- Quick fix to widescreen expansion code so it won't mess with interface refdefs anymore (the old menu logo should be at normal size now, for example)
- Don't build opengl1 and softwaare as those are either obsolete or don't make a difference and would only serve to confuse
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@@ -392,6 +392,7 @@ void RE_RenderScene( const refdef_t *fd ) {
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// leilei - widescreen
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// recalculate fov according to widescreen parameters
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if (!( fd->rdflags & RDF_NOWORLDMODEL ) ) // don't affect interface refdefs
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{
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float zoomfov = tr.refdef.fov_x / 90; // figure out our zoom or changed fov magnitiude from cg_fov and cg_zoomfov
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int thisisit;
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