- Quick fix to widescreen expansion code so it won't mess with interface refdefs anymore (the old menu logo should be at normal size now, for example)

- Don't build opengl1 and softwaare as those are either obsolete or don't make a difference and would only serve to confuse
This commit is contained in:
leilei-
2016-08-20 16:53:55 -04:00
parent aea5478119
commit cc41c5793e
2 changed files with 5 additions and 4 deletions

View File

@@ -392,6 +392,7 @@ void RE_RenderScene( const refdef_t *fd ) {
// leilei - widescreen
// recalculate fov according to widescreen parameters
if (!( fd->rdflags & RDF_NOWORLDMODEL ) ) // don't affect interface refdefs
{
float zoomfov = tr.refdef.fov_x / 90; // figure out our zoom or changed fov magnitiude from cg_fov and cg_zoomfov
int thisisit;