- External placeholder shader feature - for wiping the ugly squares off of maps
- slight paletted texture cleanup.
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@@ -1093,6 +1093,13 @@ typedef struct {
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float sawToothTable[FUNCTABLE_SIZE];
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float inverseSawToothTable[FUNCTABLE_SIZE];
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float fogTable[FOG_TABLE_SIZE];
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shader_t *placeholderTextureShader; // leilei - for map textures
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shader_t *placeholderModelShader; // leilei - for models
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shader_t *placeholderShader; // leilei - for anything else
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qboolean placeholderTextureAvail;
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qboolean placeholderModelAvail;
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qboolean placeholderAvail;
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} trGlobals_t;
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extern backEndState_t backEnd;
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