inital commit
This commit is contained in:
5
.gitignore
vendored
Normal file
5
.gitignore
vendored
Normal file
@@ -0,0 +1,5 @@
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|||||||
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build
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||||||
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.cache
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*.3dsx
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*.elf
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*.smdh
|
11
LICENSE
Normal file
11
LICENSE
Normal file
@@ -0,0 +1,11 @@
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|||||||
|
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Yoruka
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Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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||||||
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0. You just DO WHAT THE FUCK YOU WANT TO.
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229
Makefile
Normal file
229
Makefile
Normal file
@@ -0,0 +1,229 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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||||||
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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|
# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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|
# GRAPHICS is a list of directories containing graphics files
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# GFXBUILD is the directory where converted graphics files will be placed
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# If set to $(BUILD), it will statically link in the converted
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|
# files as if they were data files.
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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|
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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|
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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|
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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||||||
|
# If not set, it attempts to use one of the following (in this order):
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|
# - <Project name>.png
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|
# - icon.png
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|
# - <libctru folder>/default_icon.png
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|
#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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GRAPHICS := gfx
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GFXBUILD := $(BUILD)
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#ROMFS := romfs
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#GFXBUILD := $(ROMFS)/gfx
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#---------------------------------------------------------------------------------
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# options for code generation
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|
#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CFLAGS := -g -Wall -O2 -mword-relocations \
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-ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -D__3DS__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB)
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|
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|
#---------------------------------------------------------------------------------
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||||||
|
# no real need to edit anything past this point unless you need to add additional
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|
# rules for different file extensions
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|
#---------------------------------------------------------------------------------
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|
ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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|
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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|
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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|
#---------------------------------------------------------------------------------
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|
# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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|
endif
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|
#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifeq ($(GFXBUILD),$(BUILD))
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#---------------------------------------------------------------------------------
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export T3XFILES := $(GFXFILES:.t3s=.t3x)
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#---------------------------------------------------------------------------------
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||||||
|
else
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|
#---------------------------------------------------------------------------------
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export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
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export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
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#---------------------------------------------------------------------------------
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|
endif
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#---------------------------------------------------------------------------------
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|
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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$(addsuffix .o,$(T3XFILES))
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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$(addsuffix .h,$(subst .,_,$(BINFILES))) \
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$(GFXFILES:.t3s=.h)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
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|
ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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|
ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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|
else
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|
ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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|
endif
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|
endif
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|
else
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export APP_ICON := $(TOPDIR)/$(ICON)
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|
endif
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|
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|
ifeq ($(strip $(NO_SMDH)),)
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|
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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|
endif
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|
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|
ifneq ($(ROMFS),)
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|
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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|
endif
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|
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|
.PHONY: all clean
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|
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|
#---------------------------------------------------------------------------------
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||||||
|
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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|
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|
$(BUILD):
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||||||
|
@mkdir -p $@
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|
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||||||
|
ifneq ($(GFXBUILD),$(BUILD))
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||||||
|
$(GFXBUILD):
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||||||
|
@mkdir -p $@
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||||||
|
endif
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||||||
|
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||||||
|
ifneq ($(DEPSDIR),$(BUILD))
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||||||
|
$(DEPSDIR):
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||||||
|
@mkdir -p $@
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||||||
|
endif
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||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
clean:
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||||||
|
@echo clean ...
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||||||
|
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)
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||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
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||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
@echo $(notdir $<)
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||||||
|
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
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||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
else
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
# main targets
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||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
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||||||
|
|
||||||
|
$(OFILES_SOURCES) : $(HFILES)
|
||||||
|
|
||||||
|
$(OUTPUT).elf : $(OFILES)
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
# you need a rule like this for each extension you use as binary data
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
%.bin.o %_bin.h : %.bin
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
@echo $(notdir $<)
|
||||||
|
@$(bin2o)
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
.PRECIOUS : %.t3x %.shbin
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||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
%.t3x.o %_t3x.h : %.t3x
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
$(SILENTMSG) $(notdir $<)
|
||||||
|
$(bin2o)
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
%.shbin.o %_shbin.h : %.shbin
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
$(SILENTMSG) $(notdir $<)
|
||||||
|
$(bin2o)
|
||||||
|
|
||||||
|
-include $(DEPSDIR)/*.d
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------------
|
||||||
|
endif
|
||||||
|
#---------------------------------------------------------------------------------------
|
27
compile_commands.json
Normal file
27
compile_commands.json
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"arguments": [
|
||||||
|
"/opt/devkitpro//devkitARM/bin/arm-none-eabi-gcc",
|
||||||
|
"-g",
|
||||||
|
"-Wall",
|
||||||
|
"-O2",
|
||||||
|
"-mword-relocations",
|
||||||
|
"-ffunction-sections",
|
||||||
|
"-march=armv6k",
|
||||||
|
"-mtune=mpcore",
|
||||||
|
"-mfloat-abi=hard",
|
||||||
|
"-mtp=soft",
|
||||||
|
"-I/home/taigo/code/pers/pukeko-3ds/include",
|
||||||
|
"-I/opt/devkitpro//libctru/include",
|
||||||
|
"-I/home/taigo/code/pers/pukeko-3ds/build",
|
||||||
|
"-D__3DS__",
|
||||||
|
"-c",
|
||||||
|
"-o",
|
||||||
|
"input.o",
|
||||||
|
"/home/taigo/code/pers/pukeko-3ds/source/input.c"
|
||||||
|
],
|
||||||
|
"directory": "/home/taigo/code/pers/pukeko-3ds/build",
|
||||||
|
"file": "/home/taigo/code/pers/pukeko-3ds/source/input.c",
|
||||||
|
"output": "/home/taigo/code/pers/pukeko-3ds/build/input.o"
|
||||||
|
}
|
||||||
|
]
|
6
include/debug.h
Normal file
6
include/debug.h
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
#ifndef DEBUG_H
|
||||||
|
#define DEBUG_H
|
||||||
|
|
||||||
|
void print_debug_menu();
|
||||||
|
|
||||||
|
#endif // !DEBUG_H
|
16
include/include.h
Normal file
16
include/include.h
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef INCLUDE_H
|
||||||
|
#define INCLUDE_H
|
||||||
|
|
||||||
|
#include <3ds.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <time.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
#include "input.h"
|
||||||
|
|
||||||
|
extern int user_money;
|
||||||
|
extern int held_pukekos;
|
||||||
|
|
||||||
|
#endif // !INCLUDE_H
|
7
include/input.h
Normal file
7
include/input.h
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#ifndef INPUT_H
|
||||||
|
#define INPUT_H
|
||||||
|
|
||||||
|
void waitForKey(char key);
|
||||||
|
int print_select_menu(char menu_items[10][32], int items_length);
|
||||||
|
|
||||||
|
#endif // !INPUT_H
|
6
include/main_menu.h
Normal file
6
include/main_menu.h
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
#ifndef MAIN_MENU_H
|
||||||
|
#define MAIN_MENU_H
|
||||||
|
|
||||||
|
void print_main_menu();
|
||||||
|
|
||||||
|
#endif //MAIN_MENU_H
|
7
include/pukeko.h
Normal file
7
include/pukeko.h
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#ifndef PUKEKO_H
|
||||||
|
#define PUKEKO_H
|
||||||
|
|
||||||
|
void print_game_screen();
|
||||||
|
|
||||||
|
#endif // !PUKEKO_H
|
||||||
|
|
23
source/debug.c
Normal file
23
source/debug.c
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#include "include.h"
|
||||||
|
#include "debug.h"
|
||||||
|
|
||||||
|
void print_debug_menu() {
|
||||||
|
int items_length = 2;
|
||||||
|
char menu_items[10][32] = {
|
||||||
|
"add money (500)",
|
||||||
|
"back"
|
||||||
|
};
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
int selection = print_select_menu(menu_items, items_length);
|
||||||
|
|
||||||
|
switch (selection) {
|
||||||
|
case 1:
|
||||||
|
user_money = user_money + 500;
|
||||||
|
break;
|
||||||
|
case 0:
|
||||||
|
case 2:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
53
source/input.c
Normal file
53
source/input.c
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
#include "include.h"
|
||||||
|
|
||||||
|
void waitForKey(char key) {
|
||||||
|
while (true) {
|
||||||
|
hidScanInput();
|
||||||
|
u32 key_down = hidKeysDown();
|
||||||
|
if (key_down & key) break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int cursor_select(int items) {
|
||||||
|
int cursor_position = 1;
|
||||||
|
|
||||||
|
printf("\x1b[%d;1H>", cursor_position);
|
||||||
|
while (true) {
|
||||||
|
hidScanInput();
|
||||||
|
u32 key_down = hidKeysDown();
|
||||||
|
|
||||||
|
if (key_down & KEY_DDOWN) {
|
||||||
|
printf("\x1b[%d;1H ", cursor_position);
|
||||||
|
cursor_position = (cursor_position >= items) ? 1 : cursor_position + 1;
|
||||||
|
printf("\x1b[%d;1H>", cursor_position);
|
||||||
|
}
|
||||||
|
if (key_down & KEY_DUP) {
|
||||||
|
printf("\x1b[%d;1H ", cursor_position);
|
||||||
|
cursor_position = (cursor_position <= 1) ? items : cursor_position - 1;
|
||||||
|
printf("\x1b[%d;1H>", cursor_position);
|
||||||
|
}
|
||||||
|
if (key_down & KEY_B) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (key_down & KEY_A) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("\x1b[10;16Hcursorpos: %d", cursor_position);
|
||||||
|
}
|
||||||
|
return cursor_position;
|
||||||
|
}
|
||||||
|
|
||||||
|
void print_menu(char menu_items[10][32], int items_length) {
|
||||||
|
for (int i = 0; i < items_length; i = i + 1) {
|
||||||
|
printf("\x1b[%d;2H%s", i+1, menu_items[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int print_select_menu(char menu_items[10][32], int items_length) {
|
||||||
|
consoleClear();
|
||||||
|
print_menu(menu_items, items_length);
|
||||||
|
int selection = cursor_select(items_length);
|
||||||
|
return selection;
|
||||||
|
}
|
||||||
|
|
21
source/main.c
Normal file
21
source/main.c
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#include <stdlib.h>
|
||||||
|
#include "include.h"
|
||||||
|
#include "main_menu.h"
|
||||||
|
|
||||||
|
int user_money = 0;
|
||||||
|
|
||||||
|
int held_pukekos = 0;
|
||||||
|
|
||||||
|
int main(int argc, char **argv) {
|
||||||
|
srand(time(NULL));
|
||||||
|
gfxInitDefault();
|
||||||
|
consoleInit(GFX_TOP, NULL);
|
||||||
|
|
||||||
|
//printf("\x1b[15;13HPress the start button to start...");
|
||||||
|
//waitForKey(KEY_START);
|
||||||
|
consoleClear();
|
||||||
|
|
||||||
|
print_main_menu();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
31
source/main_menu.c
Normal file
31
source/main_menu.c
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
#include "main_menu.h"
|
||||||
|
#include "include.h"
|
||||||
|
#include "pukeko.h"
|
||||||
|
#include "debug.h"
|
||||||
|
|
||||||
|
void print_main_menu() {
|
||||||
|
int items_length = 3;
|
||||||
|
char menu_items[10][32] = {
|
||||||
|
"Catch pukekos",
|
||||||
|
"Debugging",
|
||||||
|
"Quit"
|
||||||
|
};
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
int selection = print_select_menu(menu_items, items_length);
|
||||||
|
|
||||||
|
switch (selection) {
|
||||||
|
case 1:
|
||||||
|
consoleClear();
|
||||||
|
print_game_screen();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
print_debug_menu();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
44
source/pukeko.c
Normal file
44
source/pukeko.c
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
#include "include.h"
|
||||||
|
#include "pukeko.h"
|
||||||
|
|
||||||
|
void print_top_info() {
|
||||||
|
printf("\x1b[1;1H(A) Catch Pukeko!!!");
|
||||||
|
printf("\x1b[2;1H(Y) Sell Pukeko... :(");
|
||||||
|
printf("\x1b[30;1H(B) Go back");
|
||||||
|
}
|
||||||
|
|
||||||
|
void print_bottom_info() {
|
||||||
|
consoleInit(GFX_BOTTOM, NULL);
|
||||||
|
printf("\x1b[1;1HMoney: %d", user_money);
|
||||||
|
|
||||||
|
printf("\x1b[3;1HPukekos: %d", held_pukekos);
|
||||||
|
consoleInit(GFX_TOP, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void catch_pukeko() {
|
||||||
|
int random_number = rand() % 5 + 1;
|
||||||
|
|
||||||
|
printf("\x1b[1;1HDAMN!!! ");
|
||||||
|
held_pukekos = held_pukekos + random_number;
|
||||||
|
sleep(2);
|
||||||
|
print_bottom_info();
|
||||||
|
print_top_info();
|
||||||
|
printf("\x1b[1;1H(A) Catch Pukeko!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
void print_game_screen() {
|
||||||
|
print_bottom_info();
|
||||||
|
print_top_info();
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
hidScanInput();
|
||||||
|
u32 key_down = hidKeysDown();
|
||||||
|
|
||||||
|
if (key_down & KEY_A) {
|
||||||
|
catch_pukeko();
|
||||||
|
}
|
||||||
|
if (key_down & KEY_B) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user