Fix g_warmup < 2 causing client prediction issues (bug #5740). (Reused code for tournament gametype.)
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@@ -1522,7 +1522,12 @@ void CheckTournament( void ) {
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// if all players have arrived, start the countdown
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if ( level.warmupTime < 0 ) {
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// fudge by -1 to account for extra delays
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level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000;
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if ( g_warmup.integer > 1 ) {
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level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000;
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} else {
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level.warmupTime = 0;
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}
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trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
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return;
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}
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