/
==============================================================================
*/
/*
==================
/*
==================
RB_ReadPixels
Reads an image but takes care of alignment issues for reading RGB images.
@@ -474,50 +472,50 @@ alignment of packAlign to ensure efficient copying.
Stores the length of padding after a line of pixels to address padlen
Return value must be freed with ri.Hunk_FreeTempMemory()
==================
*/
==================
*/
byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen)
{
byte *buffer, *bufstart;
int padwidth, linelen;
GLint packAlign;
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
linelen = width * 3;
padwidth = PAD(linelen, packAlign);
// Allocate a few more bytes so that we can choose an alignment we like
buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1);
bufstart = PADP((intptr_t) buffer + *offset, packAlign);
qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart);
*offset = bufstart - buffer;
*padlen = padwidth - linelen;
return buffer;
}
/*
==================
/*
==================
RB_TakeScreenshot
==================
*/
==================
*/
void RB_TakeScreenshot(int x, int y, int width, int height, char *fileName)
{
byte *allbuf, *buffer;
byte *srcptr, *destptr;
byte *endline, *endmem;
byte temp;
int linelen, padlen;
size_t offset = 18, memcount;
allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen);
buffer = allbuf + offset - 18;
Com_Memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = width & 255;
@@ -528,24 +526,22 @@ void RB_TakeScreenshot(int x, int y, int width, int height, char *fileName)
// swap rgb to bgr and remove padding from line endings
linelen = width * 3;
srcptr = destptr = allbuf + offset;
endmem = srcptr + (linelen + padlen) * height;
while(srcptr < endmem)
{
while(srcptr < endmem) {
endline = srcptr + linelen;
while(srcptr < endline)
{
while(srcptr < endline) {
temp = srcptr[0];
*destptr++ = srcptr[2];
*destptr++ = srcptr[1];
*destptr++ = temp;
srcptr += 3;
}
// Skip the pad
srcptr += padlen;
}
@@ -562,10 +558,10 @@ void RB_TakeScreenshot(int x, int y, int width, int height, char *fileName)
ri.Hunk_FreeTempMemory(allbuf);
}
/*
==================
/*
==================
RB_TakeScreenshotJPEG
==================
==================
*/
void RB_TakeScreenshotJPEG(int x, int y, int width, int height, char *fileName)
@@ -594,26 +590,27 @@ RB_TakeScreenshotCmd
extern int tvWidth;
extern int tvHeight;
const void *RB_TakeScreenshotCmd( const void *data ) {
const void *RB_TakeScreenshotCmd( const void *data )
{
const screenshotCommand_t *cmd;
cmd = (const screenshotCommand_t *)data;
// leilei - hack for tvmode
if (r_tvMode->integer > -1){
if (cmd->jpeg)
RB_TakeScreenshotJPEG( cmd->x, cmd->y, tvWidth, tvHeight, cmd->fileName);
else
RB_TakeScreenshot( cmd->x, cmd->y, tvWidth, tvHeight, cmd->fileName);
}
cmd = (const screenshotCommand_t *)data;
// leilei - hack for tvmode
if (r_tvMode->integer > -1) {
if (cmd->jpeg)
RB_TakeScreenshotJPEG( cmd->x, cmd->y, tvWidth, tvHeight, cmd->fileName);
else
RB_TakeScreenshot( cmd->x, cmd->y, tvWidth, tvHeight, cmd->fileName);
}
if (cmd->jpeg)
RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
else
RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
return (const void *)(cmd + 1);
return (const void *)(cmd + 1);
}
/*
@@ -621,7 +618,8 @@ const void *RB_TakeScreenshotCmd( const void *data ) {
R_TakeScreenshot
==================
*/
void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) {
void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg )
{
static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame?
screenshotCommand_t *cmd;
@@ -640,12 +638,13 @@ void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean
cmd->jpeg = jpeg;
}
/*
==================
/*
==================
R_ScreenshotFilename
==================
*/
void R_ScreenshotFilename( int lastNumber, char *fileName ) {
==================
*/
void R_ScreenshotFilename( int lastNumber, char *fileName )
{
int a,b,c,d;
if ( lastNumber < 0 || lastNumber > 9999 ) {
@@ -662,15 +661,16 @@ void R_ScreenshotFilename( int lastNumber, char *fileName ) {
d = lastNumber;
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga"
, a, b, c, d );
, a, b, c, d );
}
/*
==================
/*
==================
R_ScreenshotFilename
==================
*/
void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) {
==================
*/
void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName )
{
int a,b,c,d;
if ( lastNumber < 0 || lastNumber > 9999 ) {
@@ -687,7 +687,7 @@ void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) {
d = lastNumber;
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg"
, a, b, c, d );
, a, b, c, d );
}
/*
@@ -698,7 +698,8 @@ levelshots are specialized 128*128 thumbnails for
the menu system, sampled down from full screen distorted images
====================
*/
void R_LevelShot( void ) {
void R_LevelShot( void )
{
char checkname[MAX_OSPATH];
byte *buffer;
byte *source, *allsource;
@@ -731,7 +732,7 @@ void R_LevelShot( void ) {
for ( yy = 0 ; yy < 3 ; yy++ ) {
for ( xx = 0 ; xx < 4 ; xx++ ) {
src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) +
3 * (int) ((x*4 + xx) * xScale);
3 * (int) ((x*4 + xx) * xScale);
r += src[0];
g += src[1];
b += src[2];
@@ -757,8 +758,8 @@ void R_LevelShot( void ) {
ri.Printf( PRINT_ALL, "Wrote %s\n", checkname );
}
/*
==================
/*
==================
R_ScreenShot_f
screenshot
@@ -767,9 +768,10 @@ screenshot [levelshot]
screenshot [filename]
Doesn't print the pacifier message if there is a second arg
==================
*/
void R_ScreenShot_f (void) {
==================
*/
void R_ScreenShot_f (void)
{
char checkname[MAX_OSPATH];
static int lastNumber = -1;
qboolean silent;
@@ -781,14 +783,16 @@ void R_ScreenShot_f (void) {
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
silent = qtrue;
} else {
}
else {
silent = qfalse;
}
if ( ri.Cmd_Argc() == 2 && !silent ) {
// explicit filename
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) );
} else {
}
else {
// scan for a free filename
// if we have saved a previous screenshot, don't scan
@@ -801,16 +805,15 @@ void R_ScreenShot_f (void) {
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
R_ScreenshotFilename( lastNumber, checkname );
if (!ri.FS_FileExists( checkname ))
{
break; // file doesn't exist
}
if (!ri.FS_FileExists( checkname )) {
break; // file doesn't exist
}
}
if ( lastNumber >= 9999 ) {
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
return;
}
}
lastNumber++;
}
@@ -820,9 +823,10 @@ void R_ScreenShot_f (void) {
if ( !silent ) {
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
}
}
}
void R_ScreenShotJPEG_f (void) {
void R_ScreenShotJPEG_f (void)
{
char checkname[MAX_OSPATH];
static int lastNumber = -1;
qboolean silent;
@@ -834,14 +838,16 @@ void R_ScreenShotJPEG_f (void) {
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
silent = qtrue;
} else {
}
else {
silent = qfalse;
}
if ( ri.Cmd_Argc() == 2 && !silent ) {
// explicit filename
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) );
} else {
}
else {
// scan for a free filename
// if we have saved a previous screenshot, don't scan
@@ -854,16 +860,15 @@ void R_ScreenShotJPEG_f (void) {
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
R_ScreenshotFilenameJPEG( lastNumber, checkname );
if (!ri.FS_FileExists( checkname ))
{
break; // file doesn't exist
}
if (!ri.FS_FileExists( checkname )) {
break; // file doesn't exist
}
}
if ( lastNumber == 10000 ) {
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
return;
}
}
lastNumber++;
}
@@ -873,7 +878,7 @@ void R_ScreenShotJPEG_f (void) {
if ( !silent ) {
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
}
}
}
//============================================================================
@@ -889,9 +894,9 @@ const void *RB_TakeVideoFrameCmd( const void *data )
size_t memcount, linelen;
int padwidth, avipadwidth, padlen, avipadlen;
GLint packAlign;
cmd = (const videoFrameCommand_t *)data;
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
linelen = cmd->width * 3;
@@ -904,9 +909,9 @@ const void *RB_TakeVideoFrameCmd( const void *data )
avipadlen = avipadwidth - linelen;
cBuf = PADP(cmd->captureBuffer, packAlign);
qglReadPixels(0, 0, cmd->width, cmd->height, GL_RGB,
GL_UNSIGNED_BYTE, cBuf);
GL_UNSIGNED_BYTE, cBuf);
memcount = padwidth * cmd->height;
@@ -914,44 +919,40 @@ const void *RB_TakeVideoFrameCmd( const void *data )
if(glConfig.deviceSupportsGamma)
R_GammaCorrect(cBuf, memcount);
if(cmd->motionJpeg)
{
if(cmd->motionJpeg) {
memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, linelen * cmd->height,
r_aviMotionJpegQuality->integer,
cmd->width, cmd->height, cBuf, padlen);
r_aviMotionJpegQuality->integer,
cmd->width, cmd->height, cBuf, padlen);
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount);
}
else
{
else {
byte *lineend, *memend;
byte *srcptr, *destptr;
srcptr = cBuf;
destptr = cmd->encodeBuffer;
memend = srcptr + memcount;
// swap R and B and remove line paddings
while(srcptr < memend)
{
while(srcptr < memend) {
lineend = srcptr + linelen;
while(srcptr < lineend)
{
while(srcptr < lineend) {
*destptr++ = srcptr[2];
*destptr++ = srcptr[1];
*destptr++ = srcptr[0];
srcptr += 3;
}
Com_Memset(destptr, '\0', avipadlen);
destptr += avipadlen;
srcptr += padlen;
}
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height);
}
return (const void *)(cmd + 1);
return (const void *)(cmd + 1);
}
//============================================================================
@@ -1008,14 +1009,14 @@ R_PrintLongString
Workaround for ri.Printf's 1024 characters buffer limit.
================
*/
void R_PrintLongString(const char *string) {
void R_PrintLongString(const char *string)
{
char buffer[1024];
const char *p;
int size = strlen(string);
p = string;
while(size > 0)
{
while(size > 0) {
Q_strncpyz(buffer, p, sizeof (buffer) );
ri.Printf( PRINT_ALL, "%s", buffer );
p += 1023;
@@ -1028,15 +1029,13 @@ void R_PrintLongString(const char *string) {
GfxInfo_f
================
*/
void GfxInfo_f( void )
void GfxInfo_f( void )
{
const char *enablestrings[] =
{
const char *enablestrings[] = {
"disabled",
"enabled"
};
const char *fsstrings[] =
{
const char *fsstrings[] = {
"windowed",
"fullscreen"
};
@@ -1051,20 +1050,16 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
if ( glConfig.displayFrequency )
{
if ( glConfig.displayFrequency ) {
ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
}
else
{
else {
ri.Printf( PRINT_ALL, "N/A\n" );
}
if ( glConfig.deviceSupportsGamma )
{
if ( glConfig.deviceSupportsGamma ) {
ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
}
else
{
else {
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
}
@@ -1078,17 +1073,21 @@ void GfxInfo_f( void )
if ( primitives == 0 ) {
if ( qglLockArraysEXT ) {
primitives = 2;
} else {
}
else {
primitives = 1;
}
}
if ( primitives == -1 ) {
ri.Printf( PRINT_ALL, "none\n" );
} else if ( primitives == 2 ) {
}
else if ( primitives == 2 ) {
ri.Printf( PRINT_ALL, "single glDrawElements\n" );
} else if ( primitives == 1 ) {
}
else if ( primitives == 1 ) {
ri.Printf( PRINT_ALL, "multiple glArrayElement\n" );
} else if ( primitives == 3 ) {
}
else if ( primitives == 3 ) {
ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" );
}
}
@@ -1101,33 +1100,30 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
ri.Printf( PRINT_ALL, "glsl programs: %s\n", enablestrings[vertexShaders] );
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 )
{
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" );
}
if ( glConfig.hardwareType == GLHW_RAGEPRO )
{
if ( glConfig.hardwareType == GLHW_RAGEPRO ) {
ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" );
}
if ( glConfig.hardwareType == GLHW_RIVA128 )
{
if ( glConfig.hardwareType == GLHW_RIVA128 ) {
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
}
if ( r_finish->integer ) {
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
}
if (voodootype){
if (voodootype) {
if (voodootype == 1)
ri.Printf( PRINT_ALL, "3Dfx Voodoo Graphics assumed\n" );
else if (voodootype == 2)
ri.Printf( PRINT_ALL, "3Dfx Voodoo2 assumed\n" );
else if (voodootype == 3)
ri.Printf( PRINT_ALL, "3dfx Voodoo3 assumed\n" );
else if (voodootype == 4)
ri.Printf( PRINT_ALL, "3dfx Voodoo 4 or 5 assumed\n" );
}
if (voodootype == 1)
ri.Printf( PRINT_ALL, "3Dfx Voodoo Graphics assumed\n" );
else if (voodootype == 2)
ri.Printf( PRINT_ALL, "3Dfx Voodoo2 assumed\n" );
else if (voodootype == 3)
ri.Printf( PRINT_ALL, "3dfx Voodoo3 assumed\n" );
else if (voodootype == 4)
ri.Printf( PRINT_ALL, "3dfx Voodoo 4 or 5 assumed\n" );
}
@@ -1138,11 +1134,11 @@ void GfxInfo_f( void )
R_Register
===============
*/
void R_Register( void )
void R_Register( void )
{
#ifdef USE_RENDERER_DLOPEN
#ifdef USE_RENDERER_DLOPEN
com_altivec = ri.Cvar_Get("com_altivec", "1", CVAR_ARCHIVE);
#endif
#endif
#if defined( _WIN32 )
// leilei - Get some version info first, code torn from quake
@@ -1162,7 +1158,7 @@ void R_Register( void )
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
"0", CVAR_ARCHIVE | CVAR_LATCH );
"0", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_paletted_texture = ri.Cvar_Get( "r_ext_paletted_texture", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - paletted texture support
r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - 3dfx gamma support
@@ -1186,9 +1182,9 @@ void R_Register( void )
#if defined( _WIN32 )
if (vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT) // Win2000 and up
r_mode = ri.Cvar_Get( "r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - -2 is so convenient for modern day PCs
r_mode = ri.Cvar_Get( "r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - -2 is so convenient for modern day PCs
else // WinNT4/WinME and below
r_mode = ri.Cvar_Get( "r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - initialize 640x480 for <2000 users as there's a problem at figuring out desktop res on them
r_mode = ri.Cvar_Get( "r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - initialize 640x480 for <2000 users as there's a problem at figuring out desktop res on them
#else
@@ -1238,7 +1234,7 @@ void R_Register( void )
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0",
CVAR_ARCHIVE | CVAR_LATCH );
CVAR_ARCHIVE | CVAR_LATCH );
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
@@ -1309,16 +1305,16 @@ void R_Register( void )
r_specMode = ri.Cvar_Get( "r_specMode", "1" , CVAR_ARCHIVE );
r_specMode = ri.Cvar_Get( "r_specMode", "1" , CVAR_ARCHIVE );
//r_waveMode = ri.Cvar_Get( "r_waveMode", "0" , CVAR_ARCHIVE );
r_lensReflection1 = ri.Cvar_Get( "r_lensReflection1", "1" , CVAR_ARCHIVE); // sharp reflection
r_lensReflection2 = ri.Cvar_Get( "r_lensReflection2", "0" , CVAR_ARCHIVE); // fuzzy reflection
r_lensReflectionBrightness = ri.Cvar_Get( "r_lensReflectionBrightness", "0.5" , CVAR_ARCHIVE);
r_flareQuality = ri.Cvar_Get( "r_flareQuality", "4" , CVAR_ARCHIVE); // use high flares for default (lower settings stutter vsync or clip too badly)
r_flareMethod = ri.Cvar_Get( "r_flareMethod", "0" , CVAR_ARCHIVE);
r_flaresDlight = ri.Cvar_Get( "r_flaresDlight", "0" , CVAR_ARCHIVE ); // dynamic light flares
r_flareMethod = ri.Cvar_Get( "r_flareMethod", "0" , CVAR_ARCHIVE);
r_flaresDlight = ri.Cvar_Get( "r_flaresDlight", "0" , CVAR_ARCHIVE ); // dynamic light flares
r_flaresDlightShrink = ri.Cvar_Get( "r_flaresDlightShrink", "1" , CVAR_ARCHIVE ); // dynamic light flares shrinking when close (reducing muzzleflash blindness)
r_flaresDlightFade = ri.Cvar_Get( "r_flaresDlightFade", "0" , CVAR_ARCHIVE | CVAR_CHEAT ); // dynamic light flares fading (workaround clipping bug)
r_flaresDlightOpacity = ri.Cvar_Get( "r_flaresDlightOpacity", "0.5" , CVAR_ARCHIVE ); // dynamic light flares (workaround poor visibility)
@@ -1330,28 +1326,28 @@ void R_Register( void )
r_mockvr = ri.Cvar_Get( "r_mockvr", "0" , CVAR_CHEAT);
r_parseStageSimple = ri.Cvar_Get( "r_parseStageSimple", "0" , CVAR_CHEAT);
r_leifx = ri.Cvar_Get( "r_leifx", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_mockvr = ri.Cvar_Get( "r_mockvr", "0" , CVAR_CHEAT);
r_parseStageSimple = ri.Cvar_Get( "r_parseStageSimple", "0" , CVAR_CHEAT);
r_leifx = ri.Cvar_Get( "r_leifx", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_modelshader = ri.Cvar_Get( "r_modelshader", "0" , CVAR_ARCHIVE | CVAR_LATCH); // leilei - load and use special shaders for lightDiffuse models
r_detailTextureScale = ri.Cvar_Get( "r_detailtextureScale", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - adjust scale of detail textures
r_detailTextureLayers = ri.Cvar_Get( "r_detailtextureLayers", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - add more detail layers
r_ntsc = ri.Cvar_Get( "r_ntsc", "0" , CVAR_ARCHIVE | CVAR_LATCH); // leilei - ntsc filter
//r_tvMode = ri.Cvar_Get( "r_tvMode", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_retroAA = ri.Cvar_Get( "r_retroAA", "0" , CVAR_ARCHIVE | CVAR_LATCH);
//r_tvMode = ri.Cvar_Get( "r_tvMode", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_retroAA = ri.Cvar_Get( "r_retroAA", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_suggestiveThemes = ri.Cvar_Get( "r_suggestiveThemes", "1" , CVAR_ARCHIVE | CVAR_LATCH);
r_suggestiveThemes = ri.Cvar_Get( "r_suggestiveThemes", "1" , CVAR_ARCHIVE | CVAR_LATCH);
// r_motionblur = ri.Cvar_Get( "r_motionblur", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_motionblur_fps = ri.Cvar_Get( "r_motionblur_fps", "60", 0);
// r_motionblur = ri.Cvar_Get( "r_motionblur", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_motionblur_fps = ri.Cvar_Get( "r_motionblur_fps", "60", 0);
r_anime = ri.Cvar_Get( "r_anime", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_palletize = ri.Cvar_Get( "r_palletize", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_leidebug = ri.Cvar_Get( "r_leidebug", "0" , CVAR_CHEAT);
r_particles = ri.Cvar_Get( "r_particles", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_leidebugeye = ri.Cvar_Get( "r_leidebugeye", "0" , CVAR_CHEAT);
r_anime = ri.Cvar_Get( "r_anime", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_palletize = ri.Cvar_Get( "r_palletize", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_leidebug = ri.Cvar_Get( "r_leidebug", "0" , CVAR_CHEAT);
r_particles = ri.Cvar_Get( "r_particles", "0" , CVAR_ARCHIVE | CVAR_LATCH);
r_leidebugeye = ri.Cvar_Get( "r_leidebugeye", "0" , CVAR_CHEAT);
r_slowness = ri.Cvar_Get( "r_slowness", "0" , CVAR_ARCHIVE); // it's 0 because you want it to be the fastest possible by default.
r_slowness_cpu = ri.Cvar_Get( "r_slowness_cpu", "300" , CVAR_ARCHIVE); // it's 0 because you want it to be the fastest possible by default.
r_slowness_gpu = ri.Cvar_Get( "r_slowness_gpu", "96" , CVAR_ARCHIVE); // it's 0 because you want it to be the fastest possible by default.
@@ -1385,7 +1381,8 @@ void R_Register( void )
* R_GLSL_AllocProgram
* Reserve memory for program
*/
static glslProgram_t *R_GLSL_AllocProgram(void) {
static glslProgram_t *R_GLSL_AllocProgram(void)
{
glslProgram_t *program;
if (tr.numPrograms == MAX_PROGRAMS)
@@ -1425,10 +1422,10 @@ static glslProgram_t *R_GLSL_AllocProgram(void) {
program->u_ViewOrigin = -1;
program->u_Normal = -1;
program->u_mpass1 = -1;
program->u_mpass2 = -1;
program->u_mpass3 = -1;
program->u_mpass4 = -1;
program->u_mpass1 = -1;
program->u_mpass2 = -1;
program->u_mpass3 = -1;
program->u_mpass4 = -1;
program->rubyTextureSize = -1;
@@ -1446,7 +1443,8 @@ static glslProgram_t *R_GLSL_AllocProgram(void) {
* Load all default GLSL programs which are not loaded via the q3 shader system
*/
void R_GLSL_Init(void) {
void R_GLSL_Init(void)
{
#ifdef GLSL_BACKEND
glslProgram_t *program;
char programVertexObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH];
@@ -1549,8 +1547,7 @@ void R_GLSL_Init(void) {
Q_strncpyz(programFragmentObjects[0], "glsl/ntsc_bleed_fp.glsl", sizeof(programFragmentObjects[0]));
tr.NTSCBleedProgram = RE_GLSL_RegisterProgram("ntsc_bleed", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1);
if (strcmp( (const char *)r_postprocess->string, "none" ))
{
if (strcmp( (const char *)r_postprocess->string, "none" )) {
sprintf(p,"glsl/%s_vp.glsl",r_postprocess->string);
Q_strncpyz(programVertexObjects[0], (const char *)&p, sizeof(programVertexObjects[0]));
sprintf(p,"glsl/%s_fp.glsl",r_postprocess->string);
@@ -1560,7 +1557,7 @@ void R_GLSL_Init(void) {
else
ri.Printf( PRINT_ALL, "WARNING: Cannot locate postprocessing glsl program %s\n" ,r_postprocess->string);
if (tr.postprocessingProgram) postprocess=qtrue;
}
}
#endif
}
extern qboolean initparticles;
@@ -1570,7 +1567,8 @@ extern qboolean initparticles;
R_Init
===============
*/
void R_Init( void ) {
void R_Init( void )
{
int err;
int i;
byte *ptr;
@@ -1595,26 +1593,21 @@ void R_Init( void ) {
//
// init function tables
//
for ( i = 0; i < FUNCTABLE_SIZE; i++ )
{
for ( i = 0; i < FUNCTABLE_SIZE; i++ ) {
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
if ( i < FUNCTABLE_SIZE / 2 )
{
if ( i < FUNCTABLE_SIZE / 4 )
{
if ( i < FUNCTABLE_SIZE / 2 ) {
if ( i < FUNCTABLE_SIZE / 4 ) {
tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
}
else
{
else {
tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
}
}
else
{
else {
tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
}
}
@@ -1672,7 +1665,8 @@ void R_Init( void ) {
RE_Shutdown
===============
*/
void RE_Shutdown( qboolean destroyWindow ) {
void RE_Shutdown( qboolean destroyWindow )
{
ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow );
@@ -1715,7 +1709,8 @@ RE_EndRegistration
Touch all images to make sure they are resident
=============
*/
void RE_EndRegistration( void ) {
void RE_EndRegistration( void )
{
R_IssuePendingRenderCommands();
if (!ri.Sys_LowPhysicalMemory()) {
RB_ShowImages();
@@ -1730,9 +1725,11 @@ GetRefAPI
@@@@@@@@@@@@@@@@@@@@@
*/
#ifdef USE_RENDERER_DLOPEN
Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) {
Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp )
{
#else
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp )
{
#endif
static refexport_t re;
@@ -1742,8 +1739,8 @@ refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
Com_Memset( &re, 0, sizeof( re ) );
if ( apiVersion != REF_API_VERSION ) {
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
REF_API_VERSION, apiVersion );
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
REF_API_VERSION, apiVersion );
return NULL;
}