REFACTOR [reletive -> relative]
From /dev/humancontroller.
This commit is contained in:
@@ -1143,7 +1143,7 @@ typedef struct playerState_s {
|
||||
int torsoTimer; // don't change low priority animations until this runs out
|
||||
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
||||
|
||||
int movementDir; // a number 0 to 7 that represents the reletive angle
|
||||
int movementDir; // a number 0 to 7 that represents the relative angle
|
||||
// of movement to the view angle (axial and diagonals)
|
||||
// when at rest, the value will remain unchanged
|
||||
// used to twist the legs during strafing
|
||||
|
Reference in New Issue
Block a user