9 Commits

Author SHA1 Message Date
sago007
976ce69b41 Small corrections 2016-11-27 12:25:51 +01:00
sago007
c0c6bbb0ef Pure formatting changes 2016-11-27 11:55:46 +01:00
leilei-
05e97b1a7f - fix nasty recursion coming from trace flares, by disabling flares in non-world situations (like interface) 2016-06-23 01:08:50 -04:00
leilei-
cf103f3cb0 - Trace checks added to flares (HUGE speedup)
- Remove obsolete Quake2-era "gamma" code that shouldn't be there anymore since there's a modern way to gamma correct now
2016-06-22 01:19:36 -04:00
leilei-
04a9dab58c - Moved flare quality check. Fixes crash with dynamic lights
- Removed some silly recursive call.
2016-02-22 01:45:55 -05:00
leilei-
ed43aa0c02 Flare-related speedup:
- r_flareDelay - delays the glReadPixels every specified tics to keep the video bus from being congested by excess reads (maps with way too many flares (i.e. pvomit) sohuld not slow down as much as before)
- TestFlareFast actually now is working as intended because of it
- normal high quality flare functionality moved to r_flareQuality 2.
- r_flareQuality default is now 1.
2016-02-22 00:47:59 -05:00
leilei-
c18b3f7339 - Options to reduce the blinding dynamic light flare effects to not so blinding that it affects the gameplay negatively
- Some unfinished hack to try to get tvMode screenshots
2014-09-22 06:52:33 -04:00
leilei-
08bb01ec0b Flare enhancements
- Moved tcpp flare enabling to different flare cvar values (2, 3, 4)
- added more lens flare types (5, 6, 7, 8)
- Sun improvements including a flare for the sun (r_flareSun)
2014-03-17 05:03:48 -04:00
hairball
4e532eddcd Client/server engine changes for OpenArena 0.8.8 2014-02-07 04:34:20 +00:00