- updated shader programs
- fixed brightness shader - fixing leifx shaders - r_modelshader - enables the use of a new diffuse fragment shader for enhanced model shading - shadespecular slightly regressed :( - don't do libxmp for travis? - disabled leifx gamma, seems redundant with actual gamma now - more waterimage cruft removal. don't do this waterreflectrefract until we have fbos please
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@@ -319,6 +319,8 @@ typedef struct {
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int mipBias;
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int isGLSL;
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int isBlend; // leilei - for leifx
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qboolean isLeiShade; // leilei - for the automatic shader
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qhandle_t program;
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} shaderStage_t;
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@@ -1334,6 +1336,7 @@ extern cvar_t *r_flaresDlightScale;
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extern cvar_t *r_alternateBrightness; // leilei - alternate brightness
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extern cvar_t *r_leifx; // Leilei - leifx nostalgia filter
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extern cvar_t *r_modelshader; // Leilei - new model shading
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extern cvar_t *r_leiwater; // Leilei - water test
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extern cvar_t *r_ntsc; // Leilei - ntsc
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@@ -2104,6 +2107,7 @@ void RB_CalcDynamicColor( unsigned char *colors );
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void RB_CalcDiffuseColor_Specular( unsigned char *colors ); // leilei - specular hack
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void RB_CalcFlatAmbient( unsigned char *colors ); // leilei - cel hack
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void RB_CalcFlatDirect( unsigned char *colors ); // leilei - cel hack
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void RB_CalcNormal( unsigned char *colors ); // leilei - normal hack
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/*
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=============================================================
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