Commit Graph

2 Commits

Author SHA1 Message Date
leilei-
43d6a97c43 - Fixed crash for fragment shader effects being loaded for unsupported hardware
- unfinished texture dumping mode, r_texdump would save jpegs of any texture that loads....upside down. The purpose of this is to make compact content builds with only the used textures (without bloat)
- the eager beginning of a water refraction/reflection buffer
- some map texture listing fixes
- very unfinished revolution environment maps
- very unfinished 'crazy' lighting changes
- some pointless whitepsaces added for no reason other than to open file, add something, remove it later, and leave it changed
2014-06-14 07:30:15 -04:00
leilei-
1947afbe2e - Widescreen fixes, should expand on all viewsize values now and leave less refdefs alone
- Accumulation buffer motion blur, which should work on shader model 2 hardware with less memory footprint. Pixel shader moved to r_motionblur 3 (will do texture motionblur on 2)
- Tried to make r_tvMode 2 half vertical resolution, and failed.
- Q3MME's FX scripted particle system files, just dropped in there, because they can't compile at all atm. Procrastinplanning on integrating this to replace my cgame effects
2014-06-07 05:07:56 -04:00