Use correct fallback height and width for r_mode -2.
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@@ -260,8 +260,8 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
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}
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else
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{
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glConfig.vidWidth = 480;
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glConfig.vidHeight = 640;
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glConfig.vidWidth = 640;
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glConfig.vidHeight = 480;
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ri.Printf( PRINT_ALL,
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"Cannot determine display resolution, assuming 640x480\n" );
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}
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