Replace a few sprintf with Com_sprintf
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@@ -346,7 +346,7 @@ int WriteFloat(FILE *fp, float value)
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char buf[128];
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char buf[128];
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int l;
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int l;
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sprintf(buf, "%f", value);
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Com_sprintf(buf, sizeof(buf), "%f", value);
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l = strlen(buf);
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l = strlen(buf);
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//strip any trailing zeros
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//strip any trailing zeros
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while(l-- > 1)
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while(l-- > 1)
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@@ -2382,7 +2382,7 @@ void Com_ReadCDKey( const char *filename ) {
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char buffer[33];
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char buffer[33];
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char fbuffer[MAX_OSPATH];
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char fbuffer[MAX_OSPATH];
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sprintf(fbuffer, "%s/q3key", filename);
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Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
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FS_SV_FOpenFileRead( fbuffer, &f );
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FS_SV_FOpenFileRead( fbuffer, &f );
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if ( !f ) {
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if ( !f ) {
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@@ -2412,7 +2412,7 @@ void Com_AppendCDKey( const char *filename ) {
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char buffer[33];
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char buffer[33];
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char fbuffer[MAX_OSPATH];
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char fbuffer[MAX_OSPATH];
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sprintf(fbuffer, "%s/q3key", filename);
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Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
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FS_SV_FOpenFileRead( fbuffer, &f );
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FS_SV_FOpenFileRead( fbuffer, &f );
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if (!f) {
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if (!f) {
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@@ -2447,7 +2447,7 @@ static void Com_WriteCDKey( const char *filename, const char *ikey ) {
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#endif
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#endif
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sprintf(fbuffer, "%s/q3key", filename);
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Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
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Q_strncpyz( key, ikey, 17 );
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Q_strncpyz( key, ikey, 17 );
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@@ -518,7 +518,7 @@ void R_LevelShot( void ) {
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float xScale, yScale;
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float xScale, yScale;
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int xx, yy;
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int xx, yy;
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sprintf( checkname, "levelshots/%s.tga", tr.world->baseName );
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Com_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName);
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source = ri.Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight * 3 );
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source = ri.Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight * 3 );
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