Commit Graph

  • 56f16e10d6 Various bugfixes by Tobias Kuehnhammer (#5270) - A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX) Thilo Schulz 2012-07-01 17:27:52 +00:00
  • 1af9c636a5 r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch by Serge Belyshev Thilo Schulz 2012-07-01 17:01:30 +00:00
  • c9fc250532 Incorrect number of overbright bits printed by GfxInfo_f() (#5510) - fix by Serge Belyshev Thilo Schulz 2012-07-01 16:59:20 +00:00
  • ca44693f34 More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood Thilo Schulz 2012-07-01 16:43:28 +00:00
  • 8534c94e4c Support building on cygwin with cross-make-mingw*.sh (#5405) - patch by q3urt.undead@gmail.com Thilo Schulz 2012-07-01 16:29:43 +00:00
  • a3c7003d9c prevent using getinfo as an amplifier for DDOS attacks (#5678). Patch by DevHC Thilo Schulz 2012-07-01 14:18:31 +00:00
  • b340c9d835 Fixed fatal error ("OP_BLOCK_COPY out of range!") when using qvms on Mac OS X powerpc (see r2031 and r2034). Zack Middleton 2012-06-29 18:35:55 +00:00
  • 3b09685b42 - Have NET_Sleep work with Windows' INVALID_SOCKET again... - Use SOCKET_ERROR in NET_Sleep. Zack Middleton 2012-06-19 22:36:54 +00:00
  • 725c9df608 #5672 - Fixed incorrect type usage in NET_Sleep(), patch from Özkan Sezer. Zack Middleton 2012-06-19 16:12:16 +00:00
  • 68b3b0922b static-ize inline functions for Clang/LLVM Zack Middleton 2012-06-19 15:56:21 +00:00
  • afa607c3b6 Added kicknum, kickall, and kickbots commands, patch by Ensiform. Zack Middleton 2012-06-19 15:52:08 +00:00
  • 945f01d4af more '\n' business Zack Middleton 2012-06-19 15:14:57 +00:00
  • 4cfbbe506c when interacting with QVMs, Clang/LLVM requires the standard use of the va_*() macros instead of (fast) call hacks Zack Middleton 2012-06-19 14:57:51 +00:00
  • 64c26ec338 fix a WRONG size argument to a memset() call found by Clang/LLVM Zack Middleton 2012-06-19 14:53:40 +00:00
  • 2db73231eb remove a bunch of superfluous formatting calls Zack Middleton 2012-06-19 14:52:22 +00:00
  • 20c6d1e33f rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting Zack Middleton 2012-06-19 14:51:02 +00:00
  • 6067cadc72 Removed 0xAD character, from /dev/humancontroller. Zack Middleton 2012-06-19 14:47:30 +00:00
  • c26289374b Fixed typo in README from r2275. Zack Middleton 2012-06-19 14:20:42 +00:00
  • 2a4f775d6c Fixed comment in server.h (ent->v.absmax to ent->r.absmax). Zack Middleton 2012-06-18 22:25:35 +00:00
  • 5b25b3469b Added execq to README. Zack Middleton 2012-06-18 20:38:24 +00:00
  • cd3654a21f Only have bots issue vtaunt commands in Team Arena. Zack Middleton 2012-06-18 20:11:09 +00:00
  • f40042113a Let's actually use MOD_CHAINGUN! From Ensiform. Zack Middleton 2012-06-18 17:12:35 +00:00
  • 56a918b9ac Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform. Zack Middleton 2012-06-18 17:09:33 +00:00
  • a375f898f5 REFACTOR [anough to enough] Zack Middleton 2012-06-18 16:39:58 +00:00
  • 2579738256 Removed unneeded va() and use CG_Error instead of trap_Error in cgame. Found by Ensiform. Zack Middleton 2012-06-18 16:36:21 +00:00
  • 1d70ffc9b2 fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f()) Zack Middleton 2012-06-18 16:33:13 +00:00
  • ad5c5c32a6 REFACTOR [reletive -> relative] Zack Middleton 2012-06-18 16:32:03 +00:00
  • f3e7012bdb REFACTOR [a vs an] Zack Middleton 2012-06-18 16:31:16 +00:00
  • 4bd24d3182 never set groundEntityNum to -1, use ENTITYNUM_NONE instead Zack Middleton 2012-06-18 16:28:39 +00:00
  • 7f9a04fd80 REFACTOR Zack Middleton 2012-06-18 16:27:00 +00:00
  • 997615168a fix some typos Zack Middleton 2012-06-18 16:25:13 +00:00
  • ad8d3dc567 remove a bunch of unused stuff from game Zack Middleton 2012-06-18 16:23:43 +00:00
  • af90948182 bring some freeish()ing operations ahead from after Errorish() calls Zack Middleton 2012-06-18 16:17:39 +00:00
  • a4c61d874d add a missing '\n', remove some unwanted ones Zack Middleton 2012-06-18 16:16:57 +00:00
  • c3ca5c1caa non-missionpack build throws up a few "0" plums Zack Middleton 2012-06-18 16:14:48 +00:00
  • 2834a58600 add missing commands to autocompletition Zack Middleton 2012-06-18 16:11:35 +00:00
  • 62f7fab62e add the "execq" command, a more quiet version of the "exec" command in exec/execq, always print the extension for the filename Zack Middleton 2012-06-18 16:09:14 +00:00
  • 6ff3b03376 fix IPv6-only operation of Windows binaries Zack Middleton 2012-06-18 16:05:47 +00:00
  • c16338cfa9 fix wrong socket ID comparison, from /dev/humancontroller Zack Middleton 2012-06-18 16:03:06 +00:00
  • 2131536d07 Call sound files 'audio' not 'wav' in debug messages. Zack Middleton 2012-06-18 16:00:38 +00:00
  • a17dafc5e7 Cleaned up game server command usage messages. Zack Middleton 2012-06-18 15:58:48 +00:00
  • b5acc31a4d CVE-2012-3345 Zachary Slater 2012-06-14 18:28:58 +00:00
  • fb1f629bbc Removed unnessicary "!!". Zack Middleton 2012-06-01 19:49:07 +00:00
  • 22ecd68cf2 In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer. Zack Middleton 2012-05-20 21:22:11 +00:00
  • f8c421025e gcc 4.0 specification on mac build script Zachary Slater 2012-05-08 20:27:24 +00:00
  • 73a5f01baf Don't use local SDL headers on Linux (need system sdl-config and SDL library anyway). Zack Middleton 2012-05-07 23:31:38 +00:00
  • 5abf7e3d84 #5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev). Zack Middleton 2012-05-07 23:06:00 +00:00
  • 2c5d0c1e3a Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505). Zack Middleton 2012-05-07 22:47:19 +00:00
  • c211114cb0 #5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena) Zack Middleton 2012-05-07 22:26:03 +00:00
  • d2b035eb73 Fix (#5312) introduced by rev 2103 Thilo Schulz 2012-05-04 15:59:52 +00:00
  • ccdb11315b removing the smp stuff from the mac build script. Zachary Slater 2012-04-17 04:17:04 +00:00
  • ee9170e732 Missing a - in the CC line Zachary Slater 2012-04-14 05:43:42 +00:00
  • 3221ed291f specifying gcc to see if that fixes the mac build... Zachary Slater 2012-04-14 05:14:39 +00:00
  • f3a61afd09 Minor hack to SDL headers for building on Linux. Ryan C. Gordon 2012-04-11 04:51:58 +00:00
  • a07b8587f1 updating SDL includes to 1.2.15 Listen to this if this doesn't work out properly: http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf Zachary Slater 2012-04-10 06:44:04 +00:00
  • 3a98b67e01 updating mac SDL stuff to 1.2.15 Zachary Slater 2012-04-10 06:01:16 +00:00
  • 1db2124a65 Moved dpi variable inside BUILD_FREETYPE ifdef. Zack Middleton 2012-04-07 16:34:21 +00:00
  • a55a059abc Fixed some issues found using clang static analyzer. Zack Middleton 2012-04-07 02:53:42 +00:00
  • ce3ec3ceef #5453 - Tell command for server. Zack Middleton 2012-04-05 22:43:32 +00:00
  • 395225cb7e #5439 - Potential memory leak in host name resolution. (Eugene C.) Zack Middleton 2012-04-05 21:29:51 +00:00
  • 88020d5fb8 #5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue. Zack Middleton 2012-04-04 17:21:17 +00:00
  • 021ce233b2 #5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue. Zack Middleton 2012-04-04 17:16:11 +00:00
  • b211b35853 Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast. Zack Middleton 2012-04-02 17:23:46 +00:00
  • de1360f268 Fixed up warning messages in tr_font.c Zack Middleton 2012-03-29 06:35:33 +00:00
  • c8e790e4af Use tabs in tr_font.c Zack Middleton 2012-03-29 05:42:30 +00:00
  • 5e9c7f5b37 Removed set but not used variable 'satLevels' from tr_font.c. Zack Middleton 2012-03-29 05:31:18 +00:00
  • 4b7a623cc0 Make sure font glyph shader names are null-terminated. Zack Middleton 2012-03-29 05:28:09 +00:00
  • 94fb80f021 Fixed possibly placing a font glyph (at the beginning of a row) past the bottom of a font cache image. Zack Middleton 2012-03-29 05:15:46 +00:00
  • f15a3cca21 Fixed writing pre-rendered font TGAs, needed to flip image. Zack Middleton 2012-03-29 04:49:36 +00:00
  • ea0102d403 - Added support for enabling FreeType Support (make USE_FREETYPE=1). - Fixed compiling tr_font.c for dynamic renderer. Zack Middleton 2012-03-29 04:05:13 +00:00
  • 33d66c8034 Added range checks to j_*_axis cvars. Zack Middleton 2012-02-15 18:47:50 +00:00
  • 7a1efc19a4 Support up to 16 joystick axes, select which to use with j_*_axis cvars. Zack Middleton 2012-02-15 18:26:08 +00:00
  • 76c4346463 Added new joystick cvars to README. Zack Middleton 2012-02-15 18:15:49 +00:00
  • 91fd58f6e4 Allow analog joystick up axis to be remapped too. Zack Middleton 2012-02-15 18:09:24 +00:00
  • 6c8a9af300 fix mingw64 installer Ludwig Nussel 2012-02-07 09:29:13 +00:00
  • 7d8b751afd Patches by symlink. Zack Middleton 2012-02-06 21:28:40 +00:00
  • c84377854a Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. (#4799) Zack Middleton 2012-02-06 21:05:57 +00:00
  • 3241ca6e7b Add the new ioquake3 master server as standard for sv_master2 Thilo Schulz 2012-01-24 23:42:16 +00:00
  • 5729c8c518 Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. Zack Middleton 2012-01-17 23:06:06 +00:00
  • 73744a84c6 Fixed UI to use MAX_QPATH for skin filename buffer length. Zack Middleton 2012-01-17 22:38:49 +00:00
  • 89f7863254 bugzilla bug #5273 exploit resolved, we're now disallowing forwardmove of -128 and vice versa Zachary Slater 2011-12-25 09:07:36 +00:00
  • dfd3245c38 Fix build for new modular renderer on MacOSX Thilo Schulz 2011-12-15 21:12:38 +00:00
  • 579d75c539 The mailing list sub e-mail address has been wrong for a depressingly long amount of time. Zachary Slater 2011-12-12 10:37:44 +00:00
  • bdf1af34dc Fixed typo in Makefiles copyfiles directory path check. Zack Middleton 2011-12-10 00:37:59 +00:00
  • 34b22e9119 Reverted r2209... Zack Middleton 2011-12-08 23:34:51 +00:00
  • 93d1d0f83e Show warning when renderer cannot load model after checking all supported formats, instead of after each format. Zack Middleton 2011-12-08 23:17:37 +00:00
  • 2fbf9d9006 Removed unused functoin Hunk_Trash. Zack Middleton 2011-12-08 22:54:45 +00:00
  • a5c88d0e0d Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined using make). Zack Middleton 2011-12-08 22:53:58 +00:00
  • 7b2f842053 Show file/line/label in Com_Error messages when run out of memory in debug build. Zack Middleton 2011-12-08 22:25:25 +00:00
  • 5c1ddf4020 Enable zone and hunk debug in debug build. Zack Middleton 2011-12-08 22:24:48 +00:00
  • 943d94bf0b Use GENTITYNUM_BITS for jumppad_ent bits. Zack Middleton 2011-12-03 20:27:18 +00:00
  • 66820c79f4 Fix net_restart when networking was temporarily disabled Thilo Schulz 2011-12-03 02:23:38 +00:00
  • fe64955c0c Removed duplicate setting of contents for trigger_hurt. Zack Middleton 2011-11-28 17:36:58 +00:00
  • 011fcabb22 Fixed that, still do not run this. I'm not sure why but the video mode handling doesn't work today in Mac OS X 10.7 and recovering is difficult. Zachary Slater 2011-11-24 23:19:04 +00:00
  • 508f54854c I made an awful variant of the old make script, it removes everything universal. Just to get a quick .app build again. Zachary Slater 2011-11-20 08:59:21 +00:00
  • 88e9d66633 Disable blood on HUD when com_blood is 0. Zack Middleton 2011-11-18 21:36:59 +00:00
  • 3ecd92ed91 Add color combination green-magenta for anaglyph Thilo Schulz 2011-11-18 12:47:42 +00:00
  • fd0d156338 Added missing newlines to game dedicated chat messages. Zack Middleton 2011-11-10 04:49:07 +00:00
  • 0724458818 Fixed usage of various entity defines. Zack Middleton 2011-11-05 01:02:35 +00:00
  • 4e59ef714b Print developer message when renderer runs out of free entities. Zack Middleton 2011-11-05 00:56:26 +00:00