2313 lines
68 KiB
C
2313 lines
68 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "g_local.h"
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#include "../../ui/menudef.h" // for the voice chats
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/*
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==================
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DeathmatchScoreboardMessage
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==================
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*/
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void DeathmatchScoreboardMessage( gentity_t *ent ) {
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char entry[1024];
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char string[1400];
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int stringlength;
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int i, j;
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gclient_t *cl;
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int numSorted, scoreFlags, accuracy, perfect;
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// send the latest information on all clients
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string[0] = 0;
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stringlength = 0;
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scoreFlags = 0;
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numSorted = level.numConnectedClients;
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for (i=0 ; i < numSorted ; i++) {
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int ping;
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cl = &level.clients[level.sortedClients[i]];
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if ( cl->pers.connected == CON_CONNECTING ) {
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ping = -1;
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} else {
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//unlagged - true ping
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//ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
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ping = cl->pers.realPing < 999 ? cl->pers.realPing : 999;
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//unlagged - true ping
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}
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if( cl->accuracy_shots ) {
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accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
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}
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else {
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accuracy = 0;
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}
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perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
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if(g_gametype.integer == GT_LMS) {
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Com_sprintf (entry, sizeof(entry),
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" %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
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cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
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scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
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cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
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cl->ps.persistant[PERS_EXCELLENT_COUNT],
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cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
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cl->ps.persistant[PERS_DEFEND_COUNT],
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cl->ps.persistant[PERS_ASSIST_COUNT],
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perfect,
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cl->ps.persistant[PERS_CAPTURES],
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cl->pers.livesLeft + (cl->isEliminated?0:1));
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}
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else {
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Com_sprintf (entry, sizeof(entry),
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" %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
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cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
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scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
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cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
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cl->ps.persistant[PERS_EXCELLENT_COUNT],
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cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
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cl->ps.persistant[PERS_DEFEND_COUNT],
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cl->ps.persistant[PERS_ASSIST_COUNT],
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perfect,
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cl->ps.persistant[PERS_CAPTURES],
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cl->isEliminated);
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}
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j = strlen(entry);
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if (stringlength + j > 1024)
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break;
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strcpy (string + stringlength, entry);
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stringlength += j;
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}
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trap_SendServerCommand( ent-g_entities, va("scores %i %i %i %i%s", i,
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level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE], level.roundStartTime,
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string ) );
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}
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/*
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==================
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AccMessage
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==================
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*/
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void AccMessage( gentity_t *ent ) {
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char entry[1024];
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Com_sprintf (entry, sizeof(entry),
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" %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i ",
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ent->client->accuracy[WP_MACHINEGUN][0], ent->client->accuracy[WP_MACHINEGUN][1],
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ent->client->accuracy[WP_SHOTGUN][0], ent->client->accuracy[WP_SHOTGUN][1],
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ent->client->accuracy[WP_GRENADE_LAUNCHER][0], ent->client->accuracy[WP_GRENADE_LAUNCHER][1],
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ent->client->accuracy[WP_ROCKET_LAUNCHER][0], ent->client->accuracy[WP_ROCKET_LAUNCHER][1],
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ent->client->accuracy[WP_LIGHTNING][0], ent->client->accuracy[WP_LIGHTNING][1],
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ent->client->accuracy[WP_RAILGUN][0], ent->client->accuracy[WP_RAILGUN][1],
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ent->client->accuracy[WP_PLASMAGUN][0], ent->client->accuracy[WP_PLASMAGUN][1],
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ent->client->accuracy[WP_BFG][0], ent->client->accuracy[WP_BFG][1],
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0,0, //Hook
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ent->client->accuracy[WP_NAILGUN][0], ent->client->accuracy[WP_NAILGUN][1],
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0,0,
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ent->client->accuracy[WP_CHAINGUN][0], ent->client->accuracy[WP_CHAINGUN][1]
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);
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trap_SendServerCommand( ent-g_entities, va("accs%s", entry ));
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}
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/*
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==================
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DominationPointStatusMessage
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==================
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*/
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void DominationPointStatusMessage( gentity_t *ent ) {
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char entry[10]; //Will more likely be 2... in fact cannot be more since we are the server
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char string[10*(MAX_DOMINATION_POINTS+1)];
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int stringlength;
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int i, j;
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string[0] = 0;
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stringlength = 0;
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for(i = 0;i<MAX_DOMINATION_POINTS && i<level.domination_points_count; i++) {
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Com_sprintf (entry, sizeof(entry)," %i",level.pointStatusDom[i]);
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j = strlen(entry);
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if (stringlength + j > 10*MAX_DOMINATION_POINTS)
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break;
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strcpy (string + stringlength, entry);
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stringlength += j;
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}
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trap_SendServerCommand( ent-g_entities, va("domStatus %i%s", level.domination_points_count, string ) );
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}
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/*
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==================
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EliminationMessage
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==================
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*/
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void EliminationMessage(gentity_t *ent) {
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trap_SendServerCommand( ent-g_entities, va("elimination %i %i %i",
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level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE], level.roundStartTime) );
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}
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void RespawnTimeMessage(gentity_t *ent, int time) {
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trap_SendServerCommand( ent-g_entities, va("respawn %i", time) );
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}
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/*
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==================
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DoubleDominationScoreTime
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==================
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*/
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void DoubleDominationScoreTimeMessage( gentity_t *ent ) {
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trap_SendServerCommand( ent-g_entities, va("ddtaken %i", level.timeTaken));
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}
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/*
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==================
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DominationPointNames
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==================
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*/
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void DominationPointNamesMessage( gentity_t *ent ) {
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char text[MAX_DOMINATION_POINTS_NAMES*MAX_DOMINATION_POINTS];
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int i,j;
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qboolean nullFound;
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for(i=0;i<MAX_DOMINATION_POINTS;i++) {
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Q_strncpyz(text+i*MAX_DOMINATION_POINTS_NAMES,level.domination_points_names[i],MAX_DOMINATION_POINTS_NAMES-1);
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if(i!=MAX_DOMINATION_POINTS-1) {
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//Don't allow "/0"!
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nullFound = qfalse;
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for(j=i*MAX_DOMINATION_POINTS_NAMES; j<(i+1)*MAX_DOMINATION_POINTS_NAMES;j++) {
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if(text[j]==0)
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nullFound = qtrue;
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if(nullFound)
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text[j] = ' ';
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}
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}
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text[MAX_DOMINATION_POINTS_NAMES*MAX_DOMINATION_POINTS-2]=0x19;
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text[MAX_DOMINATION_POINTS_NAMES*MAX_DOMINATION_POINTS-1]=0;
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}
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trap_SendServerCommand( ent-g_entities, va("dompointnames %i \"%s\"", level.domination_points_count, text));
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}
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/*
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==================
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YourTeamMessage
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==================
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*/
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void YourTeamMessage( gentity_t *ent) {
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int team = level.clients[ent-g_entities].sess.sessionTeam;
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switch(team) {
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case TEAM_RED:
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trap_SendServerCommand( ent-g_entities, va("team \"%s\"", g_redTeamClientNumbers.string));
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break;
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case TEAM_BLUE:
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trap_SendServerCommand( ent-g_entities, va("team \"%s\"", g_blueTeamClientNumbers.string));
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break;
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default:
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trap_SendServerCommand( ent-g_entities, "team \"all\"");
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};
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}
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/*
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==================
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AttackingTeamMessage
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==================
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*/
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void AttackingTeamMessage( gentity_t *ent ) {
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int team;
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if ( (level.eliminationSides+level.roundNumber)%2 == 0 )
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team = TEAM_RED;
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else
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team = TEAM_BLUE;
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trap_SendServerCommand( ent-g_entities, va("attackingteam %i", team));
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}
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/*
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*/
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void ObeliskHealthMessage() {
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if(level.MustSendObeliskHealth) {
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trap_SendServerCommand( -1, va("oh %i %i",level.healthRedObelisk,level.healthBlueObelisk) );
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level.MustSendObeliskHealth = qfalse;
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}
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}
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/*
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==================
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ChallengeMessage
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==================
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*/
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void ChallengeMessage(gentity_t *ent, int challenge) {
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if ( level.warmupTime != 0)
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return; //We don't send anything doring warmup
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trap_SendServerCommand( ent-g_entities, va("ch %u", challenge) );
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G_LogPrintf( "Challenge: %i %i %i: Client %i got award %i\n",ent-g_entities,challenge,1,ent-g_entities,challenge);
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}
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/*
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==================
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SendCustomVoteCommands
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==================
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*/
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void SendCustomVoteCommands(int clientNum) {
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trap_SendServerCommand( clientNum, va("customvotes %s", custom_vote_info) );
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}
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/*
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==================
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Cmd_Score_f
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Request current scoreboard information
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==================
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*/
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void Cmd_Score_f( gentity_t *ent ) {
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DeathmatchScoreboardMessage( ent );
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}
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/*
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==================
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Cmd_Acc_f
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Request current scoreboard information
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==================
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*/
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void Cmd_Acc_f( gentity_t *ent ) {
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AccMessage( ent );
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}
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/*
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==================
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CheatsOk
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==================
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*/
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qboolean CheatsOk( gentity_t *ent ) {
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if ( !g_cheats.integer ) {
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trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
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return qfalse;
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}
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if ( ent->health <= 0 ) {
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trap_SendServerCommand( ent-g_entities, va("print \"You must be alive to use this command.\n\""));
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return qfalse;
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}
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return qtrue;
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}
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/*
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==================
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ConcatArgs
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==================
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*/
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char *ConcatArgs( int start ) {
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int i, c, tlen;
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static char line[MAX_STRING_CHARS];
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int len;
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char arg[MAX_STRING_CHARS];
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len = 0;
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c = trap_Argc();
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for ( i = start ; i < c ; i++ ) {
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trap_Argv( i, arg, sizeof( arg ) );
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tlen = strlen( arg );
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if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
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break;
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}
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memcpy( line + len, arg, tlen );
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len += tlen;
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if ( i != c - 1 ) {
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line[len] = ' ';
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len++;
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}
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}
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line[len] = 0;
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return line;
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}
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/*
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==================
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ClientNumberFromString
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Returns a player number for either a number or name string
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Returns -1 if invalid
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==================
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*/
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int ClientNumberFromString( gentity_t *to, char *s ) {
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gclient_t *cl;
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int idnum;
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char cleanName[MAX_STRING_CHARS];
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// numeric values are just slot numbers
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if (s[0] >= '0' && s[0] <= '9') {
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idnum = atoi( s );
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if ( idnum < 0 || idnum >= level.maxclients ) {
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trap_SendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum));
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return -1;
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}
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cl = &level.clients[idnum];
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if ( cl->pers.connected != CON_CONNECTED ) {
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trap_SendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum));
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return -1;
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}
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return idnum;
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}
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// check for a name match
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for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
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if ( cl->pers.connected != CON_CONNECTED ) {
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continue;
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}
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Q_strncpyz(cleanName, cl->pers.netname, sizeof(cleanName));
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Q_CleanStr(cleanName);
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if ( Q_strequal( cleanName, s ) ) {
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return idnum;
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}
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}
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trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
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return -1;
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}
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/*
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==================
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Cmd_Give_f
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Give items to a client
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==================
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*/
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void Cmd_Give_f (gentity_t *ent)
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{
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char *name;
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gitem_t *it;
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int i;
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qboolean give_all;
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gentity_t *it_ent;
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trace_t trace;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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name = ConcatArgs( 1 );
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if Q_strequal(name, "all")
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give_all = qtrue;
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else
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give_all = qfalse;
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if (give_all || Q_strequal( name, "health"))
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{
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ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
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if (!give_all)
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return;
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}
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if (give_all || Q_strequal(name, "weapons"))
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{
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ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 -
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( 1 << WP_GRAPPLING_HOOK ) - ( 1 << WP_NONE );
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if (!give_all)
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return;
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}
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if (give_all || Q_strequal(name, "ammo"))
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{
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for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
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ent->client->ps.ammo[i] = 999;
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}
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if (!give_all)
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return;
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}
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if (give_all || Q_strequal(name, "armor"))
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{
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ent->client->ps.stats[STAT_ARMOR] = 200;
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if (!give_all)
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return;
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}
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if (Q_strequal(name, "excellent")) {
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ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
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return;
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}
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if (Q_strequal(name, "impressive")) {
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ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
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return;
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}
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if (Q_strequal(name, "gauntletaward")) {
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ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
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return;
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}
|
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if (Q_strequal(name, "defend")) {
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ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
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return;
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}
|
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if (Q_strequal(name, "assist")) {
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ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
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return;
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}
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|
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// spawn a specific item right on the player
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if ( !give_all ) {
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it = BG_FindItem (name);
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if (!it) {
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return;
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}
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it_ent = G_Spawn();
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VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
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it_ent->classname = it->classname;
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G_SpawnItem (it_ent, it);
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FinishSpawningItem(it_ent );
|
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memset( &trace, 0, sizeof( trace ) );
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Touch_Item (it_ent, ent, &trace);
|
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if (it_ent->inuse) {
|
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G_FreeEntity( it_ent );
|
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}
|
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}
|
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}
|
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|
|
|
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/*
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|
==================
|
|
Cmd_God_f
|
|
|
|
Sets client to godmode
|
|
|
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argv(0) god
|
|
==================
|
|
*/
|
|
void Cmd_God_f (gentity_t *ent)
|
|
{
|
|
char *msg;
|
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|
|
if ( !CheatsOk( ent ) ) {
|
|
return;
|
|
}
|
|
|
|
ent->flags ^= FL_GODMODE;
|
|
if (!(ent->flags & FL_GODMODE) )
|
|
msg = "godmode OFF\n";
|
|
else
|
|
msg = "godmode ON\n";
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Notarget_f
|
|
|
|
Sets client to notarget
|
|
|
|
argv(0) notarget
|
|
==================
|
|
*/
|
|
void Cmd_Notarget_f( gentity_t *ent ) {
|
|
char *msg;
|
|
|
|
if ( !CheatsOk( ent ) ) {
|
|
return;
|
|
}
|
|
|
|
ent->flags ^= FL_NOTARGET;
|
|
if (!(ent->flags & FL_NOTARGET) )
|
|
msg = "notarget OFF\n";
|
|
else
|
|
msg = "notarget ON\n";
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Noclip_f
|
|
|
|
argv(0) noclip
|
|
==================
|
|
*/
|
|
void Cmd_Noclip_f( gentity_t *ent ) {
|
|
char *msg;
|
|
|
|
if ( !CheatsOk( ent ) ) {
|
|
return;
|
|
}
|
|
|
|
if ( ent->client->noclip ) {
|
|
msg = "noclip OFF\n";
|
|
} else {
|
|
msg = "noclip ON\n";
|
|
}
|
|
ent->client->noclip = !ent->client->noclip;
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_LevelShot_f
|
|
|
|
This is just to help generate the level pictures
|
|
for the menus. It goes to the intermission immediately
|
|
and sends over a command to the client to resize the view,
|
|
hide the scoreboard, and take a special screenshot
|
|
==================
|
|
*/
|
|
void Cmd_LevelShot_f( gentity_t *ent ) {
|
|
if ( !CheatsOk( ent ) ) {
|
|
return;
|
|
}
|
|
|
|
// doesn't work in single player
|
|
if ( g_gametype.integer != 0 ) {
|
|
trap_SendServerCommand( ent-g_entities,
|
|
"print \"Must be in g_gametype 0 for levelshot\n\"" );
|
|
return;
|
|
}
|
|
|
|
if(!ent->client->pers.localClient)
|
|
{
|
|
trap_SendServerCommand(ent-g_entities,
|
|
"print \"The levelshot command must be executed by a local client\n\"");
|
|
return;
|
|
}
|
|
|
|
|
|
BeginIntermission();
|
|
trap_SendServerCommand( ent-g_entities, "clientLevelShot" );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_LevelShot_f
|
|
|
|
This is just to help generate the level pictures
|
|
for the menus. It goes to the intermission immediately
|
|
and sends over a command to the client to resize the view,
|
|
hide the scoreboard, and take a special screenshot
|
|
==================
|
|
*/
|
|
void Cmd_TeamTask_f( gentity_t *ent ) {
|
|
char userinfo[MAX_INFO_STRING];
|
|
char arg[MAX_TOKEN_CHARS];
|
|
int task;
|
|
int client = ent->client - level.clients;
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
return;
|
|
}
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
task = atoi( arg );
|
|
|
|
trap_GetUserinfo(client, userinfo, sizeof(userinfo));
|
|
Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
|
|
trap_SetUserinfo(client, userinfo);
|
|
ClientUserinfoChanged(client);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_Kill_f
|
|
=================
|
|
*/
|
|
void Cmd_Kill_f( gentity_t *ent ) {
|
|
if ( (ent->client->sess.sessionTeam == TEAM_SPECTATOR) || ent->client->isEliminated ) {
|
|
return;
|
|
}
|
|
if (ent->health <= 0) {
|
|
return;
|
|
}
|
|
ent->flags &= ~FL_GODMODE;
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
|
|
if(ent->client->lastSentFlying>-1)
|
|
//If player is in the air because of knockback we give credit to the person who sent it flying
|
|
player_die (ent, ent, &g_entities[ent->client->lastSentFlying], 100000, MOD_FALLING);
|
|
else
|
|
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
BroadCastTeamChange
|
|
|
|
Let everyone know about a team change
|
|
=================
|
|
*/
|
|
void BroadcastTeamChange( gclient_t *client, int oldTeam )
|
|
{
|
|
if ( client->sess.sessionTeam == TEAM_RED ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the red team.\n\"",
|
|
client->pers.netname) );
|
|
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the blue team.\n\"",
|
|
client->pers.netname));
|
|
} else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
|
|
client->pers.netname));
|
|
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"",
|
|
client->pers.netname));
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SetTeam
|
|
KK-OAX Modded this to accept a forced admin change.
|
|
=================
|
|
*/
|
|
void SetTeam( gentity_t *ent, char *s ) {
|
|
int team, oldTeam;
|
|
gclient_t *client;
|
|
int clientNum;
|
|
spectatorState_t specState;
|
|
int specClient;
|
|
int teamLeader;
|
|
char userinfo[MAX_INFO_STRING];
|
|
qboolean force;
|
|
|
|
force = G_admin_permission(ent, ADMF_FORCETEAMCHANGE);
|
|
|
|
//
|
|
// see what change is requested
|
|
//
|
|
client = ent->client;
|
|
|
|
clientNum = client - level.clients;
|
|
trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) );
|
|
specClient = 0;
|
|
specState = SPECTATOR_NOT;
|
|
if ( Q_strequal( s, "scoreboard" ) || Q_strequal( s, "score" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_SCOREBOARD;
|
|
} else if ( Q_strequal( s, "follow1" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_FOLLOW;
|
|
specClient = -1;
|
|
} else if ( Q_strequal( s, "follow2" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_FOLLOW;
|
|
specClient = -2;
|
|
} else if ( Q_strequal( s, "spectator" ) || Q_strequal( s, "s" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_FREE;
|
|
} else if ( g_gametype.integer >= GT_TEAM && g_ffa_gt!=1) {
|
|
// if running a team game, assign player to one of the teams
|
|
specState = SPECTATOR_NOT;
|
|
if ( Q_strequal( s, "red" ) || Q_strequal( s, "r" ) ) {
|
|
team = TEAM_RED;
|
|
} else if ( Q_strequal( s, "blue" ) || Q_strequal( s, "b" ) ) {
|
|
team = TEAM_BLUE;
|
|
} else {
|
|
// pick the team with the least number of players
|
|
team = PickTeam( clientNum );
|
|
}
|
|
if ( !force ) {
|
|
if ( g_teamForceBalance.integer ) {
|
|
int counts[TEAM_NUM_TEAMS];
|
|
|
|
counts[TEAM_BLUE] = TeamCount( ent->client->ps.clientNum, TEAM_BLUE );
|
|
counts[TEAM_RED] = TeamCount( ent->client->ps.clientNum, TEAM_RED );
|
|
|
|
// We allow a spread of two
|
|
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
|
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
|
"cp \"Red team has too many players.\n\"" );
|
|
return; // ignore the request
|
|
}
|
|
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
|
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
|
"cp \"Blue team has too many players.\n\"" );
|
|
return; // ignore the request
|
|
}
|
|
|
|
// It's ok, the team we are switching to has less or same number of players
|
|
}
|
|
}
|
|
} else {
|
|
// force them to spectators if there aren't any spots free
|
|
team = TEAM_FREE;
|
|
}
|
|
if ( !force ) {
|
|
// override decision if limiting the players
|
|
if ( (g_gametype.integer == GT_TOURNAMENT)
|
|
&& level.numNonSpectatorClients >= 2 ) {
|
|
team = TEAM_SPECTATOR;
|
|
} else if ( g_maxGameClients.integer > 0 &&
|
|
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
|
|
team = TEAM_SPECTATOR;
|
|
}
|
|
}
|
|
|
|
//
|
|
// decide if we will allow the change
|
|
//
|
|
oldTeam = client->sess.sessionTeam;
|
|
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
|
|
return;
|
|
}
|
|
//KK-OAX Check to make sure the team is not locked from Admin
|
|
if ( !force ) {
|
|
if ( team == TEAM_RED && level.RedTeamLocked ) {
|
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
|
"cp \"The Red Team has been locked by the Admin! \n\"" );
|
|
return;
|
|
}
|
|
if ( team == TEAM_BLUE && level.BlueTeamLocked ) {
|
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
|
"cp \"The Blue Team has been locked by the Admin! \n\"" );
|
|
return;
|
|
}
|
|
if ( team == TEAM_FREE && level.FFALocked ) {
|
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
|
"cp \"This Deathmatch has been locked by the Admin! \n\"" );
|
|
return;
|
|
}
|
|
}
|
|
//
|
|
// execute the team change
|
|
//
|
|
|
|
// if the player was dead leave the body
|
|
if ( client->ps.stats[STAT_HEALTH] <= 0 ) {
|
|
CopyToBodyQue(ent);
|
|
}
|
|
|
|
// he starts at 'base'
|
|
client->pers.teamState.state = TEAM_BEGIN;
|
|
if ( oldTeam != TEAM_SPECTATOR ) {
|
|
int teamscore = -99;
|
|
//Prevent a team from loosing point because of player leaving team
|
|
if(g_gametype.integer == GT_TEAM && ent->client->ps.stats[STAT_HEALTH])
|
|
teamscore = level.teamScores[ ent->client->sess.sessionTeam ];
|
|
// Kill him (makes sure he loses flags, etc)
|
|
ent->flags &= ~FL_GODMODE;
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
|
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
|
|
if(teamscore != -99)
|
|
level.teamScores[ ent->client->sess.sessionTeam ] = teamscore;
|
|
|
|
}
|
|
|
|
if(oldTeam!=TEAM_SPECTATOR)
|
|
PlayerStore_store(Info_ValueForKey(userinfo,"cl_guid"),client->ps);
|
|
|
|
// they go to the end of the line for tournements
|
|
if(team == TEAM_SPECTATOR && oldTeam != team)
|
|
AddTournamentQueue(client);
|
|
|
|
client->sess.sessionTeam = team;
|
|
client->sess.spectatorState = specState;
|
|
client->sess.spectatorClient = specClient;
|
|
|
|
client->sess.teamLeader = qfalse;
|
|
if ( team == TEAM_RED || team == TEAM_BLUE ) {
|
|
teamLeader = TeamLeader( team );
|
|
// if there is no team leader or the team leader is a bot and this client is not a bot
|
|
if ( teamLeader == -1 || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) ) {
|
|
SetLeader( team, clientNum );
|
|
}
|
|
}
|
|
// make sure there is a team leader on the team the player came from
|
|
if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE ) {
|
|
CheckTeamLeader( oldTeam );
|
|
}
|
|
|
|
BroadcastTeamChange( client, oldTeam );
|
|
|
|
// get and distribute relevent paramters
|
|
ClientUserinfoChanged( clientNum );
|
|
|
|
ClientBegin( clientNum );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
StopFollowing
|
|
|
|
If the client being followed leaves the game, or you just want to drop
|
|
to free floating spectator mode
|
|
=================
|
|
*/
|
|
void StopFollowing( gentity_t *ent ) {
|
|
if(g_gametype.integer<GT_ELIMINATION || g_gametype.integer>GT_LMS)
|
|
{
|
|
//Shouldn't this already be the case?
|
|
ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
|
|
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
|
|
}
|
|
else {
|
|
ent->client->ps.stats[STAT_HEALTH] = 0;
|
|
ent->health = 0;
|
|
}
|
|
ent->client->sess.spectatorState = SPECTATOR_FREE;
|
|
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
|
|
ent->r.svFlags &= ~SVF_BOT;
|
|
ent->client->ps.clientNum = ent - g_entities;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_Team_f
|
|
=================
|
|
*/
|
|
void Cmd_Team_f( gentity_t *ent ) {
|
|
int oldTeam;
|
|
char s[MAX_TOKEN_CHARS];
|
|
qboolean force;
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
oldTeam = ent->client->sess.sessionTeam;
|
|
switch ( oldTeam ) {
|
|
case TEAM_BLUE:
|
|
trap_SendServerCommand( ent-g_entities, "print \"Blue team\n\"" );
|
|
break;
|
|
case TEAM_RED:
|
|
trap_SendServerCommand( ent-g_entities, "print \"Red team\n\"" );
|
|
break;
|
|
case TEAM_FREE:
|
|
trap_SendServerCommand( ent-g_entities, "print \"Deathmatch-Playing\n\"" );
|
|
break;
|
|
case TEAM_SPECTATOR:
|
|
trap_SendServerCommand( ent-g_entities, "print \"Spectator team\n\"" );
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
force = G_admin_permission(ent, ADMF_FORCETEAMCHANGE);
|
|
|
|
if( !force ) {
|
|
if ( ent->client->switchTeamTime > level.time ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"May not switch teams more than once per 5 seconds.\n\"" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
ent->client->sess.losses++;
|
|
}
|
|
|
|
trap_Argv( 1, s, sizeof( s ) );
|
|
|
|
SetTeam( ent, s );
|
|
|
|
ent->client->switchTeamTime = level.time + 5000;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_Follow_f
|
|
=================
|
|
*/
|
|
void Cmd_Follow_f( gentity_t *ent ) {
|
|
int i;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
|
|
StopFollowing( ent );
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
i = ClientNumberFromString( ent, arg );
|
|
if ( i == -1 ) {
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
// can't follow self
|
|
if ( &level.clients[ i ] == ent->client ) {
|
|
return;
|
|
}
|
|
|
|
// can't follow another spectator (or an eliminated player)
|
|
if ( (level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR) || level.clients[ i ].isEliminated) {
|
|
return;
|
|
}
|
|
|
|
if ( (g_gametype.integer == GT_ELIMINATION || g_gametype.integer == GT_CTF_ELIMINATION) && g_elimination_lockspectator.integer
|
|
&& ((ent->client->sess.sessionTeam == TEAM_RED && level.clients[ i ].sess.sessionTeam == TEAM_BLUE) ||
|
|
(ent->client->sess.sessionTeam == TEAM_BLUE && level.clients[ i ].sess.sessionTeam == TEAM_RED) ) ) {
|
|
return;
|
|
}
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
ent->client->sess.losses++;
|
|
}
|
|
|
|
// first set them to spectator
|
|
//if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
|
|
SetTeam( ent, "spectator" );
|
|
}
|
|
|
|
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
|
ent->client->sess.spectatorClient = i;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_FollowCycle_f
|
|
KK-OAX Modified to trap arguments.
|
|
=================
|
|
*/
|
|
void Cmd_FollowCycle_f( gentity_t *ent ) {
|
|
int clientnum;
|
|
int original;
|
|
int count;
|
|
char args[11];
|
|
int dir;
|
|
|
|
if( ent->client->sess.sessionTeam == TEAM_NONE ) {
|
|
dir = 1;
|
|
}
|
|
|
|
trap_Argv( 0, args, sizeof( args ) );
|
|
if( Q_strequal( args, "followprev" )) {
|
|
dir = -1;
|
|
} else if( Q_strequal( args, "follownext" )) {
|
|
dir = 1;
|
|
} else {
|
|
dir = 1;
|
|
}
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
ent->client->sess.losses++;
|
|
}
|
|
// first set them to spectator
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
|
|
SetTeam( ent, "spectator" );
|
|
}
|
|
|
|
if ( dir != 1 && dir != -1 ) {
|
|
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
|
|
}
|
|
|
|
clientnum = ent->client->sess.spectatorClient;
|
|
original = clientnum;
|
|
count = 0;
|
|
do {
|
|
clientnum += dir;
|
|
count++;
|
|
if ( clientnum >= level.maxclients ) {
|
|
clientnum = 0;
|
|
}
|
|
if ( clientnum < 0 ) {
|
|
clientnum = level.maxclients - 1;
|
|
}
|
|
|
|
if(count>level.maxclients) //We have looked at all clients at least once and found nothing
|
|
return; //We might end up in an infinite loop here. Stop it!
|
|
|
|
// can only follow connected clients
|
|
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
|
|
// can't follow another spectator
|
|
if ( (level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR) || level.clients[ clientnum ].isEliminated) {
|
|
continue;
|
|
}
|
|
|
|
//Stop players from spectating players on the enemy team in elimination modes.
|
|
if ( (g_gametype.integer == GT_ELIMINATION || g_gametype.integer == GT_CTF_ELIMINATION) && g_elimination_lockspectator.integer
|
|
&& ((ent->client->sess.sessionTeam == TEAM_RED && level.clients[ clientnum ].sess.sessionTeam == TEAM_BLUE) ||
|
|
(ent->client->sess.sessionTeam == TEAM_BLUE && level.clients[ clientnum ].sess.sessionTeam == TEAM_RED) ) ) {
|
|
continue;
|
|
}
|
|
|
|
// this is good, we can use it
|
|
ent->client->sess.spectatorClient = clientnum;
|
|
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
|
return;
|
|
} while ( clientnum != original );
|
|
|
|
// leave it where it was
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
G_Say
|
|
==================
|
|
*/
|
|
|
|
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) {
|
|
if (!other) {
|
|
return;
|
|
}
|
|
if (!other->inuse) {
|
|
return;
|
|
}
|
|
if (!other->client) {
|
|
return;
|
|
}
|
|
if ( other->client->pers.connected != CON_CONNECTED ) {
|
|
return;
|
|
}
|
|
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
|
|
return;
|
|
}
|
|
|
|
if ((ent->r.svFlags & SVF_BOT) && trap_Cvar_VariableValue( "bot_nochat" )>1) return;
|
|
|
|
// no chatting to players in tournements
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
&& other->client->sess.sessionTeam == TEAM_FREE
|
|
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
|
|
return;
|
|
}
|
|
|
|
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
|
|
mode == SAY_TEAM ? "tchat" : "chat",
|
|
name, Q_COLOR_ESCAPE, color, message));
|
|
}
|
|
|
|
#define EC "\x19"
|
|
|
|
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
|
|
int j;
|
|
gentity_t *other;
|
|
int color;
|
|
char name[64];
|
|
// don't let text be too long for malicious reasons
|
|
char text[MAX_SAY_TEXT];
|
|
char location[64];
|
|
|
|
if ((ent->r.svFlags & SVF_BOT) && trap_Cvar_VariableValue( "bot_nochat" )>1) return;
|
|
|
|
if ( (g_gametype.integer < GT_TEAM || g_ffa_gt == 1) && mode == SAY_TEAM ) {
|
|
mode = SAY_ALL;
|
|
}
|
|
|
|
switch ( mode ) {
|
|
default:
|
|
case SAY_ALL:
|
|
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
|
|
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
color = COLOR_GREEN;
|
|
break;
|
|
case SAY_TEAM:
|
|
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
|
|
if (Team_GetLocationMsg(ent, location, sizeof(location)))
|
|
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ",
|
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
|
|
else
|
|
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
|
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
color = COLOR_CYAN;
|
|
break;
|
|
case SAY_TELL:
|
|
if (target && g_gametype.integer >= GT_TEAM && g_ffa_gt != 1 &&
|
|
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
|
|
Team_GetLocationMsg(ent, location, sizeof(location)))
|
|
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
|
|
else
|
|
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
color = COLOR_MAGENTA;
|
|
break;
|
|
}
|
|
|
|
Q_strncpyz( text, chatText, sizeof(text) );
|
|
|
|
if ( target ) {
|
|
G_SayTo( ent, target, mode, color, name, text );
|
|
return;
|
|
}
|
|
|
|
// echo the text to the console
|
|
if ( g_dedicated.integer ) {
|
|
G_Printf( "%s%s\n", name, text);
|
|
}
|
|
|
|
// send it to all the apropriate clients
|
|
for (j = 0; j < level.maxclients; j++) {
|
|
other = &g_entities[j];
|
|
G_SayTo( ent, other, mode, color, name, text );
|
|
}
|
|
//KK-OAX Admin Command Check from Say/SayTeam line
|
|
if( g_adminParseSay.integer )
|
|
{
|
|
G_admin_cmd_check ( ent, qtrue );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Say_f
|
|
KK-OAX Modified this to trap the additional arguments from console.
|
|
==================
|
|
*/
|
|
static void Cmd_Say_f( gentity_t *ent ){
|
|
char *p;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
int mode = SAY_ALL;
|
|
|
|
trap_Argv( 0, arg, sizeof( arg ) );
|
|
if( Q_strequal( arg, "say_team" ) )
|
|
mode = SAY_TEAM ;
|
|
// KK-OAX Disabled until PM'ing is added
|
|
// support parsing /m out of say text since some people have a hard
|
|
// time figuring out what the console is.
|
|
/*if( !Q_stricmpn( args, "say /m ", 7 ) ||
|
|
!Q_stricmpn( args, "say_team /m ", 12 ) ||
|
|
!Q_stricmpn( args, "say /mt ", 8 ) ||
|
|
!Q_stricmpn( args, "say_team /mt ", 13 ) )
|
|
{
|
|
Cmd_PrivateMessage_f( ent );
|
|
return;
|
|
}
|
|
|
|
// support parsing /a out of say text for the same reason
|
|
if( !Q_stricmpn( args, "say /a ", 7 ) ||
|
|
!Q_stricmpn( args, "say_team /a ", 12 ) )
|
|
{
|
|
Cmd_AdminMessage_f( ent );
|
|
return;
|
|
}*/
|
|
|
|
if( trap_Argc( ) < 2 )
|
|
return;
|
|
|
|
p = ConcatArgs( 1 );
|
|
|
|
G_Say( ent, NULL, mode, p );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Tell_f
|
|
==================
|
|
*/
|
|
static void Cmd_Tell_f( gentity_t *ent ) {
|
|
int targetNum;
|
|
gentity_t *target;
|
|
char *p;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc () < 2 ) {
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
targetNum = atoi( arg );
|
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
|
return;
|
|
}
|
|
|
|
target = &g_entities[targetNum];
|
|
if ( !target || !target->inuse || !target->client ) {
|
|
return;
|
|
}
|
|
|
|
p = ConcatArgs( 2 );
|
|
|
|
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
|
|
G_Say( ent, target, SAY_TELL, p );
|
|
// don't tell to the player self if it was already directed to this player
|
|
// also don't send the chat back to a bot
|
|
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
|
|
G_Say( ent, ent, SAY_TELL, p );
|
|
}
|
|
}
|
|
|
|
|
|
static void G_VoiceTo( gentity_t *ent, gentity_t *other, int mode, const char *id, qboolean voiceonly ) {
|
|
int color;
|
|
char *cmd;
|
|
|
|
if (!other) {
|
|
return;
|
|
}
|
|
if (!other->inuse) {
|
|
return;
|
|
}
|
|
if (!other->client) {
|
|
return;
|
|
}
|
|
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
|
|
return;
|
|
}
|
|
// no chatting to players in tournements
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )) {
|
|
return;
|
|
}
|
|
|
|
if (mode == SAY_TEAM) {
|
|
color = COLOR_CYAN;
|
|
cmd = "vtchat";
|
|
}
|
|
else if (mode == SAY_TELL) {
|
|
color = COLOR_MAGENTA;
|
|
cmd = "vtell";
|
|
}
|
|
else {
|
|
color = COLOR_GREEN;
|
|
cmd = "vchat";
|
|
}
|
|
|
|
trap_SendServerCommand( other-g_entities, va("%s %d %d %d %s", cmd, voiceonly, ent->s.number, color, id));
|
|
}
|
|
|
|
void G_Voice( gentity_t *ent, gentity_t *target, int mode, const char *id, qboolean voiceonly ) {
|
|
int j;
|
|
gentity_t *other;
|
|
|
|
if ( (g_gametype.integer < GT_TEAM || g_ffa_gt==1 ) && mode == SAY_TEAM ) {
|
|
mode = SAY_ALL;
|
|
}
|
|
|
|
if ( target ) {
|
|
G_VoiceTo( ent, target, mode, id, voiceonly );
|
|
return;
|
|
}
|
|
|
|
// echo the text to the console
|
|
if ( g_dedicated.integer ) {
|
|
G_Printf( "voice: %s %s\n", ent->client->pers.netname, id);
|
|
}
|
|
|
|
// send it to all the apropriate clients
|
|
for (j = 0; j < level.maxclients; j++) {
|
|
other = &g_entities[j];
|
|
G_VoiceTo( ent, other, mode, id, voiceonly );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Voice_f
|
|
KK-OAX Modified this to trap args.
|
|
|
|
In the original, every call to this function would always set "arg0" to false, and it was
|
|
never passed along to other functions, so I removed/commented it out.
|
|
==================
|
|
*/
|
|
static void Cmd_Voice_f( gentity_t *ent ) {
|
|
char *p;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
int mode = SAY_ALL;
|
|
qboolean voiceonly = qfalse;
|
|
|
|
trap_Argv( 0, arg, sizeof( arg ) );
|
|
if((Q_strequal( arg, "vsay_team" ) ) ||
|
|
Q_strequal( arg, "vosay_team" ) )
|
|
mode = SAY_TEAM;
|
|
|
|
if((Q_strequal( arg, "vosay" ) ) ||
|
|
Q_strequal( arg, "vosay_team" ) )
|
|
voiceonly = qtrue;
|
|
|
|
//KK-OAX Removed "arg0" since it will always be set to qfalse.
|
|
if ( trap_Argc () < 2 ) {
|
|
return;
|
|
}
|
|
//KK-OAX This was tricky to figure out, but since none of the original command handlings
|
|
//set it to "qtrue"...
|
|
|
|
/*if (arg0)
|
|
{
|
|
p = ConcatArgs( 0 );
|
|
}
|
|
else
|
|
{*/
|
|
p = ConcatArgs( 1 );
|
|
//}
|
|
|
|
G_Voice( ent, NULL, mode, p, voiceonly );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_VoiceTell_f
|
|
KK-OAX Modified this to trap args.
|
|
==================
|
|
*/
|
|
static void Cmd_VoiceTell_f( gentity_t *ent ) {
|
|
int targetNum;
|
|
gentity_t *target;
|
|
char *id;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
qboolean voiceonly = qfalse;
|
|
|
|
if ( trap_Argc () < 2 ) {
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 0, arg, sizeof( arg ) );
|
|
if( Q_strequal( arg, "votell" ) )
|
|
voiceonly = qtrue;
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
targetNum = atoi( arg );
|
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
|
return;
|
|
}
|
|
|
|
target = &g_entities[targetNum];
|
|
if ( !target || !target->inuse || !target->client ) {
|
|
return;
|
|
}
|
|
|
|
id = ConcatArgs( 2 );
|
|
|
|
G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
|
|
G_Voice( ent, target, SAY_TELL, id, voiceonly );
|
|
// don't tell to the player self if it was already directed to this player
|
|
// also don't send the chat back to a bot
|
|
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, id, voiceonly );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_VoiceTaunt_f
|
|
==================
|
|
*/
|
|
static void Cmd_VoiceTaunt_f( gentity_t *ent ) {
|
|
gentity_t *who;
|
|
int i;
|
|
|
|
if (!ent->client) {
|
|
return;
|
|
}
|
|
|
|
// insult someone who just killed you
|
|
if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == ent->s.number) {
|
|
// i am a dead corpse
|
|
if (!(ent->enemy->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent->enemy, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
|
|
}
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
|
|
}
|
|
ent->enemy = NULL;
|
|
return;
|
|
}
|
|
// insult someone you just killed
|
|
if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != ent->s.number) {
|
|
who = g_entities + ent->client->lastkilled_client;
|
|
if (who->client) {
|
|
// who is the person I just killed
|
|
if (who->client->lasthurt_mod == MOD_GAUNTLET) {
|
|
if (!(who->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse ); // and I killed them with a gauntlet
|
|
}
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse );
|
|
}
|
|
} else {
|
|
if (!(who->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLINSULT, qfalse ); // and I killed them with something else
|
|
}
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse );
|
|
}
|
|
}
|
|
ent->client->lastkilled_client = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (g_gametype.integer >= GT_TEAM && g_ffa_gt!=1) {
|
|
// praise a team mate who just got a reward
|
|
for(i = 0; i < MAX_CLIENTS; i++) {
|
|
who = g_entities + i;
|
|
if (who->client && who != ent && who->client->sess.sessionTeam == ent->client->sess.sessionTeam) {
|
|
if (who->client->rewardTime > level.time) {
|
|
if (!(who->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, who, SAY_TELL, VOICECHAT_PRAISE, qfalse );
|
|
}
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_PRAISE, qfalse );
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// just say something
|
|
G_Voice( ent, NULL, SAY_ALL, VOICECHAT_TAUNT, qfalse );
|
|
}
|
|
|
|
|
|
|
|
static char *gc_orders[] = {
|
|
"hold your position",
|
|
"hold this position",
|
|
"come here",
|
|
"cover me",
|
|
"guard location",
|
|
"search and destroy",
|
|
"report"
|
|
};
|
|
|
|
void Cmd_GameCommand_f( gentity_t *ent ) {
|
|
int player;
|
|
int order;
|
|
char str[MAX_TOKEN_CHARS];
|
|
|
|
trap_Argv( 1, str, sizeof( str ) );
|
|
player = atoi( str );
|
|
trap_Argv( 2, str, sizeof( str ) );
|
|
order = atoi( str );
|
|
|
|
if ( player < 0 || player >= MAX_CLIENTS ) {
|
|
return;
|
|
}
|
|
if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) ) {
|
|
return;
|
|
}
|
|
G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] );
|
|
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Where_f
|
|
==================
|
|
*/
|
|
void Cmd_Where_f( gentity_t *ent ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos(ent->r.currentOrigin) ) );
|
|
}
|
|
|
|
static const char *gameNames[] = {
|
|
"Free For All",
|
|
"Tournament",
|
|
"Single Player",
|
|
"Team Deathmatch",
|
|
"Capture the Flag",
|
|
"One Flag CTF",
|
|
"Overload",
|
|
"Harvester",
|
|
"Elimination",
|
|
"CTF Elimination",
|
|
"Last Man Standing",
|
|
"Double Domination",
|
|
"Domination"
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_CallVote_f
|
|
==================
|
|
*/
|
|
void Cmd_CallVote_f( gentity_t *ent ) {
|
|
char* c;
|
|
int i;
|
|
char arg1[MAX_STRING_TOKENS];
|
|
char arg2[MAX_STRING_TOKENS];
|
|
char buffer[256];
|
|
|
|
if ( !g_allowVote.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
|
|
return;
|
|
}
|
|
|
|
if ( level.voteTime ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->pers.voteCount >= g_maxvotes.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
|
|
return;
|
|
}
|
|
|
|
// make sure it is a valid command to vote on
|
|
trap_Argv( 1, arg1, sizeof( arg1 ) );
|
|
trap_Argv( 2, arg2, sizeof( arg2 ) );
|
|
|
|
// check for command separators in arg2
|
|
for( c = arg2; *c; ++c) {
|
|
switch(*c) {
|
|
case '\n':
|
|
case '\r':
|
|
case ';':
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
if ( !Q_stricmp( arg1, "map_restart" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "map" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "g_gametype" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "kick" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "clientkick" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "timelimit" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "custom" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "shuffle" ) ) {
|
|
} else {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
//trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
|
|
buffer[0] = 0;
|
|
strcat(buffer,"print \"Vote commands are: ");
|
|
if(allowedVote("map_restart"))
|
|
strcat(buffer, "map_restart, ");
|
|
if(allowedVote("nextmap"))
|
|
strcat(buffer, "nextmap, ");
|
|
if(allowedVote("map"))
|
|
strcat(buffer, "map <mapname>, ");
|
|
if(allowedVote("g_gametype"))
|
|
strcat(buffer, "g_gametype <n>, ");
|
|
if(allowedVote("kick"))
|
|
strcat(buffer, "kick <player>, ");
|
|
if(allowedVote("clientkick"))
|
|
strcat(buffer, "clientkick <clientnum>, ");
|
|
if(allowedVote("g_doWarmup"))
|
|
strcat(buffer, "g_doWarmup, ");
|
|
if(allowedVote("timelimit"))
|
|
strcat(buffer, "timelimit <time>, ");
|
|
if(allowedVote("fraglimit"))
|
|
strcat(buffer, "fraglimit <frags>, ");
|
|
if(allowedVote("shuffle"))
|
|
strcat(buffer, "shuffle, ");
|
|
if(allowedVote("custom"))
|
|
strcat(buffer, "custom <special>, ");
|
|
buffer[strlen(buffer)-2] = 0;
|
|
strcat(buffer, ".\"");
|
|
trap_SendServerCommand( ent-g_entities, buffer);
|
|
return;
|
|
}
|
|
|
|
if(!allowedVote(arg1)) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed here.\n\"" );
|
|
buffer[0] = 0;
|
|
strcat(buffer,"print \"Vote commands are: ");
|
|
if(allowedVote("map_restart"))
|
|
strcat(buffer, "map_restart, ");
|
|
if(allowedVote("nextmap"))
|
|
strcat(buffer, "nextmap, ");
|
|
if(allowedVote("map"))
|
|
strcat(buffer, "map <mapname>, ");
|
|
if(allowedVote("g_gametype"))
|
|
strcat(buffer, "g_gametype <n>, ");
|
|
if(allowedVote("kick"))
|
|
strcat(buffer, "kick <player>, ");
|
|
if(allowedVote("clientkick"))
|
|
strcat(buffer, "clientkick <clientnum>, ");
|
|
if(allowedVote("shuffle"))
|
|
strcat(buffer, "shuffle, ");
|
|
if(allowedVote("g_doWarmup"))
|
|
strcat(buffer, "g_doWarmup, ");
|
|
if(allowedVote("timelimit"))
|
|
strcat(buffer, "timelimit <time>, ");
|
|
if(allowedVote("fraglimit"))
|
|
strcat(buffer, "fraglimit <frags>, ");
|
|
if(allowedVote("custom"))
|
|
strcat(buffer, "custom <special>, ");
|
|
buffer[strlen(buffer)-2] = 0;
|
|
strcat(buffer, ".\"");
|
|
trap_SendServerCommand( ent-g_entities, buffer);
|
|
return;
|
|
}
|
|
|
|
// if there is still a vote to be executed
|
|
if ( level.voteExecuteTime ) {
|
|
level.voteExecuteTime = 0;
|
|
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
|
|
}
|
|
|
|
level.voteKickClient = -1; //not a client
|
|
level.voteKickType = 0; //not a ban
|
|
|
|
// special case for g_gametype, check for bad values
|
|
if ( !Q_stricmp( arg1, "g_gametype" ) ) {
|
|
char s[MAX_STRING_CHARS];
|
|
i = atoi( arg2 );
|
|
if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
|
|
return;
|
|
}
|
|
|
|
if( i== g_gametype.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"This is current gametype\n\"" );
|
|
return;
|
|
}
|
|
|
|
if(!allowedGametype(arg2)){
|
|
trap_SendServerCommand( ent-g_entities, "print \"Gametype is not available.\n\"" );
|
|
return;
|
|
}
|
|
|
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
|
if (*s) {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d; map_restart; set nextmap \"%s\"", arg1, i,s );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Change gametype to: %s?", gameNames[i] );
|
|
} else {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d; mao_restart", arg1, i );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Change gametype to: %s?", gameNames[i] );
|
|
}
|
|
} else if ( !Q_stricmp( arg1, "map" ) ) {
|
|
// special case for map changes, we want to reset the nextmap setting
|
|
// this allows a player to change maps, but not upset the map rotation
|
|
char s[MAX_STRING_CHARS];
|
|
|
|
if(!allowedMap(arg2)){
|
|
trap_SendServerCommand( ent-g_entities, "print \"Map is not available.\n\"" );
|
|
return;
|
|
}
|
|
|
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
|
if (*s) {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
|
|
} else {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
|
|
}
|
|
//Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Change map to: %s?", arg2 );
|
|
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
|
|
char s[MAX_STRING_CHARS];
|
|
|
|
//Sago: Needs to think about this, we miss code to parse if nextmap has arg2
|
|
/*if(!allowedMap(arg2)){
|
|
trap_SendServerCommand( ent-g_entities, "print \"Map is not available.\n\"" );
|
|
return;
|
|
}*/
|
|
|
|
if(g_autonextmap.integer) {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "endgamenow");
|
|
} else {
|
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
|
if (!*s) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
|
|
return;
|
|
}
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
|
|
}
|
|
|
|
//Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", "Next map?" );
|
|
} else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
|
|
i = atoi(arg2);
|
|
if(!allowedFraglimit(i)) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cannot set fraglimit.\n\"" );
|
|
return;
|
|
}
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%d\"", arg1, i );
|
|
if(i)
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Change fraglimit to: %d", i );
|
|
else
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Remove fraglimit?");
|
|
} else if ( !Q_stricmp( arg1, "timelimit" ) ) {
|
|
i = atoi(arg2);
|
|
if(!allowedTimelimit(i)) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cannot set timelimit.\n\"" );
|
|
return;
|
|
}
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%d\"", arg1, i );
|
|
if(i)
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Change timelimit to: %d", i );
|
|
else
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Remove timelimit?" );
|
|
} else if ( !Q_stricmp( arg1, "map_restart" ) ) {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "map_restart" );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Restart map?" );
|
|
} else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
|
|
i = atoi(arg2);
|
|
if(i) {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "g_doWarmup \"1\"" );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Enable warmup?" );
|
|
}
|
|
else {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "g_doWarmup \"0\"" );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Disable warmup?" );
|
|
}
|
|
} else if ( !Q_stricmp( arg1, "clientkick" ) ) {
|
|
i = atoi(arg2);
|
|
|
|
if(i>=MAX_CLIENTS) { //Only numbers <128 is clients
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cannot kick that number.\n\"" );
|
|
return;
|
|
}
|
|
level.voteKickClient = i;
|
|
if(g_voteBan.integer<1) {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "clientkick_game \"%d\"", i );
|
|
} else {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "!ban \"%d\" \"%dm\" \"Banned by public vote\"", i, g_voteBan.integer );
|
|
level.voteKickType = 1; //ban
|
|
}
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Kick %s?" , level.clients[i].pers.netname );
|
|
} else if ( !Q_stricmp( arg1, "shuffle" ) ) {
|
|
if(g_gametype.integer<GT_TEAM || g_ffa_gt==1) { //Not a team game
|
|
trap_SendServerCommand( ent-g_entities, "print \"Can only be used in team games.\n\"" );
|
|
return;
|
|
}
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "shuffle" );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Shuffle teams?" );
|
|
} else if ( !Q_stricmp( arg1, "kick" ) ) {
|
|
i = 0;
|
|
while(Q_stricmp(arg2,(g_entities+i)->client->pers.netname)) {
|
|
//Not client i, try next
|
|
i++;
|
|
if(i>=MAX_CLIENTS){ //Only numbers <128 is clients
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cannot find the playername. Try clientkick instead.\n\"" );
|
|
return;
|
|
}
|
|
}
|
|
level.voteKickClient = i;
|
|
if(g_voteBan.integer<1) {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "clientkick_game \"%d\"", i );
|
|
} else {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "!ban \"%d\" \"%dm\" \"Banned by public vote\"", i, g_voteBan.integer );
|
|
level.voteKickType = 1; //ban
|
|
}
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Kick %s?" , level.clients[i].pers.netname );
|
|
} else if ( !Q_stricmp( arg1, "custom" ) ) {
|
|
t_customvote customvote;
|
|
//Sago: There must always be a test to ensure that length(arg2) is non-zero or the client might be able to execute random commands.
|
|
if(strlen(arg2)<1) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Custom vote commands are: %s\n\"",custom_vote_info) );
|
|
return;
|
|
}
|
|
customvote = getCustomVote(arg2);
|
|
if(Q_stricmp(customvote.votename,arg2)) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Command could not be found\n\"" );
|
|
return;
|
|
}
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s", customvote.command );
|
|
if(strlen(customvote.displayname))
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", customvote.displayname );
|
|
else
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", customvote.command );
|
|
} else {
|
|
//Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
|
|
//Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
trap_SendServerCommand( ent-g_entities, "print \"Server vality check failed, appears to be my fault. Sorry\n\"" );
|
|
return;
|
|
}
|
|
|
|
ent->client->pers.voteCount++;
|
|
trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
|
|
|
|
// start the voting, the caller autoamtically votes yes
|
|
level.voteTime = level.time;
|
|
level.voteYes = 1;
|
|
level.voteNo = 0;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
level.clients[i].ps.eFlags &= ~EF_VOTED;
|
|
level.clients[i].vote = 0;
|
|
}
|
|
ent->client->ps.eFlags |= EF_VOTED;
|
|
ent->client->vote = 1;
|
|
//Do a first count to make sure that numvotingclients is correct!
|
|
CountVotes();
|
|
|
|
trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
|
|
trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
|
|
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
|
|
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Vote_f
|
|
==================
|
|
*/
|
|
void Cmd_Vote_f( gentity_t *ent ) {
|
|
char msg[64];
|
|
|
|
if ( !level.voteTime ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" );
|
|
return;
|
|
}
|
|
/*if ( ent->client->ps.eFlags & EF_VOTED ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" );
|
|
return;
|
|
}*/
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
|
|
return;
|
|
}
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" );
|
|
|
|
ent->client->ps.eFlags |= EF_VOTED;
|
|
|
|
trap_Argv( 1, msg, sizeof( msg ) );
|
|
|
|
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
|
|
ent->client->vote = 1;
|
|
} else {
|
|
ent->client->vote = -1;
|
|
}
|
|
|
|
//Re count the votes
|
|
CountVotes();
|
|
|
|
// a majority will be determined in CheckVote, which will also account
|
|
// for players entering or leaving
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_CallTeamVote_f
|
|
==================
|
|
*/
|
|
void Cmd_CallTeamVote_f( gentity_t *ent ) {
|
|
int i, team, cs_offset;
|
|
char arg1[MAX_STRING_TOKENS];
|
|
char arg2[MAX_STRING_TOKENS];
|
|
|
|
team = ent->client->sess.sessionTeam;
|
|
if ( team == TEAM_RED )
|
|
cs_offset = 0;
|
|
else if ( team == TEAM_BLUE )
|
|
cs_offset = 1;
|
|
else
|
|
return;
|
|
|
|
if ( !g_allowVote.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
|
|
return;
|
|
}
|
|
|
|
if ( level.teamVoteTime[cs_offset] ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->pers.teamVoteCount >= g_maxvotes.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of team votes.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
|
|
return;
|
|
}
|
|
|
|
// make sure it is a valid command to vote on
|
|
trap_Argv( 1, arg1, sizeof( arg1 ) );
|
|
arg2[0] = '\0';
|
|
for ( i = 2; i < trap_Argc(); i++ ) {
|
|
if (i > 2)
|
|
strcat(arg2, " ");
|
|
trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
|
|
}
|
|
|
|
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
return;
|
|
}
|
|
|
|
if ( !Q_stricmp( arg1, "leader" ) ) {
|
|
char netname[MAX_NETNAME], leader[MAX_NETNAME];
|
|
|
|
if ( !arg2[0] ) {
|
|
i = ent->client->ps.clientNum;
|
|
}
|
|
else {
|
|
// numeric values are just slot numbers
|
|
for (i = 0; i < 3; i++) {
|
|
if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
|
|
break;
|
|
}
|
|
if ( i >= 3 || !arg2[i]) {
|
|
i = atoi( arg2 );
|
|
if ( i < 0 || i >= level.maxclients ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) );
|
|
return;
|
|
}
|
|
|
|
if ( !g_entities[i].inuse ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) );
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
Q_strncpyz(leader, arg2, sizeof(leader));
|
|
Q_CleanStr(leader);
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
|
|
continue;
|
|
if (level.clients[i].sess.sessionTeam != team)
|
|
continue;
|
|
Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
|
|
Q_CleanStr(netname);
|
|
if ( !Q_stricmp(netname, leader) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( i >= level.maxclients ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
Com_sprintf(arg2, sizeof(arg2), "%d", i);
|
|
} else {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" );
|
|
return;
|
|
}
|
|
|
|
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
|
|
continue;
|
|
if (level.clients[i].sess.sessionTeam == team)
|
|
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
|
|
}
|
|
|
|
// start the voting, the caller autoamtically votes yes
|
|
level.teamVoteTime[cs_offset] = level.time;
|
|
level.teamVoteYes[cs_offset] = 1;
|
|
level.teamVoteNo[cs_offset] = 0;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if (level.clients[i].sess.sessionTeam == team)
|
|
level.clients[i].ps.eFlags &= ~EF_TEAMVOTED;
|
|
}
|
|
ent->client->ps.eFlags |= EF_TEAMVOTED;
|
|
|
|
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
|
|
trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
|
|
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
|
|
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_TeamVote_f
|
|
==================
|
|
*/
|
|
void Cmd_TeamVote_f( gentity_t *ent ) {
|
|
int team, cs_offset;
|
|
char msg[64];
|
|
|
|
team = ent->client->sess.sessionTeam;
|
|
if ( team == TEAM_RED )
|
|
cs_offset = 0;
|
|
else if ( team == TEAM_BLUE )
|
|
cs_offset = 1;
|
|
else
|
|
return;
|
|
|
|
if ( !level.teamVoteTime[cs_offset] ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->ps.eFlags & EF_TEAMVOTED ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
|
|
return;
|
|
}
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote cast.\n\"" );
|
|
|
|
ent->client->ps.eFlags |= EF_TEAMVOTED;
|
|
|
|
trap_Argv( 1, msg, sizeof( msg ) );
|
|
|
|
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
|
|
level.teamVoteYes[cs_offset]++;
|
|
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
|
|
} else {
|
|
level.teamVoteNo[cs_offset]++;
|
|
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
|
|
}
|
|
|
|
// a majority will be determined in TeamCheckVote, which will also account
|
|
// for players entering or leaving
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_SetViewpos_f
|
|
=================
|
|
*/
|
|
void Cmd_SetViewpos_f( gentity_t *ent ) {
|
|
vec3_t origin, angles;
|
|
char buffer[MAX_TOKEN_CHARS];
|
|
int i;
|
|
|
|
if ( !g_cheats.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
|
|
return;
|
|
}
|
|
if ( trap_Argc() != 5 ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\""));
|
|
return;
|
|
}
|
|
|
|
VectorClear( angles );
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
trap_Argv( i + 1, buffer, sizeof( buffer ) );
|
|
origin[i] = atof( buffer );
|
|
}
|
|
|
|
trap_Argv( 4, buffer, sizeof( buffer ) );
|
|
angles[YAW] = atof( buffer );
|
|
|
|
TeleportPlayer( ent, origin, angles );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_Stats_f
|
|
=================
|
|
*/
|
|
void Cmd_Stats_f( gentity_t *ent ) {
|
|
/*
|
|
int max, n, i;
|
|
|
|
max = trap_AAS_PointReachabilityAreaIndex( NULL );
|
|
|
|
n = 0;
|
|
for ( i = 0; i < max; i++ ) {
|
|
if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
|
|
n++;
|
|
}
|
|
|
|
//trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
|
|
*/
|
|
}
|
|
|
|
void Cmd_GetMappage_f( gentity_t *ent ) {
|
|
t_mappage page;
|
|
char string[(MAX_MAPNAME+1)*MAPS_PER_PAGE+1];
|
|
char arg[MAX_STRING_TOKENS];
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
page = getMappage(atoi(arg));
|
|
Q_strncpyz(string,va("mappage %d %s %s %s %s %s %s %s %s %s %s",page.pagenumber,page.mapname[0],\
|
|
page.mapname[1],page.mapname[2],page.mapname[3],page.mapname[4],page.mapname[5],\
|
|
page.mapname[6],page.mapname[7],page.mapname[8],page.mapname[9]),sizeof(string));
|
|
//G_Printf("Mappage sent: \"%s\"\n", string);
|
|
trap_SendServerCommand( ent-g_entities, string );
|
|
}
|
|
|
|
//KK-OAX This is the table that ClientCommands runs the console entry against.
|
|
commands_t cmds[ ] =
|
|
{
|
|
// normal commands
|
|
{ "team", 0, Cmd_Team_f },
|
|
{ "vote", 0, Cmd_Vote_f },
|
|
/*{ "ignore", 0, Cmd_Ignore_f },
|
|
{ "unignore", 0, Cmd_Ignore_f },*/
|
|
|
|
// communication commands
|
|
{ "tell", CMD_MESSAGE, Cmd_Tell_f },
|
|
{ "callvote", CMD_MESSAGE, Cmd_CallVote_f },
|
|
{ "callteamvote", CMD_MESSAGE|CMD_TEAM, Cmd_CallTeamVote_f },
|
|
// can be used even during intermission
|
|
{ "say", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
|
|
{ "say_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
|
|
{ "vsay", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Voice_f },
|
|
{ "vsay_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Voice_f },
|
|
{ "vsay_local", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Voice_f },
|
|
{ "vtell", CMD_MESSAGE|CMD_INTERMISSION, Cmd_VoiceTell_f },
|
|
{ "vosay", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Voice_f },
|
|
{ "vosay_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Voice_f },
|
|
{ "vosay_local", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Voice_f },
|
|
{ "votell", CMD_MESSAGE|CMD_INTERMISSION, Cmd_VoiceTell_f },
|
|
{ "vtaunt", CMD_MESSAGE|CMD_INTERMISSION, Cmd_VoiceTaunt_f },
|
|
/*{ "m", CMD_MESSAGE|CMD_INTERMISSION, Cmd_PrivateMessage_f },
|
|
{ "mt", CMD_MESSAGE|CMD_INTERMISSION, Cmd_PrivateMessage_f },
|
|
{ "a", CMD_MESSAGE|CMD_INTERMISSION, Cmd_AdminMessage_f },*/
|
|
|
|
{ "score", CMD_INTERMISSION, Cmd_Score_f },
|
|
{ "acc", CMD_INTERMISSION, Cmd_Acc_f},
|
|
|
|
// cheats
|
|
{ "give", CMD_CHEAT|CMD_LIVING, Cmd_Give_f },
|
|
{ "god", CMD_CHEAT|CMD_LIVING, Cmd_God_f },
|
|
{ "notarget", CMD_CHEAT|CMD_LIVING, Cmd_Notarget_f },
|
|
{ "levelshot", CMD_CHEAT, Cmd_LevelShot_f },
|
|
{ "setviewpos", CMD_CHEAT, Cmd_SetViewpos_f },
|
|
{ "noclip", CMD_CHEAT, Cmd_Noclip_f },
|
|
|
|
{ "kill", CMD_TEAM|CMD_LIVING, Cmd_Kill_f },
|
|
{ "where", 0, Cmd_Where_f },
|
|
|
|
// game commands
|
|
|
|
{ "follow", CMD_NOTEAM, Cmd_Follow_f },
|
|
{ "follownext", CMD_NOTEAM, Cmd_FollowCycle_f },
|
|
{ "followprev", CMD_NOTEAM, Cmd_FollowCycle_f },
|
|
|
|
{ "teamvote", CMD_TEAM, Cmd_TeamVote_f },
|
|
{ "teamtask", CMD_TEAM, Cmd_TeamTask_f },
|
|
//KK-OAX
|
|
{ "freespectator", CMD_NOTEAM, StopFollowing },
|
|
{ "getmappage", 0, Cmd_GetMappage_f },
|
|
{ "gc", 0, Cmd_GameCommand_f }
|
|
|
|
};
|
|
|
|
static int numCmds = sizeof( cmds ) / sizeof( cmds[ 0 ] );
|
|
|
|
/*
|
|
=================
|
|
ClientCommand
|
|
KK-OAX, Takes the client command and runs it through a loop which matches
|
|
it against the table.
|
|
=================
|
|
*/
|
|
void ClientCommand( int clientNum )
|
|
{
|
|
gentity_t *ent;
|
|
char cmd[ MAX_TOKEN_CHARS ];
|
|
int i;
|
|
|
|
ent = g_entities + clientNum;
|
|
if( !ent->client )
|
|
return; // not fully in game yet
|
|
|
|
trap_Argv( 0, cmd, sizeof( cmd ) );
|
|
|
|
for( i = 0; i < numCmds; i++ )
|
|
{
|
|
if( Q_stricmp( cmd, cmds[ i ].cmdName ) == 0 )
|
|
break;
|
|
}
|
|
|
|
if( i == numCmds )
|
|
{ // KK-OAX Admin Command Check
|
|
if( !G_admin_cmd_check( ent, qfalse ) )
|
|
trap_SendServerCommand( clientNum,
|
|
va( "print \"Unknown command %s\n\"", cmd ) );
|
|
return;
|
|
}
|
|
|
|
// do tests here to reduce the amount of repeated code
|
|
if( !( cmds[ i ].cmdFlags & CMD_INTERMISSION ) && level.intermissiontime )
|
|
return;
|
|
|
|
if( cmds[ i ].cmdFlags & CMD_CHEAT && !g_cheats.integer )
|
|
{
|
|
trap_SendServerCommand( clientNum,
|
|
"print \"Cheats are not enabled on this server\n\"" );
|
|
return;
|
|
}
|
|
//KK-OAX When the corresponding code is integrated, I will activate these.
|
|
//if( cmds[ i ].cmdFlags & CMD_MESSAGE &&
|
|
// ( ent->client->pers.muted || G_FloodLimited( ent ) ) )
|
|
// return;
|
|
|
|
//KK-OAX Do I need to change this for FFA gametype?
|
|
if( cmds[ i ].cmdFlags & CMD_TEAM &&
|
|
ent->client->sess.sessionTeam == TEAM_SPECTATOR )
|
|
{
|
|
trap_SendServerCommand( clientNum, "print \"Join a team first\n\"" );
|
|
return;
|
|
}
|
|
|
|
if( ( cmds[ i ].cmdFlags & CMD_NOTEAM ||
|
|
( cmds[ i ].cmdFlags & CMD_CHEAT_TEAM && !g_cheats.integer ) ) &&
|
|
ent->client->sess.sessionTeam != TEAM_NONE )
|
|
{
|
|
trap_SendServerCommand( clientNum,
|
|
"print \"Cannot use this command when on a team\n\"" );
|
|
return;
|
|
}
|
|
|
|
if( cmds[ i ].cmdFlags & CMD_RED &&
|
|
ent->client->sess.sessionTeam != TEAM_RED )
|
|
{
|
|
trap_SendServerCommand( clientNum,
|
|
"print \"Must be on the Red Team to use this command\n\"" );
|
|
return;
|
|
}
|
|
|
|
if( cmds[ i ].cmdFlags & CMD_BLUE &&
|
|
ent->client->sess.sessionTeam != TEAM_BLUE )
|
|
{
|
|
trap_SendServerCommand( clientNum,
|
|
"print \"Must be on the Blue Team to use this command\n\"" );
|
|
return;
|
|
}
|
|
|
|
if( ( ent->client->ps.pm_type == PM_DEAD ) && ( cmds[ i ].cmdFlags & CMD_LIVING ) )
|
|
{
|
|
trap_SendServerCommand( clientNum,
|
|
"print \"Must be alive to use this command\n\"" );
|
|
return;
|
|
}
|
|
|
|
cmds[ i ].cmdHandler( ent );
|
|
}
|
|
|