Files
illusion-arena/code/q3_ui/ui_challenges.c
2025-07-15 15:55:59 -03:00

423 lines
17 KiB
C

/*
===========================================================================
Copyright (C) 2008-2009 Poul Sander
This file is part of the Open Arena source code.
Open Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Open Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "ui_local.h"
#include "../game/challenges.h"
//This is an ugly way of syncing to cgame but it is platform compatible
#define PARTofUI 1
#include "../cgame/cg_challenges.c"
#define ID_BACK 1
//Main menu:
#define ID_GENERAL 100
#define ID_GAMETYPES 101
#define ID_WEAPONS 102
#define ID_AWARDS 103
#define ID_POWERUPS 104
#define ID_FFA 105
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define ART_FRAMEL "menu/art/frame2_l"
#define ART_FRAMER "menu/art/frame1_r"
#define MAX_ENTRIES 18
#define MAX_INT_AS_STRING 8
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s framel;
menubitmap_s framer;
menutext_s general;
menutext_s gametypes;
menutext_s weapons;
menutext_s awards;
menutext_s powerups;
int numberOfEntries;
menutext_s entry[MAX_ENTRIES];
menutext_s entryIntText[MAX_ENTRIES];
char entryIntString[MAX_ENTRIES][MAX_INT_AS_STRING];
int entryInt[MAX_ENTRIES];
menutext_s notice;
menutext_s notice2;
menubitmap_s back;
} challenges_t;
static challenges_t challenges;
static int mainSelection;
//This should only be accessed locally
void UI_ChallengesLocal( void );
/*
=================
UI_Challenges_Event
=================
*/
static void UI_Challenges_Event( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_GENERAL:
mainSelection = 0;
UI_PopMenu();
UI_ChallengesLocal();
break;
case ID_GAMETYPES:
mainSelection = 1;
UI_PopMenu();
UI_ChallengesLocal();
break;
case ID_WEAPONS:
mainSelection = 2;
UI_PopMenu();
UI_ChallengesLocal();
break;
case ID_AWARDS:
mainSelection = 3;
UI_PopMenu();
UI_ChallengesLocal();
break;
case ID_POWERUPS:
mainSelection = 4;
UI_PopMenu();
UI_ChallengesLocal();
break;
case ID_FFA:
break;
case ID_BACK:
UI_PopMenu();
break;
}
}
/*
===============
UI_Challenges_Cache
===============
*/
void UI_Challenges_Cache( void ) {
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
}
/*
===============
UI_Challenges_Init
===============
*/
static void UI_Challenges_Init( void ) {
int y,i;
memset( &challenges, 0, sizeof(challenges) );
UI_DisplayOptionsMenu_Cache();
challenges.menu.wrapAround = qtrue;
challenges.menu.fullscreen = qtrue;
challenges.banner.generic.type = MTYPE_BTEXT;
challenges.banner.generic.flags = QMF_CENTER_JUSTIFY;
challenges.banner.generic.x = 320;
challenges.banner.generic.y = 16;
challenges.banner.string = "STATISTICS";
challenges.banner.color = color_white;
challenges.banner.style = UI_CENTER;
challenges.framel.generic.type = MTYPE_BITMAP;
challenges.framel.generic.name = ART_FRAMEL;
challenges.framel.generic.flags = QMF_INACTIVE;
challenges.framel.generic.x = 0;
challenges.framel.generic.y = 78;
challenges.framel.width = 256;
challenges.framel.height = 329;
challenges.framer.generic.type = MTYPE_BITMAP;
challenges.framer.generic.name = ART_FRAMER;
challenges.framer.generic.flags = QMF_INACTIVE;
challenges.framer.generic.x = 376;
challenges.framer.generic.y = 76;
challenges.framer.width = 256;
challenges.framer.height = 334;
challenges.general.generic.type = MTYPE_PTEXT;
challenges.general.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
challenges.general.generic.id = ID_GENERAL;
challenges.general.generic.callback = UI_Challenges_Event;
challenges.general.generic.x = 216;
challenges.general.generic.y = 240 - 1 * PROP_HEIGHT;
challenges.general.string = "GENERAL";
challenges.general.style = UI_RIGHT;
challenges.general.color = color_red;
/*challenges.gametypes.generic.type = MTYPE_PTEXT;
challenges.gametypes.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
challenges.gametypes.generic.id = ID_GAMETYPES;
challenges.gametypes.generic.callback = UI_Challenges_Event;
challenges.gametypes.generic.x = 216;
challenges.gametypes.generic.y = 240 - PROP_HEIGHT;
challenges.gametypes.string = "GAMETYPES";
challenges.gametypes.style = UI_RIGHT;
challenges.gametypes.color = color_red;*/
challenges.weapons.generic.type = MTYPE_PTEXT;
challenges.weapons.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
challenges.weapons.generic.id = ID_WEAPONS;
challenges.weapons.generic.callback = UI_Challenges_Event;
challenges.weapons.generic.x = 216;
challenges.weapons.generic.y = 240;
challenges.weapons.string = "WEAPONS";
challenges.weapons.style = UI_RIGHT;
challenges.weapons.color = color_red;
challenges.awards.generic.type = MTYPE_PTEXT;
challenges.awards.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
challenges.awards.generic.id = ID_AWARDS;
challenges.awards.generic.callback = UI_Challenges_Event;
challenges.awards.generic.x = 216;
challenges.awards.generic.y = 240 + PROP_HEIGHT;
challenges.awards.string = "AWARDS";
challenges.awards.style = UI_RIGHT;
challenges.awards.color = color_red;
challenges.powerups.generic.type = MTYPE_PTEXT;
challenges.powerups.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
challenges.powerups.generic.id = ID_POWERUPS;
challenges.powerups.generic.callback = UI_Challenges_Event;
challenges.powerups.generic.x = 216;
challenges.powerups.generic.y = 240 + PROP_HEIGHT*2;
challenges.powerups.string = "POWERUPS";
challenges.powerups.style = UI_RIGHT;
challenges.powerups.color = color_red;
challenges.notice.generic.type = MTYPE_TEXT;
challenges.notice.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE|QMF_SMALLFONT;
challenges.notice.generic.x = 160;
challenges.notice.generic.y = 430;
challenges.notice.string = "Only results against";
challenges.notice2.generic.type = MTYPE_TEXT;
challenges.notice2.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE|QMF_SMALLFONT;
challenges.notice2.generic.x = 160;
challenges.notice2.generic.y = 430+PROP_HEIGHT-10;
challenges.notice2.string = "humans are counted";
challenges.back.generic.type = MTYPE_BITMAP;
challenges.back.generic.name = ART_BACK0;
challenges.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
challenges.back.generic.callback = UI_Challenges_Event;
challenges.back.generic.id = ID_BACK;
challenges.back.generic.x = 0;
challenges.back.generic.y = 480-64;
challenges.back.width = 128;
challenges.back.height = 64;
challenges.back.focuspic = ART_BACK1;
switch(mainSelection)
{
case 0:
//generel
challenges.entry[0].string = "Total kills:";
challenges.entry[1].string = "Total deaths:";
//challenges.entry[2].string = "Total games:";
challenges.numberOfEntries = 2;
challenges.entryInt[0] = getChallenge(GENERAL_TOTALKILLS);
challenges.entryInt[1] = getChallenge(GENERAL_TOTALDEATHS);
//challenges.entryInt[2] = getChallenge(GENERAL_TOTALGAMES);
challenges.general.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
break;
case 1:
//gametypes
challenges.numberOfEntries = 0;
challenges.gametypes.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
break;
case 2:
//weapons
challenges.entry[0].string = "Gauntlet kills:";
challenges.entry[1].string = "Machinegun kills:";
challenges.entry[2].string = "Shotgun kills:";
challenges.entry[3].string = "Granade kills:";
challenges.entry[4].string = "Rocket kills:";
challenges.entry[5].string = "Lightning kills:";
challenges.entry[6].string = "Plasmagun kills:";
challenges.entry[7].string = "Railgun kills:";
challenges.entry[8].string = "Instant rail kills:";
challenges.entry[9].string = "BFG kills:";
challenges.entry[10].string = "Grapple kills:";
challenges.entry[11].string = "Chaingun kills:";
challenges.entry[12].string = "Nailgun kills:";
challenges.entry[13].string = "Proxy mine kills:";
challenges.entry[14].string = "Telefrags:";
challenges.entry[15].string = "Push kills:";
challenges.entry[16].string = "Crush kills:";
challenges.numberOfEntries = 17;
challenges.entryInt[0] = getChallenge(WEAPON_GAUNTLET_KILLS);
challenges.entryInt[1] = getChallenge(WEAPON_MACHINEGUN_KILLS);
challenges.entryInt[2] = getChallenge(WEAPON_SHOTGUN_KILLS);
challenges.entryInt[3] = getChallenge(WEAPON_GRANADE_KILLS);
challenges.entryInt[4] = getChallenge(WEAPON_ROCKET_KILLS);
challenges.entryInt[5] = getChallenge(WEAPON_LIGHTNING_KILLS);
challenges.entryInt[6] = getChallenge(WEAPON_PLASMA_KILLS);
challenges.entryInt[7] = getChallenge(WEAPON_RAIL_KILLS);
challenges.entryInt[8] = getChallenge(WEAPON_INSTANT_RAIL_KILLS);
challenges.entryInt[9] = getChallenge(WEAPON_BFG_KILLS);
challenges.entryInt[10] = getChallenge(WEAPON_GRAPPLE_KILLS);
challenges.entryInt[11] = getChallenge(WEAPON_CHAINGUN_KILLS);
challenges.entryInt[12] = getChallenge(WEAPON_NAILGUN_KILLS);
challenges.entryInt[13] = getChallenge(WEAPON_MINE_KILLS);
challenges.entryInt[14] = getChallenge(WEAPON_TELEFRAG_KILLS);
challenges.entryInt[15] = getChallenge(WEAPON_PUSH_KILLS);
challenges.entryInt[16] = getChallenge(WEAPON_CRUSH_KILLS);
challenges.weapons.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
break;
case 3:
//awards
challenges.entry[0].string = "Gauntlet";
challenges.entry[1].string = "Impressive";
challenges.entry[2].string = "Excellent";
challenges.entry[3].string = "Capture";
challenges.entry[4].string = "Assist";
challenges.entry[5].string = "Defend";
challenges.numberOfEntries = 6;
challenges.entryInt[0] = getChallenge(WEAPON_GAUNTLET_KILLS);
challenges.entryInt[1] = getChallenge(AWARD_IMPRESSIVE);
challenges.entryInt[2] = getChallenge(AWARD_EXCELLENT);
challenges.entryInt[3] = getChallenge(AWARD_CAPTURE);
challenges.entryInt[4] = getChallenge(AWARD_ASSIST);
challenges.entryInt[5] = getChallenge(AWARD_DEFENCE);
challenges.awards.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
break;
case 4:
challenges.entry[0].string = "Quad kills";
challenges.entry[1].string = "2 fast 4 U";
challenges.entry[2].string = "They didn't see me";
challenges.entry[3].string = "I'm flying";
challenges.entry[4].string = "Killing machine";
challenges.entry[5].string = "Counter Quad";
challenges.entry[6].string = "Not fast enough";
challenges.entry[7].string = "You cannot hide";
challenges.entry[8].string = "Fall deep";
challenges.entry[9].string = "Counter battlesuit";
challenges.entry[10].string = "Counter regen";
challenges.entry[11].string = "Counter multi";
challenges.numberOfEntries = 12;
challenges.entryInt[0] = getChallenge(POWERUP_QUAD_KILL);
challenges.entryInt[1] = getChallenge(POWERUP_SPEED_KILL);
challenges.entryInt[2] = getChallenge(POWERUP_INVIS_KILL);
challenges.entryInt[3] = getChallenge(POWERUP_FLIGHT_KILL);
challenges.entryInt[4] = getChallenge(POWERUP_MULTI_KILL);
challenges.entryInt[5] = getChallenge(POWERUP_COUNTER_QUAD);
challenges.entryInt[6] = getChallenge(POWERUP_COUNTER_SPEED);
challenges.entryInt[7] = getChallenge(POWERUP_COUNTER_INVIS);
challenges.entryInt[8] = getChallenge(POWERUP_COUNTER_FLIGHT);
challenges.entryInt[9] = getChallenge(POWERUP_COUNTER_ENVIR);
challenges.entryInt[10] = getChallenge(POWERUP_COUNTER_REGEN);
challenges.entryInt[11] = getChallenge(POWERUP_COUNTER_MULTI);
challenges.powerups.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
break;
default:
challenges.numberOfEntries = 0;
};
//Now write the challenges
y = 240 - (int)((((float)challenges.numberOfEntries)/2.0) * (float)(BIGCHAR_HEIGHT + 2));
for(i=0;i<MAX_ENTRIES && i < challenges.numberOfEntries;i++)
{
challenges.entry[i].color = color_white;
challenges.entry[i].generic.type = MTYPE_TEXT;
challenges.entry[i].generic.x = 230;
challenges.entry[i].generic.y = y;
challenges.entryIntText[i].color = color_white;
challenges.entryIntText[i].generic.type = MTYPE_TEXT;
challenges.entryIntText[i].generic.x = 630;
challenges.entryIntText[i].generic.y = y;
challenges.entryIntText[i].style = UI_RIGHT;
challenges.entryIntText[i].string = challenges.entryIntString[i];
strncpy(challenges.entryIntString[i],va("%u",challenges.entryInt[i]),MAX_INT_AS_STRING);
y += BIGCHAR_HEIGHT+2;
}
Menu_AddItem( &challenges.menu, ( void * ) &challenges.banner );
Menu_AddItem( &challenges.menu, ( void * ) &challenges.framel );
Menu_AddItem( &challenges.menu, ( void * ) &challenges.framer );
Menu_AddItem( &challenges.menu, ( void * ) &challenges.general );
//Menu_AddItem( &challenges.menu, ( void * ) &challenges.gametypes );
Menu_AddItem( &challenges.menu, ( void * ) &challenges.weapons );
Menu_AddItem( &challenges.menu, ( void * ) &challenges.awards );
Menu_AddItem( &challenges.menu, ( void * ) &challenges.powerups );
for(i=0;i<MAX_ENTRIES && i<challenges.numberOfEntries;i++)
{
Menu_AddItem( &challenges.menu, ( void * ) &challenges.entry[i] );
Menu_AddItem( &challenges.menu, ( void * ) &challenges.entryIntText[i] );
}
Menu_AddItem( &challenges.menu, (void *) &challenges.notice);
Menu_AddItem( &challenges.menu, (void *) &challenges.notice2);
Menu_AddItem( &challenges.menu, ( void * ) &challenges.back );
}
/*
===============
UI_Challenges
===============
*/
void UI_Challenges( void ) {
mainSelection = 0;
UI_Challenges_Init();
UI_PushMenu( &challenges.menu );
Menu_SetCursorToItem( &challenges.menu, &challenges.back );
}
/*
===============
UI_ChallengesLocal
*This is only used locally. Remembers selection
===============
*/
void UI_ChallengesLocal( void ) {
UI_Challenges_Init();
UI_PushMenu( &challenges.menu );
Menu_SetCursorToItem( &challenges.menu, &challenges.back );
}