- External placeholder shader feature - for wiping the ugly squares off of maps

- slight paletted texture cleanup.
This commit is contained in:
leilei-
2014-04-04 05:49:36 -04:00
parent 7c0facdacc
commit ea3b975543
6 changed files with 53 additions and 5 deletions

View File

@@ -1093,6 +1093,13 @@ typedef struct {
float sawToothTable[FUNCTABLE_SIZE];
float inverseSawToothTable[FUNCTABLE_SIZE];
float fogTable[FOG_TABLE_SIZE];
shader_t *placeholderTextureShader; // leilei - for map textures
shader_t *placeholderModelShader; // leilei - for models
shader_t *placeholderShader; // leilei - for anything else
qboolean placeholderTextureAvail;
qboolean placeholderModelAvail;
qboolean placeholderAvail;
} trGlobals_t;
extern backEndState_t backEnd;