Joey Herguth
c2250b7fca
Add SDL2 compile option.
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This sets SDL2 as the default as well.
2021-08-25 18:51:53 -07:00
leilei-
ea9bdc0a68
Several renderer fixes for 3dfx hardware:
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- Try to determine which 3dfx card we are using
- Use GL_CLAMP for 3dfx instead, fixes dynamic lights/skyboxes/etc. (GL_CLAMP_TO_EDGE becomes GL_REPEAT on older 3dfx drivers)
- Support for 3dfx gamma control and overbrights restored
- Indexed w/ alpha color is now forced GL_RGBA on Voodoo Graphics (v1)
- attempt at silencing the 3dfx splash
2016-05-31 04:34:45 -04:00
Tim Angus
2da0fd6de8
Add renderercommon/tr_common.h
2013-02-16 20:58:04 +00:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
Thilo Schulz
1af9c636a5
r_ignorehwgamma 1 does not actually turn on software gamma ( #5511 ) - patch by Serge Belyshev
2012-07-01 17:01:30 +00:00
Thilo Schulz
40dfcee06e
Modular rendering system. Patch by use.less01
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This might break MSVC builds. I'll take care of it later
2011-08-01 01:19:55 +00:00
Tim Angus
31c24bd0d2
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
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* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz >)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com >)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
2007-11-02 23:36:23 +00:00
Tim Angus
26641226a4
* Remove some C99isms (f0rqu3)
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* Provide Q_snprintf wrapper for snprintf (f0rqu3)
2007-10-01 07:56:32 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
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* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00