- s_interrupt - allows sounds to be interrupted by the same sound or entity channel - new dynamic light calculation for vertex lighting, affecting vertex color (no projected dlight textures) - rgbGen material for allowing calculation for diffuse, specular, emmissive vertex colors by hex values - rgbMod shader command allowing new vertex color effects - removed deprecated R_ParseStageSimple, it never worked as intended - r_slowness gone. Use llvmpipe, PCem, or a slow computer instead. - Spring cleaning of old deprecated/broken post-process GLSL experiments - r_anime broke in 2015 - r_tvMode - well, shaderglass exists now - r_motionblur - Bad technique, too much memory - t_pslettize - slow, relies on shader's lookup of a vector table - r_film - bad on well-lit maps - r_retroAA - this broke early too. also looked bad. would rather implement FSAA 4x - cl_consoleScale : makes the console more 640x480 sized on any higher res. Also affects notify messages, so you can read chat easier - cl_consoleColor also affects the line at the bottom. Also new default colors - If consoleShader can't load (which will happen with some mods), it will fallback to a flat-colored console. - Generic'd the red/blue team names. We will not be having missionpack clans. - SDL2: Clicking the red X now does something: you can leave!!! If it sucks.... hit da bricks!! real winners quit - s_xmp_startPattern - makes the tracker song play a different pattern (for use with sub-songs) - fixed xmp playback as xmp explicitly requires a length of the module now. Fixes issue #96 - suppress the warning about non-22khz music, as mods are playing at the mixer's rate always, and this warning regards a much earlier (1999) unstable sound mixer. - deprecating r_modelshader because the shader got stale, old, buggy, and amd hates it now - r_shadeMethod will be something else (and not shader-based) - r_lightmapColorNorm : Make normalization of bright luxels an option, default is 1 (q3 behavior). - r_lightmapColorNorm 0 = no normalization, straight clamp, like Nightdive's vision of Quake2 - r_lightmapColorNorm 2 = experiment: normalize, but add some luminance on while maintaining the hue by normalizing again. This tries to restore more range on fully saturated colors - dropped SHADER_MAX_VERTEXES back to 1000 because raising it causes various unexpected issues, so dialing it down for now - raise MAX_IMAGE_ANIMATIONS to 16 because I've got a cool water shader using it and 8 is too choppy - Crash fix for older (<=2001) mods by trimming the string shared with ui module, so no overflow for them - jettisoning old proposed mme particle system that was never ever hooked up properly. - other small warning cleanup - r_shadeMethod : 0/1 = q3 behavior, 2 = ue1-ish behavior, 3 = mix of 1 and 2, -1 = one uniform color, 150-666 = a lod range to change between the 3 - r_monolightmaps : refactor - goes to the light data instead of the calculations and images - removed r_greyscale because this is a data-modifying novelty that would complicate support for loading compressed texture formats. This is better off as a post-process shader - environment mapping refactor, rewrite and cleanup - removed a lot of deprecated rgbGens - removed r_texdump (it never worked) - remove a few leftover broken postprocess things - Internal GLSL brightness shader, so gamma control can work without the glsl/brightness_fp.glsl file when r_ext_vertex_shader is 1 and r_alternateBrightness is 2. - r_skyTess - an attempt to make the complexity of skydomes an option so it could use less polygons. Has no effect on skyboxes
1068 lines
26 KiB
C
1068 lines
26 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "../renderercommon/tr_common.h"
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#include "../sys/sys_local.h"
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#include "sdl_icon.h"
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/* Just hack it for now. */
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#ifdef MACOS_X
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#include <OpenGL/OpenGL.h>
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typedef CGLContextObj QGLContext;
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#define GLimp_GetCurrentContext() CGLGetCurrentContext()
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#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
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#else
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typedef void *QGLContext;
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#define GLimp_GetCurrentContext() (NULL)
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#define GLimp_SetCurrentContext(ctx)
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#endif
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#if SDL_MAJOR_VERSION != 2
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static QGLContext opengl_context;
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#endif
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//int vresWidth;
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//int vresHeight;
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|
|
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typedef enum
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{
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RSERR_OK,
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RSERR_INVALID_FULLSCREEN,
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RSERR_INVALID_MODE,
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RSERR_UNKNOWN
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} rserr_t;
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#if SDL_MAJOR_VERSION == 2
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SDL_Window *SDL_window = NULL;
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SDL_GLContext SDL_glContext = NULL;
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#else
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static SDL_Surface *screen = NULL;
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static const SDL_VideoInfo *videoInfo = NULL;
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#endif
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
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cvar_t *r_allowResize; // make window resizable
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cvar_t *r_conMode; // leilei - console mode - force native resolutions of various consoles
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cvar_t *r_centerWindow;
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cvar_t *r_sdlDriver;
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void (APIENTRYP qglActiveTextureARB) (GLenum texture);
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void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
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void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
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void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
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void (APIENTRYP qglUnlockArraysEXT) (void);
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/*
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===============
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GLimp_Shutdown
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===============
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*/
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void GLimp_Shutdown( void )
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{
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ri.IN_Shutdown();
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SDL_QuitSubSystem( SDL_INIT_VIDEO );
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#if SDL_MAJOR_VERSION != 2
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screen = NULL;
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#endif
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}
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/*
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===============
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GLimp_Minimize
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Minimize the game so that user is back at the desktop
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===============
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*/
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void GLimp_Minimize(void)
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{
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#if SDL_MAJOR_VERSION == 2
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SDL_MinimizeWindow( SDL_window );
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#else
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SDL_WM_IconifyWindow();
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#endif
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}
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|
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/*
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===============
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GLimp_LogComment
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===============
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*/
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void GLimp_LogComment( char *comment )
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{
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}
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/*
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===============
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GLimp_CompareModes
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===============
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*/
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static int GLimp_CompareModes( const void *a, const void *b )
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{
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const float ASPECT_EPSILON = 0.001f;
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#if SDL_MAJOR_VERSION == 2
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SDL_Rect *modeA = (SDL_Rect *)a;
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SDL_Rect *modeB = (SDL_Rect *)b;
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#else
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SDL_Rect *modeA = *(SDL_Rect **)a;
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SDL_Rect *modeB = *(SDL_Rect **)b;
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#endif
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float aspectA = (float)modeA->w / (float)modeA->h;
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float aspectB = (float)modeB->w / (float)modeB->h;
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int areaA = modeA->w * modeA->h;
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int areaB = modeB->w * modeB->h;
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float aspectDiffA = fabs( aspectA - displayAspect );
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float aspectDiffB = fabs( aspectB - displayAspect );
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float aspectDiffsDiff = aspectDiffA - aspectDiffB;
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if( aspectDiffsDiff > ASPECT_EPSILON )
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return 1;
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else if( aspectDiffsDiff < -ASPECT_EPSILON )
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return -1;
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else
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return areaA - areaB;
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}
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|
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/*
|
|
===============
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GLimp_DetectAvailableModes
|
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===============
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*/
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static void GLimp_DetectAvailableModes(void)
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{
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char buf[ MAX_STRING_CHARS ] = { 0 };
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#if SDL_MAJOR_VERSION == 2
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SDL_Rect modes[ 128 ];
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#else
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SDL_Rect **modes;
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#endif
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int numModes = 0;
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int i;
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#if SDL_MAJOR_VERSION == 2
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int display = SDL_GetWindowDisplayIndex( SDL_window );
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SDL_DisplayMode windowMode;
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if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 )
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{
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ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected\n" );
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return;
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}
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for( i = 0; i < SDL_GetNumDisplayModes( display ); i++ )
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{
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SDL_DisplayMode mode;
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if( SDL_GetDisplayMode( display, i, &mode ) < 0 )
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continue;
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if( !mode.w || !mode.h )
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{
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ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
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return;
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}
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if( windowMode.format != mode.format )
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continue;
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modes[ numModes ].w = mode.w;
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modes[ numModes ].h = mode.h;
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numModes++;
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}
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if( numModes > 1 )
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qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes );
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for( i = 0; i < numModes; i++ )
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{
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const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h );
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if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
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Q_strcat( buf, sizeof( buf ), newModeString );
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else
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ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i].w, modes[i].h );
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}
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#else
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modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
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if( !modes )
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{
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ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" );
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return;
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}
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if( modes == (SDL_Rect **)-1 )
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{
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ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
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return; // can set any resolution
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}
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for( numModes = 0; modes[ numModes ]; numModes++ );
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if( numModes > 1 )
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qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
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for( i = 0; i < numModes; i++ )
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{
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const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
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if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
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Q_strcat( buf, sizeof( buf ), newModeString );
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else
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ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
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}
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#endif
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if( *buf )
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{
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buf[ strlen( buf ) - 1 ] = 0;
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ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
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ri.Cvar_Set( "r_availableModes", buf );
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}
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}
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/*
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===============
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GLimp_SetMode
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===============
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*/
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static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
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{
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const char* glstring;
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int sdlcolorbits;
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int colorbits, depthbits, stencilbits;
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int tcolorbits, tdepthbits, tstencilbits;
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int samples;
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int i = 0;
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SDL_Surface *icon = NULL;
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#if SDL_MAJOR_VERSION == 2
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Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
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int display = 0;
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SDL_DisplayMode desktopMode;
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int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
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#else
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SDL_Surface *vidscreen = NULL;
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Uint32 flags = SDL_OPENGL;
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#endif
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ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
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if ( r_allowResize->integer )
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#if SDL_MAJOR_VERSION == 2
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flags |= SDL_WINDOW_RESIZABLE;
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#else
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flags |= SDL_RESIZABLE;
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#endif
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|
#if SDL_MAJOR_VERSION == 2
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// If a window exists, note its display index
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if( SDL_window != NULL )
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display = SDL_GetWindowDisplayIndex( SDL_window );
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if( SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 )
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{
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displayAspect = (float)desktopMode.w / (float)desktopMode.h;
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ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", displayAspect );
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}
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else
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{
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Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) );
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ri.Printf( PRINT_ALL,
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"Cannot determine display aspect, assuming 1.333\n" );
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}
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#else
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if( videoInfo == NULL )
|
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{
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static SDL_VideoInfo sVideoInfo;
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static SDL_PixelFormat sPixelFormat;
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|
videoInfo = SDL_GetVideoInfo( );
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|
|
// Take a copy of the videoInfo
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Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
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sPixelFormat.palette = NULL; // Should already be the case
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Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
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sVideoInfo.vfmt = &sPixelFormat;
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|
videoInfo = &sVideoInfo;
|
|
|
|
if( videoInfo->current_h > 0 )
|
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{
|
|
// Guess the display aspect ratio through the desktop resolution
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|
// by assuming (relatively safely) that it is set at or close to
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|
// the display's native aspect ratio
|
|
displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
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|
|
ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL,
|
|
"Cannot estimate display aspect, assuming 1.333\n" );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
|
|
|
|
if (mode == -2)
|
|
{
|
|
// use desktop video resolution
|
|
#if SDL_MAJOR_VERSION == 2
|
|
if ( desktopMode.h > 0 )
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|
{
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glConfig.vidWidth = desktopMode.w;
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glConfig.vidHeight = desktopMode.h;
|
|
}
|
|
#else
|
|
if ( videoInfo->current_h > 0 )
|
|
{
|
|
glConfig.vidWidth = videoInfo->current_w;
|
|
glConfig.vidHeight = videoInfo->current_h;
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
glConfig.vidWidth = 640;
|
|
glConfig.vidHeight = 480;
|
|
ri.Printf( PRINT_ALL,
|
|
"Cannot determine display resolution, assuming 640x480\n" );
|
|
}
|
|
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|
glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
|
|
}
|
|
else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, " invalid mode\n" );
|
|
return RSERR_INVALID_MODE;
|
|
}
|
|
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
|
|
|
|
#if SDL_MAJOR_VERSION == 2
|
|
// Destroy existing state if it exists
|
|
if( SDL_glContext != NULL )
|
|
{
|
|
SDL_GL_DeleteContext( SDL_glContext );
|
|
SDL_glContext = NULL;
|
|
}
|
|
|
|
if( SDL_window != NULL )
|
|
{
|
|
SDL_GetWindowPosition( SDL_window, &x, &y );
|
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ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y );
|
|
SDL_DestroyWindow( SDL_window );
|
|
SDL_window = NULL;
|
|
}
|
|
#endif
|
|
|
|
if (fullscreen)
|
|
{
|
|
#if SDL_MAJOR_VERSION == 2
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
#else
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flags |= SDL_FULLSCREEN;
|
|
#endif
|
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glConfig.isFullscreen = qtrue;
|
|
}
|
|
else
|
|
{
|
|
if (noborder)
|
|
#if SDL_MAJOR_VERSION == 2
|
|
flags |= SDL_WINDOW_BORDERLESS;
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|
#else
|
|
flags |= SDL_NOFRAME;
|
|
#endif
|
|
|
|
glConfig.isFullscreen = qfalse;
|
|
}
|
|
|
|
colorbits = r_colorbits->value;
|
|
if ((!colorbits) || (colorbits >= 32))
|
|
colorbits = 24;
|
|
|
|
if (!r_depthbits->value)
|
|
depthbits = 24;
|
|
else
|
|
depthbits = r_depthbits->value;
|
|
|
|
stencilbits = r_stencilbits->value;
|
|
samples = r_ext_multisample->value;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
// 0 - default
|
|
// 1 - minus colorbits
|
|
// 2 - minus depthbits
|
|
// 3 - minus stencil
|
|
if ((i % 4) == 0 && i)
|
|
{
|
|
// one pass, reduce
|
|
switch (i / 4)
|
|
{
|
|
case 2 :
|
|
if (colorbits == 24)
|
|
colorbits = 16;
|
|
break;
|
|
case 1 :
|
|
if (depthbits == 24)
|
|
depthbits = 16;
|
|
else if (depthbits == 16)
|
|
depthbits = 8;
|
|
case 3 :
|
|
if (stencilbits == 24)
|
|
stencilbits = 16;
|
|
else if (stencilbits == 16)
|
|
stencilbits = 8;
|
|
}
|
|
}
|
|
|
|
tcolorbits = colorbits;
|
|
tdepthbits = depthbits;
|
|
tstencilbits = stencilbits;
|
|
|
|
|
|
if ((i % 4) == 3)
|
|
{ // reduce colorbits
|
|
if (tcolorbits == 24)
|
|
tcolorbits = 16;
|
|
}
|
|
|
|
if ((i % 4) == 2)
|
|
{ // reduce depthbits
|
|
if (tdepthbits == 24)
|
|
tdepthbits = 16;
|
|
else if (tdepthbits == 16)
|
|
tdepthbits = 8;
|
|
}
|
|
|
|
if ((i % 4) == 1)
|
|
{ // reduce stencilbits
|
|
if (tstencilbits == 24)
|
|
tstencilbits = 16;
|
|
else if (tstencilbits == 16)
|
|
tstencilbits = 8;
|
|
else
|
|
tstencilbits = 0;
|
|
}
|
|
|
|
sdlcolorbits = 4;
|
|
if (tcolorbits == 24)
|
|
sdlcolorbits = 8;
|
|
|
|
#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
|
|
if (sdlcolorbits == 4)
|
|
sdlcolorbits = 0; /* Use minimum size for 16-bit color */
|
|
|
|
/* Need alpha or else SGIs choose 36+ bit RGB mode */
|
|
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
|
|
#endif
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
|
|
|
|
if(r_stereoEnabled->integer)
|
|
{
|
|
glConfig.stereoEnabled = qtrue;
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
|
|
}
|
|
else
|
|
{
|
|
glConfig.stereoEnabled = qfalse;
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
|
|
}
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
|
|
|
|
#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
|
|
// If not allowing software GL, demand accelerated
|
|
if( !r_allowSoftwareGL->integer )
|
|
{
|
|
if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
|
|
"visual with libSDL < 1.2.10\n" );
|
|
}
|
|
}
|
|
#endif
|
|
#if SDL_MAJOR_VERSION != 2
|
|
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
|
|
ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
|
|
#endif
|
|
|
|
#ifdef USE_ICON
|
|
{
|
|
icon = SDL_CreateRGBSurfaceFrom(
|
|
(void *)CLIENT_WINDOW_ICON.pixel_data,
|
|
CLIENT_WINDOW_ICON.width,
|
|
CLIENT_WINDOW_ICON.height,
|
|
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
|
|
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
|
|
#ifdef Q3_LITTLE_ENDIAN
|
|
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
|
|
#else
|
|
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
|
|
#endif
|
|
);
|
|
|
|
#if SDL_MAJOR_VERSION != 2
|
|
SDL_WM_SetIcon( icon, NULL );
|
|
#endif
|
|
}
|
|
#endif
|
|
#if SDL_MAJOR_VERSION == 2
|
|
if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y,
|
|
glConfig.vidWidth, glConfig.vidHeight, flags ) ) == 0 )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
|
|
if( fullscreen )
|
|
{
|
|
SDL_DisplayMode mode;
|
|
|
|
switch( tcolorbits )
|
|
{
|
|
case 16: mode.format = SDL_PIXELFORMAT_RGB565; break;
|
|
case 24: mode.format = SDL_PIXELFORMAT_RGB24; break;
|
|
default: ri.Printf( PRINT_DEVELOPER, "tcolorbits is %d, can't fullscreen\n", tcolorbits ); continue;
|
|
}
|
|
|
|
mode.w = glConfig.vidWidth;
|
|
mode.h = glConfig.vidHeight;
|
|
mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" );
|
|
mode.driverdata = NULL;
|
|
|
|
if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SDL_SetWindowIcon( SDL_window, icon );
|
|
|
|
if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
|
|
SDL_GL_SetSwapInterval( r_swapInterval->integer );
|
|
#else
|
|
SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
|
|
SDL_ShowCursor(0);
|
|
|
|
if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
|
|
opengl_context = GLimp_GetCurrentContext();
|
|
#endif
|
|
ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
|
|
sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
|
|
|
|
glConfig.colorBits = tcolorbits;
|
|
glConfig.depthBits = tdepthbits;
|
|
glConfig.stencilBits = tstencilbits;
|
|
break;
|
|
}
|
|
|
|
SDL_FreeSurface( icon );
|
|
|
|
GLimp_DetectAvailableModes();
|
|
|
|
#if SDL_MAJOR_VERSION != 2
|
|
if (!vidscreen)
|
|
{
|
|
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
|
|
return RSERR_INVALID_MODE;
|
|
}
|
|
#endif
|
|
|
|
vresWidth = glConfig.vidWidth;
|
|
vresHeight = glConfig.vidHeight;
|
|
|
|
|
|
|
|
|
|
vresWidth = 640;
|
|
vresHeight = 480;
|
|
|
|
#if SDL_MAJOR_VERSION != 2
|
|
screen = vidscreen;
|
|
#endif
|
|
// then change the gl port..
|
|
|
|
glstring = (char *) qglGetString (GL_RENDERER);
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
|
|
|
|
return RSERR_OK;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_StartDriverAndSetMode
|
|
===============
|
|
*/
|
|
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
|
|
{
|
|
rserr_t err;
|
|
|
|
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
|
#if SDL_MAJOR_VERSION == 2
|
|
const char *driverName;
|
|
#else
|
|
char driverName[ 64 ];
|
|
#endif
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
|
{
|
|
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
|
|
SDL_GetError());
|
|
return qfalse;
|
|
}
|
|
|
|
#if SDL_MAJOR_VERSION == 2
|
|
driverName = SDL_GetCurrentVideoDriver();
|
|
#else
|
|
SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
|
|
#endif
|
|
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
|
|
ri.Cvar_Set( "r_sdlDriver", driverName );
|
|
}
|
|
|
|
if (fullscreen && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
fullscreen = qfalse;
|
|
}
|
|
|
|
err = GLimp_SetMode(mode, fullscreen, noborder);
|
|
|
|
switch ( err )
|
|
{
|
|
case RSERR_INVALID_FULLSCREEN:
|
|
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
|
|
return qfalse;
|
|
case RSERR_INVALID_MODE:
|
|
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
|
|
return qfalse;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
static qboolean GLimp_HaveExtension(const char *ext)
|
|
{
|
|
const char *ptr = Q_stristr( glConfig.extensions_string, ext );
|
|
if (ptr == NULL)
|
|
return qfalse;
|
|
ptr += strlen(ext);
|
|
return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_InitExtensions
|
|
===============
|
|
*/
|
|
static void GLimp_InitExtensions( void )
|
|
{
|
|
if ( !r_allowExtensions->integer )
|
|
{
|
|
ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" );
|
|
return;
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
|
|
|
|
glConfig.textureCompression = TC_NONE;
|
|
|
|
// GL_EXT_texture_compression_s3tc
|
|
if ( GLimp_HaveExtension( "GL_ARB_texture_compression" ) &&
|
|
GLimp_HaveExtension( "GL_EXT_texture_compression_s3tc" ) )
|
|
{
|
|
if ( r_ext_compressed_textures->value )
|
|
{
|
|
glConfig.textureCompression = TC_S3TC_ARB;
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" );
|
|
}
|
|
|
|
// GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc.
|
|
if (glConfig.textureCompression == TC_NONE)
|
|
{
|
|
if ( GLimp_HaveExtension( "GL_S3_s3tc" ) )
|
|
{
|
|
if ( r_ext_compressed_textures->value )
|
|
{
|
|
glConfig.textureCompression = TC_S3TC;
|
|
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
|
|
}
|
|
}
|
|
|
|
|
|
// GL_EXT_texture_env_add
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
if ( GLimp_HaveExtension( "EXT_texture_env_add" ) )
|
|
{
|
|
if ( r_ext_texture_env_add->integer )
|
|
{
|
|
glConfig.textureEnvAddAvailable = qtrue;
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
|
|
}
|
|
else
|
|
{
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
|
}
|
|
|
|
// GL_ARB_multitexture
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
if ( GLimp_HaveExtension( "GL_ARB_multitexture" ) )
|
|
{
|
|
if ( r_ext_multitexture->value )
|
|
{
|
|
qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
|
|
qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
|
|
qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
|
|
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
GLint glint = 0;
|
|
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
|
|
glConfig.numTextureUnits = (int) glint;
|
|
if ( glConfig.numTextureUnits > 1 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
|
|
}
|
|
else
|
|
{
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
|
|
}
|
|
|
|
// GL_EXT_compiled_vertex_array
|
|
if ( GLimp_HaveExtension( "GL_EXT_compiled_vertex_array" ) )
|
|
{
|
|
if ( r_ext_compiled_vertex_array->value )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
|
|
qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
|
|
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
|
|
if (!qglLockArraysEXT || !qglUnlockArraysEXT)
|
|
{
|
|
ri.Error (ERR_FATAL, "bad getprocaddress");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
|
}
|
|
|
|
textureFilterAnisotropic = qfalse;
|
|
if ( GLimp_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) )
|
|
{
|
|
if ( r_ext_texture_filter_anisotropic->integer ) {
|
|
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
|
|
if ( maxAnisotropy <= 0 ) {
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
|
maxAnisotropy = 0;
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
|
textureFilterAnisotropic = qtrue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
|
|
}
|
|
}
|
|
|
|
#define R_MODE_FALLBACK 3 // 640 * 480
|
|
|
|
#if defined( _WIN32 ) && defined( USE_CONSOLE_WINDOW )
|
|
void Sys_DestroyConsole(void);
|
|
void Sys_ShowConsole( int visLevel, qboolean quitOnClose );
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
GLimp_Init
|
|
|
|
This routine is responsible for initializing the OS specific portions
|
|
of OpenGL
|
|
===============
|
|
*/
|
|
void GLimp_Init( void )
|
|
{
|
|
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
|
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
|
|
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) )
|
|
{
|
|
ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
ri.Cvar_Set( "r_centerWindow", "0" );
|
|
ri.Cvar_Set( "com_abnormalExit", "0" );
|
|
}
|
|
|
|
ri.Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
|
|
|
|
ri.Sys_GLimpInit( );
|
|
|
|
// Create the window and set up the context
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer))
|
|
goto success;
|
|
|
|
// Try again, this time in a platform specific "safe mode"
|
|
ri.Sys_GLimpSafeInit( );
|
|
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse))
|
|
goto success;
|
|
|
|
// Finally, try the default screen resolution
|
|
if( r_mode->integer != R_MODE_FALLBACK )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
|
|
r_mode->integer, R_MODE_FALLBACK );
|
|
|
|
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
|
|
goto success;
|
|
}
|
|
|
|
// Nothing worked, give up
|
|
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
|
|
|
|
success:
|
|
// This values force the UI to disable driver selection
|
|
glConfig.driverType = GLDRV_ICD;
|
|
glConfig.hardwareType = GLHW_GENERIC;
|
|
|
|
#if SDL_MAJOR_VERSION == 2
|
|
// Only using SDL_SetWindowBrightness to determine if hardware gamma is supported
|
|
glConfig.deviceSupportsGamma = !r_ignorehwgamma->integer &&
|
|
SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0;
|
|
#else
|
|
glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
|
|
|
|
// Mysteriously, if you use an NVidia graphics card and multiple monitors,
|
|
// SDL_SetGamma will incorrectly return false... the first time; ask
|
|
// again and you get the correct answer. This is a suspected driver bug, see
|
|
// http://bugzilla.icculus.org/show_bug.cgi?id=4316
|
|
glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
// leilei - 3dfx gamma
|
|
if ( qwglSetDeviceGammaRamp3DFX )
|
|
{
|
|
glConfig.deviceSupportsGamma = 1; // force it
|
|
}
|
|
#endif
|
|
|
|
if ( -1 == r_ignorehwgamma->integer)
|
|
glConfig.deviceSupportsGamma = 1;
|
|
|
|
if ( 1 == r_ignorehwgamma->integer)
|
|
glConfig.deviceSupportsGamma = 0;
|
|
|
|
// get our config strings
|
|
Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
|
|
Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
|
|
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
|
|
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
|
|
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
|
|
Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
|
|
|
|
// initialize extensions
|
|
GLimp_InitExtensions( );
|
|
|
|
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
|
|
|
|
// This depends on SDL_INIT_VIDEO, hence having it here
|
|
#if SDL_MAJOR_VERSION == 2
|
|
ri.IN_Init( SDL_window );
|
|
#else
|
|
ri.IN_Init( );
|
|
#endif
|
|
|
|
#if defined( _WIN32 ) && defined( USE_CONSOLE_WINDOW )
|
|
// leilei - hide our console window
|
|
Sys_ShowConsole(0, 0 );
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_EndFrame
|
|
|
|
Responsible for doing a swapbuffers
|
|
===============
|
|
*/
|
|
void GLimp_EndFrame( void )
|
|
{
|
|
// don't flip if drawing to front buffer
|
|
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
|
{
|
|
#if SDL_MAJOR_VERSION == 2
|
|
SDL_GL_SwapWindow( SDL_window );
|
|
#else
|
|
SDL_GL_SwapBuffers();
|
|
#endif
|
|
}
|
|
|
|
if( r_fullscreen->modified )
|
|
{
|
|
qboolean fullscreen;
|
|
qboolean needToToggle = qtrue;
|
|
qboolean sdlToggled = qfalse;
|
|
|
|
#if SDL_MAJOR_VERSION == 2
|
|
fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN );
|
|
#else
|
|
SDL_Surface *s = SDL_GetVideoSurface( );
|
|
|
|
if( s )
|
|
{
|
|
// Find out the current state
|
|
fullscreen = !!( s->flags & SDL_FULLSCREEN );
|
|
#endif
|
|
|
|
if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
|
|
// Is the state we want different from the current state?
|
|
needToToggle = !!r_fullscreen->integer != fullscreen;
|
|
|
|
if( needToToggle )
|
|
#if SDL_MAJOR_VERSION == 2
|
|
sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0;
|
|
#else
|
|
sdlToggled = SDL_WM_ToggleFullScreen( s );
|
|
}
|
|
#endif
|
|
|
|
if( needToToggle )
|
|
{
|
|
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
|
|
if( !sdlToggled )
|
|
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n");
|
|
|
|
ri.IN_Restart( );
|
|
}
|
|
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
}
|