- Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
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@@ -85,7 +85,7 @@ void CL_FlushMemory( void ) {
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void CL_StartHunkUsers( qboolean rendererOnly ) {
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}
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void CL_Snd_Restart(void)
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void CL_Snd_Shutdown(void)
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{
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}
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