restructure
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,5 +1,2 @@
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|||||||
build
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build
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.cache
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.cache
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*.3dsx
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*.elf
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*.smdh
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248
Makefile
248
Makefile
@@ -1,229 +1,61 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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|
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ifeq ($(strip $(DEVKITARM)),)
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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endif
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|
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TOPDIR ?= $(CURDIR)
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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TARGET := pukeko-3ds
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# TARGET is the name of the output
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BUILD := build
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# BUILD is the directory where object files & intermediate files will be placed
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SRCDIRS := program/src libpukeko/src
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# SOURCES is a list of directories containing source code
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INCLUDE := -I$(CURDIR)/include \
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# DATA is a list of directories containing data files
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-I$(CURDIR)/libpukeko/include \
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# INCLUDES is a list of directories containing header files
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-I$(CURDIR)/program/include \
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# GRAPHICS is a list of directories containing graphics files
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-I$(DEVKITPRO)/libctru/include \
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# GFXBUILD is the directory where converted graphics files will be placed
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-I$(BUILD)
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# If set to $(BUILD), it will statically link in the converted
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# files as if they were data files.
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
|
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
|
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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GRAPHICS := gfx
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GFXBUILD := $(BUILD)
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#ROMFS := romfs
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#GFXBUILD := $(ROMFS)/gfx
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#---------------------------------------------------------------------------------
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# Updated architecture flags
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# options for code generation
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft -mfpu=vfp
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#---------------------------------------------------------------------------------
|
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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|
|
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CFLAGS := -g -Wall -O2 -mword-relocations \
|
CFLAGS := -g -Wall -O2 -mword-relocations \
|
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-ffunction-sections \
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-ffunction-sections $(ARCH) \
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$(ARCH)
|
$(INCLUDE) -D__3DS__
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|
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CFLAGS += $(INCLUDE) -D__3DS__
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# These are crucial for 3DS devkitARM - use 3dsx.specs
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|
LDFLAGS := -specs=3dsx.specs $(ARCH) -L$(DEVKITPRO)/libctru/lib
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||||||
|
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||||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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# Make sure to include standard C library
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||||||
|
LIBS := -lctru -lm
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||||||
|
|
||||||
ASFLAGS := -g $(ARCH)
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# Use find to recurse
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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CFILES := $(shell find $(SRCDIRS) -name '*.c')
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OFILES := $(patsubst %.c,$(BUILD)/%.o,$(CFILES))
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LIBS := -lctru -lm
|
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||||||
|
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#---------------------------------------------------------------------------------
|
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||||||
# list of directories containing libraries, this must be the top level containing
|
|
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# include and lib
|
|
||||||
#---------------------------------------------------------------------------------
|
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||||||
LIBDIRS := $(CTRULIB)
|
|
||||||
|
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
# no real need to edit anything past this point unless you need to add additional
|
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||||||
# rules for different file extensions
|
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||||||
#---------------------------------------------------------------------------------
|
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
|
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|
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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|
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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|
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export DEPSDIR := $(CURDIR)/$(BUILD)
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|
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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|
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
|
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
|
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export LD := $(CC)
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#---------------------------------------------------------------------------------
|
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else
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#---------------------------------------------------------------------------------
|
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
|
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endif
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||||||
#---------------------------------------------------------------------------------
|
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||||||
|
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#---------------------------------------------------------------------------------
|
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ifeq ($(GFXBUILD),$(BUILD))
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#---------------------------------------------------------------------------------
|
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export T3XFILES := $(GFXFILES:.t3s=.t3x)
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||||||
#---------------------------------------------------------------------------------
|
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else
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#---------------------------------------------------------------------------------
|
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||||||
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
|
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export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
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||||||
#---------------------------------------------------------------------------------
|
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||||||
endif
|
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||||||
#---------------------------------------------------------------------------------
|
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||||||
|
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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|
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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||||||
$(addsuffix .o,$(T3XFILES))
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||||||
|
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||||||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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||||||
|
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||||||
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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||||||
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
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||||||
$(GFXFILES:.t3s=.h)
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|
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||||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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||||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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||||||
-I$(CURDIR)/$(BUILD)
|
|
||||||
|
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||||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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||||||
|
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||||||
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
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||||||
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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||||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
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||||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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||||||
ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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||||||
endif
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||||||
endif
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||||||
else
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export APP_ICON := $(TOPDIR)/$(ICON)
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||||||
endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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||||||
endif
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||||||
ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
|
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||||||
endif
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||||||
|
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||||||
.PHONY: all clean
|
.PHONY: all clean
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||||||
|
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||||||
#---------------------------------------------------------------------------------
|
all: $(BUILD) $(TARGET).3dsx
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||||||
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
|
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||||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
$(TARGET).3dsx: $(BUILD)/$(TARGET).elf
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||||||
|
@echo "[3DSX] $@"
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||||||
|
@$(DEVKITPRO)/tools/bin/3dsxtool $< $@ $(if $(filter $(TARGET).smdh,$(wildcard $(TARGET).smdh)),--smdh=$(TARGET).smdh) $(if $(strip $(ROMFS)),--romfs=$(ROMFS))
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||||||
|
|
||||||
|
$(BUILD)/$(TARGET).elf: $(OFILES)
|
||||||
|
@mkdir -p $(dir $@)
|
||||||
|
@echo "[LD] $@"
|
||||||
|
@$(CC) $(LDFLAGS) -o $@ $(OFILES) $(LIBS)
|
||||||
|
|
||||||
|
# 🧱 C build rule
|
||||||
|
$(BUILD)/%.o: %.c
|
||||||
|
@mkdir -p $(dir $@)
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||||||
|
@echo "[CC] $<"
|
||||||
|
@$(CC) $(CFLAGS) -MMD -MP -MF $(@:.o=.d) -c $< -o $@
|
||||||
|
|
||||||
$(BUILD):
|
$(BUILD):
|
||||||
@mkdir -p $@
|
@mkdir -p $@
|
||||||
|
|
||||||
ifneq ($(GFXBUILD),$(BUILD))
|
|
||||||
$(GFXBUILD):
|
|
||||||
@mkdir -p $@
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifneq ($(DEPSDIR),$(BUILD))
|
|
||||||
$(DEPSDIR):
|
|
||||||
@mkdir -p $@
|
|
||||||
endif
|
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
clean:
|
clean:
|
||||||
@echo clean ...
|
@echo "Cleaning build files..."
|
||||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)
|
@rm -rf $(BUILD) $(TARGET).3dsx $(TARGET).elf
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
# ⛑ Include generated dependency files
|
||||||
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
|
-include $(patsubst %.o,%.d,$(OFILES))
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
@echo $(notdir $<)
|
|
||||||
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
|
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
else
|
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
# main targets
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
|
|
||||||
|
|
||||||
$(OFILES_SOURCES) : $(HFILES)
|
|
||||||
|
|
||||||
$(OUTPUT).elf : $(OFILES)
|
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
# you need a rule like this for each extension you use as binary data
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
%.bin.o %_bin.h : %.bin
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
@echo $(notdir $<)
|
|
||||||
@$(bin2o)
|
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
.PRECIOUS : %.t3x %.shbin
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
%.t3x.o %_t3x.h : %.t3x
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
$(SILENTMSG) $(notdir $<)
|
|
||||||
$(bin2o)
|
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
%.shbin.o %_shbin.h : %.shbin
|
|
||||||
#---------------------------------------------------------------------------------
|
|
||||||
$(SILENTMSG) $(notdir $<)
|
|
||||||
$(bin2o)
|
|
||||||
|
|
||||||
-include $(DEPSDIR)/*.d
|
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------------
|
|
||||||
endif
|
|
||||||
#---------------------------------------------------------------------------------------
|
|
||||||
|
@@ -1,27 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"arguments": [
|
|
||||||
"/opt/devkitpro//devkitARM/bin/arm-none-eabi-gcc",
|
|
||||||
"-g",
|
|
||||||
"-Wall",
|
|
||||||
"-O2",
|
|
||||||
"-mword-relocations",
|
|
||||||
"-ffunction-sections",
|
|
||||||
"-march=armv6k",
|
|
||||||
"-mtune=mpcore",
|
|
||||||
"-mfloat-abi=hard",
|
|
||||||
"-mtp=soft",
|
|
||||||
"-I/home/taigo/code/pers/pukeko-3ds/include",
|
|
||||||
"-I/opt/devkitpro//libctru/include",
|
|
||||||
"-I/home/taigo/code/pers/pukeko-3ds/build",
|
|
||||||
"-D__3DS__",
|
|
||||||
"-c",
|
|
||||||
"-o",
|
|
||||||
"input.o",
|
|
||||||
"/home/taigo/code/pers/pukeko-3ds/source/input.c"
|
|
||||||
],
|
|
||||||
"directory": "/home/taigo/code/pers/pukeko-3ds/build",
|
|
||||||
"file": "/home/taigo/code/pers/pukeko-3ds/source/input.c",
|
|
||||||
"output": "/home/taigo/code/pers/pukeko-3ds/build/input.o"
|
|
||||||
}
|
|
||||||
]
|
|
@@ -1,16 +0,0 @@
|
|||||||
#ifndef INCLUDE_H
|
|
||||||
#define INCLUDE_H
|
|
||||||
|
|
||||||
#include <3ds.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <unistd.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <time.h>
|
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
#include "input.h"
|
|
||||||
|
|
||||||
extern int user_money;
|
|
||||||
extern int held_pukekos;
|
|
||||||
|
|
||||||
#endif // !INCLUDE_H
|
|
27
libpukeko/Makefile
Normal file
27
libpukeko/Makefile
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
include $(DEVKITARM)/3ds_rules
|
||||||
|
|
||||||
|
# Compiler flags
|
||||||
|
CFLAGS := -g -Wall -O2 $(ARCH) -D__3DS__
|
||||||
|
|
||||||
|
# Source files
|
||||||
|
SOURCES := src/navigation/selector.c
|
||||||
|
|
||||||
|
# Object files
|
||||||
|
OFILES := $(SOURCES:.c=.o)
|
||||||
|
|
||||||
|
# Build directory
|
||||||
|
BUILD := ../../build/libpukeko
|
||||||
|
|
||||||
|
.PHONY: all clean
|
||||||
|
|
||||||
|
all: $(BUILD)/libpukeko.a
|
||||||
|
|
||||||
|
$(BUILD)/libpukeko.a: $(OFILES)
|
||||||
|
$(AR) rcs $@ $^
|
||||||
|
|
||||||
|
$(BUILD)/%.o: %.c
|
||||||
|
$(CC) $(CFLAGS) -c $< -o $@
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -f $(BUILD)/*.o $(BUILD)/libpukeko.a
|
||||||
|
|
@@ -2,6 +2,6 @@
|
|||||||
#define INPUT_H
|
#define INPUT_H
|
||||||
|
|
||||||
void waitForKey(char key);
|
void waitForKey(char key);
|
||||||
int print_select_menu(char menu_items[10][32], int items_length);
|
int selector_render(char menu_items[10][32], int items_length);
|
||||||
|
|
||||||
#endif // !INPUT_H
|
#endif // !INPUT_H
|
@@ -1,18 +1,20 @@
|
|||||||
#include "include.h"
|
#include <3ds.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "navigation.h"
|
||||||
|
|
||||||
void waitForKey(char key) {
|
//void waitForKey(char key) {
|
||||||
while (true) {
|
// while (true) {
|
||||||
hidScanInput();
|
// hidScanInput();
|
||||||
u32 key_down = hidKeysDown();
|
// u32 key_down = hidKeysDown();
|
||||||
if (key_down & key) break;
|
// if (key_down & key) break;
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
int cursor_select(int items) {
|
int render_cursor(int items) {
|
||||||
int cursor_position = 1;
|
int cursor_position = 1;
|
||||||
|
|
||||||
printf("\x1b[%d;1H>", cursor_position);
|
printf("\x1b[%d;1H>", cursor_position);
|
||||||
while (true) {
|
while (true) {
|
||||||
hidScanInput();
|
hidScanInput();
|
||||||
u32 key_down = hidKeysDown();
|
u32 key_down = hidKeysDown();
|
||||||
|
|
||||||
@@ -38,16 +40,16 @@ int cursor_select(int items) {
|
|||||||
return cursor_position;
|
return cursor_position;
|
||||||
}
|
}
|
||||||
|
|
||||||
void print_menu(char menu_items[10][32], int items_length) {
|
void selector_draw(char menu_items[10][32], int items_length) {
|
||||||
for (int i = 0; i < items_length; i = i + 1) {
|
for (int i = 0; i < items_length; i = i + 1) {
|
||||||
printf("\x1b[%d;2H%s", i+1, menu_items[i]);
|
printf("\x1b[%d;2H%s", i+1, menu_items[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int print_select_menu(char menu_items[10][32], int items_length) {
|
int selector_render(char menu_items[10][32], int items_length) {
|
||||||
consoleClear();
|
consoleClear();
|
||||||
print_menu(menu_items, items_length);
|
selector_draw(menu_items, items_length);
|
||||||
int selection = cursor_select(items_length);
|
int selection = render_cursor(items_length);
|
||||||
return selection;
|
return selection;
|
||||||
}
|
}
|
||||||
|
|
27
program/Makefile
Normal file
27
program/Makefile
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
include $(DEVKITARM)/3ds_rules
|
||||||
|
|
||||||
|
# Compiler flags
|
||||||
|
CFLAGS := -g -Wall -O2 $(ARCH) -D__3DS__
|
||||||
|
|
||||||
|
# Source files
|
||||||
|
SOURCES := src/debug/debug.c src/main_menu.c src/main.c src/pukeko.c
|
||||||
|
|
||||||
|
# Object files
|
||||||
|
OFILES := $(SOURCES:.c=.o)
|
||||||
|
|
||||||
|
# Build directory
|
||||||
|
BUILD := ../../build/program
|
||||||
|
|
||||||
|
.PHONY: all clean
|
||||||
|
|
||||||
|
all: $(BUILD)/pukeko.elf
|
||||||
|
|
||||||
|
$(BUILD)/pukeko.elf: $(OFILES) $(BUILD)/libpukeko.a
|
||||||
|
$(LD) -o $@ $^ $(LDFLAGS) $(LIBS)
|
||||||
|
|
||||||
|
$(BUILD)/%.o: %.c
|
||||||
|
$(CC) $(CFLAGS) -c $< -o $@
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -f $(BUILD)/*.o $(BUILD)/pukeko.elf
|
||||||
|
|
7
program/include/pukeko_app.h
Normal file
7
program/include/pukeko_app.h
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#ifndef PUKEKO_APP_H
|
||||||
|
#define PUKEKO_APP_H
|
||||||
|
|
||||||
|
extern int user_money;
|
||||||
|
extern int held_pukekos;
|
||||||
|
|
||||||
|
#endif // !PUKEKO_APP_H
|
@@ -1,5 +1,6 @@
|
|||||||
#include "include.h"
|
#include "pukeko_app.h"
|
||||||
#include "debug.h"
|
#include "debug.h"
|
||||||
|
#include "../../libpukeko/include/navigation.h"
|
||||||
|
|
||||||
void print_debug_menu() {
|
void print_debug_menu() {
|
||||||
int items_length = 2;
|
int items_length = 2;
|
||||||
@@ -9,7 +10,7 @@ void print_debug_menu() {
|
|||||||
};
|
};
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
int selection = print_select_menu(menu_items, items_length);
|
int selection = selector_render(menu_items, items_length);
|
||||||
|
|
||||||
switch (selection) {
|
switch (selection) {
|
||||||
case 1:
|
case 1:
|
@@ -1,5 +1,7 @@
|
|||||||
|
#include <3ds.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include "include.h"
|
#include <time.h>
|
||||||
|
#include "pukeko_app.h"
|
||||||
#include "main_menu.h"
|
#include "main_menu.h"
|
||||||
|
|
||||||
int user_money = 0;
|
int user_money = 0;
|
@@ -1,7 +1,9 @@
|
|||||||
|
#include <3ds.h>
|
||||||
#include "main_menu.h"
|
#include "main_menu.h"
|
||||||
#include "include.h"
|
#include "pukeko_app.h"
|
||||||
#include "pukeko.h"
|
#include "pukeko.h"
|
||||||
#include "debug.h"
|
#include "debug.h"
|
||||||
|
#include "../../libpukeko/include/navigation.h"
|
||||||
|
|
||||||
void print_main_menu() {
|
void print_main_menu() {
|
||||||
int items_length = 3;
|
int items_length = 3;
|
||||||
@@ -12,7 +14,7 @@ void print_main_menu() {
|
|||||||
};
|
};
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
int selection = print_select_menu(menu_items, items_length);
|
int selection = selector_render(menu_items, items_length);
|
||||||
|
|
||||||
switch (selection) {
|
switch (selection) {
|
||||||
case 1:
|
case 1:
|
@@ -1,4 +1,8 @@
|
|||||||
#include "include.h"
|
#include <3ds.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include "pukeko_app.h"
|
||||||
#include "pukeko.h"
|
#include "pukeko.h"
|
||||||
|
|
||||||
void print_top_info() {
|
void print_top_info() {
|
BIN
pukeko-3ds.3dsx
Normal file
BIN
pukeko-3ds.3dsx
Normal file
Binary file not shown.
Reference in New Issue
Block a user