Windows version can be compiled with: PLATFORM=mingw32 ARCH=x86 CC=i686-w64-mingw32.static-gcc WINDRES=i686-w64-mingw32.static-windres LD=i686-w64-mingw32.static-ld make USE_CODEC_XMP=0 USE_CURL=1 XMP can be enabled if you have compiled the libxmp. I have that in an image that I'll use for builds.
79 lines
1.9 KiB
Makefile
79 lines
1.9 KiB
Makefile
# Avoid making updates to this file unless you want to change defaults.
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# Create a Makefile.local which is ignored by git for your local overrides
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# that you don't want committed to git.
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USE_GIT =0
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# Defaults for OpenArena. You shouldn't need to modify this section
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# This is only the client/server engine so we don't build the QVM here.
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BUILD_STANDALONE=1
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BUILD_CLIENT=1
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BUILD_SERVER=1
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BUILD_GAME_SO=0
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BUILD_GAME_QVM=0
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BUILD_BASEGAME=0
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BUILD_MISSIONPACK=0
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BASEGAME=baseoa
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# VERSION=1.36+0.8.8
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VERSION=3.0.0a
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# OpenArena doesn't use opus yet
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USE_CODEC_VORBIS=1
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USE_CODEC_OPUS=0
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ifndef USE_CODEC_XMP
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USE_CODEC_XMP=1
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endif
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# FLTO Test
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OPTIMIZE += -flto
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# Can't use CURL on my system atm
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ifndef USE_CURL
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USE_CURL=0
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endif
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# This doesn't work with OpenArena yet
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BUILD_RENDERER_OPENGL2=0
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# You can disable the renderer libraries and build in the OA renderer by default
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USE_RENDERER_DLOPEN=0
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USE_CONSOLE_WINDOW=1 # use an early console window (WIN32 only)
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# renderer_oa - This causes compiling issues on Linux and does not work yet.
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USE_FALLBACK_GLSL=0
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# renderer_oa - Whether to compile with GLSL support on certain features or not. for debugging!? Porting?!
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GLSL_POSTPROCESSING =1 # for r_ntsc/leifx/anime/retroAA/palletize/postprocess
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GLSL_TEXTURES =1 # for shaders on models, leifxdither, etc
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GLSL_BACKEND =1 # for the entire backend.
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# You can change these although you probably don't need to
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CLIENTBIN=openarena
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SERVERBIN=oa_ded
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COPYDIR=/usr/local/games/openarena
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# Cross compiling: 64-bit Windows
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# PLATFORM=mingw32
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# ARCH=x86_64
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# USE_CODEC_VORBIS=0
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#
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# Cross compiling: 32-bit Windows
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# PLATFORM=mingw32
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# ARCH=x86
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# USE_CODEC_VORBIS=0
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# DEBUG_CFLAGS=-ggdb -O0
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# You normally pass these on the command line (e.g. make V=1)
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# rather than setting them for all builds.
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#
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# Verbose build
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# V=1
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#
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# Build a zip -r9 file or Mac OSX release zip (make-macosx-app.sh)
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# ARCHIVE=1
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