restructure
This commit is contained in:
27
program/Makefile
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27
program/Makefile
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include $(DEVKITARM)/3ds_rules
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# Compiler flags
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CFLAGS := -g -Wall -O2 $(ARCH) -D__3DS__
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# Source files
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SOURCES := src/debug/debug.c src/main_menu.c src/main.c src/pukeko.c
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# Object files
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OFILES := $(SOURCES:.c=.o)
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# Build directory
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BUILD := ../../build/program
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.PHONY: all clean
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all: $(BUILD)/pukeko.elf
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$(BUILD)/pukeko.elf: $(OFILES) $(BUILD)/libpukeko.a
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$(LD) -o $@ $^ $(LDFLAGS) $(LIBS)
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$(BUILD)/%.o: %.c
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$(CC) $(CFLAGS) -c $< -o $@
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clean:
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rm -f $(BUILD)/*.o $(BUILD)/pukeko.elf
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6
program/include/debug.h
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6
program/include/debug.h
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#ifndef DEBUG_H
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#define DEBUG_H
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void print_debug_menu();
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#endif // !DEBUG_H
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6
program/include/main_menu.h
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6
program/include/main_menu.h
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#ifndef MAIN_MENU_H
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#define MAIN_MENU_H
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void print_main_menu();
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#endif //MAIN_MENU_H
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7
program/include/pukeko.h
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7
program/include/pukeko.h
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#ifndef PUKEKO_H
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#define PUKEKO_H
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void print_game_screen();
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#endif // !PUKEKO_H
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7
program/include/pukeko_app.h
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7
program/include/pukeko_app.h
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#ifndef PUKEKO_APP_H
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#define PUKEKO_APP_H
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extern int user_money;
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extern int held_pukekos;
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#endif // !PUKEKO_APP_H
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24
program/src/debug/debug.c
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24
program/src/debug/debug.c
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#include "pukeko_app.h"
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#include "debug.h"
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#include "../../libpukeko/include/navigation.h"
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void print_debug_menu() {
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int items_length = 2;
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char menu_items[10][32] = {
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"add money (500)",
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"back"
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};
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while (true) {
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int selection = selector_render(menu_items, items_length);
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switch (selection) {
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case 1:
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user_money = user_money + 500;
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break;
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case 0:
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case 2:
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return;
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}
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}
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}
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23
program/src/main.c
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23
program/src/main.c
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#include <3ds.h>
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#include <stdlib.h>
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#include <time.h>
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#include "pukeko_app.h"
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#include "main_menu.h"
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int user_money = 0;
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int held_pukekos = 0;
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int main(int argc, char **argv) {
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srand(time(NULL));
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gfxInitDefault();
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consoleInit(GFX_TOP, NULL);
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//printf("\x1b[15;13HPress the start button to start...");
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//waitForKey(KEY_START);
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consoleClear();
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print_main_menu();
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return 0;
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}
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33
program/src/main_menu.c
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program/src/main_menu.c
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#include <3ds.h>
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#include "main_menu.h"
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#include "pukeko_app.h"
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#include "pukeko.h"
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#include "debug.h"
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#include "../../libpukeko/include/navigation.h"
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void print_main_menu() {
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int items_length = 3;
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char menu_items[10][32] = {
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"Catch pukekos",
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"Debugging",
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"Quit"
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};
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while (true) {
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int selection = selector_render(menu_items, items_length);
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switch (selection) {
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case 1:
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consoleClear();
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print_game_screen();
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break;
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case 2:
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print_debug_menu();
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break;
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case 3:
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return;
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}
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}
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}
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48
program/src/pukeko.c
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48
program/src/pukeko.c
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#include <3ds.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include "pukeko_app.h"
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#include "pukeko.h"
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void print_top_info() {
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printf("\x1b[1;1H(A) Catch Pukeko!!!");
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printf("\x1b[2;1H(Y) Sell Pukeko... :(");
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printf("\x1b[30;1H(B) Go back");
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}
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void print_bottom_info() {
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consoleInit(GFX_BOTTOM, NULL);
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printf("\x1b[1;1HMoney: %d", user_money);
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printf("\x1b[3;1HPukekos: %d", held_pukekos);
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consoleInit(GFX_TOP, NULL);
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}
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void catch_pukeko() {
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int random_number = rand() % 5 + 1;
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printf("\x1b[1;1HDAMN!!! ");
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held_pukekos = held_pukekos + random_number;
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sleep(2);
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print_bottom_info();
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print_top_info();
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printf("\x1b[1;1H(A) Catch Pukeko!!!");
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}
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void print_game_screen() {
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print_bottom_info();
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print_top_info();
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while (true) {
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hidScanInput();
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u32 key_down = hidKeysDown();
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if (key_down & KEY_A) {
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catch_pukeko();
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}
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if (key_down & KEY_B) {
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return;
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}
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}
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}
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