Files
illusion-arena/code/game/bg_alloc.c
2025-07-15 15:01:00 -03:00

218 lines
6.2 KiB
C

//KK-OAX
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2006 Tim Angus
This file is part of the Open Arena source code.
Copied from Tremulous under GPL version 2 including any later version.
Open Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Open Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "bg_public.h"
#include "g_local.h"
#ifdef GAME
# define POOLSIZE ( 1024 * 1024 )
#else
# define POOLSIZE ( 256 * 1024 )
#endif
#define FREEMEMCOOKIE ((int)0xDEADBE3F) // Any unlikely to be used value
#define ROUNDBITS (unsigned int)31 // Round to 32 bytes
typedef struct freeMemNode_s
{
// Size of ROUNDBITS
int cookie, size; // Size includes node (obviously)
struct freeMemNode_s *prev, *next;
} freeMemNode_t;
static char memoryPool[POOLSIZE];
static freeMemNode_t *freeHead;
static int freeMem;
/*
* Returns qtrue if BG_Alloc will succeed, qfalse otherwise
*/
qboolean BG_CanAlloc( unsigned int size) {
freeMemNode_t *fmn;
int allocsize = ( size + sizeof(int) + ROUNDBITS ) & ~ROUNDBITS; // Round to 32-byte boundary
for( fmn = freeHead; fmn; fmn = fmn->next ) {
if( fmn->cookie != FREEMEMCOOKIE ) {
//Memory curroption
return qfalse;
}
if( fmn->size >= allocsize ) {
//At least one useable block
return qtrue;
}
}
return qfalse;
}
void *BG_Alloc( unsigned int size ) {
// Find a free block and allocate.
// Does two passes, attempts to fill same-sized free slot first.
freeMemNode_t *fmn, *prev, *next, *smallest;
int allocsize, smallestsize;
char *endptr;
int *ptr;
allocsize = ( size + sizeof(int) + ROUNDBITS ) & ~ROUNDBITS; // Round to 32-byte boundary
ptr = NULL;
smallest = NULL;
smallestsize = POOLSIZE + 1; // Guaranteed not to miss any slots :)
for( fmn = freeHead; fmn; fmn = fmn->next ) {
if( fmn->cookie != FREEMEMCOOKIE )
Com_Error( ERR_DROP, "BG_Alloc: Memory corruption detected!\n" );
if( fmn->size >= allocsize ) {
// We've got a block
if( fmn->size == allocsize ) {
// Same size, just remove
prev = fmn->prev;
next = fmn->next;
if( prev )
prev->next = next; // Point previous node to next
if( next )
next->prev = prev; // Point next node to previous
if( fmn == freeHead )
freeHead = next; // Set head pointer to next
ptr = (int *) fmn;
break; // Stop the loop, this is fine
} else {
// Keep track of the smallest free slot
if( fmn->size < smallestsize ) {
smallest = fmn;
smallestsize = fmn->size;
}
}
}
}
if( !ptr && smallest ) {
// We found a slot big enough
smallest->size -= allocsize;
endptr = (char *) smallest + smallest->size;
ptr = (int *) endptr;
}
if( ptr ) {
freeMem -= allocsize;
memset( ptr, 0, allocsize );
*ptr++ = allocsize; // Store a copy of size for deallocation
return( (void *) ptr );
}
Com_Error( ERR_DROP, "BG_Alloc: failed on allocation of %i bytes\n", size );
return( NULL );
}
void BG_Free( void *ptr ) {
// Release allocated memory, add it to the free list.
freeMemNode_t *fmn;
char *freeend;
int *freeptr;
freeptr = ptr;
freeptr--;
freeMem += *freeptr;
for( fmn = freeHead; fmn; fmn = fmn->next ) {
freeend = ((char *) fmn) + fmn->size;
if( freeend == (char *) freeptr ) {
// Released block can be merged to an existing node
fmn->size += *freeptr; // Add size of node.
return;
}
}
// No merging, add to head of list
fmn = (freeMemNode_t *) freeptr;
fmn->size = *freeptr; // Set this first to avoid corrupting *freeptr
fmn->cookie = FREEMEMCOOKIE;
fmn->prev = NULL;
fmn->next = freeHead;
freeHead->prev = fmn;
freeHead = fmn;
}
void BG_InitMemory( void ) {
// Set up the initial node
freeHead = (freeMemNode_t *)memoryPool;
freeHead->cookie = FREEMEMCOOKIE;
freeHead->size = POOLSIZE;
freeHead->next = NULL;
freeHead->prev = NULL;
freeMem = sizeof( memoryPool );
}
void BG_DefragmentMemory( void ) {
// If there's a frenzy of deallocation and we want to
// allocate something big, this is useful. Otherwise...
// not much use.
freeMemNode_t *startfmn, *endfmn, *fmn;
for( startfmn = freeHead; startfmn; ) {
endfmn = (freeMemNode_t *)(((char *) startfmn) + startfmn->size);
for( fmn = freeHead; fmn; ) {
if( fmn->cookie != FREEMEMCOOKIE )
Com_Error( ERR_DROP, "BG_DefragmentMemory: Memory corruption detected!\n" );
if( fmn == endfmn ) {
// We can add fmn onto startfmn.
if( fmn->prev )
fmn->prev->next = fmn->next;
if( fmn->next ) {
if( !(fmn->next->prev = fmn->prev) )
freeHead = fmn->next; // We're removing the head node
}
startfmn->size += fmn->size;
memset( fmn, 0, sizeof(freeMemNode_t) ); // A redundant call, really.
startfmn = freeHead;
endfmn = fmn = NULL; // Break out of current loop
}
else
fmn = fmn->next;
}
if( endfmn )
startfmn = startfmn->next; // endfmn acts as a 'restart' flag here
}
}
//KK-OAX This was moved from g_mem.c to keep functionality from being broken.
void Svcmd_GameMem_f( void ) {
int usedMem;
usedMem = POOLSIZE - freeMem;
G_Printf( "Game memory status: %i out of %i bytes allocated\n", usedMem, POOLSIZE );
}