Make GL2 MDR code use R_VboPackNormal for normal
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@@ -411,7 +411,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
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tess.xyz[baseVertex + j][1] = tempVert[1];
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tess.xyz[baseVertex + j][2] = tempVert[2];
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tess.normal[baseVertex + j] = R_VboPackTangent(tempNormal);
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tess.normal[baseVertex + j] = R_VboPackNormal(tempNormal);
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tess.texCoords[baseVertex + j][0][0] = v->texCoords[0];
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tess.texCoords[baseVertex + j][0][1] = v->texCoords[1];
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