Windows version can be compiled with: PLATFORM=mingw32 ARCH=x86 CC=i686-w64-mingw32.static-gcc WINDRES=i686-w64-mingw32.static-windres LD=i686-w64-mingw32.static-ld make USE_CODEC_XMP=0 USE_CURL=1
XMP can be enabled if you have compiled the libxmp. I have that in an image that I'll use for builds.
- can be defined off to windowless behavior
- X still doesn't close it
- Still some makefile-related and other cleanup/implementation to do. i sleepcoded this :(
- NTSC filter support
- added some rgbGen that has entity colors AND lighting, so colorable players don't have to glow
- broken image loading time for imagelist
- GLSL Color control WIP
- 'crazy' lighitng WIP
- GLSL Motion blur WIP. Currently VRAM heavy
- Attempt at fallback shaders, which doesn't work right now.