- compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
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@@ -394,6 +394,7 @@ void CL_InitRef( void );
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qboolean CL_CDKeyValidate( const char *key, const char *checksum );
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int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
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qboolean CL_CheckPaused(void);
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//
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// cl_input
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