Files
illusion-arena/code/game/g_playerstore.c
2025-07-15 15:01:00 -03:00

106 lines
3.8 KiB
C

/*
===========================================================================
Copyright (C) 2008-2009 Poul Sander
This file is part of Open Arena source code.
Open Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Open Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "g_local.h"
#define MAX_PLAYERS_STORED 32
#define GUID_SIZE 32
typedef struct {
char guid[GUID_SIZE+1]; //The guid is 32 chars long
int age; //int that grows each time a new player is stored. The lowest number is always replaced. Reset to 0 then retrieved.
int persistant[MAX_PERSISTANT]; //This is the only information we need to save
int timePlayed;
int accuracy[WP_NUM_WEAPONS][2];
} playerstore_t;
static playerstore_t playerstore[MAX_PLAYERS_STORED];
static int nextAge;
/*
*Resets the player store. Should be called everytime game.qvm is loaded.
*/
void PlayerStoreInit( void ) {
memset(playerstore,0,sizeof(playerstore));
nextAge = 1;
}
void PlayerStore_store(char* guid, playerState_t ps) {
int place2store = -1;
int lowestAge = 32000;
int i;
if(strlen(guid)<32)
{
G_LogPrintf("Playerstore: Failed to store player. Invalid guid: %s\n",guid);
return;
}
for(i=0;i<MAX_PLAYERS_STORED;i++) {
if(!Q_stricmp(guid,playerstore[i].guid)) {
place2store=i;
}
}
if(place2store<0)
for(i=0;i<MAX_PLAYERS_STORED;i++) {
if(playerstore[i].age < lowestAge) {
place2store = i;
lowestAge = playerstore[i].age;
}
}
//Make sure we don't store in -1
if(place2store<0)
place2store = 0;
//place2store is now the place to store to.
playerstore[place2store].age = nextAge++;
Q_strncpyz(playerstore[place2store].guid,guid,GUID_SIZE+1);
memcpy(playerstore[place2store].persistant,ps.persistant,sizeof(int[MAX_PERSISTANT]));
memcpy(playerstore[place2store].accuracy,level.clients[ps.clientNum].accuracy, sizeof(playerstore[0].accuracy) );
playerstore[place2store].timePlayed = level.time - level.clients[ps.clientNum].pers.enterTime;
G_LogPrintf("Playerstore: Stored player with guid: %s in %u\n", playerstore[place2store].guid,place2store);
}
void PlayerStore_restore(char* guid, playerState_t *ps) {
int i;
if(strlen(guid)<32)
{
G_LogPrintf("Playerstore: Failed to restore player. Invalid guid: %s\n",guid);
return;
}
for(i=0;i<MAX_PLAYERS_STORED;i++) {
if(!Q_stricmpn(guid,playerstore[i].guid,GUID_SIZE) && playerstore[i].age != -1) {
memcpy(ps->persistant,playerstore[i].persistant,sizeof(int[MAX_PERSISTANT]));
memcpy(level.clients[ps->clientNum].accuracy, playerstore[i].accuracy,sizeof(playerstore[0].accuracy) );
level.clients[ps->clientNum].pers.enterTime = level.time - playerstore[i].timePlayed;
//Never ever restore a player with negative score
if(ps->persistant[PERS_SCORE]<0)
ps->persistant[PERS_SCORE]=0;
playerstore[i].age = -1;
G_LogPrintf("Restored player with guid: %s\n",guid);
return;
}
}
G_LogPrintf("Playerstore: Nothing to restore. Guid: %s\n",guid);
}