- Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton
- Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
This commit is contained in:
@@ -31,27 +31,26 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#define BASEGAME "foobar"
|
||||
#define CLIENT_WINDOW_TITLE "changeme"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "changeme2"
|
||||
#define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
|
||||
#define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER
|
||||
#define FLATLINE_FOR_MASTER GAMENAME_FOR_MASTER "dead"
|
||||
#define HOMEPATH_NAME_UNIX ".foo"
|
||||
#define HOMEPATH_NAME_WIN "FooBar"
|
||||
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
|
||||
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
|
||||
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
|
||||
#else
|
||||
#define PRODUCT_NAME "ioq3"
|
||||
#define BASEGAME "baseq3"
|
||||
#define CLIENT_WINDOW_TITLE "ioquake3"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
|
||||
#define GAMENAME_FOR_MASTER "Quake3Arena"
|
||||
#define HEARTBEAT_FOR_MASTER "QuakeArena-1"
|
||||
#define FLATLINE_FOR_MASTER HEARTBEAT_FOR_MASTER
|
||||
#define HOMEPATH_NAME_UNIX ".q3a"
|
||||
#define HOMEPATH_NAME_WIN "Quake3"
|
||||
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
|
||||
#define GAMENAME_FOR_MASTER "Quake3Arena"
|
||||
#define LEGACY_PROTOCOL
|
||||
#endif
|
||||
|
||||
// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
|
||||
#define HEARTBEAT_FOR_MASTER "DarkPlaces"
|
||||
|
||||
#define BASETA "missionpack"
|
||||
|
||||
#ifndef PRODUCT_VERSION
|
||||
|
Reference in New Issue
Block a user