Commit Graph

280 Commits

Author SHA1 Message Date
02a2e94a89 ある日、私はこの世界に幻想郷を持ち込むことができるでしょう
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2025-07-08 14:35:03 -03:00
Joey Herguth
c2250b7fca Add SDL2 compile option.
This sets SDL2 as the default as well.
2021-08-25 18:51:53 -07:00
sago007
1e47ea5264 Removed MDO for now 2018-02-12 20:55:54 +01:00
sago007
8dbdaa7704 Also remove some clang warnings. Including removing some compiler aguments that are properly only doing things worse now. 2018-02-10 13:59:47 +01:00
leilei-
245fea051e Renderer-based particle system (#25)
* A WIP particle system

* - Some more particle refactoring
- an attempt to fix things that went wrong
- trying to integrate fog onto particles (which is currently wrong)
- qpal.h committed (oops)
- Attempt to separate particle rendering from particle moving for future optimization/refactor
2016-11-01 03:30:15 -04:00
leilei-
cc41c5793e - Quick fix to widescreen expansion code so it won't mess with interface refdefs anymore (the old menu logo should be at normal size now, for example)
- Don't build opengl1 and softwaare as those are either obsolete or don't make a difference and would only serve to confuse
2016-08-20 16:53:55 -04:00
sago007
4113d07dee The engine is now compileable with a MXE environment.
Windows version can be compiled with: PLATFORM=mingw32 ARCH=x86 CC=i686-w64-mingw32.static-gcc WINDRES=i686-w64-mingw32.static-windres LD=i686-w64-mingw32.static-ld make USE_CODEC_XMP=0 USE_CURL=1

XMP can be enabled if you have compiled the libxmp. I have that in an image that I'll use for builds.
2016-07-09 11:09:42 +02:00
leilei-
22d8f94415 Removing dependency on PSAPI.DLL, and instead, load it when it's needed (and available) just for one EnumProcesses function.
tl;dr: This fixes Windows 95 support
2016-06-01 04:09:11 -04:00
leilei-
601a5ec701 The "eaarly console" widnow is now back for Windows
- can be defined off to windowless behavior
- X still doesn't close it
- Still some makefile-related and other cleanup/implementation to do. i sleepcoded this :(
2016-05-28 08:35:11 -04:00
leilei-
95dec7a204 - Made GLSL features a compiling option...sort of 2016-05-09 03:55:16 -04:00
leilei-
444e8bc25f Preliminary MDO model support from revanic 2015-09-19 02:27:17 -04:00
leilei-
fc9b91d43c Revert the renderer_oa fallbackShader string objects, it regressed compiling for some platforms :( 2014-05-26 01:06:19 -04:00
leilei-
0f734a2ed2 - Eye tracking
- GLSL Color control WIP
- 'crazy' lighitng WIP
- GLSL Motion blur WIP. Currently VRAM heavy
- Attempt at fallback shaders, which doesn't work right now.
2014-05-18 17:04:26 -04:00
leilei-
74021abbf0 Add functionality for tracker module playback using the libxmp library. New formats supported: MOD, IT, S3M, XM. 2014-05-02 21:55:39 -04:00
leilei-
cab34b45b7 - Preparing renderer_software. The theory is to somehow throw things through a TinyGL pixelbuffer with a crapload of compromises. Not there yet but still procrastinplanning on it. 2014-04-14 04:19:18 -04:00
hairball
78271e6214 Merge remote-tracking branch 'upstream/master' 2014-02-08 06:36:40 +00:00
Zack Middleton
c2e2514efc Merge pull request #41 from xhairball/fixes/check-cc-when-cross-compiling-mingw32
When cross compiling on mingw32, make sure it finds a CC
2014-02-07 22:33:02 -06:00
Zack Middleton
d0b1fb4fed Merge branch 'features/upgrade-opus-1.1' of https://github.com/xhairball/ioq3 into opus_update
Conflicts:
	Makefile
2014-02-07 22:12:59 -06:00
Zack Middleton
166f5ab90c Merge branch 'features/upgrade-opusfile-0.5' of https://github.com/xhairball/ioq3 into opus_update 2014-02-07 22:11:31 -06:00
hairball
6fa6ab1064 When cross compiling on mingw32, make sure it finds a CC 2014-02-08 03:57:39 +00:00
hairball
2de340895f Upgrade libogg 1.3.0 to 1.3.1
This is a minor bugfix release with few changes
2014-02-08 03:38:01 +00:00
hairball
b0aed02823 Upgrade opusfile 0.2 to 0.5 2014-02-08 03:29:10 +00:00
hairball
9e0c602795 Upgrade opus 1.0.2 -> 1.1 2014-02-08 03:21:02 +00:00
hairball
bcb5e6ffeb Fix build when the renderer is compiled in.
Default was changed from opengl1 to openarena1 but the objects weren't
included properly.

Thanks to stigmha for the bug report.
2014-02-07 22:17:57 +00:00
hairball
4e532eddcd Client/server engine changes for OpenArena 0.8.8 2014-02-07 04:34:20 +00:00
Andrey Vihrov
7bffad0981 Don't forget to install the renderer2 binary if USE_RENDERER_DLOPEN=0 2013-12-16 18:01:29 +02:00
jeremiah sypult
d9485b696e Makefile builds fall back to traditional archiving when Mac OS X application bundle generation fails 2013-07-18 11:29:23 -05:00
jeremiah sypult
744651f72f Updated Makefile to only build release OS X app bundles 2013-07-18 00:47:00 -05:00
jeremiah sypult
260233d4ec bug 5986 - Configure jenkins to spit out mac .app
https://bugzilla.icculus.org/show_bug.cgi?id=5986
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.
2013-07-18 00:11:10 -05:00
Jonathan Gray
a88357b93c sync the OpenBSD cflags with Linux 2013-05-05 11:56:24 +10:00
Jonathan Gray
258c4782c6 correct the linked libs on OpenBSD 2013-05-05 11:40:57 +10:00
Tim Angus
efaa87de10 Fix typo preventing OSX native compiles 2013-03-28 11:13:58 +00:00
Tim Angus
0183f3978a Fix OSX app/ub scripts 2013-03-28 09:56:29 +00:00
Zack Middleton
59061e853e Change missionpack QVM build order in Makefile
Now it matches native libs and baseq3 QVMs.
2013-03-27 14:26:34 -05:00
Tim Angus
2b3c5492c7 Add option to create archive of build product 2013-03-27 14:35:11 +00:00
Tim Angus
838fcf45cb Make the build summary more pretty 2013-03-26 23:12:17 +00:00
Tim Angus
946c89b5f1 Fix 'make -jX clean release' 2013-03-26 20:58:55 +00:00
Tim Angus
352cd151e0 Cross compiling for OS X 2013-03-25 22:41:45 +00:00
Tim Angus
4f452fcfed Enable building QVMs when cross-compiling 2013-03-24 22:06:45 +00:00
Tim Angus
cae7ae9ce6 (bug #5904) Fix OpenBSD and Solaris builds 2013-03-23 12:14:03 +00:00
Tim Angus
02a625a1b3 Fix it more 2013-03-22 14:47:37 +00:00
Tim Angus
6155816672 (Hopefully) fix the Jenkins build 2013-03-22 14:26:29 +00:00
Tim Angus
b720b60295 Move cross-make-mingw.sh's functionality to the Makefile and remove it 2013-03-22 13:49:50 +00:00
Tim Angus
e4151c1d55 Add DEBUG_MAKEFILE to... debug the Makefile 2013-03-22 13:42:11 +00:00
Tim Angus
8d70929d12 Ditch 'historical compatibility' and use 'logic' instead 2013-03-22 11:33:27 +00:00
Tim Angus
bba199e795 Fix comment grammar (and test jenkins) 2013-03-21 22:37:44 +00:00
Tim Angus
2c8e751130 Consolidate architecture names
amd64, x64, x86_64 -> x86_64
i386, i86pc, x86 -> x86
powerpc, ppc -> ppc
powerpc64, ppc64 -> ppc64
axp -> alpha

Some exceptions are made for the actual build product names
2013-03-21 18:00:17 +00:00
Tim Angus
dfbad1360f Fix some clang warnings 2013-03-12 21:50:59 +00:00
Tim Angus
78132cf829 Remove old x86_64 JIT compiler 2013-03-11 22:20:10 +00:00
Zack Middleton
2a31f33fc6 Add libogg 1.3.0 2013-02-17 18:56:06 -06:00