Revert protocol 69 pending further discussion (#4962)

This commit is contained in:
Thilo Schulz
2011-04-27 20:17:45 +00:00
parent 88693f9abd
commit d34c6b7e0b
12 changed files with 247 additions and 508 deletions

View File

@@ -34,7 +34,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
#define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER
#define FLATLINE_FOR_MASTER GAMENAME_FOR_MASTER "dead"
// #define PROTOCOL_SUPPORT_OLD // You probably don't need this for your standalone game
#else
#define PRODUCT_NAME "ioq3"
#define BASEGAME "baseq3"
@@ -43,7 +42,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define GAMENAME_FOR_MASTER "Quake3Arena"
#define HEARTBEAT_FOR_MASTER "QuakeArena-1"
#define FLATLINE_FOR_MASTER HEARTBEAT_FOR_MASTER
#define PROTOCOL_SUPPORT_OLD
#endif
#define BASETA "missionpack"
@@ -684,7 +682,7 @@ void Parse2DMatrix (char **buf_p, int y, int x, float *m);
void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
int Com_HexStrToInt( const char *str );
int QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
char *Com_SkipTokens( char *s, int numTokens, char *sep );
char *Com_SkipCharset( char *s, char *sep );