Files
illusion-arena/code/q3_ui/ui_votemenu.c
2025-07-15 15:55:59 -03:00

469 lines
18 KiB
C

/*
===========================================================================
Copyright (C) 2009 Poul Sander
This file is part of the Open Arena source code.
Open Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Open Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "ui_local.h"
#define VOTEMENU_BACK0 "menu/art/back_0"
#define VOTEMENU_BACK1 "menu/art/back_1"
#define ART_FIGHT0 "menu/art/accept_0"
#define ART_FIGHT1 "menu/art/accept_1"
#define ART_BACKGROUND "menu/art/addbotframe"
static char* votemenu_artlist[] =
{
VOTEMENU_BACK0,
VOTEMENU_BACK1,
ART_FIGHT0,
ART_FIGHT1,
NULL
};
#define ID_BACK 100
#define ID_GO 101
#define ID_NEXTMAP 102
#define ID_RESTART 103
#define ID_DOWARMUP 104
#define ID_MAP 105
#define ID_KICK 106
#define ID_FRAG 107
#define ID_TIME 108
#define ID_GAMETYPE 109
#define ID_CUSTOM 110
#define ID_SHUFFLE 111
//This sorta dependend on number of vote options
#define VOTEMENU_MENU_VERTICAL_SPACING 22
typedef struct
{
menuframework_s menu;
menutext_s banner;
menubitmap_s back;
menubitmap_s go;
//Allowed votes:
qboolean map_restart;
qboolean nextmap;
qboolean g_doWarmup;
qboolean g_doWarmupEnabled;
qboolean clientkick;
qboolean map;
qboolean gametype;
qboolean fraglimit;
qboolean timelimit;
qboolean custom;
qboolean shuffle;
//Buttons:
menutext_s bMapRestart;
menutext_s bNextmap;
menutext_s bDoWarmup;
menutext_s bKick;
menutext_s bMap;
menutext_s bGametype;
menutext_s bTimelimit;
menutext_s bFraglimit;
menutext_s bShuffle;
menutext_s bCustom;
int selection;
} votemenu_t;
static votemenu_t s_votemenu;
void UI_VoteMenuMenuInternal( void );
/*
=================
VoteMenu_CheckVoteNames
=================
*/
static void VoteMenu_CheckVoteNames( void ) {
int voteflags;
voteflags = trap_Cvar_VariableValue("cg_voteflags");
s_votemenu.map_restart = voteflags&VF_map_restart;
s_votemenu.nextmap = voteflags&VF_nextmap;
s_votemenu.map = voteflags&VF_map;
s_votemenu.gametype = voteflags&VF_g_gametype;
//We never use "kick" in menues, always clientkick
s_votemenu.clientkick = voteflags&VF_clientkick;
s_votemenu.g_doWarmup = voteflags&VF_g_doWarmup;
s_votemenu.timelimit = voteflags&VF_timelimit;
s_votemenu.fraglimit = voteflags&VF_fraglimit;
s_votemenu.custom = voteflags&VF_custom;
s_votemenu.shuffle = voteflags&VF_shuffle;
}
/*
=================
VoteMenu_Event
=================
*/
static void VoteMenu_Event( void* ptr, int event )
{
switch (((menucommon_s*)ptr)->id)
{
case ID_BACK:
if (event != QM_ACTIVATED)
break;
UI_PopMenu();
break;
case ID_GO:
if( event != QM_ACTIVATED ) {
return;
}
switch(s_votemenu.selection) {
case ID_NEXTMAP:
trap_Cmd_ExecuteText( EXEC_APPEND, "callvote nextmap" );
UI_PopMenu();
break;
case ID_RESTART:
trap_Cmd_ExecuteText( EXEC_APPEND, "callvote map_restart" );
UI_PopMenu();
break;
case ID_DOWARMUP:
if(s_votemenu.g_doWarmupEnabled)
trap_Cmd_ExecuteText( EXEC_APPEND, "callvote g_doWarmup 0" );
else
trap_Cmd_ExecuteText( EXEC_APPEND, "callvote g_doWarmup 1" );
UI_PopMenu();
break;
case ID_SHUFFLE:
trap_Cmd_ExecuteText( EXEC_APPEND, "callvote shuffle" );
UI_PopMenu();
break;
case ID_FRAG:
UI_VoteFraglimitMenu();
//Don't pop! It will do a double pop if successfull
break;
case ID_CUSTOM:
UI_VoteCustomMenu();
//Don't pop! It will do a double pop if successfull
break;
case ID_TIME:
UI_VoteTimelimitMenu();
//Don't pop! It will do a double pop if successfull
break;
case ID_GAMETYPE:
UI_VoteGametypeMenu();
//Don't pop! It will do a double pop if successfull
break;
case ID_KICK:
UI_VoteKickMenu();
//Don't pop! It will do a double pop if successfull
break;
case ID_MAP:
UI_VoteMapMenu();
//Don't pop! It will do a double pop if successfull
break;
};
break;
default:
if( event != QM_ACTIVATED ) {
return;
}
if(s_votemenu.selection != ((menucommon_s*)ptr)->id) {
s_votemenu.selection = ((menucommon_s*)ptr)->id;
UI_VoteMenuMenuInternal();
}
break;
}
}
/*
=================
VoteMenu_Cache
=================
*/
static void VoteMenu_Cache( void )
{
int i;
// touch all our pics
for (i=0; ;i++)
{
if (!votemenu_artlist[i])
break;
trap_R_RegisterShaderNoMip(votemenu_artlist[i]);
}
//Check all names
VoteMenu_CheckVoteNames();
}
/*
=================
UI_VoteMenu_Draw
=================
*/
static void UI_VoteMenu_Draw( void ) {
UI_DrawBannerString( 320, 16, "CALL VOTE", UI_CENTER, color_white );
UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND );
// standard menu drawing
Menu_Draw( &s_votemenu.menu );
}
/*
=================
UI_VoteMenuMenuInternal
*Used then forcing a redraw
=================
*/
void UI_VoteMenuMenuInternal( void )
{
int y;
VoteMenu_Cache();
s_votemenu.menu.wrapAround = qtrue;
s_votemenu.menu.fullscreen = qfalse;
s_votemenu.menu.draw = UI_VoteMenu_Draw;
s_votemenu.banner.generic.type = MTYPE_BTEXT;
s_votemenu.banner.generic.x = 320;
s_votemenu.banner.generic.y = 16;
s_votemenu.banner.string = "CALL VOTE";
s_votemenu.banner.color = color_white;
s_votemenu.banner.style = UI_CENTER;
y = 98;
s_votemenu.bNextmap.generic.type = MTYPE_PTEXT;
s_votemenu.bNextmap.color = color_red;
s_votemenu.bNextmap.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.nextmap)
s_votemenu.bNextmap.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection == ID_NEXTMAP)
s_votemenu.bNextmap.color = color_orange;
s_votemenu.bNextmap.generic.x = 320;
s_votemenu.bNextmap.generic.y = y;
s_votemenu.bNextmap.generic.id = ID_NEXTMAP;
s_votemenu.bNextmap.generic.callback = VoteMenu_Event;
s_votemenu.bNextmap.string = "Next map";
s_votemenu.bNextmap.style = UI_CENTER|UI_SMALLFONT;
y+=VOTEMENU_MENU_VERTICAL_SPACING;
s_votemenu.bMapRestart.generic.type = MTYPE_PTEXT;
s_votemenu.bMapRestart.color = color_red;
s_votemenu.bMapRestart.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.map_restart)
s_votemenu.bMapRestart.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection==ID_RESTART)
s_votemenu.bMapRestart.color = color_orange;
s_votemenu.bMapRestart.generic.x = 320;
s_votemenu.bMapRestart.generic.y = y;
s_votemenu.bMapRestart.generic.id = ID_RESTART;
s_votemenu.bMapRestart.generic.callback = VoteMenu_Event;
s_votemenu.bMapRestart.string = "Restart match";
s_votemenu.bMapRestart.style = UI_CENTER|UI_SMALLFONT;
y+=VOTEMENU_MENU_VERTICAL_SPACING;
s_votemenu.bShuffle.generic.type = MTYPE_PTEXT;
s_votemenu.bShuffle.color = color_red;
s_votemenu.bShuffle.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.map_restart)
s_votemenu.bShuffle.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection==ID_SHUFFLE)
s_votemenu.bShuffle.color = color_orange;
s_votemenu.bShuffle.generic.x = 320;
s_votemenu.bShuffle.generic.y = y;
s_votemenu.bShuffle.generic.id = ID_SHUFFLE;
s_votemenu.bShuffle.generic.callback = VoteMenu_Event;
s_votemenu.bShuffle.string = "Shuffle teams";
s_votemenu.bShuffle.style = UI_CENTER|UI_SMALLFONT;
y+=VOTEMENU_MENU_VERTICAL_SPACING;
s_votemenu.bMap.generic.type = MTYPE_PTEXT;
s_votemenu.bMap.color = color_red;
s_votemenu.bMap.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.map)
s_votemenu.bMap.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection == ID_MAP)
s_votemenu.bMap.color = color_orange;
s_votemenu.bMap.generic.x = 320;
s_votemenu.bMap.generic.y = y;
s_votemenu.bMap.generic.id = ID_MAP;
s_votemenu.bMap.generic.callback = VoteMenu_Event;
s_votemenu.bMap.string = "Change map";
s_votemenu.bMap.style = UI_CENTER|UI_SMALLFONT;
y+=VOTEMENU_MENU_VERTICAL_SPACING;
s_votemenu.bGametype.generic.type = MTYPE_PTEXT;
s_votemenu.bGametype.color = color_red;
s_votemenu.bGametype.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.gametype)
s_votemenu.bGametype.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection == ID_GAMETYPE)
s_votemenu.bGametype.color = color_orange;
s_votemenu.bGametype.generic.x = 320;
s_votemenu.bGametype.generic.y = y;
s_votemenu.bGametype.generic.id = ID_GAMETYPE;
s_votemenu.bGametype.generic.callback = VoteMenu_Event;
s_votemenu.bGametype.string = "Change gametype";
s_votemenu.bGametype.style = UI_CENTER|UI_SMALLFONT;
y+=VOTEMENU_MENU_VERTICAL_SPACING;
s_votemenu.bKick.generic.type = MTYPE_PTEXT;
s_votemenu.bKick.color = color_red;
s_votemenu.bKick.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.clientkick)
s_votemenu.bKick.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection == ID_KICK)
s_votemenu.bKick.color = color_orange;
s_votemenu.bKick.generic.x = 320;
s_votemenu.bKick.generic.y = y;
s_votemenu.bKick.generic.id = ID_KICK;
s_votemenu.bKick.generic.callback = VoteMenu_Event;
s_votemenu.bKick.string = "Kick player";
s_votemenu.bKick.style = UI_CENTER|UI_SMALLFONT;
y+=VOTEMENU_MENU_VERTICAL_SPACING;
s_votemenu.bDoWarmup.generic.type = MTYPE_PTEXT;
s_votemenu.bDoWarmup.color = color_red;
s_votemenu.bDoWarmup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.g_doWarmup)
s_votemenu.bDoWarmup.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection == ID_DOWARMUP)
s_votemenu.bDoWarmup.color = color_orange;
s_votemenu.bDoWarmup.generic.x = 320;
s_votemenu.bDoWarmup.generic.y = y;
s_votemenu.bDoWarmup.generic.id = ID_DOWARMUP;
s_votemenu.bDoWarmup.generic.callback = VoteMenu_Event;
if(s_votemenu.g_doWarmupEnabled)
s_votemenu.bDoWarmup.string = "Disable warmup";
else
s_votemenu.bDoWarmup.string = "Enable warmup";
s_votemenu.bDoWarmup.style = UI_CENTER|UI_SMALLFONT;
y+=VOTEMENU_MENU_VERTICAL_SPACING;
s_votemenu.bFraglimit.generic.type = MTYPE_PTEXT;
s_votemenu.bFraglimit.color = color_red;
s_votemenu.bFraglimit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.fraglimit)
s_votemenu.bFraglimit.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection == ID_FRAG)
s_votemenu.bFraglimit.color = color_orange;
s_votemenu.bFraglimit.generic.x = 320;
s_votemenu.bFraglimit.generic.y = y;
s_votemenu.bFraglimit.generic.id = ID_FRAG;
s_votemenu.bFraglimit.generic.callback = VoteMenu_Event;
s_votemenu.bFraglimit.string = "Change fraglimit";
s_votemenu.bFraglimit.style = UI_CENTER|UI_SMALLFONT;
y+=VOTEMENU_MENU_VERTICAL_SPACING;
s_votemenu.bTimelimit.generic.type = MTYPE_PTEXT;
s_votemenu.bTimelimit.color = color_red;
s_votemenu.bTimelimit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.timelimit)
s_votemenu.bTimelimit.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection == ID_TIME)
s_votemenu.bTimelimit.color = color_orange;
s_votemenu.bTimelimit.generic.x = 320;
s_votemenu.bTimelimit.generic.y = y;
s_votemenu.bTimelimit.generic.id = ID_TIME;
s_votemenu.bTimelimit.generic.callback = VoteMenu_Event;
s_votemenu.bTimelimit.string = "Change timelimit";
s_votemenu.bTimelimit.style = UI_CENTER|UI_SMALLFONT;
y+=VOTEMENU_MENU_VERTICAL_SPACING;
s_votemenu.bCustom.generic.type = MTYPE_PTEXT;
s_votemenu.bCustom.color = color_red;
s_votemenu.bCustom.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
if(!s_votemenu.custom)
s_votemenu.bCustom.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
else
if(s_votemenu.selection == ID_CUSTOM)
s_votemenu.bCustom.color = color_orange;
s_votemenu.bCustom.generic.x = 320;
s_votemenu.bCustom.generic.y = y;
s_votemenu.bCustom.generic.id = ID_CUSTOM;
s_votemenu.bCustom.generic.callback = VoteMenu_Event;
s_votemenu.bCustom.string = "Custom vote";
s_votemenu.bCustom.style = UI_CENTER|UI_SMALLFONT;
s_votemenu.back.generic.type = MTYPE_BITMAP;
s_votemenu.back.generic.name = VOTEMENU_BACK0;
s_votemenu.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_votemenu.back.generic.callback = VoteMenu_Event;
s_votemenu.back.generic.id = ID_BACK;
s_votemenu.back.generic.x = 320-128;
s_votemenu.back.generic.y = 256+128-64;
s_votemenu.back.width = 128;
s_votemenu.back.height = 64;
s_votemenu.back.focuspic = VOTEMENU_BACK1;
s_votemenu.go.generic.type = MTYPE_BITMAP;
s_votemenu.go.generic.name = ART_FIGHT0;
s_votemenu.go.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_votemenu.go.generic.callback = VoteMenu_Event;
s_votemenu.go.generic.id = ID_GO;
s_votemenu.go.generic.x = 320;
s_votemenu.go.generic.y = 256+128-64;
s_votemenu.go.width = 128;
s_votemenu.go.height = 64;
s_votemenu.go.focuspic = ART_FIGHT1;
}
/*
=================
UI_VoteMenuMenu
*Called from outside
=================
*/
void UI_VoteMenuMenu( void ) {
// zero set all our globals
char serverinfo[MAX_INFO_STRING];
memset( &s_votemenu, 0 ,sizeof(votemenu_t) );
trap_GetConfigString( CS_SERVERINFO, serverinfo, MAX_INFO_STRING );
s_votemenu.g_doWarmupEnabled = atoi(Info_ValueForKey(serverinfo,"g_doWarmup"));
UI_VoteMenuMenuInternal();
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.banner );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.back );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.go );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bNextmap );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bMapRestart );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bShuffle );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bMap );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bGametype );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bKick );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bDoWarmup );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bFraglimit );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bTimelimit );
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bCustom );
UI_PushMenu( &s_votemenu.menu );
}